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    posted a message on Microsoft and minecraft SMP... will servers go away?
    Nothing will change.
    Posted in: Discussion
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from __BiGFooT__

    The "Enhanced Basic" have copyright issues too with the Microsoft Basic because it's also based on a disassembled version.
    Anyway, I'm still working on the new basic without any copyright issues in my free time.

    Also, you can work on anything on windows too, as the NASM or TASS64 with 65el02 support binaries is available for windows.

    [BF]


    Awesome job BF! If only there was a simple way to get this into a multiplayer server :( Maybe someone will make a mod that just adds the MC-BASIC disk as an item in the game
    Posted in: Minecraft Mods
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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    If this texture pack had everything needed for tekkit, I would use it in an instant. Great job!
    Posted in: Resource Packs
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from malfunctionMC

    As Redpower uses an auto-assign system, there may be differences between the two configs. the safest and surest way is to set up the server first, then copy all the config files to your client setup.


    Thanks for the pointer. I found that the World {ores.id=140} part of the config file did differ. I made these the same and created a new world and relaunched everything. The same problem still happens though :(
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from malfunctionMC

    and in all your testing of various versions of Forge... did you ever think to compare the server config and the client config... might want to give that a try.


    What do you want me to look for? I have not customized the server or client in any way regarding red power. I assume they would be the same?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Using a SMP server and client I find invisible blocks in the world near ores from this mod. You cannot enter them nor break them. If you put a torch in them, it crashes the client and reports this:



    11 mods loaded
    Optifine OptiFine_1.2.5_HD_MT_C3
    Minecraft Forge 3.3.8.156
    FML v2.2.78.153
    Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
    mod_JammyFurniture : Available (1.2.5_Jammy_Furniture_Mod_Client_V3.6.zip)
    mod_SmartMoving : Available (Smart Moving Client for ModLoader.zip)
    mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
    mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
    mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
    mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.1.zip)
    mod_MinecraftForge : Available (minecraftforge-client-3.3.8.156.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT cfe23b5 --------
    Generated 6/29/12 11:59 AM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6800 Series version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.

    java.lang.NullPointerException
    at xd.a(World.java:1443)
    at xd.a(World.java:1247)
    at acq.a(EntityLiving.java:1750)
    at vq.a(vq.java:1281)
    at lr.a(EntityRenderer.java:256)
    at lr.a(EntityRenderer.java:1259)
    at lr.b(EntityRenderer.java:1052)
    at net.minecraft.client.Minecraft.x(Minecraft.java:873)
    at net.minecraft.client.Minecraft.run(Minecraft.java:750)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 84e5aa10 ----------

    I've tried forge versions 120 to the latest from today.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Thraka

    Forge first. I'm using the awesome magic launcher. I was using forge #120 and wanted to upgrade. And since the original post says #139, I tried that version.


    Still nothing on this? I just retried. I downloaded 139 of forge and I'm using the C3 release of opti. It's not compatible. Can someone investigate or update the post and change the version back to build 120 which works?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Does anyone have this working for a brand new world for SMP? I just cannot get it to work. If so, what other mods are you using and what version of forge and other dependencies are you using etc.

    I cannot get the world to generate the blocks using all red power 5b2 server. In single player it's fine.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from namAehT

    looks like you broked forge, reinstall or start a new jar


    This is a fresh server with fresh forge and power.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    [5b2]

    I'm running the server version and I'm running into empty blocks that I cannot pass through. When I place a torch on them, my client crashes.

    I have all the red power server stuff, jammy furniture server, and smart moving server.

    --- BEGIN ERROR REPORT b005d12f --------
    Generated 6/20/12 5:02 PM
    
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_04, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6800 Series version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.
    
    java.lang.NullPointerException
    at xd.a(World.java:1440)
    at xd.a(World.java:1246)
    at acq.a(EntityLiving.java:1750)
    at vq.a(vq.java:1281)
    at lr.a(EntityRenderer.java:256)
    at lr.a(EntityRenderer.java:1259)
    at lr.b(EntityRenderer.java:1052)
    at net.minecraft.client.Minecraft.x(Minecraft.java:873)
    at net.minecraft.client.Minecraft.run(Minecraft.java:750)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT a7045a19 ----------
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Forge first. I'm using the awesome magic launcher. I was using forge #120 and wanted to upgrade. And since the original post says #139, I tried that version.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I downloaded forge #139 (http://lexmanos.no-ip.org:8080/job/Forge/139/) and Opti HD MT C3 but I get this error:


    Missing class member: public I textureID, class: adz, mod: OptiFine_1.2.5_HD_MT_C3.zip

    Anyone else have this error?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    This mod needs its own forum...
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Cool SparcMan, thanks for the info :)

    Quote from JS0

    Although, writing a BASIC compiler on top of MineOS Forth wouldn't be that difficult. I just don't see a point in that.


    Additionally though, there is no point in creating MineOS, you could just implement one of the many scripting languages directly into Minecraft instead of making a virtual computer, cpu, and operating system. The point of these things is for the fun. Some like Forth, some like BASIC. The fun is in the making and in the using. :) To each his\her own especially when it's retro computing :) I love BASIC because it's what I grew up on, it holds a special place for me. Same with the 6502, why not just implement an 8088 or something more powerful? 3x86 perhaps? Obviously 6502 holds a special place for Eloraam. And we all get to benefit from it. Thanks Eloraam, thanks for the memories :)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    There have been a lot of replies about BASIC. But with so many posts, it's hard to keep track. I wanted to point out that there is a non-Commodore\MS BASIC for the 6502 called Enhanced BASIC.

    http://mycorner.no-ip.org/6502/ehbasic/index.html

    The only non-commercial restriction is that the binary implementation must include the string "Derived from EhBASIC" somewhere. Just something to look at. I started doing 6502 ASM on my C64 about a month ago and it's been a lot of fun but I don't think I have the skills to port this. I also don't work with Linux and I think that the assembler for RedPower CPU is only on Linux so I wouldn't be able to try. Anyhow, maybe this link will help someone get the BASIC language to this great implementation of one of the best CPUs ever.
    Posted in: Minecraft Mods
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