We live in a time where every service we use now wants us to create a bazillion accounts. It's getting very messy, or maybe I'm already too old (at the age of 21) to keep up with all the for-profit style tech. trend we get bombarded with everyday... This merge coincides with the fact that I am currently purging out my countless accounts across so many sites, to make things neat and tidy again. As someone who has been using MCF since 2011 and playing Minecraft since 2010, I believe I have seen a lot of changes in the community, both good and bad. But this is the final nail in the coffin for me, and I will sadly be one of those who will cease to post in this site, as I do not want nor need additional accounts that include features I will never use (the Curse multi-game thing was already pushing the limit for me).
I understand that the decision was outside the control of forum staff, and I thank them for the nice work they have done throughout these years.
It was great fun while it lasted!
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Finally decided to update and turn this server into something simple but permanent and different
Let's see how it goes.
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Haha I see, I never ran a server with a bunch of mods before so that's interesting. Good luck with further debugging
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It might be a client-side issue too, perhaps both instances aren't the same after all and yours is a wee bit glitchy
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Anything abnormal in the console logs?
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Sounds good haha, good luck!
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If you try to relog too quickly that can happen, it happened to me before. I think it happens when you rejoin while the server is still in the process of disconnecting you, even though on your side it looks like you're already disconnected. But I'm not sure because it never posed too much of a problem for me to look into it.
How bad is it (example, how long does it take to rejoin)? Does it happen to every player every time they disconnect?
Another thing people often neglect when setting up servers is patience. Trying to rush through and get the server up and running as fast as you can will certainly cause problems in the long run. Keep it slow and steady ^.^
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That's a lot of mods!
Have you tried stripping the server down to vanilla and adding the mods one at a time to see which one might be the potential culprit? That can often work.
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So according to the Internet, that error log might have something to do with reverse comparability of some of the mods. In essence, when mod B depends on mod A (for example when A is a library mod that B uses), you must make sure that the dependent mod (B) is always newer than the mod/lib it uses (A). The reason why is because if the core mod or library gets updated, some of the code changes might not be recognized by the older mod that needs it to run.
In your case, there are 3 situations where your library or core mod was updated to a version newer than the mod or add-on that depends on it:
1) StorageDrawersExtras requires StorageDrawers, but your core mod is newer.
2) BiblioWoods [for Biomes O' Plenty] requires BiblioCraft, but your core mod is newer.
3) Mystical Agradditions requires Mystical Agriculture, but your core mod is newer.
Try downgrading the core mods back to a version older than their dependent add-ons to see if anything changes. It might or might not work, since the problem only seems to affect you though...
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I'm not too good at reading Java error logs, but it looks like maybe your Z coordinate is somehow screwed up. Since your friend can respawn normally, it seems that the problem comes from something specifically related to your player's saved data.
If that's the case, you can try resetting your spawn point coords from console with the command:
/spawnpoint <player> <x> <y> <z>.
You can also try deleting your player data file, it's in your server folder /world/playerdata/ and is named with your UUID. You can also try going through any plugin data that stores player information (such as your Essentials player data file in /plugins/Essentials/userdata/ ) and reset them too by simply deleting them. Before deleting player files though, be sure to make copies as backup so that you can retrieve your items, xp, sethomes, permissions, etc. later on.
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That moment when stone/cobble becomes more precious than diamonds haha
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That's weird ... It seems to be working fine with me. URL from which I tried is https://minecraft.net/en-us/download/server
If not, maybe a different browser can help?
PS: The page can be reached from minecraft.net by going to Menu -> Trial & Download -> "set up your own Minecraft server"
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If you have access to server logs, you can find out when and where the player has been logging in. It will say in the log (bold are variables):
>> Player[/IP] logged in with entity id id at ([worldName]x, y, z)
With that info you can go through the places where players have been logging in and out, and look for some suspicious patterns or locations. For example, if they login inside their base, you can /tp there and check through their base and chests. The logs do not record places the player has been during their online time however, only login coordinates. I suggest putting yourself if spectator mode (/gamemode 3), which can allow you to fly through solid blocks and find hidden rooms underground and such without fear of damaging people's bases.
If you have access to the game files, player data are saved in NBT format, so you can open them (they're in /worldname/playerdata) with editors such as NBTedit or NBTExplorer (I use the latter). You can view the status of every player, for instance health, potion effects, and inventory. You can then check if there are suspicious items in their inventory, including enchants and such. There is also a villages.dat file in /worldname/data that you can check to find if your mending villager is still inside the village (I never opened villages.dat so I'm not sure what's in there haha).
Is the server on vanilla or does it have plugins? The default (vanilla) server software does not include commands such as /home, /warp or /spawn, so if you have those, you're most likely on Bukkit/Spigot. You can also check if the server is running plugins by doing /pl, or check if it's running Bukkit or Spigot by doing /version (if it returns a Bukkit version number, you're on Bukkit. If null, you're most likely on vanilla).
Anyway, if the server is running Essentials, you can tp to player homes. Use </home player:> (the colon is important) to list their homes and tp to their homes with </home player:homename> (for example </home Notch:base> will tp you to the /sethome named "base" of player "Notch").
I'm assuming that the server probably doesn't have anti-grief plugins, but if it does, then you can use it to find the culprit and even undo the damages. If not, you can suggest the admin to add an anti-grief plugin that would help a lot. CoreProtect is a popular one and it does a nice job.
I think that's all that I can think of for now... what to do really depends on what you have access to and whether the server is running helpful plugins.
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If you are not used to cave systems, it can be hard to deal with a lot of things at once (mobs, lava, random holes in the ground, spawners, etc). You can switch the difficulty to easy or peaceful, which can allow you to focus on getting used to cave systems in the game.
Then, when navigating caves becomes second nature to you, you can raise the difficulty back, because you won't be worrying about the cave anymore once you're used to them, and fighting mobs in caves will become as simple as fighting them on the surface to you.
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I really like the various redstone stuff made by Mumbo Jumbo.
I also get a lot of building inspiration from Grian.