• 1

    posted a message on [Tool] Tabula/Techne to obj model converter.

    tbh, I use this program to convert tbl models that people send me into obj models, then import those to blender and re-export as x3d models. I wrote a modelloader and animator for x3d models which I use for pokecube

    Posted in: Minecraft Tools
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    Ya, it also affects pichu, I need to get around to fixing that.

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    No problem, I wasn't sure if it had been changed or not.


    I found some problems with my renderer that was making dewpider's head not show right (same problem occured in my blender), that has been fixed for the next version of thutcore

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from nelk»

    Here are some more models and updates. I had a lot of problems these months but I think I will be able to do the models again.


    http://www.mediafire.com/file/cxccbq5n4ptnlc1/Pokecube Models New.rar


    I added tangrowth/new tangela/hoopas/dhelmise
    Has the chatot model changed since the last one? at first glance it looked similar to the one I already had in (I think you sent it before?)
    Will try to get komala added and the chandelure updated in the next update for mobs.
    my blender was glitched so I couldn't confirm that the dewpider texture worked, I will also add that and aquanid in for the next update
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from nelk»

    Wow! I'm so far away from this forum that a lot of things must have changed in the mod... what's the news? :o


    Mostly internal optimizations/tweaks. A few new models have been added, but not many

    Quote from Javi185»

    Sorry for bothering you again, doing things with the custom npc when I make a npc of a pokemon in the last evolution, its first evolution model comes out automatic. With previous versions it did not happen to me. You can help me please?


    This should have been fixed in the latest versions for 1.12.2?
    Quote from nelk»

    Here are some more models and updates. I had a lot of problems these months but I think I will be able to do the models again.


    http://www.mediafire.com/file/cxccbq5n4ptnlc1/Pokecube Models New.rar


    Thanks, I will see about getting those added in shortly
    Posted in: Minecraft Mods
  • 2

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Javi185»

    Hello Thutmose, I have a problem with the mod. When I use custom npc and I use the model of a pokemon after a while it turns out to be invisible, could you help me? Thank you


    In minecraft


    1.11.2


    You need to add the mob's name to the preload option in pokecube_ml.cfg, or set preload to true.
    Quote from Robijnvogel»

    If I were you, I'd ask Noppes (Custom NPC's) about this first. He should be able to tell you/Thutmose why the pokemon models turn invisible after a while and if Thutmose can do anything about it.

    it is caused by customnpcs not running the entity's renderer, and instead trying to use the model directly, pokecube doesn't load models until they are needed, so it doesn't have a model to render. the preload option loads in the models at load time, this makes it take longer, and use more ram, but it fixes this particular issue with customnpcs (also reduces some cleint side lag spikes if you load into an area with lots and lots of different pokemobs all in one spot)
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from InsanityPie»

    Is it possible to map certain types to non-pokecube mobs?
    Like for example: Adding dragon type to the ender dragon

    Edit:

    So.. I found a mod called Lilliputian after I decided to check the Gulliver thread for the first time in forever.
    This is the end result after I went "FOR SCIENCE!":







    Suprisingly enough they worked well together baring some minor issues like pokecube based stats not scaling with size and pathfinding going slightly wonky.


    the initial work for allowing other mobs to have types, moves, etc is in, just hasn't been tested.

    you could also have scaled its size by using /pcedit and modifying the value of the expressed gene
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Robijnvogel»

    Could you share your full fml-client-latest.log, or, if it was an actual crash, your crash report? It will help us help you.
    Use pastebin.com or a

    spoiler

    please. :)


    ^ This please
    Quote from Gracielou55»

    When I load into singleplayer and the world starts to render it says "Shutting down internal server" then it gives me an error. Here's the error: The game crashed whilst rendering screen
    Error: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0

    If you could help me I'd appreciate it alot


    in the mean time, make sure you have all of the mods properly installed, that crash can often be caused by missing pokecube mobs.
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from Jones7789»

    Hey, i have a request. It's not really important to gameplay or anything, so you can take your time if you decide to implement

    In this mod, is possible to edit the pokemobs that trainers have with that trainer editor.

    But i was thinking that it would be a lot better if you could edit their moveset as well, and also select one to mega evolve during battle.

    And regarding the trainer itself, you could make that map makers can give them special textures, like Red's texture to some cool trainer you find during your journey(and also, i think the way textures are selected with the trainer type is kinda confusing). I saw this feature present in other mods, so i don't suppose it is that hard, is it?


    I do have a complete re-do of the trainer editor gui planned, it will include some ability to edit the trainer's pokemobs directly.

    For the trainers textures, you can edit them by using /pcedit and editing either playerName (makes the trainer render to look like that player) or urlSkin (downloads the skin at the url for the trainer to use)
    Posted in: Minecraft Mods
  • 1

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from LocoPineapples»

    Thank you so much! I should clarify that when told to use ranged moves on a target, they will simply sit still until their target comes into range. If told to use a physical, they wait until their opponent hits them, then tries to fight back. The actual moveset seems to have no effect on whether they follow their owner, though.

    While I can't record it, I can at least tell you how it happens, it's fairly easy for me to replicate on 1.10.2. I'll use my Beautifly as an example. I caught it in the wild fully evolved. When released from its cube right in front of me, it will simply sit still on the ground. It's on both stand and follow, as it's flapping its wings. If told to use Mega Drain, it will fire at the opponent if they're in range, but otherwise will not move, even if I move more than 20 blocks away. If not sitting still, it will start flying in tight circles in one spot. The only way it will move is if I recall it and throw it out again. It can be used to fly as a mount, but will go back to its previous behavior when dismounted. Notably, when I threw my Dustox out next to it (Who is also acting in the same way), they mated with no issue and produced an egg as normal. I mainly noticed this effects larger creatures, as smaller flying Pokemon like Rowlet and Noibat will fly and follow their owner with no issues. I hope this helps in some way!

    While I have your attention, I may as well ask you this, as well. I put together a little survival Modpack to play in my free time, and it works well. None of the mods conflict, ect. However, when I try to update the four Pokecubes mods (Revival, Mobs, Core, and Thutcore) to their latest version for 1.10.2, it gives me the following crash report. I can't make heads or tails of it, any idea as to how to fix it?

    ---- Minecraft Crash Report -------- Minecraft Crash Report ----
    WARNING: coremods are present: MovingWorldCoreMod (movingworld-1.10.2-0003-full.jar) DynamicSurroundingsCore (DynamicSurroundings-1.10.2-3.3.2.0.jar) DLFMLCorePlugin (DynamicLights-1.10.2.jar) BetterFoliageLoader (BetterFoliage-MC1.10.2-2.1.2.jar)Contact their authors BEFORE contacting forge
    // I blame Dinnerbone.
    Time: 10/14/17 12:52 AMDescription: There was a severe problem during mod loading that has caused the game to fail
    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Pokécube Mobs (pokecube_mobs)Caused by: java.lang.NoClassDefFoundError: pokecube/modelloader/client/render/wrappers/ModelWrapper at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:344) at net.minecraftforge.fml.common.FMLModContainer.constructMod(FMLModContainer.java:521) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) at com.google.common.eventbus.EventBus.post(EventBus.java:275) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145) at net.minecraftforge.fml.common.Loader.loadMods(Loader.java:559) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:220) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) at net.minecraft.client.main.Main.main(SourceFile:124) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ClassNotFoundException: pokecube.modelloader.client.render.wrappers.ModelWrapper at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 34 moreCaused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ... 36 more

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- System Details --Details: Minecraft Version: 1.10.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 183170680 bytes (174 MB) / 388075520 bytes (370 MB) up to 4281597952 bytes (4083 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.32 Powered by Forge 12.18.3.2254 62 mods loaded, 62 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored UC mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) UC FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2254.jar) UC Forge{12.18.3.2254} [Minecraft Forge] (forge-1.10.2-12.18.3.2254.jar) UC io.github.elytra.movingworld.common.asm.coremod{} [MovingWorld CORE] (minecraft.jar) UC atg{2} [Alternate Terrain Generation] (atg-1.10.2-2.0.1.jar) UC bagginses{2.4.2d} [Bagginses] (Bagginses-1.10-3.0.1a.jar) UC betterfoliage{2.1.2} [Better Foliage] (BetterFoliage-MC1.10.2-2.1.2.jar) UC BiomesOPlenty{4.1.0.2052} [Biomes O' Plenty] (Biomes-O-Plenty-1.10.2.jar) UC birdsnests{1.5.1} [Bird's Nests] (BirdsNests1.10-1.5.1.jar) UC cfm{4.1} [MrCrayfish's Furniture Mod] (cfm-4.1.1-mc1.10.2.jar) UC cookingforblockheads{4.2.29} [Cooking for Blockheads] (CookingForBlockheads_1.10.2-4.2.29.jar) UC coralreef{1.0} [Coral Reef] (CoralReef-1.10.2.jar) UC movingworld{1.10.2-0003} [Moving World] (movingworld-1.10.2-0003-full.jar) UC davincisvessels{@[email protected]} [Davinci's Vessels] (Davincis-Vessels-1.10.2.jar) UC dldungeonsjdg{1.9.0} [Doomlike Dungeons] (DoomlikeDungeons-1.9.0-MC1.10.jar) UC DynamicLights{1.4.3} [Dynamic Lights] (DynamicLights-1.10.2.jar) UC DynamicLights_onFire{1.0.7} [Dynamic Lights Burning Entity Module] (DynamicLights-1.10.2.jar) UC DynamicLights_creepers{1.0.6} [Dynamic Lights Creeper Module] (DynamicLights-1.10.2.jar) UC DynamicLights_dropItems{1.1.0} [Dynamic Lights EntityItem Module] (DynamicLights-1.10.2.jar) UC DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.10.2.jar) UC DynamicLights_mobEquipment{1.1.0} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.10.2.jar) UC DynamicLights_flameArrows{1.0.1} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.10.2.jar) UC DynamicLights_floodLights{1.0.3} [Dynamic Lights Flood Light] (DynamicLights-1.10.2.jar) UC DynamicLights_otherPlayers{1.0.9} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.10.2.jar) UC DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.10.2.jar) UC dsurround{3.3.2.0} [Dynamic Surroundings] (DynamicSurroundings-1.10.2-3.3.2.0.jar) UC fastleafdecay{v11} [Fast Leaf Decay] (FastLeafDecay-v11.jar) UC fishing{1.4} [Fishing Net Mod] (Fishing-Net-1.9.4&1.10.2.jar) UC grapplemod{1.10.2-v9} [Grappling hook mod] (grapplemod-1.10-v9.jar) UC gravestone{1.5.13} [Gravestone Mod] (gravestone-1.5.13.jar) UC JEI{3.14.7.415} [Just Enough Items] (jei_1.10.2-3.14.7.415.jar) UC fyberbackpack{1.0.2} [Just Backpacks] (justbackpacks-mc1.9.4-1.0.2.jar) UC mantle{1.10.2-1.1.5.205} [Mantle] (Mantle-Mod-1.10.2.jar) UC RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar) UC MCA{1.10.2-5.2.3} [Minecraft Comes Alive] (MCA-1.10.2-5.2.3-universal.jar) UC harvestcraft{1.9.4-1.10.2g} [Pam's HarvestCraft] (Pam's HarvestCraft 1.9.4-1.10.2h.jar) UC StellarAPI{0.5.4.1.3} [Stellar API] (Stellar API-0.5.4.1.3.jar) UC Photoptics{0.5.1.3.4} [Photoptics] (Photoptics-0.5.1.3.4.jar) UC thutcore{3.21.0} [Thut Core] (thutcore-3.21.0.jar) UC pceditmod{1.10.2-2.0.0} [In-game NBTEdit - Pokecube Edition] (Pokecube Core-4.40.0.jar) UC pokecube{4.40.0} [Pokécube Core] (Pokecube Core-4.40.0.jar) UC pokecube_ml{0.1.0} [Pokecube Model Loader] (Pokecube Core-4.40.0.jar) UE pokecube_mobs{2.4.6} [Pokécube Mobs] (Pokecube Mobs-2.4.6.jar) UC pokecube_origin{@[email protected]} [Pokecube Origin] (Pokecube Mobs-2.4.6.jar) UC thut_wearables{1.1.2} [Thut's Wearables] (thut_wearables-1.1.2.jar) UC thut_bling{0.0.9} [Thut's Bling] (thut_bling-0.0.9.jar) UC pokecube_adventures{4.24.0} [Pokécube Revival] (Pokecube Revival-4.24.0.jar) UC pokecube_compat{1.0} [Pokecube Compat] (Pokecube Revival-4.24.0.jar) UC possessed{0.3.1} [Possessed] (possessed-0.3.1.jar) UC recallstones{0.6.3} [Recall Stones] (RecallStones-1.10.2-0.6.3.jar) UC ruins{16.2} [Ruins Mod] (Ruins-1.10.2.jar) UC stellarsky{0.5.5.1.8} [Stellar Sky] (Stellar Sky-0.5.5.1.8.jar) UC storageboats{1.1} [Storage Boats Mod] (StorageBoats-1.10.2.jar) UC subcommonlib{1.1.3.0} [Subaraki's Common Library] (sublib-1.10.2-1.1.3.0.jar) UC tconstruct{1.10.2-2.6.5.10} [Tinkers' Construct] (TConstruct-Mod-1.10.2.jar) UC telepads{1.10.2 v1.0.0.2} [Telepads] (telepads-1.10.2-v1.0.0.2.jar) UC treechopper{1.1.2} [Tree Chopper] (TreeChopper-1.10.2-1.1.2.jar) UC WailaHarvestability{1.1.7} [Waila Harvestability] (Waila-Harvestability-1.10.2.jar) UC icse{1.1.0.0} [I Can See Everything] (Wawla-1.10.2-2.3.0.206.jar) UC wawla{2.3.0.202} [What Are We Looking At] (Wawla-1.10.2-2.3.0.206.jar) UC weaponcaseloot{4.0.1} [WeaponCaseLoot] (Weapon-Case-Loot-1.10.2.jar) UC XaeroMinimap{1.12.5} [Xaero's Minimap] (Xaeros_Minimap_1.12.5_Forge_1.10.2.jar) Loaded coremods (and transformers): MovingWorldCoreMod (movingworld-1.10.2-0003-full.jar) DynamicSurroundingsCore (DynamicSurroundings-1.10.2-3.3.2.0.jar) org.blockartistry.mod.DynSurround.asm.TransformerDLFMLCorePlugin (DynamicLights-1.10.2.jar) atomicstryker.dynamiclights.common.DLTransformerBetterFoliageLoader (BetterFoliage-MC1.10.2-2.1.2.jar) mods.betterfoliage.loader.BetterFoliageTransformer GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4542' Renderer: 'Intel(R) HD Graphics 520' Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced)


    the crash is caused by an outdated version of Pokecube Mobs, the latest for it is this one: https://minecraft.curseforge.com/projects/pokecube-mobs/files/2489779 the curse.com page is bugged and doesn't show it as for 1.10.2, but it is marked as such on curseforge, and in the twitch client.

    I bet the flying issue is something gone wonky with the larger than 1 block wide pathing for flying mobs, I will definitely get to looking into that whenever I have time to do so.
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft

    I will look into this, the ones I had tested with all had physical moves selected. If I can get this replicated on my end, I will definitely try to get it fixed.

    Posted in: Minecraft Mods
  • 0

    posted a message on NuclearCraft - Nuclear Physics in Minecraft!

    Into my multi-block tech/pokemob modpack it goes :D I shall let you know if I find any issues

    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from InsanityPie»



    Yeah, I got a few suggestions for recipes. Give me 30 minutes tops to screenshot them instead of making a wall of text, ill edit this post with the screenshots when im done

    Edit:
    You might need to tweak them to fit in more but i think i got the basic pokecube theme for therecipes, ill be the first to admit some can be better.
    Screenshots:


    Dream Cube:

    Fast Cube( forgot to hover over it in the screenshot but thats a swiftness potion ):

    Friend Cube:

    Heal Cube( same thing as fast cube, just a healing potion instead ):


    Heavy Cube:

    Level Cube:

    Love Cube:

    Lure Cube:

    Moon Cube:

    Park Cube:

    Safari Cube:

    Sport Cube:

    Luxury Cube:


    Also realised just now that I forgot the luxury cube.. for some odd reason thought it was already in the mod. Ill get to work on that now

    Edit2:
    Luxury cube is done.
    Screenshot:



    Texture:
    https://www.dropbox.com/s/e27r4bau7ahh4h3/luxury_cube.zip?dl=0


    about to do recipes now, besides park and dream cube (which are essentially mastercubes), I will probably go with similar to what you have, but using the premier cube as the base, I have buffed the recipe for it to produce 12 of them, and I will probably make some changes to other recipes accordingly
    Posted in: Minecraft Mods
  • 0

    posted a message on Pokecube - Revival, adding >800 pokemon to minecraft
    Quote from InsanityPie»

    This was surprisingly easy:


    I honestly expected it to be harder, not sure why but I did.

    Edit:
    I did heavy, fast, and moon. Don't know if they're better or worse then the other ones but I tried to make them look as close to the images shown on serebii.
    Here ya go:
    https://www.dropbox.com/s/fxtjcxx5gu90n7v/pokecube_side_stuff.zip?dl=0


    they look good to me
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.