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    posted a message on Zombie World Part 1 [The Zombie Apocalypse Adventure Maps]

    What version is the map for?

    Posted in: MCPE: Maps
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    posted a message on ModPE Solar Apocalypse

    Custom weapons would be cool.

    Posted in: MCPE: Mods / Tools
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    posted a message on [0.11.x] Quarantined PE - Stay a step ahead of the dead. [WIP]

    Will this use a texture for the blocks and items? Or just a texture for the mod? Or both? If your using a texture for the blocks and stuff, are you using a ported texture, such as the end is extremely nigh, or is it a custom texture pack? I'm really curious, because summers ALMOST over. Just wondering, asking, and saying.

    They're all dead! Oh my goodness, the zombies got everyone! No one's replying! I knew the apocalypse existed! Oh goodness gracious😥🔫

    Posted in: MCPE: WIP Mods / Tools
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    posted a message on [16X] [1.8 WIP] MINEOUT (FALLOUT TEXTURE / Resource PACK)(Now With Random Textures)(+50,000 Downloads)

    Not to be annoying and nagging, but could you update the pocket edition pack to 0.11.1? I see this texture pack has lots of potential, and I want to enjoy this pack on the pocket edition, and I'm sure there's others who might want this pack to be available for mcpe too.

    Posted in: Resource Packs
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    posted a message on FALLOUT TEXTURE FOR MCPE🔫

    New! Armor: leather is vault dweller uniform, gold is enclave armor, iron is combat armor, diamond is mech armor. Chain armor is vault dweller uniform with armor and gear. Don't make the armors fat and bulky, as I have seen with MANY texture packs. I don't like being fat.

    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on FALLOUT TEXTURE FOR MCPE🔫

    Can anyone make a 16x16 or 32x32 texture pack for fallout? I need:

    Gui: pip boy style inventory

    Weapons: wood sword is a baseball bat, stone is a spiked bat, iron is a machete/ crowbar, golden sword is a futuristic weapon, and a diamond sword is a chainsaw. Bow is a hunting rifle, or a scoped revolver. Arrows should be an ammunition for either weapon.

    Tools: pickaxes are drills and mining tools. Shovels should be normal items, like a gold shovel being a gold goblet, a stone shovel a plastic bucket. Hoes are untextured.

    Mobs: zombies are ghouls with vault suits, pigmen are Raiders. Villagers are vault dwellers, and hostile mobs are mutants. Neutral mobs are mutated yet neutral looking. Blocks should be dark and dull, giving an apocalyptic feeling, and the sky should be dark. Water looks poisonous.


    Thank you, and please make this texture for mcpe android, 0.12.1.

    :)

    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on [16X] [1.8 WIP] MINEOUT (FALLOUT TEXTURE / Resource PACK)(Now With Random Textures)(+50,000 Downloads)

    You should change some textures, like put alternatives to item textures, etc.

    Bow: scoped revolver, hunting rifle, sawed off shotgun.

    Arrows: ammo

    Water bucket: canteen, bottled water, flask.

    Posted in: Resource Packs
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    posted a message on [16X] [1.8 WIP] MINEOUT (FALLOUT TEXTURE / Resource PACK)(Now With Random Textures)(+50,000 Downloads)

    Is it possible to put this for mcpe 0.11.1? The mcpe pack has not been updated for 2 or 3 years. 😥👎

    Posted in: Resource Packs
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    posted a message on Minecraft Pocket Fallout Edition

    Could you update this?

    Posted in: MCPE: Texture Packs
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    posted a message on [32X32] [1.6.X] The End is Extremely Nigh: Revolution - Barely Alive and Kicking Update
    Quote from Crecs»



    Revolution Welcome to the world at its end. Or rather, near its end. Extremely nigh, to be precise.

    This pack is about the world as it circles the drain. While most post-apocalyptic packs focus on the world after a nuclear war or a many years after something quite nasty, this pack takes place during the nastiness. The decay is just setting in and maybe, just maybe, you can help set the world right again!


    Hello there! Welcome to The End is Extremely Nigh: Revolution! TEiEN:R is a 32x32 pack, meant to augment the game to make it more apocalyptic. As it says above, this pack takes place during the apocalypse, and is meant to be a full overhaul of the default game, with custom sounds, items, blocks, and names, all for the player's pleasure.

    This is the continuation of the ever popular The End is Extremely Nigh texture pack that was discontinued by the author. The currently assembled team hopes to continue this pack into the future and hopefully maintain it indefinitely.




    The Team:

    Strikesmash1000 - Team Manager, Hiring Leader
    Crecs - Texturer, Topic Manager
    Gamin_Wombat - Texturer
    Assassin794 - Texturer
    Rascal07 - Sounds
    -More people needed!

    -Some team members have remained quiet over a long period of time and are not listed here.


    How to apply for being part of the team:
    (if this spoiler won't show up, then it's a glitch in the matrix.)
    In order to join the team, you must have these qualifications:
    • A skype address
    • The ability to contribute in some way (Making models, texturing items or blocks, recording sounds, creating Lore, etc.)
    • Have the ability to dedicate time every day on this project (Note to texturers: If you are a texturer, you must be able to do your work in Santiago's style. If this is your choice, you must include a portfolio of any previous work that is relevant if able to, and minecraft textures made in Santiago's style, consisting of no less that 2 block, mob, or armor textures, along with in-game screenshots of these textures in action. Additionally, you must work together with other members to create the texture that the team decides on.) You must be above the age of 14 (I do not care about how much you whine, unless your work is fantastic, you can not join the team. From my own experiences, most people below this age do not have the patience or the motivation to contribute to this project.This is a necessary precaution against those who will not help whatsoever and muck up everything.)
    If you have all these qualifications, please PM Strikesmash1000 your application. If you are approved, you can officially be part of the team for this project's continuation.





    Sound Attribution

    "Nuclear Wasteland Ambience", "Virus" written and produced by Norman Wille (Elegy Music). www.soundcloud.com/elegy-music www.hoersturz-studio.com All rights reserved.
    Thanks, Norman





    Downloads

    Barely Alive and Kicking Update

    http://www.mediafire.com/download/cc8ozu8ox7q5y53/The_End_is_Extremely_Nigh.zip

    Musical Update Beta
    https://db.tt/dpuPOgNn -dead link

    Suggestions for the continuation of this pack welcome!

    Can you port this for mcpe, version 0.11.1?

    please?

    Posted in: WIP Resource Pack
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    posted a message on [32x32] [0.6.1] The End is Extremely Nigh for Pocket Edition

    Please make it for Android, 0.11.1

    Posted in: MCPE: Texture Packs
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    posted a message on Im porting pc texture pack to pe i need requests !

    Hello? Anyone here? I want my texture, or at least a notification that you are still taking requests.

    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on Walking dead/Crafting dead map
    Quote from LazerGuy17»
    Android is gayyyy. Make it for ios if you ant anyone to play it.

    Android is not gay. U can use gun mods and textures and Loads of other things on Android devices. And u can't use homosexuality to describe a thing, like games are gay. Only people can be gay.

    Posted in: MCPE: Maps
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    posted a message on DAYZ (possibly) OFFICIAL TEXTURE PACK
    Quote from Rodz4Lyfe»
    How can you Change the armor?



    ~ReplyPlzzzz

    You mean edit or swap armor types?

    Havengif can u update the pack to 0.11.1, I need to use it for a project.

    Posted in: MCPE: Texture Packs
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    posted a message on I NEED THESE TEXTURES PORTED FOR 0.11.X

    I'm a bad texture artist, so I mashed up some textures, no credit goes to me. I posted credit to the original textures In a thread I made so-

    Anyways, test it out, sorry for the texture being named adventure time.

    And please port the end is extremely nigh. Good luck! 😊

    http://www.mediafire.com/?fh4177fymw824r8

    I made it because I can't port. That's why I want someone to port the texture. I'd be really grate full if someone did port the texture for me. We're 15% done with the map, it's already as big is Industria X2

    Posted in: MCPE: Texture Pack Help & Requests
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