• 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    Thats what im doing, next update will have forge.
    It will also be a major update.


    Woot! Will you also be using a sprite sheet instead of sprite overrides? The only reason that I am not using this mod at the moment is because it uses around 40 overrides and the current max that can be loaded is around 80 so it causes a lot of errors while trying to run my other mods. This is an excellent mod by the way and it makes me sad not to run it. ;)

    As a side note, I've had to drop several other mods because of sprite overrides too. But this one I really miss. :(
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Universal Electricity - An Electricity System Modding API
    I found the source of the error that I was having. It seems that there is a conflict with ThePacafist's More Ore Mod (http://www.minecraftforum.net/topic/1415875-thepacafists-mods-check-it-out-450-downloads/). I am guessing that it has to do with the copper ore generation by UE and a conflict with the ore generation algorithms that are used by More Ore Mod. I can run UE and it's mods again! Hurray!!!!

    /me dances!

    ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Universal Electricity - An Electricity System Modding API
    I can't find my complete error log and I'm in the process of redoing my MC mod build cause MultiMC updated, but I believe that I was running UE v0.7.0.86.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5]KeepMyStats
    Quote from VidgamerX

    Hey, One of the mods I use is Better Dungeons, and the only problem I've had with it, is that whenever I get the necromancer achievement(added by said mod), the next time I start up minecraft, my stats folder is reset. One of the posters over there recommended this mod, so I gave it a try, but it hasn't solved the problem. The poster said this mod fixed the problem for him, so I'm not sure if I'm doing something wrong(I doubt it, I've installed and removed more mods than I care to count), but I could have missed something.

    I'm running 1.2.5, and I installed this mod through Magic Launcher.

    Any ideas or answers on how I might solve this problem?


    Make sure that you downloaded the 1.2.5 version. Also, has MC been crashing? I noticed that under certain circumstances that if MC crashed that it would seem to erase all my stats no matter what.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Jul 13] Durability101 - Hotbar visible use count for tools, weapons and armor [Forge/ModLoader/Vanilla]
    Quote from RedBanHammer

    I'll look into it and let you know if I get a compatible version working.

    Awesome. Thanks! I'm a little sleepy but I think that the problem also triggered with another mod, though I can't recall which one. I don't know if it because they are modifying the same class file or what may have caused it. Whatever the result, much appreciated. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Universal Electricity - An Electricity System Modding API
    I've been trying to get the new version of UE to work since it came out. I get it installed fine. I run MC and get to the main menu. But when I try to creat/load a world I get the following error:

    2012-09-02 08:20:21 [INFO] [STDERR] java.lang.NoSuchMethodError: yk.<init>(III)V
    2012-09-02 08:20:21 [INFO] [STDERR]  at universalelectricity.OreGenerator.generate(OreGenerator.java:34)
    2012-09-02 08:20:21 [INFO] [STDERR]  at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:81)
    2012-09-02 08:20:21 [INFO] [STDERR]  at gq.a(ChunkProviderServer.java:219)
    2012-09-02 08:20:21 [INFO] [STDERR]  at wl.a(Chunk.java:1189)
    2012-09-02 08:20:21 [INFO] [STDERR]  at gq.c(ChunkProviderServer.java:118)
    2012-09-02 08:20:21 [INFO] [STDERR]  at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:269)
    2012-09-02 08:20:21 [INFO] [STDERR]  at axv.a(IntegratedServer.java:65)
    2012-09-02 08:20:21 [INFO] [STDERR]  at axv.b(IntegratedServer.java:81)
    2012-09-02 08:20:21 [INFO] [STDERR]  at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:415)
    2012-09-02 08:20:21 [INFO] [STDERR]  at ep.run(SourceFile:539)
    2012-09-02 08:20:28 [INFO] [STDERR] Someone is closing me!

    Please help! I want to run several other mods as well like BlastCraft, GreenEnergy, and AtomicScience; but they are all UE dependent.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Jul 13] Durability101 - Hotbar visible use count for tools, weapons and armor [Forge/ModLoader/Vanilla]
    I am running into a minor error with micdoodle8's Crossbow Mod 2 :http://www.minecraftforum.net/topic/1309746-sspsmp-crossbow-mod-2-100-customizable-200-combinations-v4/

    It causes all of the mod related items to display incorrectly. I think that this is also a problem that I had earlier with Millenaire :http://www.minecraftforum.net/topic/227822-132-spmp-millenaire-npc-village-313-more-mp-bug-fixes/

    Any work around/fix would be appreciated. Thanks for an awesome mod! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Emerald Items! [Version 2.0]
    Eh, no worries if you can't. Just had to put in a shameless plug for under appreciated bows. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5]KeepMyStats
    Hella awesome mod! Downloading now! Stat reset has all but caused me to give up on getting the achievements. Thank you, thank you, thank you! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] AtomicStryker's Battle Towers
    Quote from AtomicStryker

    @TigersFangs
    Delete all that you have, then read Forge's installation instructions.


    Did. Redid the install and everything. Works now. Thanks. ;)

    Btw, I know that the towers aren't supposed to spawn as close as they do, but I think that it is friggin awesome. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer

    Updated to 2.0.3b


    Epic epicness. ;) You guys are awesome!

    Quote from RebelKeith

    For whoever it was that had the herblore error, you should bug the creator to use sprite sheets instead of a bunch of images. I don't think we can change ours, since we're editing base items


    Will do. Cause I love the base class sprite edits that you made and I really want to run this with Herblore. Seriously, the vanilla tools are much more awesome now. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    Quote from Pahimar

    You guys argue about the most inane things sometimes


    LoL! I agree with Pahimar. Though I do think that they are fun to read. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    It seems that keithnsd is having the same type of trouble that I am. Here is the error report

    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(
    
    Time: 8/29/12 10:37 PM
    Description: Unexpected error
    
    java.lang.NoSuchMethodError: xc.getSkyProvider()Lnet/minecraftforge/client/SkyProvider;
    at avb.a(RenderGlobal.java:877)
    at auw.a(EntityRenderer.java:985)
    at auw.b(EntityRenderer.java:890)
    at net.minecraft.client.Minecraft.J(Minecraft.java:871)
    at net.minecraft.client.Minecraft.run(Minecraft.java:764)
    at java.lang.Thread.run(Unknown Source)
    
    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 3954468656 bytes (3771 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
    - JVM Flags: 2 total; -Xms4096m -Xmx4096m
    - FML: FML v3.0.165.344 Minecraft Forge 4.0.0.240 2 mods loaded, 2 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - LWJGL: 2.4.2
    - OpenGL: AMD Radeon HD 6900 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 1 total; [atg['[email protected]'/249, l='MpServer', x=231.50, y=68.24, z=251.50]]
    - World MpServer Players: 1 total; [atg['[email protected]'/249, l='MpServer', x=231.50, y=68.24, z=251.50]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 0
    - Forced Entities: 1 total; [atg['[email protected]'/249, l='MpServer', x=231.50, y=68.24, z=251.50]]
    - Retry Entities: 0 total; []

    I am using MC v1.3.2, MagicLauncher v 0.9.9, Forge build #240, and the Forge version of BWG3. Just to verify I even redownloaded the file and tried again...twice. This worked even as late as Forge build #234 and I believe #239. I have it running on a friend's computer. But when I decided to wipe out my install and redo everything from scratch, I get the above error. With no other mods installed.

    Suggestions?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Emerald Items! [Version 2.0]
    Downloaded and going to test it out. The way to make the mod work more universally with MagicLauncher and the like is to unpack the RAR file and repackage it as a ZIP file. All of the loaders, as well as MC itself, only seem to work with ZIP files. Therefore that is why the RAR file won't work.

    Oh, and you should totally add an emerald bow to the list. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from Shadowclaimer

    I have no idea when Keith wants to push the next update, I assume soon because of the Enum fixes and name fixes.


    Oh! Cool. Thanks. Not in any rush here, just was curious. :)
    Posted in: Minecraft Mods
  • To post a comment, please .