• 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    Cheers! :P
    I do, but they are either still in very slow production, or outdated.
    This is my favourite one, ill need to work on it again some time.
    Also this is another.
    If your open to new games, ive got a game in development too!
    No sneak peaks, although i may post it in the off topic forum some time to get some feedback!

    Okay Caleb, those are pretty bomb. :D

    I'm always open to new games. I'd be keen to check it out when you want some testing done. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from calebmanley

    Ill probably update this weekend.
    Ive been busy with developing my own java game.

    You rock Caleb. And your mods are awesome! Do you have more besides this one and Enhanced Pistons?
    Posted in: Minecraft Mods
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Quote from AbrarSyed

    I used to be impatient then I took an arrow......

    XD.

    ok.. here is why its taking so long. People have reported a few major errors regarding the camo things. I had it ready.. but now have to iron some of those issues out. Sorry for the wait.

    .......to the knee?

    No...I couldn't resist. ;)

    And no worries man. Bugs happen. From the clean finished code was born the infamous bug. And so began the cycle.

    On a side note, does anyone know what is up with the Jenkins build system? I checked it daily to keep updated on Forge, Secret Rooms, and several other mods. But now I can't get it to come up at all. Chrome keeps telling me that the website isn't responding. I see that Forge is using their own file system as a replacement, but that doesn't help me keep track of the other mods. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Quote from AbrarSyed

    ill be updating some time this week. Im dropping the ModLoader version as well.


    Excellent. Looking forward to the update. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Hell yes! Awesome! Thank you, thank you, thank you!!! Gotta try it out! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    This mod is awesome! I'll have to add it to my collection when I update to 1.4.2. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Grim Pack
    Quote from yomi00

    i want to request the hookshot , boomerang and umbrella mods for 1.3.2
    These mods are from Peronixs
    http://www.minecraft...s-discontinued/
    Or anyone tells me if there are mods with same function as these mods
    Thanks
    You do realize that he already updates Peronix's mods right? Look here. Though I don't see the umbrella mod though. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] More Pistons
    Quote from ICanModLife

    What do the piston extensions do? How to use them? I'm making a video/ Arena and I need the launching pistons to be extended so they launch you out into the battlefield. Can someone tell me how to use the piston extensions?

    Well you install the mod correctly. Then you place the gravitational piston. Then you place a button. Then you activate the button.

    Behold....FLIGHT!!! xD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] More Pistons
    Quote from Jetspeedzz135

    This is not gonna work!
    It gives me crasH!
    Help me please I BEG YOU!!!!!

    Post an error report if you want people to be able to help you. :)


    Quote from tjreid99

    Yeah, gettting the same thing... Very weird that there are no MP install instructions


    I know right? Especially since it says Client & Multiplayer right above the download in the OP. :huh: :blink:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7] More Pistons
    I apologize if this has already been brought up, but I couldn't find anything like it.

    I am trying to install More Pistons for 1.3.2 on a vanilla server. The only other thing that I have installed on it at the moment is Forge v4.3.5.318. Here is the error report that I am getting:
    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.
    
    Time: 10/20/12 8:27 PM
    Description: Exception in server tick loop
    
    java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
    at morePistons.mod_MorePistons.<clinit>(mod_MorePistons.java:26)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:407)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:139)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:82)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:340)
    at ft.b(DedicatedServer.java:49)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:433)
    at ep.run(SourceFile:539)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 30 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:120)
    ... 32 more
    
    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_09, Oracle Corporation
    - Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 910869672 bytes (868 MB) / 1029046272 bytes (981 MB) up to 1908932608 bytes (1820 MB)
    - JVM Flags: 2 total; -Xms1024M -Xmx2048M
    - FML: ~ERROR~ NullPointerException: null
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Type: Dedicated Server

    What am I doing wrong? Don't you just put the mod's zip file into the mods folder for the server once you have installed Forge and run it once?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] CIRCUIT CUBES [Ver. H-01: Oct. 22, 2012]
    Quote from DarkStormDragon

    Ok so with 1.4 release due to be out within a couple of weeks i dont see the point in a 1.3.2 release of this mod, but a main question for me is what is with 1.2.5 that people didnt update to the next version of MC? its annoying for players such as myself to find a damn good mod ony to find that its only 1.2.5 compatible.

    And no im not going to troll the internet too find a 1.2.5 minecraft.jar (which is against Mojangs usage policy) just to use some mods.

    So what is with 1.2.5 that has that many people still using it and mods only for it still??

    Quote from iiiHuman

    ....

    As for different versions of the minecraft.jar, if you didn't keep a copy of a previous version, there are mods like MCNostalgia that can be used for getting back to previous versions etc. Of course, you can just keep a previous copy and even use things like Magic Launcher to have different version setups with different mod profiles etc.

    :)


    Case in point, MultiMC. Even has MCNostalgia or something similar built in for downgrading to older MC version. It ALSO has a built in selector to let you upgrade/downgrade to any snapshot that Mojang has ever made. :D

    Find it here. www.forkk.net

    Enjoy!

    Quote from iiiHuman

    True. In fact, I started updating this mod for Minecraft 1.3.2 and ran into some problems. So, it probably won't be ready before 1.4 is finally released.

    ....


    It's all good. ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [SSP]Enchanting Plus 1.0b(previously Unofficial Better Enchanting)
    Quote from mssodin28

    I am really sorry about the delay guys... I am facing a really stupid problem at the moment has me stumped... i am really trying to get this out before 1.4 is released... I just wanted you all to know i am seriously working on this trying to get it out for you guys.

    No worries dude. We all get those at one point or another. I call it "Programmers Block". ;)

    Appreciate you taking this mod on and working on it so rigorously. :)

    And also a big thank you for the update. Have some diamonds.

    :Diamond:
    :Diamond: :Diamond:
    :Diamond: :Diamond: :Diamond:

    (Closest I could get to a good stack. :D )
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from bspkrs

    It's unfortunate that it takes so long for the larger mods to update sometimes. I understand that people have work and lives outside of MC modding, but when the next major MC release is less than 10 days away and you still haven't updated for the current release, maybe you should think about letting some other modders get involved. </rant>

    Even a highly complex mod that was made originally only for SSP and has to be converted to SSP/SMP? ;) Besides, from her twitter feed, it sounds like she is close anyway. :D

    Quote from Legamir

    You shouldn't start a discussion about RP2 Update in your thread. Otherwise i smell a incoming flamewar ;)
    Just take a look over at the RP2 thread, some people just went nuts because it takes so long :P

    You got a task for your Treecapitator EBXL Addon :)

    ->


    What he said. :)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] CIRCUIT CUBES [Ver. H-01: Oct. 22, 2012]
    Absolutely awesome progress. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Regarding the newest release.....

    You Sir...Are the BOMB!

    Downloading and installing now. ;)
    Posted in: Minecraft Mods
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