I really like your mods and was hoping to include a few of them in a small private server mod pack that I am putting together for myself and a few friends.
The mods that I would like permission to include are:
I wasn't sure if they were all yours or how to get a hold of you/others to ask permission and I don't want to include mods in my pack against their authors desires. So if you say no then those mods will not be included.
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Apr 6, 2013TigersFangs posted a message on [1.6.2] Universal Electricity - An Electricity System Modding APIPosted in: Minecraft Mods
Apr 6, 2013TigersFangs posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)These mods are AWESOME! I would very much like to include them in a private server pack that I am going to be putting together for myself and some friends. May I have your permission?Posted in: Minecraft Mods
Nov 8, 2012TigersFangs posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount ModPosted in: Minecraft Mods
You sir...Are awesome! All problems fixed and working perfectly. Thanks.
Nov 7, 2012Posted in: Minecraft ModsQuote from AtomicStryker
Preview of the next MFR version
- fixed bug with Machine Rotation (being done) not being immediatly visible on client
- fixed bug with Machine Rotation not being sent to client upon connecting or spotting the Machine
- changed Wood for Harvester: Jungle Logs are no longer harvestable.
-- this was done both to make Cocoa farming possible and the one-click-chopdown of jungle giants impossible
- added Cocoa as plantable, harvestable and fertilizable with machines. Does not autoplace jungle logs.
- added Carrot as plantable, harvestable and fertilizable
- added Potato as plantable, harvestable and fertilizable
- redid Veterinary Machine: Will once again actually work
-- accepts and heals with anything Steve will eat (includes Rotten Flesh, Spider eyes etc)
-- will also accept wheat, carrots, potatoes, pumpkins and melons
- changed Rancher to hit all Entities in it's scope each work tick instead of a single one
- changed Vet to hit all Entities in it's scope each work tick instead of a single one
- Rancher will now grind several Mobs into Items: Creepers, Pigmen, Zombies, Spiders, Skeletons and Witches
- note the Vet will not heal any Mob Entities
- note the Rancher will always hurt Mobs upon farming them, and also has a guaranteed drop each tick
-- unlike tame Animals only sometimes dropping and only sometimes getting hurt
Oh hell yes!!! *waits eagerly in anticipation*
My mob farms are getting an over haul.
Nov 7, 2012TigersFangs posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!Posted in: Minecraft ModsQuote from darthvader45
Actually, the camo gate basically is a camo piston. But yeah, the camo stairs idea is awesome! Keep it up Abrar! Make us proud with that 1.4.2 update that's in the works.
While you are correct about the gate...you misunderstand my reason for suggesting it. I don't want it to put up a gate or wall. I was suggesting it for the purpose of actually moving blocks and otherwise acting like a piston is supposed to. Sometimes for utility uses where you just want to hide the piston and other times for when you want to be a little sneaky with them.
And Abrar, just like darthvader45 said...Keep up the good work! Look forward to the new update.
Nov 7, 2012I am not sure if this question has already been asked but....Posted in: Minecraft Mods
Is this mod going to be updated?
Not asking for a time frame. Just curious if it is going to be. I love this mod and would hate to see it die, but either way it is all good. And I do want to apologize if this question has been asked/answered. I checked through the thread and used search, but I couldn't find anything.
Nov 6, 2012TigersFangs posted a message on Withered Away (1.4.2) Modloader (Download and Pictures coming soon)Posted in: WIP ModsQuote from NinjaFist343
I know, it seems like usable material, but it just doesn't make sense.
That's the beauty of Minecraft...it doesn't have to! Making sense would be to predictable. Besides, it will add a nice spice and variety.
Nov 6, 2012Posted in: Minecraft ModsQuote from airlag
I'm very sad.
I had to update Forge because of the requirements of one of the other mods I use. Unfortunately, Reis Minimap doesn't work for builds later than 351.
I don't know what's causing this. Minimap is still registered in the list of mods (start screen of MC) but it refuses to show. No minimap, no big map, no waypoint GUI.
I use MultiMC to install my mods and I put the minimap file in the mods folder.
Well it sounds like you have it in the wrong folder. It needs to go under the "Jar Mods" tab of your instance, not the "Mods Folder" tab.
And it actually does work with Forge versions later than 351. I am running it right now with version 355, along with 40 other mods.
Nov 6, 2012TigersFangs posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount ModHaving an error with the latest 184.108.40.206 version when trying to install on a server.Posted in: Minecraft Mods
---- Minecraft Crash Report ---- // I feel sad now Time: 11/6/12 12:38 AM Description: Exception in server tick loop java.lang.NoClassDefFoundError: DamageIndicators/DITicker at DamageIndicatorsServer.DamageIndicatorsMod.<clinit>(DamageIndicatorsMod.java:42) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410) at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83) at cpw.mods.fml.common.Loader.loadMods(Loader.java:478) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:342) at hg.c(DedicatedServer.java:49) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at fp.run(SourceFile:818) Caused by: java.lang.ClassNotFoundException: DamageIndicators.DITicker at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 29 more Caused by: java.lang.RuntimeException: Attempted to load class DamageIndicators/DITicker for invalid side SERVER at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38) at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178) at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133) ... 31 more Relevant Details: - Minecraft Version: 1.4.2 - Operating System: Windows 7 (amd64) version 6.1 - Java Version: 1.7.0_09, Oracle Corporation - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation - Memory: 1757234240 bytes (1675 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB) - JVM Flags: 2 total; -Xms2048M -Xmx2048M - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used - FML: ~ERROR~ NullPointerException: null - Is Modded: Definitely; 'forge,fml' - Profiler Position: N/A (disabled) - Type: Dedicated Server
I have no idea what is causing this. I have v1.0.9 and it works perfectly. I'm using that until I can find a way to make the newest version work right. Any ideas?
Nov 5, 2012TigersFangs posted a message on [1.6.2+] Pigman Takeover Mod - It's a PigZombie Apocalypse!LoL! This is awesome. I'll have to give it a try.Posted in: WIP Mods
Nov 5, 2012TigersFangs posted a message on Withered Away (1.4.2) Modloader (Download and Pictures coming soon)Posted in: WIP ModsQuote from NinjaFist343
Seriously, I thought at first this had something to do with the new Wither, but now I think it is a Pokemon mod. What does the mod have to do with "withering in the wind"? If it were my choice, I'd mark this down as FAIL
and call it a day. But it's your"mod". Do what you want with it.
Way to be upbeat about the whole thing. Personally I think that it is rather cool. Sure I thought that it had something to do with the new Wither mob, but I was still pleasantly surprised by what I found. As someone who makes extensive use of the bow in game, I greatly appreciate that the main things added are mobs and a bow.
Keep up the good work!
Nov 1, 2012TigersFangs posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!Posted in: Minecraft ModsQuote from AbrarSyed
about the forge jenkins.. The admin dude for all the forge webstuff, OvermindDL1 found out that the jenkins was getting way too many hits. He passworded it and stuff so that only people that actually have projects (like me) can get in and do stuff with their build jobs. Otherwise.. the jenkins builds are automatically moved over to here: http://files.minecraftforge.net/
for the SecretRoomsMod specifically.. you can get it here: http://files.minecra...SecretRoomsMod/
Keep in mind.. the current build up there is still for 1.3.2 and is not completely functional yet.. I will update this thread her when i DO finish it.
Ah! Okay, that makes sense. Thanks for the Jenkins update. And thanks for the links. I'll keep an eye on those instead.
Just had an odd idea that I don't even think is possible. What about a CamoPiston? Like I said, I don't think that it will work. But then again I don't know how to mod either.
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