Thats what im doing, next update will have forge.
It will also be a major update.
Woot! Will you also be using a sprite sheet instead of sprite overrides? The only reason that I am not using this mod at the moment is because it uses around 40 overrides and the current max that can be loaded is around 80 so it causes a lot of errors while trying to run my other mods. This is an excellent mod by the way and it makes me sad not to run it.
As a side note, I've had to drop several other mods because of sprite overrides too. But this one I really miss.
I found the source of the error that I was having. It seems that there is a conflict with ThePacafist's More Ore Mod (http://www.minecraftforum.net/topic/1415875-thepacafists-mods-check-it-out-450-downloads/). I am guessing that it has to do with the copper ore generation by UE and a conflict with the ore generation algorithms that are used by More Ore Mod. I can run UE and it's mods again! Hurray!!!!
I can't find my complete error log and I'm in the process of redoing my MC mod build cause MultiMC updated, but I believe that I was running UE v0.7.0.86.
Hey, One of the mods I use is Better Dungeons, and the only problem I've had with it, is that whenever I get the necromancer achievement(added by said mod), the next time I start up minecraft, my stats folder is reset. One of the posters over there recommended this mod, so I gave it a try, but it hasn't solved the problem. The poster said this mod fixed the problem for him, so I'm not sure if I'm doing something wrong(I doubt it, I've installed and removed more mods than I care to count), but I could have missed something.
I'm running 1.2.5, and I installed this mod through Magic Launcher.
Any ideas or answers on how I might solve this problem?
Make sure that you downloaded the 1.2.5 version. Also, has MC been crashing? I noticed that under certain circumstances that if MC crashed that it would seem to erase all my stats no matter what.
I'll look into it and let you know if I get a compatible version working.
Awesome. Thanks! I'm a little sleepy but I think that the problem also triggered with another mod, though I can't recall which one. I don't know if it because they are modifying the same class file or what may have caused it. Whatever the result, much appreciated.
I've been trying to get the new version of UE to work since it came out. I get it installed fine. I run MC and get to the main menu. But when I try to creat/load a world I get the following error:
2012-09-02 08:20:21 [INFO] [STDERR] java.lang.NoSuchMethodError: yk.<init>(III)V
2012-09-02 08:20:21 [INFO] [STDERR] at universalelectricity.OreGenerator.generate(OreGenerator.java:34)
2012-09-02 08:20:21 [INFO] [STDERR] at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:81)
2012-09-02 08:20:21 [INFO] [STDERR] at gq.a(ChunkProviderServer.java:219)
2012-09-02 08:20:21 [INFO] [STDERR] at wl.a(Chunk.java:1189)
2012-09-02 08:20:21 [INFO] [STDERR] at gq.c(ChunkProviderServer.java:118)
2012-09-02 08:20:21 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:269)
2012-09-02 08:20:21 [INFO] [STDERR] at axv.a(IntegratedServer.java:65)
2012-09-02 08:20:21 [INFO] [STDERR] at axv.b(IntegratedServer.java:81)
2012-09-02 08:20:21 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:415)
2012-09-02 08:20:21 [INFO] [STDERR] at ep.run(SourceFile:539)
2012-09-02 08:20:28 [INFO] [STDERR] Someone is closing me!
Please help! I want to run several other mods as well like BlastCraft, GreenEnergy, and AtomicScience; but they are all UE dependent.
For whoever it was that had the herblore error, you should bug the creator to use sprite sheets instead of a bunch of images. I don't think we can change ours, since we're editing base items
Will do. Cause I love the base class sprite edits that you made and I really want to run this with Herblore. Seriously, the vanilla tools are much more awesome now.
It seems that keithnsd is having the same type of trouble that I am. Here is the error report
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 8/29/12 10:37 PM
Description: Unexpected error
java.lang.NoSuchMethodError: xc.getSkyProvider()Lnet/minecraftforge/client/SkyProvider;
at avb.a(RenderGlobal.java:877)
at auw.a(EntityRenderer.java:985)
at auw.b(EntityRenderer.java:890)
at net.minecraft.client.Minecraft.J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:764)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 3954468656 bytes (3771 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
- JVM Flags: 2 total; -Xms4096m -Xmx4096m
- FML: FML v3.0.165.344 Minecraft Forge 4.0.0.240 2 mods loaded, 2 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6900 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 1 total; [atg['[email protected]'/249, l='MpServer', x=231.50, y=68.24, z=251.50]]
- World MpServer Players: 1 total; [atg['[email protected]'/249, l='MpServer', x=231.50, y=68.24, z=251.50]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 0
- Forced Entities: 1 total; [atg['[email protected]'/249, l='MpServer', x=231.50, y=68.24, z=251.50]]
- Retry Entities: 0 total; []
I am using MC v1.3.2, MagicLauncher v 0.9.9, Forge build #240, and the Forge version of BWG3. Just to verify I even redownloaded the file and tried again...twice. This worked even as late as Forge build #234 and I believe #239. I have it running on a friend's computer. But when I decided to wipe out my install and redo everything from scratch, I get the above error. With no other mods installed.
Downloaded and going to test it out. The way to make the mod work more universally with MagicLauncher and the like is to unpack the RAR file and repackage it as a ZIP file. All of the loaders, as well as MC itself, only seem to work with ZIP files. Therefore that is why the RAR file won't work.
Oh, and you should totally add an emerald bow to the list.
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Woot! Will you also be using a sprite sheet instead of sprite overrides? The only reason that I am not using this mod at the moment is because it uses around 40 overrides and the current max that can be loaded is around 80 so it causes a lot of errors while trying to run my other mods. This is an excellent mod by the way and it makes me sad not to run it.
As a side note, I've had to drop several other mods because of sprite overrides too. But this one I really miss.
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/me dances!
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Make sure that you downloaded the 1.2.5 version. Also, has MC been crashing? I noticed that under certain circumstances that if MC crashed that it would seem to erase all my stats no matter what.
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Awesome. Thanks! I'm a little sleepy but I think that the problem also triggered with another mod, though I can't recall which one. I don't know if it because they are modifying the same class file or what may have caused it. Whatever the result, much appreciated.
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Please help! I want to run several other mods as well like BlastCraft, GreenEnergy, and AtomicScience; but they are all UE dependent.
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It causes all of the mod related items to display incorrectly. I think that this is also a problem that I had earlier with Millenaire :http://www.minecraftforum.net/topic/227822-132-spmp-millenaire-npc-village-313-more-mp-bug-fixes/
Any work around/fix would be appreciated. Thanks for an awesome mod!
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Did. Redid the install and everything. Works now. Thanks.
Btw, I know that the towers aren't supposed to spawn as close as they do, but I think that it is friggin awesome.
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Epic epicness.
Will do. Cause I love the base class sprite edits that you made and I really want to run this with Herblore. Seriously, the vanilla tools are much more awesome now.
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LoL! I agree with Pahimar. Though I do think that they are fun to read.
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I am using MC v1.3.2, MagicLauncher v 0.9.9, Forge build #240, and the Forge version of BWG3. Just to verify I even redownloaded the file and tried again...twice. This worked even as late as Forge build #234 and I believe #239. I have it running on a friend's computer. But when I decided to wipe out my install and redo everything from scratch, I get the above error. With no other mods installed.
Suggestions?
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Oh, and you should totally add an emerald bow to the list.
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Oh! Cool. Thanks. Not in any rush here, just was curious.