Just finished playing through this with my friend.
Only had one problem (well technically 2), it was maybe just me though:
At the final boss where you have to shoot the arrows into the avatars, the avatar's eyes wouldn't open at all. We went back and stood on the pressure plates and everything but they just stayed shut. Thought there was maybe a break in the redstone somewhere but didn't want to destroy the map to find out. Also I changed server.properties to spawn-monsters=false but creepers still spawned so I just had to keep using the "/mv purge creeper" command (we're using a bukkit server with multiverse plugins) but that didn't bother me
Apart from that it was awesome. It's clear you put alot of work into it, it looks amazing, it was fun, and your Irish accent was great keep up the good work and I look forward to playing part 2
Overall - 9 out of 10 (only cause the last 3 keys were far too easy compared to the first one)
Thanks for the feedback I've looked into those problems and I'm not really sure what happened, sorry about that and I hope it didn't detract from the experience too much!
I know what you mean about the last three keys as well, I was kind of running short of ideas and they ended up looking nice but short of challenge!
Thistlehoof - I was finally able to finish the whole map - look for a nice twist in the next video upload.
That said, I need to rescore it slightly.
I'm increasing the 'Detail' rating to a 4. Everything looks fantastic.
But I'm going to drop 'Progression' to a 2, which is average.
And the net Total Rating stays the same.
This is such a good map, I haven't finished it as I get sidetracked and enjoy the small things you put into it! I just reached the "elders" if that gives you a visualization as to where I am in this map.
I'm uploading part 2 right now, the editing takes a long time as I make "visual notes" for the viewer while I read over it. I think it's a good play through even though it's my 3rd video.
Very nice, added this and other playthroughs to the main post
Just some points I've stumbled upon with the latest release Ron, with the whole 'place a bookshelf on a gold block locking mechanism the redstone torches are no longer lit above the sequence of drops you actually just completed, instead it's whichever corresponds to where you put the bookshelf that lights up.
Also, while I really like the placing a bookshelf mechanism as it adds a sense of involvement and reinforces the idea of 'resorting the library', the visible redstone is a bit of an immersion killer. I know it's hard (possibly impossible in this case) to be compact and discrete but I just thought I'd point it out Edit: sent you BUD switch idea
Also also, why not replace bedrock with bookshelves or something more decorative in the drops for the lift and dropper mechanism, just a thought seeing as bedrock is one of the least attractive textures in the game.
Also also also, the signs on the last drops saying they were not eligible and that they are your maps etc could perhaps look better on the walls, but meh, that's just nitpicking really.
Also also also also, this map is freaking awesome!
... just my ten cents, it is a beta after all!
Edit: Just emailed through a quick idea on the locks
Sorry about taking so long to reply, had a brief look at all of those playthroughs and they're looking good I'll have a proper watch as soon as I can and add them to the front page.
With my continued procrastination, I learned I STILL don't like my end design...how do you get the ender crystal in game? It isn't a block, it's an entity, like a cow, and there's no spawn egg for it, and I can't find any way to get it...anybody know how?
Ooh, I do know this one, you have to use (or at least I did with Inspector Hemlock) MCEdit to add the entities via a schematic. I'm afraid I can't remember exactly where I found said schematic, but I'm certain it was via google.
One more question (to help speed up the process), what Mod is this guy using to instantly add blocks at 2:54 (sorry, I haven't used many construction mods myself).
I believe it's world edit which is part of the 'single player commands' mod
As a mod, it takes a bit of getting used to, but it is very useful
I've been having some problems with the end. The best stuff I can get, with or without worldedit looks less like a competentely generated terrain, and more like swiss cheese, and sadly, I'm NOT going for a space theme.
Anyone have a few tips for worldedit?
I've only just started using worldedit myself, but doesn't it have a 'smooth brush' which is meant to make shapes look more terrain generated. This might help
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Thanks for the feedback
I know what you mean about the last three keys as well, I was kind of running short of ideas and they ended up looking nice but short of challenge!
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Watching this now
I've heard only bad things about adfly.
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Thanks
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Awesome, I look forward to it
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Really enjoying these
Cheers, glad you like it
Very nice, added this and other playthroughs to the main post
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Also, while I really like the placing a bookshelf mechanism as it adds a sense of involvement and reinforces the idea of 'resorting the library', the visible redstone is a bit of an immersion killer. I know it's hard (possibly impossible in this case) to be compact and discrete but I just thought I'd point it out
Also also, why not replace bedrock with bookshelves or something more decorative in the drops for the lift and dropper mechanism, just a thought seeing as bedrock is one of the least attractive textures in the game.
Also also also, the signs on the last drops saying they were not eligible and that they are your maps etc could perhaps look better on the walls, but meh, that's just nitpicking really.
Also also also also, this map is freaking awesome!
... just my ten cents, it is a beta after all!
Edit: Just emailed through a quick idea on the locks
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Cheers
On a side note, if people could post on this thread: https://yogscast.com/showthread.php?38253-ADV-Inspector-Hemlock-and-the-Bermuda-Circus-(Voice-acted-storyline!) too I'd be extremely grateful as, due to them being very strict on double posting, the thread has been stuck at the bottom of the forums since creation despite the map' success
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So close to 9000 Downloads
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Hope you enjoy and I can't wait for the final product
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Glad you all enjoyed it
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Not officially I don't think, but I believe someone posted a link to an unofficial version that is earlier in the thread, which I have been using
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Ooh, I do know this one, you have to use (or at least I did with Inspector Hemlock) MCEdit to add the entities via a schematic. I'm afraid I can't remember exactly where I found said schematic, but I'm certain it was via google.
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I believe it's world edit which is part of the 'single player commands' mod
As a mod, it takes a bit of getting used to, but it is very useful
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I've only just started using worldedit myself, but doesn't it have a 'smooth brush' which is meant to make shapes look more terrain generated. This might help