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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)

    :/, well after 2 hours of searching a have a workaround, Custom preset with

    {"coordinateScale":676.94366,"heightScale":1352.8873,"lowerLimitScale":1233.1478,"upperLimitScale":1233.1478,"depthNoiseScaleX":409.24646,"depthNoiseScaleZ":409.24646,"depthNoiseScaleExponent":1.1361971,"mainNoiseScaleX":80.0,"mainNoiseScaleY":317.838,"mainNoiseScaleZ":80.0,"baseSize":17.05634,"stretchY":6.6988034,"biomeDepthWeight":1.0,"biomeDepthOffset":0.0,"biomeScaleWeight":1.0,"biomeScaleOffset":0.0,"seaLevel":126,"useCaves":true,"useDungeons":true,"dungeonChance":14,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":4,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":20,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":16,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":20,"graniteMinHeight":0,"graniteMaxHeight":161,"dioriteSize":33,"dioriteCount":20,"dioriteMinHeight":0,"dioriteMaxHeight":161,"andesiteSize":33,"andesiteCount":20,"andesiteMinHeight":0,"andesiteMaxHeight":161,"coalSize":17,"coalCount":40,"coalMinHeight":0,"coalMaxHeight":255,"ironSize":9,"ironCount":40,"ironMinHeight":0,"ironMaxHeight":129,"goldSize":9,"goldCount":4,"goldMinHeight":0,"goldMaxHeight":64,"redstoneSize":8,"redstoneCount":16,"redstoneMinHeight":0,"redstoneMaxHeight":32,"diamondSize":8,"diamondCount":2,"diamondMinHeight":0,"diamondMaxHeight":32,"lapisSize":7,"lapisCount":2,"lapisCenterHeight":32,"lapisSpread":32}

    This will generate a 128 blocks heigh base world with the corresponding ores, worleys caves work with this(u need to tweak a bit the settings).

    I didnt tested BOP with Geographicraft(GC works).

    Posted in: WIP Mods
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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)
    Quote from Barteks2x»

    Thee way it currently works is that there are 2 "modes": compatibility and cubic chunks world type.


    Compatibility mode will let you use any vanilla generator, but nothing really useful will generate beyond vanilla height range. And this is what is used when you enable cubic chunks in default world type.


    The other mode is actual cubic chunks world type. CubicWorldGen provides 2 such world types: CustomCubic (equivalent of vanilla CUSTOMIZED world type) and FlatCubic, equivalent of vanilla superflat. These generators have all the features at any height, but almost nothing from mods will generate there, and some features are still missing.


    There are plans to add "mixed mode" where it would use compatibility generator for vanilla height range, and a real cubic chunks generator outside of that range.


    For the parts outside of vanilla height range it would still have all the downsides of the generator used there (including no modded stuff there) but vanilla height range would have everything as normal.


    so what are u saying is that, CC have a mode to take over vanilla gen(and not that yes option on "more world options"), and make caves and ores(from vanilla) below the vanilla rangue(y=256 and y=0)?

    :/ is even worleys caves work "fine" in those circunstances?

    Posted in: WIP Mods
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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)
    Quote from BaccarWozat»

    Water level can be changed, yes.
    Normal CC behavior is to continue the caves all the way down. To stop it at a certain Y, you would have to make a separate layer in the preset JSON that was below the level desired and generated no caves.



    oh, so yes it generates caves downwards passing y=0? i haved worleys caves in, so passing y=0 only generates stone, but i still dont have ores, only stone.

    what i can do?

    Quote from Robijnvogel»

    Hmm, I didn't get that you wanted to have deeper caves in your RTG world as well.
    I guess in that case, the only thing in Cubic Chunks that can possibly help you is exstending the generation of caves downwards, I guess?

    @BaccarWozat, would you happen to know more about this?


    yes, extending ore/cave gen downwards will work for me, but as i said above , no ore and no cave gen passing y=0(worleys caves on the modpack, so maybe thats a problem)

    Posted in: WIP Mods
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    posted a message on Cubic Chunks mod - (almost) infinite world height and depth (updated with CurseForge links)

    i need to ask something about this, there is even a option to raise the floor(usually 64, "water level") to a higher and make the underground 128 block deep instead of the 64block?(i mean to generate caves and ores, like the old dynamic height mod).


    PS: why u ask, because i want the caves and ores generate deeper, and not only stone below y=0

    Posted in: WIP Mods
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    posted a message on Metallurgy 4

    Maybe a more deep "metallurgy" with actual smithing and forging will be insane :3 , wondering what would be those NEW machines 🤔



    Edit:changed my acc name and avatar, mcforum f me up with the curse things, now i have 1 acc that leads to 2 diferents ones, one on curseforge and the other here on mcforum.......

    Posted in: Minecraft Mods
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    posted a message on Metallurgy 4
    Quote from Shadowclaimer»

    To sway any doubts.

    Metallurgy 5 is back in production, I've been streaming development live every night at


    RebelKeithy, the original coder of Metallurgy 2/3 is back and working on it.

    We're looking at 1.13+ for the release, based on a lot of factors.


    " 1.13+ for the release" just oof, well, at least we will have one ^^. Looking foward to it.

    Any chance to get a 1.12 ver?

    Posted in: Minecraft Mods
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