• 0

    posted a message on Minidumps Not Enabled?

    The crash has also occurred with no provocation but simply opening a world, so perhaps the editing is not relevant.

    Posted in: Java Edition Support
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.5.1

    ミネミネの実 :)


    [ or 採鉱採鉱の実, but that's more Kanji and so looks less Japanese, plus it sounds like 'Psycho.' ]

    Posted in: WIP Mods
  • 0

    posted a message on Forge 1.8?
    Will a reputable person please speak up on whether or not it is in Beta. So far it has been back and forth.
    Posted in: Mods Discussion
  • 0

    posted a message on The Dark Realm
    If that's his real name, I ask that you take it down immediately. It's not polite to release real-world information about someone online without their permission.

    Then again, maybe I'm too late.. :\
    Posted in: WIP Mods
  • 0

    posted a message on New Selectors for /testfor and more
    I support this. :)

    It would work with the new '/Blockdata' command, though it has a few limitations. Firstly, unlike the prior fields which give a specific entity, this selector should return a position or list of positions, because using '@b[type=minecraft:grass,r=10]' to represent a nearby grass block is not the same as using '@e[type=Bat,r=10]' to represent a nearby entity, in this case a Bat, because of the differing structure for coding a block or an entity.

    Secondly, to prevent a massive overload upon use of '@b' with no parameters, its range should be limited to only loaded chunks, and perhaps even that should be revised to a smaller volume.

    Other than that, it sounds like a great idea! Hope to see this added.
    Posted in: Suggestions
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.5.1
    My god, this is so exciting. ._.
    Posted in: WIP Mods
  • 0

    posted a message on Circular Multiverse
    I like the idea, but Sarzy is right. My OS can take it, but what about those with crappy GPUs?
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on How do you feel about rabbit meat?
    Actually, around 200 millions tons of rabbit meat are produced world wide, annually. It is an agricultural field which has been popular for many hundreds of years, and still is; even in America and the UK.

    In fact, raising meat rabbits earns more profit today than raising sheep for mutton.

    Despite this, I agree. I think rabbits should be purely aesthetic, while sheep should finally be given a secondary use.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Houdini to Minecraft
    But.. Houdini ain't that great a software. Why not something simpler like Blender?
    Posted in: Minecraft Tools
  • 0

    posted a message on The Dark Realm
    I'm still here.. But I have no idea if Pow3r is still working on this..
    Posted in: WIP Mods
  • 0

    posted a message on Prismatic Minecraft Mod
    The images are gone. :c
    Posted in: Minecraft Mods
  • 0

    posted a message on [Idea] "Resurrection" - more interesting respawning - WoW inspired
    This is an awesome idea! I can't wait for this to happen!
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on The Dark Realm
    [ Instead of the common term 'temple' or 'puzzle', let's have them all be towers. Perhaps architecture from TDR has a tendency to go upward instead of outward when the sentient beings that built it need more space? ]

    Living Tower of Strength
    Found rarely in Dark Forest biomes, this tower appears to be a gigantic Luciferous tree [ a cylinder of blocks 25 wide in diameter and 75 blocks high ] with four levels. On the inside, the walls are mostly dark cobble with some dark mossy cobble in streaks. [ The part of mossy cobble that is green in the overworld is indigo, here. ] At the top of the tower is a gigantic area of Luciferous leaves, so that this really does look like a tree.

    Level One
    This is an introductory level. Inside are four Standing Torches, five meters apart each in the center of the room. When you light all four, the block in the very center of the room glows and begins to travel back and forth [ slowly ] between the two levels, so that you can jump onto it and get up to the next room. Easy enough, right? There're also three chests in the room against all the walls except, obviously, the one with the large entrance. They each have a separate 20% chance of being empty, though would otherwise have the same things a Blacksmith's chest would, but with the DR alternatives. [ For example, instead of a red Overworld apple, you might get a purple Mana Apple or whatever. ]

    Level Two
    This room appears to be a library. Instead of the dark cobble / dark mossy cobble the room below had, this has dark bookshelves. [ They just looks like bookshelves made from Luciferous planks. I think we may have talked about them before.. I don't know. ] Sprinkled around the room, only on the walls, are levers. They are all on. There is only one which opens a pathway up to the next room. All the others are attached to a special kind of block similar to a Silverfish egg block, except they work a little differently. Once you turn the levers off, a bright red, glowing Redstone Snake eats its way out of the block, breaking it and coming to attack you. They are two meters long and their bodies actually sway back and forth as they move forward. Of, course, they do a lot more. I'll talk about them later. [ Pretty much anything new I talk about, I will tell you more about later. I don't really know when.. Maybe tomorrow. ] Once you find the right lever, you can go up to the next room.

    Level Three
    This room gives you four options to choose from for your next task. All four are minibosses. The ceiling is also lower than it was in the last room.
    On each side of the room is a chest. Whichever you choose initiates that miniboss battle. You cannot change your choice, even though in some cases the chests stay afterwards.

    -Chest One
    Upon opening this chest, a small explosion will blow you back to about the center of the room, but only take three hearts from you, and will break no blocks. A scarecrow made of black sticks and dressed in purple armor will appear to be coming from within the still open chest. Every few seconds, it will shoot a single arrow at you, duck back into the chest[ which closes it ], and appear out of another and repeat the cycle until you die. You cannot harm it with projectiles - It will simply duck back into its chest and shoot you from another. You must predict where it will appear [ it always chooses the chest behind you ] and attack it from there. It has ten hearts. Once you defeat it, the chests will burn for a few seconds and then disappear, and a latter leading to the final level will appear.

    -Chest Two
    Once you choose this chest, the other three will light aflame and burn for a few seconds before disappearing, and then the source-block for a bright green liquid will appear above the still open chest in front of you. Once it spills onto the ground, its extensions will become source blocks, until the entire floor is covered with this bright green fluid. Three creature which look like baby squids [ except they're purple ] will spawn atop the chest and jump into the water to swim towards and attack you. Each one deals half a heart per attack, but only has one heart of health. Three waves of these will appear to attack you before one large [ well, normal sized ] one comes out with ten hearts of health, though it will still deal only half a heart of damage per attack. Defeating this will open access to the final level, but that is not your only worry. The green liquid from earlier is slowly moving upward, advancing at half a block per ever three seconds[ you'll have to figure out how to do that ], and if your head goes underneath it, you will immediately take water damage.
    Also, the smaller squids explode when they die, but the explosion deals you no damage and does not destroy blocks.
    When you defeat the large squid, the water will drain quickly and the chest will burn and a latter to the final level will appear.

    -Too tired to think of two more minibosses. Help?

    Final [ Fourth ] Level
    I've already got the idea for this boss. I'm just so tired, now. Let me finish this tomorrow. I don't even remember if this is the last thing I have to write or not..
    Posted in: WIP Mods
  • 0

    posted a message on Bug Report
    I will continue to update this as I notice things.

    The list so far:

    1 - A bed I placed had a messed up texture on its left side[ The ends were facing the wrong way ], though the five other sides were ok and the bed functioned properly.

    2 - I used '/effect EvilishnessIII 16 60' [ for Night Vision ] while deep underground and my screen became entirely black for 60 seconds.

    3 - I found an Ice Mountain biome that had very little variation in height, and simply looked like Ice Plains.

    Hopefully this will be my last update. See you soon, and feel free to post any bugs that you've noticed. I'll add them to the list.
    Posted in: Recent Updates and Snapshots
  • To post a comment, please or register a new account.