Actually, around 200 millions tons of rabbit meat are produced world wide, annually. It is an agricultural field which has been popular for many hundreds of years, and still is; even in America and the UK.
In fact, raising meat rabbits earns more profit today than raising sheep for mutton.
Despite this, I agree. I think rabbits should be purely aesthetic, while sheep should finally be given a secondary use.
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Nov 3, 2013[ Instead of the common term 'temple' or 'puzzle', let's have them all be towers. Perhaps architecture from TDR has a tendency to go upward instead of outward when the sentient beings that built it need more space? ]Posted in: WIP Mods
Living Tower of Strength
Found rarely in Dark Forest biomes, this tower appears to be a gigantic Luciferous tree [ a cylinder of blocks 25 wide in diameter and 75 blocks high ] with four levels. On the inside, the walls are mostly dark cobble with some dark mossy cobble in streaks. [ The part of mossy cobble that is green in the overworld is indigo, here. ] At the top of the tower is a gigantic area of Luciferous leaves, so that this really does look like a tree.
This is an introductory level. Inside are four Standing Torches, five meters apart each in the center of the room. When you light all four, the block in the very center of the room glows and begins to travel back and forth [ slowly ] between the two levels, so that you can jump onto it and get up to the next room. Easy enough, right? There're also three chests in the room against all the walls except, obviously, the one with the large entrance. They each have a separate 20% chance of being empty, though would otherwise have the same things a Blacksmith's chest would, but with the DR alternatives. [ For example, instead of a red Overworld apple, you might get a purple Mana Apple or whatever. ]
This room appears to be a library. Instead of the dark cobble / dark mossy cobble the room below had, this has dark bookshelves. [ They just looks like bookshelves made from Luciferous planks. I think we may have talked about them before.. I don't know. ] Sprinkled around the room, only on the walls, are levers. They are all on. There is only one which opens a pathway up to the next room. All the others are attached to a special kind of block similar to a Silverfish egg block, except they work a little differently. Once you turn the levers off, a bright red, glowing Redstone Snake eats its way out of the block, breaking it and coming to attack you. They are two meters long and their bodies actually sway back and forth as they move forward. Of, course, they do a lot more. I'll talk about them later. [ Pretty much anything new I talk about, I will tell you more about later. I don't really know when.. Maybe tomorrow. ] Once you find the right lever, you can go up to the next room.
This room gives you four options to choose from for your next task. All four are minibosses. The ceiling is also lower than it was in the last room.
On each side of the room is a chest. Whichever you choose initiates that miniboss battle. You cannot change your choice, even though in some cases the chests stay afterwards.
Upon opening this chest, a small explosion will blow you back to about the center of the room, but only take three hearts from you, and will break no blocks. A scarecrow made of black sticks and dressed in purple armor will appear to be coming from within the still open chest. Every few seconds, it will shoot a single arrow at you, duck back into the chest[ which closes it ], and appear out of another and repeat the cycle until you die. You cannot harm it with projectiles - It will simply duck back into its chest and shoot you from another. You must predict where it will appear [ it always chooses the chest behind you ] and attack it from there. It has ten hearts. Once you defeat it, the chests will burn for a few seconds and then disappear, and a latter leading to the final level will appear.
Once you choose this chest, the other three will light aflame and burn for a few seconds before disappearing, and then the source-block for a bright green liquid will appear above the still open chest in front of you. Once it spills onto the ground, its extensions will become source blocks, until the entire floor is covered with this bright green fluid. Three creature which look like baby squids [ except they're purple ] will spawn atop the chest and jump into the water to swim towards and attack you. Each one deals half a heart per attack, but only has one heart of health. Three waves of these will appear to attack you before one large [ well, normal sized ] one comes out with ten hearts of health, though it will still deal only half a heart of damage per attack. Defeating this will open access to the final level, but that is not your only worry. The green liquid from earlier is slowly moving upward, advancing at half a block per ever three seconds[ you'll have to figure out how to do that ], and if your head goes underneath it, you will immediately take water damage.
Also, the smaller squids explode when they die, but the explosion deals you no damage and does not destroy blocks.
When you defeat the large squid, the water will drain quickly and the chest will burn and a latter to the final level will appear.
-Too tired to think of two more minibosses. Help?
Final [ Fourth ] Level
I've already got the idea for this boss. I'm just so tired, now. Let me finish this tomorrow. I don't even remember if this is the last thing I have to write or not..
Sep 25, 2013ThyWhoDevoursTheSoulsofMen posted a message on Underland Mod [ Alice's Adventures in Wonderland ]Honestly, I can't believe this has never been done before. Bringing Wonderland to Minecraft, is just.. It's unbelievable that no one has thought of this.Posted in: Requests / Ideas For Mods
Ok, I'll admit that I did once before see a mod that supposed to be a Wonderland mod, but seemed to go way off topic, allowing you to do things like go out guesting to find playing cards so you could craft the Red Queen's Card-soldiers' armor. And it added tea.. Many people probably loved this idea, and I'm really happy that someone thought to at least try at this, but I was not happy with the result. Let's get into what I think a Wonderland mod should [ 'should' in the sense that automatically implies opinion ] include, beginning with that there is no such thing as 'Wonderland'. It was always called 'Underland', being as that it was underground. Alice simply was confused. So, here we go:
~The Underland Mod ~
So, basically, this mod will add a variety of new blocks and items and entities, as well as a new realm, based loosely on Lewis Carroll's Alice's Adventures in Wonderland series. I'll tell you why I say 'loosely' in a minute. Also, I'm going to talk about the realm last because what I decide it looks like depends on what I think you can do as a programmer, and I don't really want to scare you off[ assuming I haven't already done so ], so we'll just wait to talk about that until the very end, when I know who's making this and know what they can do.
An Important Note
I simply have to say this before I begin; I've never read the books. I own them, but all they do is sit on my bookshelf and allow me to look intelligent, along with a dozen other books I'll never get around to reading. The truth is, when I tried to read the series, I felt that the writing style was too childish, but more and more often, now, I'm reading about how intelligent it is, in reference to its mature moral and psychological subjects. So, maybe I'll re-visit Wonderland sometime soon and see if my opinion is changed, but until then I can only hope that my having seen the movies and played the video game [ for the Wii ] will be enough for this mod.
'Drink Me' Potion
Desc: Traditionally[ as in, 'in the book' ], this was called Pishsalver, which is Deutsch for 'small' and 'drink', but I think that, for the convenience of those who do not speak German, the tag on the item [ you know, the one you see when you hover your mouse over it in your inventory ] should say 'Red Potion'. It will be a bottle filled with a red liquid. [ I suppose we could call it the 'Protean Potion', but I've not really used the word in a sentence before and so can't be sure of whether or not this is the proper use. ]
Func: When you drink this potion, it will decrease your height and the distance you jump by one block, unless you are already at the minimum for either of these. You will also walk only 80% as fast as before. The minimum height is one block, as is the minimum jump-distance.
Found: Via brewing and in Underland. We'll talk more on this.
'Eat Me' Cake
Desc: This was called 'Upelkuchen'. 'Upel' means 'grow' or 'to grow', and I think we all know that 'kuchen' means 'cake'. Anyway, I'm open to debate about what this should be called, but for now we can just put 'Kuchen' as its name. While this will only have one function, it will have three textures, just for aesthetic purposes. They will all just look like cake, I'll put them together sometime soon and put the link here.
Func: These cakes cannot be placed. Rather, you eat half of it once, and then you can eat the other half later. Each time one is eaten, you will grow in height. If you are two or three blocks high, it will add two blocks to both your height and the distance you can jump. However, if you are four or five blocks high, it will only add one block to both. If you are one block tall, it will add two blocks to your height but only one block to your jump distance. Six blocks is the maximum height and three blocks is the maximum jump distance. Each block in height allows you to run 20% faster than the one before it.
Found: Via crafting and in Underland. No worries, I'll get more specific later.
Desc: Looks like a red mushroom but the cap is completely purple.
Func: Used to brew Pishsalver.
Found: Dropped from large purple mushroom blocks.
Desc: A glass vile of something indigo-colored.
Func: Cannot be drunk, but, rather, can be thrown and broken to wake any sleeping creature, anger an agressive mob, or frighten a passive mob. When used on players, it causes them to jump and appear to take damage three consecutive times, though they loose no hearts. If used on a player [ or any passive Overworld creature ] in Underland, they will be transported back to their home-bed. This effect does not work on the person who threw the bottle - Someone else must do it. [ Because you're expecting it if you do it. That's not how smelling salts work. ] Can also be used to wake a player sleeping in a bed.
Found: In Underland, via trading or in dungeons. Witches may throw some at you in the Overworld.
Desc: A white cup filled with one of four liquids, identifiable by their color. [ Come on, we've got to have some fun items! ]
Func: In the Overworld, tea will give you one of four status effects; Slowness, Speed, Strength or Jump Boost, which has nothing to do with the four different colors. In Underland, tea is less predictable. It can give you any status effect, fill one hunger, be thrown and broken and deal half a heart of damage, explode[ not killing you, though ], heal one-and-a-half hearts, or turn into a firework and shoot up, above you. If it doesn't explode or break or fly away, once you drink it you will be left with a cup.
Found: In Underland
Desc: A white tea-cup.
Func: When you right-click with it in hand, it will either be thrown and broken and deal one half heart of damage, or you will eat it and it will fill no hunger. Chosen totally at random.
Found: Appears in hand after drinking Tea.
I'm still typing this up, but if you're patient you just might find that you really like the idea, so just wait around a few minutes[ or a few days ].
Apr 15, 2013Posted in: WIP ModsThe Dark Realm
The Dark Realm is a new world which is accessible via portal, found in Dark Towers (a randomly spawning structure). It is dark and mysterious, and empty, oh apart from the beautiful forest, deadly dungeons, corruption, magic and bosses!
The main focus of this mod, however, is not this realm. Some crafted, some found, the real fun begins with Books. Books are magical instruments which can be used to cast spells by drawing a rune within them. Each book can contain only one rune, and once you have decided upon this symbol, it cannot be undone. Magical effects can be activated by right clicking or in some cases simply by having the book in your inventory.
Development Log :Images: [http://imgur.com/a/VMCsE]Text: [https://github.com/P...elog-To-Do-list]
Current Version Download :Not released yetWe will release in beta (join the beta by private messaging Pow3rCut) when it will be fun to play (Dungeons and All Effects)-Credit-
Source Code :
Textures: TheFanver and Pow3rCut
There are seven Books: Blaze, Fluid, Form, Force, Bright, Earth and Final.
Each book has several effects shown by the symbols inscribed into them (See The Effects)
Sorry, I need to edit this. :\
Sorry, still need to edit this.
if you like this mod!
Aug 20, 2013I have a suggestion that I bet no one else has thought of!Posted in: Minecraft Mods
Sharp's Melody! [ Also called the Melody of Darkness or Sharp's Curse ]
Throughout the Legend of Zelda series, there have been many songs with magical capabilities which the player is not able to learn. This is one of them, used by a boss named Sharp in Ikana Canyon in Majora's Mask. When played, it slowly drains Link of his health [ at about one half heart per second ] until eventually killing him, unless he plays the Song of Storms, composed by Sharp's brother[ They are called the Composer Brothers ].
I was thinking it could have the ability to drain three hearts [ or whatever ] from nearby mobs at 0.5 hearts-per-second, including other players, unless the Song of Storms is played.
Another great song is Farewell to Gibdos, also from Majora's Mask's Ikana Canyon. In the game, it expells all the evil spirits [ Gibdos ] from Ikana. Perhaps it could have some effect on nearby mods, pushing them far away or, even, expelling them, completely?
Both songs are explained here.
May 13, 2013I suppose, really, this should be called " The 'The Flood' Mod ", but I thought that might confuse some people..Posted in: Requests / Ideas For Mods
So, this is I how I do this. Someone programs the ideas I feed them. Now, normally, I'd think this would be obvious on a forum like this, but I have been asked before, so now I tell people before I begin.
Also, I'd usually phrase it very carefully, so that my words conveyed my point of view, which is that this is not forced labor! I need help. I am the one who is at your mercy. I simply cannot program whatsoever, aside for some very basic Lua. [ And I know that this doesn't count. ]
So, anyways, this is [ Or.. Will be? Up to you, you'll be programing. ] a magic mod. By 'flood', I did not mean rush of water onto dry land with great destructive force. Nor do I want a mod which reenacts the bible. I'm just going for a creative title.
So, this mod will have mythology, in which 'The Flood' is the event where one universe [ Not dimension! Do not say 'dimension'! ] broke through and spilled out unto our universe, wreaking havoc. Well, a good kind of havoc. Let me explain.
The portal to this other universe looks and acts like a liquid. Hence the name the event was given, because it does 'flood' in. This new universe is mostly purple, so let's just say the liquid is purple. If you have sufficient ability, I would be so grateful if you could allow people to actually see the other universe through this liquid! [ Or at least give it the illusion of depth, similar to End portals. ]
So, the idea with this liquid is that it interacts with all blocks and items in Minecraft, except for iron and gold[ Trust me, this is strategic ]. It changes anything it comes in contact with - Well, actually, anything within three cubic meters around it. However, it's 'flow distance' is shorter than water's, I'm thinking, like, three to five meters.
... Is there anything else?
Sorry, I'm trying to get all the information in, but I really want to get to the more interesting stuff! :\
So, anyway, don't forget that it wouldn't affect things like iron blocks, clocks, anvils[ Actually, there's more to this.. ], powered rails, iron tools, etc.
However, just because it does not change them, does not mean it does not interact with them. Because of iron's unique ability, you can actually use it to pick up the liquid, and then place it elsewhere, allowing for portable portals into this realm, assuming you use something iron to hold the liquid.
You can also use a bucket filled with Flood to fill a cauldron, which is iron. This can be used as both a portal, and a tool for new mechanics this mod adds. This being that you can right-click this cauldron with certain items to change their properties.
I'll make a list tomorrow.. I'm too tired to think up any good ideas.
Apr 14, 2013I.. I support it.Posted in: Suggestions
I was honestly thinking about this, myself.
Sure there would be downsides, but my god, guys, you can just as easily come up with a list of reasons why not to implement the regular, text chat we already have.
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Apr 13, 2013Pyrosparker posted a message on [Idea] Realism Survival Mod (Make survival about survival!)-Realism Survival Mod-Posted in: Requests / Ideas For Mods
The Realism Survival Mod would make Minecraft survival challenging, fun, and more as though you actually did wake up on a beach!
No more punching trees!
While punching trees is an iconic part of Minecraft, this is a realism mod. And well... Go try it IRL and see how well you do. So instead, you can break the branches off (punch leaves) to get sticks, and leaves (not leaf blocks, actual leaves). Now your first way of getting wood is to go find some flint, attach it to stick with cord made of vines, and make a flint axe!
Found randomly here and there on the ground, and very abundant near gravel patches and caves, you can find rocks on the ground you can simply pick up. You can take rocks in your hand, and either throw them inaccurately as a weapon, or throw them at the ground to make them break. If your lucky, you can break one into a sharp shape. If you take a sharp rock, or a flint, and poke it through a stick (branch), you can make a primitive stone knife! Pretty realistic, and very useful! Also, smooth stone is only obtainable by mining all around a single stone block, so that nothing supports it. Stone block carving!
Realistic tool making!
So in Minecraft, take 3 blocks of planks that amount to be taller, wider, and deeper than your whole body, attach 'em to 2 sticks by fusing them with your hands, and presto. A handheld-size pickaxe. Again, I don't think that would go too well IRL. And wood is too soft and splintery anyway. But I bet if you took any large rock and started hitting stone/ore blocks with it, it would start to chip away. Rock; your first "pickaxe"! After you've gotten some iron with your rock, you can go ahead and make a real pick!
Starvation is absolutely NO problem when you start a game. Pork chops, steak and chicken, and they aren't even afraid when they watch you kill their peeps! Well, in this mod, a bow is actually going to be an essential! Since you can make cord from vines, you don't even need find giant spiders to make a bow. If you walk straight up to an animal, it will run straight away from you, VERY quickly before you are even able get within 10 blocks of it. They will avoid dead ends and holes, but you can craft a pit trap with sticks and leaves. You could sneak up behind an animal and kill it, although you have to be very careful. If you kill an animal, any animals around it will flee for at least 30 blocks, even if they can't see you. Food now runs!
All animals need to eat, so now cows will also eat grass, chickens will peck at tall grass to get the seeds, and pigs will look around for mushrooms. All animals will now act a lot like ocelots, and will slowly consider to walk over to you if you hold what they eat and walk very slowly. If you can gain it's trust, it won't just follow because you fed it, but you can tie a rope to it and lead it wherever you wish. Except for chickens... You can just right click on them to pick them up, since they are much lighter than the rest. All tamed animals will require feeding. Cows and sheep are easy, just place them in a pen which will grow grass back as they eat. Chickens will eat when seeds are dropped (as an entity) by them, and pigs will eat when any food item are dropped next to them. To make animals breed, cows and sheep will eat whole wheat, chickens will eat wheat grains, and pigs will eat red mushrooms. If not fed once a day, animals will starve. This makes live-stock a somewhat challenging, yet rewarding resource.
Carrying mountains in a not even visible backpack... Need i say anything more? IRL, unless your carrying styrofoam, you can pretty much carry anything of any size, as long as it's not too heavy. Many may think this would add an annoying inconvenience, but a new mechanic would add a familiar, interesting way of digging and mining. You can still dig and mine the classic way, but you can't carry a whole lot. But now, if you right click on a chunk of dirt/stone with a shovel/pickaxe, you will break it up and pick up the resources in your hand, then you can turn any direction you like and right click again to throw it, creating an entity like falling sand. Wherever it lands it will place itself, again like falling sand, breaking torches in it's way instead of the torch breaking it. Dig holes like you would IRL, throwing the dirt out of your way with each scoop! You can hold up to 80 pounds when you start, but you can craft backpacks which will let you carry weight more efficiently, thus letting you carry more weight over all.
Energy and thirst!
You can be completely well fed and hydrated, but if you just ran a marathon, you probably won't be able to go and dig a huge hole without some kind of break. So, Energy Meter! It will slowly fill up at all times, will fill up a little quicker when mostly full, and will fill up even quicker if fully hydrated. Every significant action, or carrying too much weight will drain your energy, and sleeping will fully restore your energy. Thirst can be quenched by drinking ANY water, however, if you drink water straight out of a lake/pond, you risk being poisoned which CAN now kill you. If you drink straight from a river, you'll almost always be fine. If you drink from an ocean, you will always become poisoned. Poison can last anywhere from half a second, to two minutes, enough to kill without treatment. The oceans contain a different type of water from any others, saltwater. You cannot make saltwater safe, however you can heat up a bucket of salt water to evaporate the water off, and leave you with salt. Other water you can just heat up to make safe.
Plants and herbs!
In Minecraft, wild plants include 4 types of trees, tall grass, vines, cocoa beans, pumpkins, cactus, lily pads, flowers, sugar cane, and mushrooms. Pretty good, however there are NO natural remedies or herbs, and only 1 readily edible plant product; apples. The answer to this is coffee trees, berry bushes, another use for pine trees, aloe vera, ginger and bamboo. Coffee trees provide coffee, which will replenish energy, berry bushes are a quick source of food when you start, and farm-able later on, breaking pine leaves will drop pine-needles which can be brewed into tea which will quench some thirst and slightly increase health regen for 20 seconds, aloe vera's liquid can be squeezed into a bottle, which you can drink for 1.5 hearts instantly restored, ginger can be eaten for a small amount of hunger restored, and to cure poisoning and bamboo can be used for crafting.
First off, when it rains it will no longer sound like T.V. static. We all know how annoying it can be, and real sounding rain will actually make rain something to look forward to! That, and because rain will speed up all plant growth! Rain can also be collected in bowls/buckets to get free fresh water. However, like most people, Steve doesn't like getting wet in the rain... Especially not while carrying lots of stuff in a big backpack, so walking around in rain will make you walk a bit slower.
Ever wondered how 64 raw pieces of meat can sit in an un-refrigerated chest and never go bad? Well not any more! Almost all foods now spoil. Spoiling shows up as a durability bar on the food, and therefore, food will no longer stack. But, food now fills you up more. No longer will eating a whole chicken fill you up less than a single pork chop! Meats last two hours in real time, fruits last three hours in real time, vegetables last five hours, wheat items last 6 hours, pie lasts 4 hours, mushrooms and herbs last forever. Now I know mushrooms don't last long IRL, but being able to thrive in the nether, these obviously aren't normal mushrooms... Meats can be dried, or smoked to preserve them forever and enable stacking, but lower the hunger restored. An ice box can be built with wood and cords, and will let you place snow blocks inside to keep food frozen and preserved, forever... As long as it stays cold.
Mine carts are now very useful, due to weight being added. Chest carts now only have 9 slots, but can carry infinite weight, like single chests will now have. Of course carts aren't required, but having something to carry tons and tons of weight for you over large distances will make strip mining bearable. Until then, cave mining is the best option. The catch about carts, though, is powered rails and powered carts are now disabled. To make carts go anywhere, you have to let gravity do it for you, or tie a horse to your cart to haul it. Ores now drop an item, not a block, which is good because that means less weight. You just can't place it down as a block again. Torches now require sap, obtained by processing wood, or by tapping trees, and will burn out in 15 minutes, real time. Burnt out torches can be refueled with sap, then re-lit with another torch. Torches will now provide light when held, so you can explore without having to waste tons and tons of torches! Jack-o-lanterns will also run out over time, and turn into a normal pumpkin again when the torch inside burns out. Lava can't be carried in buckets anymore, for obvious reasons. Now near lava, you can find Sulfur Ore, and in jungle caves, you can find Niter Ore. Also, on the note of digging, you will still be able to dig with your hands, it will just take a lot longer. If Minecraft condenses 24 hours into 24 minutes for a full day, then 60 minutes of digging a square meter of sand/dirt/gravel/clay will turn to 60 seconds.
Smelting and smithing!
Iron takes a lot hotter of a fire to melt than you could get from burning coal in a small hollow stone block. Furnaces are still good for cooking, boiling, clay firing and drying, but not for melting metal, unless you have bellows that take nails to make anyways. To smelt your first metal, you need to fire a clay crucible, and make a bonfire. If you place a crucible on the ground, you can place ore into it and light wood blocks on fire around the crucible. As long as at least four fire blocks exist within a 3x3x3 area around the crucible, the ore will melt. Once the ore has melted, a mould made from fired clay can be used on the crucible to pour the metal into, and an ingot is formed. Although a bonfire is required to melt metal, only a furnace is required to make it soft enough to work with. Using a stone block as a weak makeshift anvil, and a hammer and chisel, you can shape metal into any tool head or material you need. A stone anvil will break after a few uses, but a stronger anvil (replaces vanilla anvil) made by melting iron into a clay anvil mould will last for 30 or so uses. Due to having a chisel, you can make holes in the tool heads, so you no longer need to use cord to secure them to sticks. Gold follows just about all these guidelines, except you can not make a gold anvil. Using Graphite you can find as a medium/rare ore close to, but not quite at diamond level, you can add it to your iron ore in a bonfire/stoked furnace to create steel ingots! Steel can be used to make tools almost as strong as vanilla diamond tools, but not quite.
But what about redstone, diamonds, and all the unrealistic magic type stuff?
Well, there's room in this mod to keep magic and such, but mainly because the methods here no one has ever tried, IRL. Redstone occurs near lava level, which no one has really gotten to, so for all we know it may actually exist beneath us. Diamonds can't be used for tools anymore, because although diamonds are possibly the hardest material found in nature, the truth is diamond is very brittle. They can still be used to make an enchanting table though, and now steel can mine obsidian. Again, no one has ever tried to make a huge portal out of 14 blocks of obsidian before, so for all we know if you did it IRL, it may work. So the nether stays, and due to their supernatural nature, netherrack still burns forever, and glowstone still glows forever. All the Nether pretty much stays the same, and Netherrack is very light compared to the weight of stone. As for all the unrealistic mobs, there is a difficulty added to change that. Now, the difficulty levels will be peaceful, easy, normal, hard, realistic. Realistic isn't necessarily harder than hard, it's just a different gamemode, pretty much. In realistic, zombies, skeletons, creepers, spiders and endermen do not spawn, but environmental damage is much much higher. Because i don't think you could make a quick, full recovery from a 3 story drop IRL, at least not in the wild. Now, if you want to get to a stronghold and then The End, you need eyes of ender. Since there are no endermen in realistic mode, you can get enderpearls and eyes of ender from a special new mob in a Nether Fortress!
You can craft a mortar and pestle with two stones, a hammer, and a chisel. A mortar and pestle can be used to turn wheat grains into flour, after taking the grains out of the bundle, and can be used to grind all the ingredients for gunpowder together. The mortar and pestle is also used to grind about anything down, you now need it to make bone meal, blaze powder, etc. If you find cacti, you can collect them and take the needles out of them. A needle plus a feather will make a dart, which can be shot out of a blow gun, weaker but more accurate and farther shooting than a bow. A dart gun is made by a piece of bamboo, and a knife. TNT is replaced by Powder Charge, which is crafted with cord, paper, and gunpowder.
So, villagers can build houses, farms and even find diamonds (as seen in blacksmiths' chests sometimes), but they can't defend themselves from even a single zombie? Very realistic! NOT! So now, farmers will actually collect crops, replant them, and re-till soil as needed, blacksmiths actually use their anvil and forge, every villager will at least punch zombies if they can't run, and there are 3 new types of villagers! The first of which, the Hunter. The hunter will leave his house every dawn and hunt for animals with a bow and a pet wolf, and come back to the village no later then when 3/4 of the day is over. The Miner will spend almost all of his time in the village's mines, coming up now and then to re-supply, and drop off the mined goods at the blacksmith. And lastly, the Knight will patrol the entire village at night, armed with chain or better armor, and stone or better sword, and a bow. Farmers will also act as builders, and expand the village slowly as it advances.
Electricity is realistic! You should add machines and stuff!
Well, is electricity in Minecraft realistic? Yes and no. Yes, it certainly does exist in real life, but it's not realistic for one person who woke up in absolute wilderness to be able to create controlled, usable electricity, or any functional
machines to use it for that matter, within their span of life. The power of electricity wasn't harnessed in a single
human generation in real life, much like Rome wasn't built in a day.
So, that's what I have so far. This would make a very interesting fun mod, where survival really is survival. If anyone likes this idea, wants to make the mod, wants to make a banner for it, or wants to add their own idea, by all means leave a reply! I would like to see everyone's and anyone's opinion on this idea!
And if anyone wants to make this mod, I have already made 90% of the (originally planned) textures, and they all fit in with vanilla textures.
We could use a nice, simple, to-the-point banner if anyone would like to make one.
Jun 14, 2013Isyndel posted a message on Mylith 1.7.10|Creative Plots/SuperFlat|Relaxed &Hardcore Survival|Amplified|DisguiseCraft|KeepInventory|MagicSpells|Free Rank|Posted in: PC Servers
Mylith 1.7.10-Expanding PossibilitiesIP: mylith-mc.com
TS: mylith-mc.comdue to issues with our TS server, we're currently using a Skype group. Message mylith.anlinde to be added.________________________________________________________________________________________
Hey! Welcome to our forum thread. On Mylith, you'll always find something to do, whether you like creative, relaxed survival, fighting difficult mob bosses in hardcore worlds, or just hanging out with friends. If you post your username on this thread before joining, you'll get the Initiate rank, access to the non-donator rank ladder, baby cow, pig, and sheep disguises, access to higher tier spells, an infinite amounts of plots, and WorldEdit in the creative worlds.
We're a server that has been up for a while (>1 year), but has recently reset. Thus, we have a good knowledge of what needs to be done to create a fun, enjoyable experience for our players and also have a group of dedicated, helpful staff and players. We have multiple, interconnected game modes that provide something for every playstyle.
- Creative Plots - We have a world of 100x100 plots just waiting for you to build in. If you post your username in this thread, you'll get WorldEdit and an unlimited amount of plots.
- Relaxed Survival - If you want to play Survival but don't feel like stressing out over it, our Relaxed Survival world is for you. It has KeepInventory on and MobGriefing disabled, so you don't have to worry about losing your stuff when you die. Disguises inhibit the ability of mobs to target you, and if you do die, you can teleport back to your last location.
- SuperFlat Creative - If the 100x100 plots just aren't big enough for you, you can start building in our SuperFlat world. It will offer all the space that you need to create amazing large builds. If you post in this thread, you will also get WorldEdit in this world. Don't worry about your stuff being griefed - our staff can protect your builds for you and if something does happen, it can be rolled back instantly and painlessly.
- Hardcore Amplified - If being "relaxed" in survival just isn't your thing, you can play in our Amplified world. It'll provide you with all the adrenalin-producing difficulty you want with things such as randomly-spawning boss mobs. In addition, as we feel greater risk should equal greater reward, playing in Amplified can get you awesome valuable loot.
- And much more! - We have other carefully-chosen plugins to add flavor to your gaming experience. For example, Magic Spells allows you to smite your enemies (or simply get food in a bad situation), and DisguiseCraft will allow you to be (almost) anything you want to be. To discover all of our perks, join and find out for yourself!
Oct 22, 2014Fixided posted a message on (WIP) Adventure Backpack Mod - Beta 0.8c - UPDATED November 22nd 2015OH MY GOSH! It's everything you need in one!Posted in: WIP Mods
Dec 31, 2012Posted in: Minecraft ModsThe Ocarina ModVersion 3.4.3 for Minecraft 1.6.4By Boba_Fett_Link
This post is currently in the middle of a re-write! Some important info may me missing!
This is a work-in-progress mod! More features will be added soon!
Once again Server-Compatible!
The Ocarina Mod adds a fully-functioning Ocarina straight from The Legend of Zelda: Ocarina of Time and Majora's Mask into Minecraft! The Ocarina functions just like it does in The Legend of Zelda. You can now learn songs that effect gameplay! Future updates will include more songs and functions!
If you haven't played Ocarina of Time or Majora's Mask, you probably won't understand what&#39;s happening with this mod. I highly recommend you play them and/or any other Zelda game. You can't really go wrong with them.
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Here's an old review done by SCMowns for version 2.0.
Download (Version 3.4.4 for Minecraft 1.6.4)
Older versions can be found here.
Sep 24, 2012I've read a bit in other posts about adding bees and honey to MC and decided I may as well stick my oar in and have a paddle too.Posted in: Suggestions
Why do it:
Mainly, for fun. Not everything in MC has to be just because it's useful.
Also as another way to get useful things. More on uses later.
Make beehives spawn naturally on the side of oak trees, but only under very restricted conditions to make them rare.
Conditions for natural beehives to spawn (on chunk creation only):
1. Only on the side of oak tree trunks, not on any other trees.
2. Will try to spawn just below the lowest level of the leaves around the trunk.
3. Must spawn at least 4 blocks above and no more than 15 blocks above ground level measured from the lowest block of the trunk (if the leaf line is lower no hive can spawn, but can spawn at height 15 if the leaf line is higher).
4. Must be at least 1 flower growing within 16 blocks of the proposed hive (bees need the flower's nectar).
5. Only one hive can be naturally created per tree.
If these conditions make hives too common, a percentage chance can be used to reduce the number made.
The hive will slowly create honey. The speed of honey creation will depend on the number of flowers within 16 blocks of the hive. One flower equals 1/16th of a day's worth of production. Maximum production with 16 or more flowers nearby requires a full day to make one drop of honey. ie. honey=days*(flowers/16)
After the honey becomes available, if the honey is not collected for at least 32 days running, it will become a chunk of beeswax instead.
Beeswax can be used to construct new hives (8 arranged the same as constructing a chest) which can be placed on the side of oak logs (just like cocoa beans can only be placed on jungle logs). A placed hive will "pop" off the log unless there is a flower within 16 blocks.
If there is more than one hive within 16 blocks of each other, honey production per day will be calculated as though all of the flowers within range were shared with all of the hives within range (flowers divided by hives rounded down but with a minimum of 1).
eg. you can share 1 flower between 3 hives and it still only takes 16 days to get honey in all of them, but you need 6 flowers within range of the hives to increase production 1 point above minimum and you'd need the full 48 flowers within range to get full production.
Collecting honey requires the player to right-click on the hive to open it like a furnace. If there is no honey or beeswax waiting, a small scale to one side will indicate how far along honey production has progressed (I suggest 16 tiny bee-icons which change from black & white to coloured as the honey fills up).
Hives can be destroyed by hand (same hardness as wood). An axe will destroy a hive quickest.
If a hive is destroyed, it will drop 1-5 wax chunks and trigger a bee swarm which will attack a nearby creeper or player (see Hazards).
Immediately the honey or wax has been taken, bees swarm out of the hive and attack repeatedly (depicted as just a one block cloud of floating black dots accompanied by loud buzzing, 1 attack every 2 seconds).
Each bee attack will only remove half a heart of health but has a chance of poisoning the player (simulates an allergic reaction, chance to be a little less than poisoning by spider attack).
Bees fly a bit faster than a walking player and a bit slower than a sprinting player and will only follow the player for 32 blocks before returning to the hive (they'll actually just vanish).
Bees will only attack at night if their honey is stolen or hive destroyed and will only attack while the player is within 4 blocks of the hive (justified because real bees can't fly at night, also makes the bees less useful as protection against creepers so cats still have a use, see Uses).
Bees will be unable to fly at all during rain, making it safe to raid hives then.
Honey drops can be directly used as though they were sugar or slimeballs (honey is both sweet and sticky, and it can burn).
If you collect 8 honey drops, you can craft them with a glass bottle into a Honey Jar.
Edit: If the suggestion for Jars is implemented, it would be 6 honey drops instead of 8.
One Honey Jar and one bread equals a Honey Sandwich! :-)
Honey Sandwich restores 3 and a half (3½) health.
Honey has some medicinal qualities, so eating a Honey Sandwich would cure poison just like drinking milk.
Bees will swarm and attack Creepers within 16 blocks of their hive but will stop attacking when the Creeper moves more than 24 blocks away from the hive.
Creepers will run from bees but not from beehives.
Bee attacks bypass all but leather and chainmail armor. No armor is damaged by bee attacks.
A full set of leather armor prevents poisoning from a bee attack but does not stop damage.
A full set of Chainmail blocks the bee attack completely (justified because chainmail is hard to obtain and we pretend that the chain acts like a protective net).
Hives will be as flammable as wood.
Bees can only be harmed by fire or lava but will try to stay at least 16 blocks away from either.
Explosions at point-blank range may set a bee swarm on fire but will not have any other effect.
If you want to farm honey, you'll need to do something like getting netherack and setting it on fire near to the hives (but not too near) so that the bees will immediately run away when they spawn after you take their honey.
The only way for the player to attack a bee swarm is to set something very close to the swarm on fire. A bee swarm which is set on fire will be destroyed in 2 seconds.
I'm sure that once we have honey, other uses will be found for it. But even if other uses aren't found, I think the hives and bees would add fun, variety and some useful things to the game.
I spent at least a couple of hours composing this in Notepad and adjusting it to make bees and honey balanced before posting it. Be gentle with me. :-)
Edit: Possible Beehive texture:
Edit: Possible wax texture:
Edit: Possible honey drop texture:
May 22, 2013I think enderman are as boring as villagers, as they do nothing...Posted in: Suggestions
I can see tons of villager behavior fixing posts but noone thinks about endermen...
That rework means:
1. Small 5-item Enderman's Inventory
2. New special chests, locked for player and openable for Enderman
3. Spawning with certain items, dropping rate
4. Ender golems built by Enderman or player
5. Ability to open Iron Doors
6. Building projects???
7. Converting taken block into item of inventory
8. Stat randomization
9. Trading Between Endermen(exchange)
10. Loot Picking(Limited)
11. Killing animals for what they want(e.g. Wool for their buildings)
12. Fishing ability
14. Air Brake???
15. Using Tools
1. Enderman should have 5-slot inventory and items inside. Plain and simple...
2. Endermen can place chests but they will have additional data for Endermen usage and in order to get some random loot you must destroy the chest
3. Enderman should be able to spawn with(random items spawned with them):
Yeah, you heard right. Like other golems but much more strange, one is serious, another is rather foolish in battle field but they still can prove they are useful.
- Iron Ingots
- Gold Nuggets
- End Stone
- more Ender Pearls(they have one for teleports)
- Melon (also melon block)
- Pumpkin (also pumpkin pie)
- Golden apple
Light Ender Golem, or End Stone golem.
What, you, then, are going to die in End or switch to Peaceful to clear Endermen and their guards? Noo, that is not appreciated. They must be built like snow golem but with even more order: End stone bottom, then end stonne top, then pumpkin head. Can be built by player, and Endermen often builds them. It will follow and guard the owner.
They rely on knockback and will knock off enemies rather than kill them. Their ranged attack is as fast as skeletons, except they are throwing arrows, not shooting them. And those arrows have slight green-blue glow.
Also, they are hostile to anything except: Villager, Endermen, Player, Golems(both snow and iron), Ender golems(both light and heavy version). That means they will be able to farm mobs and collect their drops as they can collect up to 4 stacks as they have 4 slots. They can also carry items.
Also: Ghasts and blazes will open fire to them too.
They will also have some interesting stats:
Health: Random between and including 10 to 20 hearts.
Attack: Ranged: 0.5 hearts dmg and 3 block knockback(or teleportation 3 blocks away). Attack range: 50 blocks. Melee: 1,5 heart dmg+breath-stopping 7 block knockback.
Speed: Like snow golem's speed.
Drop rate: End Stone(1 - 10%), Pumpkin Seed(3- 100%)
Ability: Teleport to air block/Airbrake.
Water does not affect them but they are not fire proof
Their behavior on the Airbrake:
They will teleport in random height, but will never teleport over pool of lava unless it is covered, even covered by glass, chest, fence... but not by torch.
Obsidian golem. Here the Fun begins with all the force!
Important Note: Can be built using lava+water cooling to obsidian, then last placing pumpkin.
They can also be built by players.
Is built like Iron golem but with obsidian instead. They rely on doing funny and random things to enemies, like pulling them with fishing rod or leading them with leash, even trying to leash enemy.... They will not only kill enemy, but will do it in style. Once built, some "tools" spawns in their inventory, but inventory is not accessible by owner/players.
they are following owner if range between golem and owner is more 20 block range. If they(owner and golem) stops near water(or lava), this golem will pull fishing rod and start to catch fish, They are master users of fishing rod so their durability does not decrease. BUT: if they are fishing in lava they will catch cooked fish instantly.
These tools are:
Fishing rod, Shears, Leash, Wheat, some cooked fish, Flint N Steel and some coal.
In their leisure time, when not in combat/following owner, they will go fishing or listen to disk player blocks or note blocks. They are likely to push buttons randomly, or operate levers, or stepping on pressure plates just because they want to do some funny things.
Health: 60 points
Jump Height: 2 blocks
Range of detecting mobs/range attacks: 64 blocks
- Melee: 2 hearts, and completely no knockback or pulling effect, making them effective against
- Fishing Rod Ranged: They will throw fishing rods in completely straight trajectory, not like downturning curve like player does. They throw their rods directly to water or to mob and drags it. But it drags twice the amount of blocks than the player drags. AND it will NOT use fishing rod's durablility!
- Special Melee: They will hit them and cause a drop of 2,5 hearts of enemy but will, then pull enemy.
- Flint and Steel: They create fires. They are guility for forest burning! Also, flint and steel does not use durability when used by those funny obsidian guys.
- Special Ranged: If one encounters a cactus, cactus will not damage that golem but drop instead. And they suck cactus loot inside(Only cactus, fish, and coal and nothing more!). Then, if they have at least 1 cactus they will throw the actual block of cactus, dealing 1 heart damage+approximately 1,5 heart damage due to cactus touching.
- Water Charge Explosions: once they encounter more than 1 mob in melee range, it will create water block on top of nearest block and after tick, will suck in the water, knocking some mobs back.
5. The Endermen have the ability to open Iron doors and trapdoors. The ability of endermen and purpose of this is that they need a place to live or muster in. For their safety, it is harder for random player to open iron door without redstone device. But due to iron doors are being 2 blocks height and endermen being 3 blocks height, trapdoor is needed above the iron door for enderman to fit. For the places they are living in, see 6.
6. Building projects.They should be able to build some little houses out of dirt, pumpkin, end stone, obsidian, with 3 blocks enterance for single Enderman to fit in. Here they also craft special player-locked and endermen-open chests. But when they lack end stone, they are going to visit the End dimension by locating nearby stronghold themselves, without any Eyes of Ender. So following enderman without looking at him sometimes is useful for locating the End. On the other hand it is not safe, cuz enderman do not live/despawn in peaceful, and skeletons might shoot the enderman. If you have reached the Nether, potion of invisibility would be really worth valuable, as it makes you can look freely to Enderman and mobs are not seeing and attacking you, even boss mobs.
They return to the Overworld by making nether portal in end and travelling through other portal they made in Overworld. On the other hand the nether chunk with portal, the end chunk and the overworld chunk with their respective portals must be pre-loaded or Enderman will freeze.
7. Sometimes, they want to pick some sort of other block. They then break the held block into drop and it appears in their inventory. If they are building something and have a lot in their inventory, they will do it oppositely - just place the block in their hand and this process consume item.
8. Seemingly we have red to one of the most interesting things - Enderman stat randomization.
- Random intial moving speed - from cobweb slow moving(as normal) to twice as fast as normal but still being normal to one enderman.
- Random range of the short range teleportation in direction they are moving(known as speed hack)
- Random range of intial teleportation
- Random health between 10 to 45 hearts(no, they are not as tough as obsidian/iron golem!)
- Random jumping height - from slab to 5 blocks(wow!)
- Random attack strength - from weak 1/2 heart to mind-boogling 9/2 heart yelding hits
10. They would be able to pick up any loot, except:11. sounds right, if they want their homes to be wooly and pretty a bit, they are going to pursue sheep! They get wool, they build house. If you cant afford a sheep, go chilling and adventuring with the hope to find goods. You will find built or partially built houses. With wool. And they are higher than those small NPC village's hut. 3/2 as tall. Because enderman is 3/2 the height and feeling of height the villager/player is.
- Tools/swords. They will not pick up drops of any tools or swords, just to think - little diamond sword with fire aspect and maximal sharpness seems totally useless crap for enderman... And they will not touch that crap. Players care about diamond weapons(any weapons), and zombies(skeletons too) but not enderman... they also think that flint and steel, bows and gems/ingots/leather/chain armor are useless, they can battle weak players using their fists, and the amazing abilities of air break and teleportations...
- Eyes of ender, ender pearls, and any item not linked to blocks. Also, they do not make diamond, emerald or metal blocks.
- pick up redstone dust dropped items, making their homes potential treasures of redstone blocks
- pick up glowstone dust. As witches drop them, glowstone is potential foundation in their homes
- pick up gunpowder. They make it into TNT. They are also able to hold TNT and if enderman with tnt got fire or explosion damage it will prime the TNT and teleport away. Err, griefers in singleplayer! but amount of Creepers must die first and their drops must be left without collection in order to get this Frankenstain's demon. Here is penalty for not picking useful items!
- pick up sticks in order to make fence, or nether brick to make its block, slab, fence or stair.
- String for their wool.
- Food for hunger replenishing. If they, like players, are at full hunger bar, they will regenerate a bit. Note: they will eat only raw foods as cooked will damage them, if they encoounter a cooked food item and eat. Bread, cakes and cow's milk are likewise damageing them by amount of 4 hearts. Wanna make farm? drop baked food and let them disease to death, (catch cancer, diabetes, inflammation, fatigue and all that sh**). those damage only apply to endermen, as players are immune to those astonishing food effects(i meant the avatar they control)
12. They will spawn with fishing rods but will use their durability to catch a fish. They are fishing equally like players are.
13. Hunger. Will do the same effect they do to player - full hunger regenerates 1/2 hear per second however empty hunger bar douses the enderman to death. That means they will constantly need food, but only raw, as cooked will damage them. How many damage, see at 10. Note: Cooked meat will damage them by 6 hearts. So they do not cook or craft furnaces in nature of Minecraft.
14. One of the coolest and most epic thing - airbreak! They will teleport each 5 ticks into the same air block and/or into nearby air block to prevent falling. Once they stop, they teleport back to ground or the place from where they started their air break. It is really cool!
15. Using some tools. They spawn with fishing rod and uses them as fishing. They also has the pickaxe of End which does not have item/drop or craft recipe. They use it to dig End stone, and they will not use it for stone/cobble/ore block axing.
I think everyone will like this
I hope to see all these changes in game
May 12, 2013Geforce posted a message on [CLOSED][FREE] Geforce's Mod Shop~ Free Forge Block/Item Source Code!Hey guys, im making free source code for people ! The only thing i dont do is make the textures for your block/item , but i think itll be funner if you get to design your own block/item texture .Posted in: Requests / Ideas For Mods
If you would like to request me to make a block/item for you, please use the outline below:
Block/Item in-game name: "Test"
Block/Item ID: "1000" (min 1000- max 4000)
Block/Item Creative tab: "blocks"
(Block only) Hardness: "5"
(Block only) Resistance: "10"
(Block only) Light level, if any: "1.0" (.625 = torch light, .875 = glowstone light, 1 = the brightest Minecraft allows)
(Block only) Sound effect when placing/walking on: "wood sound effect"
Block/Item special features: When test block is placed, spawn 4 fire around the block.
Block/Item Recipe: (Place recipe here, no potions in recipe).
CURRENTLY: Not accepting jobs :(.
Hey guys, im so sorry but im going to have to close this shop till summer vacation is over. Heres why:
1. Its summer vacation. I didnt expect too many people, but alot of you came xD! Ive been in the house since the beginning of June, trying to make these mods, but i realy want to enjoy summer vacation.
2. My car just got into a accident, so im going to be busy with the insurance guys, and i dont want to keep you guys waiting!
So heres the deal:
Pokefan203: You can get the chair in the furniture mod, found here.
Benyboy2012: Yours is almost done, im going to finish yours.
Pikachu1200: Your mods done, without the sniper. Ill send it to you as soon as possible. You can get the sniper in Flans mod, found here.
ThinkCheese: I actually realy want to try making this! Ill try to get it done as soon as possible.
So yeah, sorry everyone. Dont worry, you havent seen the last of me, im comin' back making mods after summer vacation!
1. benyboy2012 (100% complete)
okefan203 (50% complete)
3. Pikachu1200 (100% complete)
4. ThinkCheese (25% complete)
1. supermariokirby (x2)
supermariokirby: "Well, this definitely surpassed what i was expecting... 9.5/10!"
supermariokirby (again ): "The mod added exactly what i wanted in it with no exceptions and also went just a little further, so i would definitely recommend geforce to other people with small little ideas for mods"
IceMoose: "Thanks so much!"
JOB RELATED THINGS:
Completion labels (Your job will be labeled with one of these in the "current jobs" list:
"Starting": I am just just creating the main mod files, setting up.
"25% complete": I created the main mod files, adding features to items/blocks.
"50% complete": Most of the features are added, tweaking them/ bug fixes.
"75% complete": Everythings mostly done, adding last minor stuff like recipes and names.
"100% complete": Everythings done, recompiling them.
"Complete": Ill be PM'ing you soon with the download link.
What does "larger job" mean?
It means that this job is more complex and overall, larger then a regular job, and may take a around a week to complete. If your job is considered "large", it will be labeled with "(L)" in the current jobs list.
FREQUENTLY ASKED QUESTIONS:
What is the maximum amount of blocks/items in one job?
It is 5. But of course, you can leave another job in the future if you need more.
Is it free?
If you didnt see the [FREE] tag in the title, yes . The only i would like to get from you is when i complete your job, to leave a short 1-2 sentence "testimonial" for this thread, and a 1-10 rating.
What specifically do i get?
You get your completed mod packaged in a .zip file, ready to use , in Forge format.
You also get the .java files of your mod if you want to take a look at the code/ use it in another mod that you want to make. However, i do NOT make the textures, i think itll be better if you folks make your own textures, as you can make it look exactly as you like.
Also, if i did a block for you and you liked it, hit that button!
Feb 16, 2013Coalshower posted a message on (New Tweaks) Using Leather Boots as Chew Toys to Distract Wolves [with concept art]Posted in: SuggestionsWolf(with Leather Boots)Tamed and Neutral
Appearance (with Leather Boots)
A sitting Tamed/Neutral Wolf
Behavior (with Leather Boots)
It can neither attack nor stand up(Actually, this behavior seems useless.)
And as suggested by some, lessen the barking
How to do:
Right-click on an Aggressive or a Tamed Wolf.
And as suggested by some, only Tamed Wolves that are yours could be given a Leather Boot
For an Aggressive Wolf, anyone can give a Boot anytime.
For a Tamed Wolf,
anyone can give a Boot when the Wolf is not targetting anyone or anything, including mobs. If it is tracking something or someone already,only the owner can give a Boot.
Aggressive: It and all other nearby Wolves will revert to Neutral and crowd towards the Wolf with the Leather Boots
It will not attack any mob or player and any previous targets will become untargettedAny previous targets become forgotten by the wolf. However, that does not mean they cannot attack anymore.
(Note: The Boot lasts as long as its durability was when it was given. 1 durability point = 1 second/20 ticks)
Combat (with Leather Boots)
Whenever a previously chewing wolf or the owner gets attacked, the wolf will stop chewing the boot and aid the owner in fighting. They will drop back the boot but applying the damage they have already done to it.
-A way to remove Wolf anger when you hit the owner
-A way to neutralize angered wild Wolves
Immobility of the Wolf (unless pushed by a mob/player or using a Minecart)(I don't think giving the boot needs any negatives. It's not like adding a way to make the wolf stop attacking somebody requires a drawback.)
Nov 21, 2012EnderArms posted a message on How to Give Enchanted Items through Command BlocksSince a lot of people are asking this, i thought this might help.Posted in: Recent Updates and Snapshots
To give enchanted items through command blocks, you must place the activator and connect it to 2 command blocks. On one of the command blocks, set it back by 1 with a redstone repeater and type in the set-back one "Enchant @p [Enchantment ID] [Level]". Then, in the one without the repeater, type /give @p [Item that is going to be enchanted] [Amount]. Then, you're done!
A video tutorial - (Please support my channel by subscribing :D)
I hope this helps!
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