You should suggest that the player set difficulty to peaceful before the mine cart race in the sand temple. A creeper was on the tracks, stopped me and exploded, taking my tracks with him. My only choice to proceed was to cheat and break blocks to get to the finish.
- Thoronwen
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Member for 11 years and 26 days
Last active Wed, Jul, 3 2013 06:07:10
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ynpmoose posted a message on [ADV][PUZ] Catventure I: Light of AsterOne suggestion at this point (I'm not done with the map yet)Posted in: Maps
You should suggest that the player set difficulty to peaceful before the mine cart race in the sand temple. A creeper was on the tracks, stopped me and exploded, taking my tracks with him. My only choice to proceed was to cheat and break blocks to get to the finish.
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GreenLightning posted a message on editing the enchantment glowpower.png is actually for charged creepers (they get charged if a lightning hits them)Posted in: Resource Pack Discussion
glint.png is just used for the different shades and causes the flickering in game. Only the lightness value will be used. The color is hard coded in the game atm, but you could try and ask on the MC Patcher thread whether they want to include it in the custom colors mod. -
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Sgtchuckle117 posted a message on Ridiculous Amounts of WolvesBut it's a prerelease! That's the fun of it, to see weird-ass glitches and then build machines to exploit it, until it's patched and you are back to square one.Posted in: 1.1 Update Discussion - To post a comment, please login.
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Greetings adventurers!
I, Thoronwen, would like to present to you my very first custom built adventure map:
This puzzle based adventure map will place you in the role of nothing less than a God (or Goddess), who seeks to protect his or her followers, their homes and their livelihood from the forces of evil - the other gods.
Your home village lies between a swamp, a desert and a taiga, and the Gods of Rain, Sand and Frost would like nothing more than to assimilate your lovely plains, forcing your followers out and making room for their own.
While venturing out to protect your disciples, you will find three missions to complete, all with themed scenery, original puzzles, checkpoints, and spectacular endings!
This map does not have:
So, are you up to the task? Are you ready to take on the elements itself? Then wait no more and download Catventure I: Light of Aster!
Download v1.6 at Mediafire (2500+ downloads)
Mirror: FileFrontier
Note:
The mission control room and the minecart room are not always triggered when a checkpoint is reached (especially the Rain ones). This is because the redstone wire is longer than the amount of chunks MineCraft has loaded into its memory. I only became aware of this after I made the map, so I can’t really fix it. Sorry.
In both the mission control room and the minecart room you will find levers marked as “manual override”. Use these if you opened the first checkpoint (minecart room) or if you completed the mission (mission control room) and the doors have not opened.
Changelog
Version 1.7 for MineCraft 1.2.5 (link)
* (Hopefully) fixed mobs spawning on the track area in the race with Ali (sand)
* Moved answer signs in the quiz section (frost) so you can't read them through the door
Version 1.6 for MineCraft 1.2.5 (link)
* Fixed some washed away tracks in the checkpoint route to Frost
* Made both exits at the Frost race tracks a bit bigger, so players are less likely to miss the door by bumping into something
+ Added a bunch of signs and some other tweaks to help players in knowing where they are supposed to be going (and where not)
+ Added a way to see which blocks slide and which don't at Frost Golf #5
+ Added some more signs to the Frost opening puzzle, in trees you should *not* be jumping to
Version 1.5 for MineCraft 1.2.5 (link)
* Fixed a possiblity to mess up the piston puzzle (Sand) so that it is impossible to obtain the solution
- Removed a sign referring to clay, which is not in the map
+ Added Odulo's secret cookie stash
+ Added testificates to the Frost Village as the original inhabitants (snow golems) are nowhere to be found
Version 1.4 for MineCraft 1.2.5 (link)
+ Added fence gates to the zombie intro puzzle (Sand) to keep them on their pressure plates.
+ Added some vines to the top of the elevator in the sand lobby, because I wanted to make sure you could get to the exit if you broke the boat.
Version 1.3 for MineCraft 1.2.5 (link)
Release
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Hints and Tips
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(You'll also find most of this section on signs ingame)
How to install
Singleplayer
You are free to use whatever texture pack you like.
The texture pack I used for the pics and playthrough is my own, Cat32, which also contains textures from a bunch of other artists (mostly Gerudoku Faithfull 32x) and as I did not ask for their permission, I won't be sharing it.
I would recommend one that allows you to see through ice.
On mods
I'm sure that if you're smart enough to install a mod, you're also bright enough to figure out when a mod is cheating and when it isn't.
If you have a mod that prevents creepers and enderman from spawning, that's great, and may prevent some parts of the maps from breaking down. So use it, by all means! There is one puzzle in the map that requires a creeper spawner to work, though.
If you have a mod that prevents or repairs damage from explosions (like creeperheal), configure it so that TNT damage, Ghast fire balls and fire damage is *not* repaired, but creeper damage is.
What are the rules?
You are able to wander the map freely, but if you get too far from the indicated paths, you may get stuck. Don't blame me. Also, if you chose to cheat, don't blame me if you broke something. Just cheat some more and fix it
How do the checkpoints work?
Pretty much every time you complete a puzzle, you will find a checkpoint. If you flip the lever, you'll be able to get back quickly.
If you die, just go down into the basement of the Tower of Light. You'll find three minecart tracks, each leading to one of the three Temples. If you've unlocked the first checkpoint, the track will be usable. Just hop in! The route to the next checkpoints is clearly indicated.
What is the Mission Control room, in the basement of the Tower of Light?
You'll be able to see how you're doing in this room. The information that can be read on the signs will change once you complete a section. When you've completed all three missions, the door to the ending room will be opened.
Be sure to check back here whenever you've completed a mission!
If there are any signs lying around, just ignore them.
I've explored the village and the Tower of Light, now what?
On the edge of the village you'll find three types of pillars: one on a block of ice, one on some sandstone and one over a water lily. They'll lead you to the villages of Frost, Sand and Rain. Explore those villages and you'll find your first puzzles.
Don't forget to open the checkpoints once you've found them!
Help, I am stuck on [insert random puzzle]!
Well, if you want some hints you could always post on this topic. Please use spoiler tags though!
You could also watch the Dev Playthrough, it’s at the bottom of this post.
I want to do a Let's Play!
Awesome! Can you post the link so I can see how you got on?
I have some feedback!
I'd appreciate it if you could post some feedback once you've completed the map. I always enjoy getting compliments (who doesn't?) and if it's negative feedback I could improve on it in the next map I build.
If you find any bugs or errors, or even typo’s, I'd also like to know.
Please do include a spoiler tag if you talk about sections that require you to at least complete one of the puzzles!
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Additional Information
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Why on Minecraftia is it called "The Catventure?" It hardly has cats!
Cat is my webname, pretty much. See my avatar?
Why did you decide to make an adventure map?
Well, the area around my house on my SMP was getting pretty full with all of my projects. I needed something new to build in, and as I love playing adventure maps others had made, I thought I should try my hands on my own.
I made sure it was a map I would enjoy playing, so I hope you will enjoy it too!
License and copyright stuff
I made this map because I enjoy it, not to make money. So, I don't use adfly. You can copy this map as much as you want, send it to your friends etc. But I don't want you to make any money off of redistributing it, and claiming you made it yourself is just pathetic.
Standing on the shoulders of giants
The basis of learning is looking at what others have done and being able to use their ideas as part of your own creation, and perhaps even improving on them. Sharing ideas and concepts is extremely important for the advancement of society! All right, maybe MineCraft adventure maps aren’t particularly good for the advancement of human society, but you have to start somewhere.
There are parts of this map that have been inspired by maps I've played, and things I've seen. Some I am aware of, but there are probably also some I copied subconsciously or happen to be the same completely by coincidence.
Ideas and concepts from others
I'd like to thank..
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Media
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Developer’s playthrough
I’ve obviously playtested this map quite a few times, and I thought it might be a good idea to make a vid of the last one. So you can all see how much I fail at jumping puzzles, probably. During the play-through I’ll talk about how the puzzles work and I’ll give you a bit of behind the scenes info on why I built certain things in this way. You can use it if you’re stuck on one of the puzzles
I would not recommend watching this video if you have not yet played the map.
PS: the screen and game sounds lag behind compared to the voice-over, especially in the 2 and 3rd vid. You can blame fraps, or praise my clairvoyant abilities. Up to you.
Playthroughs by others
DreamStatez' Let's Play (Incomplete)
Badinfos' Playthrough
Moon_Logic's Playthrough
TwoAvidGamers' Playthrough (multiplayer!) (incomplete)
EpicLizard99's Let's Play (Only part 1-2, more s00n)
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Translated into Japanese with Google Translate and then back to English:
"The creator of the MOD is to understand, but you can not, you will need to talk in Japanese. Please use the translation Google!"
It works, but it's glitchy. Just talk in English (without all the spelling errors!), I'm sure Rei knows how to use Google translate if he wants to.
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Edit: I think you can also use the network name of your computer. This is the name you can see in configuration > network centre.
pics: (Dutch windows 7)
If your friend is not in your local network, you will still need to use port forwarding in your router. There is nothing Mojang can do to automate this for you. www.portforward.com is a website that explains how to do it for pretty much any router. By default, the minecraft server uses port 25565 with a TCP protocol.
In this case your friend needs to use your global ip. You can find this easily by visiting www.whatsmyip.org/.
You can also use a tool like Hamachi to fool your pc into thinking you're in a local network together when you're actually not, but I don't have any experience with that tbh.
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Did you try if your circuitry behaves like you would expect?
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PS: A chicken city sounds awesome.
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Then, open nbtedit or nbtexplorer or whatever data editing program you usually use.
Navigate to/open the level.dat file of your world.
Change "allowCommands" from 0 to 1. (doubleclick the variable)
Save. Done!
Pic from nbtexplorer:
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Did you close minecraft while you were editing level.dat? If not, MineCraft could have had it loaded in memory and overwritten it.
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Type "/", then use tab to cycle through the commands available.
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Hi all!
First off, I don't know if anyone has already thought of this, but I haven't seen any, so I thought I'd share.
I made this elevator design after having some problems with the zipper type design. ()
It works like a charm in single player, but at least on my craftbukkit server, I just couldn't get it to work, no matter how much I fiddled with the repeater delays. I don't know if it's a problem with bukkit, 1.2.3, or both, but it just won't work. It actually does send up testificates, but not me.
After a while, I noticed that on SMP the pistons would only push me up the stairs halfway, instead of the full block height like it does on SP. So I figured I could design a zipper like elevator that would push the player up unto slabs instead of stairs.
I did just that, and it worked. And it doesn't need any longer repeater delays to work on SMP either.
World file download (dropbox)
Now, there are some benefits and drawbacks to this design:
Pro's:
I'm sure the piston wiring could be made more compact by having 4 pillars of circuitry going up, and timing it so that the pillars are powered in sequence. Making compact wiring isn't really my thing though, if someone wants to have a look at it, that would be cool