I've seen plenty of posts around the forums about how saddles should remain uncraftable.
The two main reasons I see are that it makes horses more balanced and it forces people to explore.
I have to disagree.
In regards to exploration, we already have to do that in numerous situations.
Exploring caves to get ores, exploring the overworld to find various resources and the right place to build, finding Nether fortresses so we can brew, filling up maps, finding villages, and finding strongholds and the End portal are all examples.
However, people argue this is not enough.
The argument I've seen is that the prospect of treasure will encourage exploration.
However, when I think "hidden ancient treasure in a ruins deep in a cave guarded by hordes of undead" I don't think of slabs of leather, I think more of gems, and ancient weapons and artifacts.
Saddles don't even produce the effect that people argue it supposedly creates.
From experience, I've found that a portion of nearly every chest is devoted to saddles.
A player only needs a few saddles.
When a player has a few saddles, or when a player has found a village that sells saddles, they no longer will need to explore and find chests, and if they do, they'll be receiving worse loot than if there was something other than saddles in the chests.
Saddles become useless loot, just like the string or gunpowder in those chests.
I'm certainly not going to go try to find chests when all it's going to be filled with is saddles and useless items.
I'd certainly rather just craft a saddle when I need it rather than waste storage space for those things.
Saddles do not make the chests more desirable.
If they want to make players want to find chests, they need to remove the useless stuff like bread, wheat, gunpowder, and string, and make getting valuable items like diamonds and high-level enchantment books from them more likely; that would surely make dungeon loot more desirable.
Unique weapons or equipment would definitely make them more desirable.
Even if saddles were a desirable item from chests, saddles already are obtainable through other means.
You can get it from a villager for a number of emeralds.
You can get it through fishing, which requires no exploration, just sticks and string, and a water source to fish in.
I would find it best to remove a few of these means of obtaining saddles(natural chests, fishing) and just make saddles craftable.
In regards to balance, people say that horses are a great transportation system, so saddles should stay uncraftable.
Alright, I can agree that they are a great transportation system.
They are fast, and they allow free movement, unlike railroads where you are stuck to the paths.
However, even with uncraftable saddles, it is easy to get them due to the frequency of generated chests and due to fishing(requiring absolutely nothing but sticks and string) and villager trades.
A lucky person can get a saddle before they even get iron or leather by spawning near a dungeon, a village, or other generated structures(or by fishing a lot).
Removing them all from chests and making them craftable would save storage space, allow for better dungeon loot(better fishing loot, too, by removing them from the fishing treasure list), and hardly change the difficulty of obtaining a horse.
Horses aren't the end-game transportation anyway, nor should they be treated like they are.
Railroads are far later-game than horses due to the resource and time costs for them.
Uncraftable saddles don't make it harder to get a horse than get a railroad.
You can pretty much accidentally get everything you need for a horse; randomly coming upon a dungeon, getting you a saddle, and managing to find a horse while exploring or even spawning near horses when starting a world.
Railroads require a fair amount of mining to make the rails, and they require construction for the actual roads.
What should be done is that railroads should get a large buff to make them superior to horses, to make them worth the time.
Even without the buff, as I mentioned just before, craftable saddles would hardly make it easier to obtain saddles, especially if they were removed from all chests and the fishing treasure list and replaced with good loot.
Other reasons I believe saddles should be craftable:
- Villagers can craft them, and villagers don't do anything but sit around their houses all day. You explore ancient ruins and different dimensions, build giant structures, and kill and craft all sorts of things, and yet you can't craft a saddle.
- They are just pieces of leather. You can create much more complex things such as cake, pistons, and dispensers, but a simple slab of leather can't be crafted for some reason.
Heck, you can create armor out of leather, making saddle uncraftability even less sensible.
(I've heard music disc craftability been mentioned in relation to this; we don't have the materials to make music discs, and we don't have music to record onto blank music disks.)
- The Mo' Creatures mod, which the horses were based on, had craftable saddles AND horse armor.(To be honest, I think it's kinda stupid that horse armor isn't craftable either. Infinite horses, infinite saddles, but no infinite armor. Just make it break like regular armor and then it would be perfectly acceptable to make it craftable.)
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DragonHeroBlaze posted a message on Saddles should be craftablePosted in: Suggestions -
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SeanBrockest posted a message on 1.7.2 Changing The World: Update and Play Now!Yay! Now Vanilla does some of the things mods already did 6 months ago, and broke all the other mods!Posted in: Minecraft News
And still no API! -
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Cuchaz posted a message on Ships Mod - Build sailable ships out of blocksPosted in: Minecraft ModsQuote from ShadowS56Any just rough estimates on when you might release the mod? Really looking forward to using it, I've been waiting for a boat mod like this for a LONG time. Keep up the great work!
Like I said, I'm not sticking to any time tables since this is just a hobby project. You can track my progress on the feature list in the OP, but I'm not going to make any predictions on a completion date.
Quote from Silentscope88I would suggest putting the list in the OP.
Eventually (ie, during the beta), the code for Ships Mod will be open sourced. Anyone who wants to read the code to find the physical properties for materials is welcome to do so. It would be more work for me to try to maintain two copies of the list right now.
Eventually, I'll make a real website for the mod. When that's up and running, I'll write lots of how-tos and reference guides for building ships. That will eventually show the materials list too.
Quote from txtspeakthe next thing u need 2 add is 4 it 2 not be nessassery to go into 3rd person 2 see through the green
I have some recommended reading for you:
http://www.qualityposts.com/ForumPosts.php
Quote from jasper2428lol next question, what happens if you build a boat upside down lol
It probably won't work correctly.
Quote from Silentscope88
Good question. In reality, the air trapped inside the hull (assuming it's airtight) would allow it to float, but even the slightest release on the internal pressure, and the whole thing goes down.
I hope it'll work like this in the mod.
Sadly, it won't. I just checked over the code. It doesn't handle the case of air trapped by water. It only handles air trapped by ship blocks. Think of this as the code assuming ship blocks are not airtight. -
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fr0stbyte124 posted a message on FuturecraftNope. Original fanfiction do not steal.Posted in: WIP Mods -
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Cuchaz posted a message on Ships Mod - Build sailable ships out of blocksPosted in: Minecraft Mods
Ouch. Sorry to disappoint. I won't be able to make a new video this weekend. =(
I just found massive new problems with the collision system in Minecraft. It's making my mod completely unplayable. You fall through the bottom of the ship all the time and the ship races off without you. I don't think Minecraft's crude collision system is able to do what I want to do. I'm going to have to write something completely new from scratch.
That will take time. In the meantime, here are a few teaser screenshots to tide you over.
I said tide. Heh.Quote from cziken20
will the submarines check the strenght of hull? You know the pressure in the deep ocean would just scratch material like wood etc. will it be there?
No, I'm not going to model pressure for submarines. -
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koopachris posted a message on Minecraft PG Mode (Now Hot!)Posted in: SuggestionsQuote from crazyapplezz
plug-ins are here for a reason and for 1 i think its good that the mature players scare off the kids sometimes because servers can go down in bad mouth wars. but if young players really play on a server like sky does minecrafts server then i would be fine with it
Yeah, teach those darn kids not to be playing those E-rated games!
I'm sorry, but I just really despise that sort of philosophy. Always immature "adults"
going around talking about sex and drugs, using the excuse "I think you should have
to be 16+ to play SMP". No, how about YOU keep YOUR stuff together while you're
playing a game rated as appropriate for kids, huh? -
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MrQuizzles posted a message on Nintendo, why have you failed us?Posted in: General GamingQuote from Frog81
1DS was a joke. And... ahem... Pokemon has stopped using colors for a while. Since when are Gold and Silver colors (and HeartGold and SoulSilver imply metal even more)? They're primarily metals. Since when are Ruby, Sapphire, and Emerald colors? They're primarily gemstones. Since when are Diamond, Pearl, and Platinum colors? How are a gemstone, a shiny sphere thing, and a metal colors? Black and White are colors but those are the only 2 recent color-based games.
Yeah, and "Red" isn't a color, either. It's a word! -
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AndrewDaBauss posted a message on Reddit rantYou sound like the kids on the forums here that start crying because they make bad suggestions and then people flame them.Posted in: General Off Topic -
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Squidling posted a message on Battlefield 4For some reason, I just can't get excited for this game...Posted in: General Gaming
I loved BF3 and its predecessors, but for this game feels like it is coming out too soon in my opinion. It has been 2 years since BF3 came out, and 2 years is a pretty acceptable time for a sequel to be released, but as I look at the game, I don't feel the rush of excitement I felt when watching BF3's gameplay before release.
I will wait a month or so after release to buy it. I want to see what my friends think of the game. -
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Chicken posted a message on Who still goes on MCF?This place was and is still a joke.Posted in: General Off Topic - To post a comment, please login.
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Bet you didn't see that coming.
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And now I can't help but wonder, for what? He has a severe learning disability, he's quick to get frustrated and angry, loves to watch 'stupid' cartoons like spongebob and emulate the behavior therein, among other things...there's just no way he's going to fit into society after elementary school without being patronized everywhere he goes. Children with more acute mental problems must have it ten times worse, because at best they'll end up in some care home supplanted by their parent's diminishing income. It's absolutely terrible to look at them and realize they have no future.
It's an extremely touchy situation. If you kill every infant that has any kind of ailment humanity would become stronger as a species, but it would be downright morally wrong. Everyone should have the right to live, right? Yet why would you willingly give anyone that kind of lifestyle on a silver platter? I don't know. Maybe I just won't have kids period.
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They can't get it. Requires an SSN, same as welfare.
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Just whatever you do, don't try to fight it. Take it lying down, grovel, beg...eventually you'll get x privilege back and do your utmost to keep it that way.
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Yes, we all know blowing up a building = realistic.
And I own BF3. The environmental destruction is extremely limited compared to, say, BC2, where you could blow up an entire city if one so desired. In 3 there are very, very few structures that are actually deformable, and they don't have much impact on gameplay at all (oh hey, I blew up this random shack in the middle of nowhere, WHATCHA GONNA DO US SCUMBAGS!?). BF4 seems to have destruction that actually affects the course of the match, but generally seems like more of the same in that it's just in specific areas. It's not like you can just go and make any building go boom, no, you can only mess around where the designer wants you to.
In my mind, this doesn't justify the extremely high demands of Frostbite engine when the same result can be achieved with UE3, which isn't nearly as demanding.