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  • Thine1024
  • Registered Member
  • Member for 12 years, 2 months, and 24 days
    Last active Thu, Jun, 14 2012 00:30:55
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  • View Thine1024's Profile

    1

    May 10, 2012
    Thine1024 posted a message on If the 2012 doomsday theory becomes true,what would you do in your final year of life?
    I would:
    1.Stab Rick Santorum
    2.Stab Newt Gingrich
    3.Stab Mitt Romney
    4.Stab G.Bush
    5.Stab Every member of westboro baptist church
    6.Stab The idiots in my school who still act like I'm some hell-spawn because i'm an atheist
    7.Stab the idiots I know who opposed same sex marriage
    8.Stab the idiots in the streets going "repent repent, God is your salvation"
    9.Stab my mother for being ignorant
    10.Stab myself.
    Posted in: Politics, Philosophy, News and Science
  • View Thine1024's Profile

    1

    Apr 1, 2012
    Thine1024 posted a message on Fanbases
    Quote from ImmunityBow

    It's a good read and movie. On topic, some fan bases are annoying. YOGSCAST

    Yogscast fans
    Egoraptor fans
    RWJ fans
    smosh fans
    Cr1tical fans
    and so on.
    Posted in: General Off Topic
  • View Thine1024's Profile

    1

    Apr 1, 2012
    Thine1024 posted a message on Who would you kill for a million bucks.
    Quote from Captim_SpaghettiNinja

    Bieber

    you're now second on my list.
    Posted in: General Off Topic
  • View Thine1024's Profile

    1

    Apr 1, 2012
    Thine1024 posted a message on One thing you would change about America?
    Quote from xIxNxSxAxNxEx


    My family says i am always the communist type. LOL So i guess i wouldn't be a very "liked" leader.


    Communism isn't as bad as it's made up to be, America ran a smear campaign against communism during the cold war, because they didn't want their enemies to look good. =/


    Anyways,
    My list is to big...
    Posted in: Politics, Philosophy, News and Science
  • View Thine1024's Profile

    1

    Mar 31, 2012
    Thine1024 posted a message on If you can pick a celebrity to be your best friend Who would it be?
    The one who does the most drugs.
    Posted in: General Off Topic
  • View Thine1024's Profile

    3

    Mar 31, 2012
    Thine1024 posted a message on Something I hate about my fellow classmates
    Quote from Joepatcav

    They're WUSSES.
    And I don't mean a little wussy, I mean they're little, out-of-shape, sorry, weak sissies.
    Honestly, they act like they're athletic, but they have to WALK when running the mile. I seriously have to wait 5 minutes after jogging 1 3/4 miles without walking while they take their friggin' time walking calmly and cutting laps on the track. I am face-palming so hard at the lack of testosterone in my generation

    Anyone else have this problem with lazy/cheating classmates in PE who seriously need to man up and work?

    THIS IS WHAT YOU HATE ABOUT EIT?
    not the obviously decreasing intelligence in the classroom?
    Posted in: General Off Topic
  • View Thine1024's Profile

    1

    Mar 30, 2012
    Thine1024 posted a message on What would you do if a burglar came to your house?
    I'd have a deep conversation about Carl Sagan with him, obviously.
    Posted in: General Off Topic
  • View Thine1024's Profile

    1

    Mar 30, 2012
    Thine1024 posted a message on Rick Sanctorum or Josph Stalin?
    Quote from oOGeneral_RyanOo

    Both are fails but you must pick one. I would take Sanctorum... *throws up*


    How dare you put Stalin on the ranks of Santorum.
    Posted in: Politics, Philosophy, News and Science
  • View Thine1024's Profile

    6

    Mar 29, 2012
    Thine1024 posted a message on Am I a freak?
    Quote from ThePres

    For example, in some of my studies, I found a bunch of things that disproved evolution.


    And I'm the queen of Constantinople
    Posted in: General Off Topic
  • View Thine1024's Profile

    1

    Mar 27, 2012
    Thine1024 posted a message on What are you scared of?
    Quote from Calypo

    Well, he's not working on Half-Life 3, so i wouldn't be surprised if he was.

    Hl3 was actually released this month, under the title, "Mega Abortion fun time"
    Posted in: General Off Topic
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  • View Torrusty's Profile

    60

    Dec 4, 2011
    Torrusty posted a message on The Communist Thread

    Please Keep Debate Civil.

    In Memorium of the Influence Tormented/Theophys Possessed Over so Many of Us in PPNS.

    FAQ

    If you would like to read a FAQ, proceed to:

    Posted in: Politics, Philosophy, News and Science
  • View EMDude's Profile

    869

    Nov 24, 2011
    EMDude posted a message on Bring Back Beaches!
    Updated OP: 9/3/12 (Modified OP explanations, thanks to getpoopedonkid // Fixed Poll)
    Updated OP: 3/8/12 (Fixed Poll)

    ---

    NOTICE (As of Snapshot 12w01a):



    This is an screenshot of the beach gen that was re-added in Snapshot 12w01a. Please note that this is not representative of the new beaches in general, but instead an example of what the new generation can create!

    Jeb appears to have simply changed the blocks which form the transition between land and the ocean biome from dirt to sand. This forms ugly clumps of sand hardly resembling beaches on hilly terrain. This DOES NOT resemble actual beaches or beaches as they once were in Beta 1.7.3! Or reality for that matter.

    What should be done to correct this:
    • Simply limit the max height of sand that can generate to two to three blocks above sea level, which would be identical to beach generation prior to Beta 1.8. With beaches essentially being their own biome, such a change should feasibly be easy since it shouldn't conflict with other biomes. If you believe otherwise, please state so and why!
    ---

    OP:

    With the inclusion of the new terrain generation in recent releases, I've read about many major topics and comments having to do with terrible biome transitions involving the swamp biome and the such. However I have not seen any real topics concerning the exclusion of beaches and the issues concerning underwater bedding. So here is the point of this topic:

    Summary:

    1.) Beaches was a widely-liked feature of the previous terrain generator and it needs to be restored.

    This should be simple enough. Just add back beaches into the terrain generator. Also gravel beaches should be returned as well. More on that later in the topic.

    2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.

    The main argument against the current underwater bedding generation is that allows for easy access to large amounts of clay, and that clay was supposedly more rare in the previous generator. However, it was abundant, since the x=z clay generator bug that previously plagued the game was patched in 1.7.

    However, to further address this issue, clay density and frequency can be increased to satisfy those who believe that more clay truly is necessary.[/indent]


    The poor state of these aspects of the terrain generator has proven to be both an annoyance and an eyesore to me and the community as well. Beach gen prior to 1.8 paralleled realistic beaches and was more aesthetically pleasing in general. To further elaborate what I mean:

    Beaches, prior 1.8



    "Beaches" (along lakeside), 1.8 and later



    Beaches, real life



    As you can see, beaches do not actually generate in 1.8 and later, the "beaches" you see are actually not beaches at all; they are simply the outcroppings of the underwater sand bedding crossing onto the shore. This brings me to the next point: underwater bedding.

    Underwater bedding (same pic as before, view the underwater portion), prior 1.8



    Underwater bedding, 1.8 and later



    Underwater bedding, comparison with 1.8 vs. 1.7, and real life (Borrowed from Dragonid's Terrain Generation Changes Remaining)



    As you can see, in 1.8 and later, underwater bedding consists of ugly patches of circular splotches, whether it be in a lake or an ocean. Previously, it was both aesthetically appealing and realistic. Clay would still be fairly abundant if the patch from 1.7 were also incorporated into clay generation. If that is not enough, we can simply have clay generated in the same manner as depicted in the picture below in higher frequencies or larger quantities:



    Lastly, gravel beaches should be added back. It was a realistic feature of the old terrain generator and also broke up the monotony with the constant sand beaches. It is not a necessary feature to be re-added, though it would be nice.

    Gravel Beaches, 1.7 and before



    Gravel Beaches, real life



    To reiterate:

    1.) Beaches was a widely-liked feature of the previous terrain generator and so, needs to be fixed.

    2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.

    With this said and done, I ask that these issues be addressed as soon as it is possible. If you can, please twitter or e-mail Jeb. This is technically not meant to be a petition or anything like the very popular Dear Mojang: The Swamps are Still Ugly topic, just a reminder to show that these issues must be addressed. However, you can show your support by twittering Jeb (+ link to here) or just acknowledging it here.

    Tweet Jeb at: https://twitter.com/#!/jeb_

    ---

    Get Satisfaction Topic: http://www.getsatisf..._gravel_beaches

    Also check out Dragonid's Terrain Generation Changes Remaining topic for an in-depth look at issues concerning current terrain generation!

    Try out a mod that adds beach generation back into the game! http://www.minecraft...0-biome-mod-v1/

    ---

    If you support this, you can show it by signing on to this cause. Type "/signed" in your post!

    Signed:
    • ghb523
    • YukiChan
    • kuukai
    • creeper27
    • Mad Cowboy
    • Ixeo
    • ChaosGuardian
    • Zakristone
    • Nerdfighter5
    • immibis
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    • 23232323
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    • Creative_Explorer
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    • *Notice: The number of signatures from various posts has grown greatly since I last updated it. Until I can get around to compiling a list of signees following the last on this list I will not update this.*

    ---

    Show your support outside this thread by putting these in your signature! Copy the text as it appears in either box and paste it into your signature! Also, if you have signatures of your own to contribute, please feel free to do so!






    Posted in: Suggestions
  • View Jellomob's Profile

    52

    Nov 15, 2011
    Jellomob posted a message on Necromancy
    NECROMANCY




    A necromancer is one who brings the dead back to life, is it not? well what if, we could bring mobs back to life to serve us?

    Basically you would find a new item inside a nether fortress called a necrodoll. They would be uncommon, and only found in special room inside the fortress.

    Here is a rough idea of what it looks like (please excuse the bad art :unsure: )



    You would then use the doll to craft a necromancer's table like this




    Here's a rough sketch of what it may look like (By the way if there are any artists out there that want to improve upon these pictures, go ahead and do so, be sure to give me credit for the idea though)











    MOB CRAFTING

    In order to resurrect a mob, you first need a necro doll. The necro doll is the "heart" of the resurrected mob.

    Place the necro doll in it's respective slot in the GUI to activate the necro table.

    Several choices show up in the space below the doll space, they are in SGA because it keeps with the theme of enchanting.

    You can use the scroll thingy to sift through the available mobs. Once you find the mob you want, select it's button and begin crafting!

    Each mob has a unique crafting recipe, based on it's appearance. For example, the zombie below has three rotten flesh, for the head and arms, 1 cyan wool for the shirt, and 2 blue wool for the pants.


    After crafting the mob of your choice, the doll is "Consumed by the mob, meaning you only get one mob per doll.

    When the mob dies however, it will drop the doll that was used to create it. So dolls are re-useable, and also steal-able! Enemy players that slay your mob can take the doll for themselves, so be careful!








    Creeper:





    Zombie:





    Zombie Pigman:





    Blaze:






    Spider:

    *2 different crafting possibilities


    Without string







    With string






    Slime:

    *"Huge" slimes cannot be crafted. Slimes must be fed slimeballs to get to this size.
    *See the slime growth formula under the slime's "General information" below




    Tiny is crafted with 1 slimeball. Feeding it 3 will make it grow to "Small" size




    Small is crafted with 4 slimeballs. Feeding it 5 will make it grow to "Big" size




    Big is crafted with 9 slimeballs. Feeding it 7 will make it grow to "Huge" size



    Feedback would be appreciated. :rolleyes:




    ABOUT RESURRECTED MOBS


    - Resurrected mobs never De-Spawn



    - Resurrected mobs have a different default skin color than normal mobs

    * In addition to having a different default skin color, you can paint your mobs using Llama66613's paint palette! http://getsatisfacti...art_of_painting

    *Draw all over your creeper! Give your slime a smiley face! :)



    - Feeding a mob it's item (the one you used to resurrect it) will heal the mob.

    * Splash potions will also heal them.

    *The rules of potions on mobs still apply, so be careful not to kill your mob by accident.

    http://www.minecraft...ons#Mob_Effects








    ORDER THEM AROUND!




    In addition to serving and protecting you, each mob has a special purpose/task they can do, some mobs can even act as turrets!



    To order a mob to do something, you right click on them, this will bring up a small box with orders for the mob to execute.



    Just select an order, and your mob will do it without question!





    Zombies:



    GENERAL INFORMATION

    - Resurrected Zombies do not burn in sunlight!



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Protect: The mob will guard a certain object (IE chests)


    Stay: The mob will stay in place and not move.


    Follow: The mob will follow the player and protect them.




    Skeletons:



    GENERAL INFORMATION

    - Resurrected Skeletons do not burn in sunlight!



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Protect: The mob will guard a certain object (IE chests)


    Stay: The mob will stay in place and not move.

    *Skeletons will attack hostile mobs with their arrows even while in place, making them like pseudo turrets


    Follow: The mob will follow the player and protect them.


    Mount: Make a spider jockey!

    *This command only appears when a skeleton is next to a mountable spider (one with a saddle)


    Slimes:




    GENERAL INFORMATION

    - Slimes can be crafted into tiny, small, and big sizes, but huge slimes cannot be crafted.

    *In order to make your slime grow, you must feed it slimeballs, this will of course heal the slime as well.

    *Slime growth follows this formula

    Tiny + 3 = Small

    Small + 5 = Big

    Big + 7 = Huge

    *Slimes stop growing when you give them slimeballs once they are "Huge" in size


    ORDERS


    Stay: The mob will stay in place and not move.

    *Slimes act like water and will eliminate fall damage when you land on them, this only applies to slimes at small size or greater


    Follow:The mob will follow the player and protect them.


    Block:The slime will stay in place and prevent anything but the player from passing through.

    *Slimes under the block command are invulnerable, making them a good one player only doorway.

    *When you go through a slime, your speed is decreased slightly, you're moving through slime after all

    *Only huge and big slimes can be ordered to "block"





    Zombie Pigmen:




    GENERAL INFORMATION

    - Resurrected Zombie Pigman do not burn in sunlight!(even though they don't take damage from it, it's still annoying!)

    - If an allied Zombie pigman is attacked or is attacking a hostile mob, other nearby allied pigman will come to it's aid.



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Protect: The mob will guard a certain object (IE chests)


    Stay: The mob will stay in place and not move.


    Follow: The mob will follow the player and protect them.




    Creepers:



    GENERAL INFORMATION

    - Creepers are Creepers, they will explode. Create at your own risk.



    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.

    *They will explode


    Stay: The mob will stay in place and not move.

    *They will Explode if a hostile mob comes near them even while in place, making them effective mob sensing landmines.


    Follow: The mob will follow the player and protect them.

    *They will still explode to attack enemies


    Explode: No further explanation needed :SSSS:


    Defuse: "Deactivates" the creeper

    *They will not explode to attack, but instead do damage the same way a zombie does.

    *This includes when executing other commands like "Stay" and "Patrol"


    Activate: Activates "defused" creepers again, allowing them to explode.



    Blazes:




    GENERAL INFORMATION

    - They are still hurt by snowballs and water :o

    - They still set things on fire! Don't make your house out of wood and expect it not to burn down! :VV:


    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.

    *blazes can patrol in the air as well as the ground since they can fly


    Stay: The mob will stay in place and not move.

    *Blazes, like skeletons, will attack hostile mobs even while in place.


    Follow: The mob will follow the player and protect them.



    Endermen:




    GENERAL INFORMATION

    - Allied endermen will not move blocks randomly

    - Allied endermen will not scream and teleport randomly when you look at them. (That would be horribly inconvenient)

    - They are no longer hurt by sunlight or water! Your endermen won't die on you when it rains!


    ORDERS

    Carry: Allied endermen will carry any block you order them to pick up (except for technical blocks, water, lava, furnaces that are in the process of smelting, stuff like that)

    * They can also carry chests for you! The contents of the chest are retained when picked up! It's like having an extra inventory with you!


    Drop: The enderman will place it's carried block on the space next to it if possible.

    * If an allied enderman dies while carrying a block, the block is dropped upon death.

    * If an allied enderman dies while holding a chest, the items in the chest as well as the chest are dropped upon death. Be careful!


    Stay: The mob will stay in place and not move.


    Follow: The mob will follow the player and protect them.




    Spiders:



    GENERAL INFORMATION

    - Can be mounted ( be your own spider jockey!)

    * Requires a saddle!

    * While mounted, spiders can be ordered to climb, just hold shift while near a wall and you will climb it like a ladder!


    - Give your spider 10 fermented spider eyes () and it will turn into a cave spider!
    * Pros: Poisonous! Gets mad DPS on enemies!

    * Cons: Less health, no longer mountable due to size decrease.


    - Make a spider jockey!

    1. Put saddle on spider
    2. Order skeleton to "mount"
    3. ??????
    4. Profit!

    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Stay: The mob will stay in place and not move.


    Follow:The mob will follow the player and protect them.





    Ghasts:



    GENERAL INFORMATION

    - I should probably remind everyone that this is a smaller version of a ghast and is not as powerful, a baby ghast if you will. This is to prevent anybody from being to over powered

    - The fireballs still light things on fire, but are much less explosive


    ORDERS


    Patrol: They will patrol a certain radius around the point you commanded them randomly, they will attack any hostile mobs on sight.


    Stay: The mob will stay in place and not move.


    Follow:The mob will follow the player and protect them.






    ARMOR UP




    Recently, it has been suggested that you should be able to put armor on your mobs, to make them less of a "one fight then they die" kind of mob.

    But Its quite obvious that some mobs can wear more armor than others. Blazes for instance, can't wear pants or a chestplate, while Zombies and other humanoids can wear a full suit of armor.


    HOW TO EQUIP ARMOR TO YOUR MOBS



    It's rather simple actually. Just have an armor piece in hand, and right click on on the mob. If the mob can wear that particular armor piece, it will be equipped!

    This is the same with weapons, mobs that can be equipped with a sword, but do not already have a sword, will be equipped the same way





    I am debating whether or not to allow enchanted armor and weapons to be equipped to mobs, Please vote in the poll above!








    RE-FIGHTING BOSSES?


    It was brought up by users Pxex and iceyy981 that you could use the Enderdragon egg to resurrect him and fight him again. As you probably know, my other thread "All Dem Dimensions" discusses the possibility of having multiple bosses in minecraft, one for each "Main dimension".

    Why not have the bosses drop an item that could be used with the necro table to re-fight them?

    And of course you can only Re-fight bosses in there respective boss dimensions.







    OTHER STUFF



    Please comment if you have any suggestions or ideas, if I like them I'll add them to the main post!(don't worry I will give you credit! :P )

    Also if there are any spriters out there that support this idea, I need someone to create the default skins for the "resurrected" mobs I'll be sure to give you credit for your work!


    I still need a fancy banner and support sig! Please make one if you are able! I am a terrible artist! I'll give credit to you!


    Check out my other thread here!

    http://www.minecraft...dem-dimensions/
    Posted in: Suggestions
  • View Mrawesomeman777's Profile

    21

    Apr 22, 2012
    Mrawesomeman777 posted a message on Why Gays should be allowed to marry
    PLEASE CITE SOURCES
    (Also, Don't feel like I'm chewing out religion and saying all religious people hate gays. I'm simply saying that that is where the best anti-gay argument comes from)

    So, I've been thinking about gay marriage. Now I am not gay, but I am atheist, and believe in rights. So, there is really no harm in gay marriage. It gives them benefits to taxes, and what harm does that do to you? Also, the main only argument is religion. Again me=atheist so I don't believe in religion and see no harm. Also white Christian Males have oppressed many races before, such as Blacks, Indians, Jews, Native Americans, and many other minorities. Why add another minority to the list?

    The First Amendment Of The United States of America actually says Separation of Church and State, meaning UR ARGUMENT IS INVALID. Sorry, had to use that meme. However as said earlier the only argument is religion. If you are saying gays cannot marry because of God's word, then it is unconstitutional and you are also imposing religion. Maybe they are pagan. Maybe they're atheist. You would not want to disrespect people just because they are not of your religion. Anyone need to be reminded of extreme circumstances? Not that I think this will happen however.

    Questions I will Destroy:

    Why should I listen to you, you don't believe in God?
    Well, without religion, sometimes things are clearer.

    God's word is law.
    A.)That's not a question. B.) So is the law. C)Then why don't you take the Bible more seriously?

    What?
    The Bible enforces sexism, genocide, not advancing progress among other things.

    But, God sai-...
    God said lots of things, such as sexism again?


    Discuss Now

    Edit: Realized I proved some Republicans unconstitutional.

    Great arguments:
    Quote from ImThat1Guy

    Quote from kinokotaku

    so everyone is entitled to their thoughts.
    But nobody is entitled to **** on the rights of others because of their thoughts.


    Quote from FireroseNekowolf

    The reason there is not much of the argument you were looking for is because there is no real reason to oppose gay marriage outside of "the Bible says so," "it's wrong because it just is," "well marriage is defined as a man and woman." That's about it. You cannot argue on such vagueness. And any real opposing argument is usually full of ******** lies, ridiculous scenarios, or just plain ignorance.

    There is simply no reason not to allow gay marriage on the grounds of law. There isn't. It's almost entirely religious of an argument, and in that case, guess what? You are forcing your religion on people. So why can't I force my religion on you then?

    The reason you will not learn anything is because there isn't anything to learn.


    What I feel is the BEST ARGUMENT to date
    Quote from Metadigital

    An interesting article that was posted recently about anthropological evidence that indicates that same-sex marriage has been a Christian rite historically. Certainly worth a quick read. I linked an article that had some sources to follow, but the link to the original article no longer works (though it can still be accessed through the Wayback Machine).

    Quote from CycloneX5

    I have some questions for everyone who is against gay marriage.
    Why?
    How does it affect you? Does it hurt anyone? How would YOU like it if you weren't allowed to marry the one you loved?


    Note: I would like everyone to answer CycloneX5's questions who is against gay marriage, so no annoying spam arguments with no proof.
    Posted in: Politics, Philosophy, News and Science
  • View TwistedNerve's Profile

    11

    May 10, 2012
    TwistedNerve posted a message on Why Gays should be allowed to marry
    Quote from Amrun

    I said that gay people could not be married. Not should not. Could not. I define marriage as a union sanctified by God between a man and a woman. They can not be married for the same reason a fish cannot climb a tree. They lack the requirements.




    :rolleyes:

    Good enough for me.
    Posted in: Politics, Philosophy, News and Science
  • View Jellomob's Profile

    240

    Dec 7, 2011
    Jellomob posted a message on All dem Dimensions! Updated with another anouncement!

    Everyone wants to have their own little dimension in Minecraft, whether it be the Hayther, the Bayther, or the Fee Fy Fo Faither, but most have no purpose for going there, other than the fact that "it would be really cool" or they post a bunch of random ideas that would not blend with vanilla in the slightest.

    We need to have some order to things, a way to make implementing new dimensions into Minecraft worth it, and keep the overall MC feel...


    And so, this is where the discussion begins...


    Let’s start out with a few goals for this thread


    - Find dimensions that fit with vanilla MC, dimensions that will contribute to the game and improve it rather than hinder it.

    *We don't want anything ridiculous like a dimension made entirely of diamond, or a dimension that obviously doesn't fit Minecraft.

    - Establish an order to the dimensions (in order to get to dimension A, I need to go to dimension B to get item X first, Etc.)

    *All the main dimensions, with the exception of The End will be accessible from the overworld, meaning you can go to them and defeat their bosses in any order you please.

    - Figure out a name for a freaking Water Dimension

    *Some suggested names include:

    - The Kyther
    - The Deep
    - Amphibia
    - The Abyss
    - The Hydroplex

    - Improve upon current dimensions (mostly the Nether)

    *Some things to think about improving

    - More variety of blocks in the nether, not just netherrack
    - More content in Ocean biomes
    - BRING BACK THE BEACHES JEB IMPROVE THE BEACHES JEB
    - Biome transitions (still need a little work)
    - Nether biomes
    - More generated structures in the overworld and nether
    - Expanding The End to a full, Main dimension
    - Making the nether player habitable (If players were to start out in the nether, they would be able to survive/thrive)


    - Establish more detailed "daughter" threads about each dimension

    * Each thread contains the items, mobs, and other stuff related to that dimension

    * Each thread is "interlocked" with each-other, containing links to all the other threads

    * Continuity is important, remember the agreed "Order of dimensions" and base your suggestions on that.

    * "Thread Admins" will monitor and manage the threads. More on this in the Dimensions Section of this thread

    * "Thread Mods" will help organize and direct information. More on this in the Dimensions Section of this thread


    - Create bosses for each dimension, including current ones

    *Bosses must be challenging, but not insanely difficult.

    *Bosses should be unique, every boss can't be a dragon

    *See the Dimensions Bosses Section of this thread for more details















    TABLE OF CONTENTS



    Table of contents





    GENERAL DIMENSION INFORMATION


    Portals
      Static Portals

      Dynamic Portals

      Semi-Static Portals
    Dimesion Types
      Main Dimensions

      Boss Dimensions

      Side Dimensions
    Dimensional Order



    Dimension Bosses



    Eyes and Pearls



    New Gameplay Mechanics






    SPECIFIC DIMENSION INFORMATION



    Dimensions
      Main Dimensions

      Side Dimensions

      Boss Dimensions
    LINKS AND OTHER STUFF




    Links


    Banners


    List Of Contributors


    Announcements







    GENERAL DIMENSION INFORMATION



    This is where all of the generalized ideas and information goes, stuff that applies to all dimensions not just one particular one.





    PORTALS~

    All dimensions have to have a portal. Like Nether portals and End portals, these portals link two areas of space together. While inter-dimensional travel is quite complicated, I'll spare you the details.

    Though all portals are meant to do the same thing, serve as transportation to a dimension, there are actually 3 different types of portals, each with distinct features to them.

    Below, I have made it simple by classifying the different types.


    TYPES OF PORTALS


    There are 3 types of portals, "Static" (S portal), "Dynamic" (D portal), and "Semi-Static"(SS portal) portals.




    STATIC PORTALS




    Static portals are portals that are generated by the game in a certain place. Static portals CANNOT be moved OR be created by the player, requiring them to be found before there able to be used.

    - Portals to boss dimensions are all of this type
    - This kind of portal may not need to be activated by the player



    End portals are Static



    DYNAMIC PORTALS




    Dynamic portals are portals that are created by the player with blocks. Unlike static portals, Dynamic portals can be made anywhere, and can be moved whenever you want.

    - Requires that the player have certain materials
    - Usually has to be activated by the player
    - May not work in some dimensions (IE, boss dimensions)



    Nether portals are Dynamic



    SEMI-STATIC PORTALS





    Semi-static portals are basically a hybrid of both Static and Dynamic portals. Semi-static portals come in 2 types.

    Type 1: A type 1 SS portal is generated by the just like a Static portal, and also like a static portal, the player must find the portal in the world. But unlike a Static portal, once found, a type 1 SS can be mined and moved elsewhere.

    - Usually found active, however, the player must reactivate the portal if they decide to move it

    Type 2: A type 2 SS portal must be created by the player just like a Dynamic portal and can be moved by the player at whim. Unlike a Dynamic portal, however, it only works in specific places.

    - Only works in specific places. Monuments, temples, shrines, whatever
    - Requires the player to have certain materials to create it.
    - Player activated



    There are currently no portals in Minecraft that are of this type.



    DIMENSION TYPES


    Dimensions come in many different shapes and sizes, but they all can be classified into three groups, "Main" dimensions, "Side" dimensions, and "Boss" dimensions


    MAIN DIMENSIONS




    Main dimensions are dimensions that contain most of the content in Minecraft. They contain important items, and the portals to the Main boss dimensions.

    - Contains most of the content in Minecraft
    - Contains boss portals
    - Currently there are five main dimensions
    *The Overworld
    *The Nether
    *The Skylands/Sky dimension etc. (has not been implemented yet)
    *The Unnamed Water dimension (has not been implemented yet)
    *The End (not as it is now, The End will become its own dimension with its own boss dimension. The Overworld will get a new boss and boss dimension)

    - Dynamic portals are used to access these dimensions







    BOSS DIMENSIONS



    Boss dimensions contain bosses of course. They are made specifically for the boss they house, and usually don't have many dimension exclusive items other than what the dimension is made of.

    - Always accessed via a Static Portal
    - Contains bosses
    - Limited in size
    - Low content, mostly just for the boss fight
    - Boss must be fought to leave
    - Dynamic and type 1 SS portals do not work in these dimensions.








    SIDE DIMENSIONS



    Side dimensions are dimensions that are purely optional to go too. They contain minor bonus content and treasures that aren't needed to beat the game.

    - Purely optional
    - Usually require some sort of special way to access the dimension, unique for each side dimension
    - Can contain mini bosses that spawn in specific areas in the world
    - May contain Boss portals to optional bosses








    DIMENSIONAL ORDER



    After a lot of discussion, we have decided to have the dimensions be in sort of a tree-like system. All of the Main dimensions, with the exception of The End, will be accessible from the Overworld.

    There will obviously be different ways and different things you need to do to access them (Ex. you need diamonds to get obsidian for a nether portal)




    As you can see, you still need to beat all of the other bosses before accessing The End, but you can fight them in any order you please.

    Also, there are side dimensions that branch off from the main dimensions, which can only be accessed from that particular dimension. The side dimensions will probably relate to their main dimension in some way.







    Dimension Bosses



    - The main dimensions will all have bosses

    - To get to The End, all of the other Main Dimensions' bosses must be defeated.

    - It is likely that there will be other "side dimensions" that will either not have bosses, or have optional Bosses and/or "Mini-bosses"

    The Official boss suggestion form! Made by Rabidbadger! tweaked by Jellomob!



    Each dimension's boss should have some very distinctive qualities that make them unlike the bosses of other dimensions. There are several variable qualities that can be made as separate as possible to make the bosses unique.



    Appearance

    How the boss looks, what it is. They should NOT be dragons, as we already have a boss dragon. They should probably also not be re-skinned, overpowered versions of existing mobs. The point of a boss is that it is very special, and as such, unique.


    How to reach


    Where is the boss found? How does the fight initiate? E.g. End Portal.


    Arena

    What does the area you fight the boss in look like? What parts of the environment could you or the boss use to your advantages? E.g. The End.


    Movement type


    Flying, swimming, walking, etc. Basically, whether the boss is air, water or land based. E.g. flight for the Enderdragon.


    Method of attack


    Whether it be firing projectiles at you, spawning mobs to drop on your head or just plain melee assault. E.g. flying into you, coupled with the threat posed by a large amount of Endermen for the Enderdragon.


    Effects on landscape


    How does this boss change the landscape around it? What can it do to certain blocks or things to give it an advantage? E.g. Enderdragon block destruction.


    Vulnerabilities/defeating

    The way in which you have to fight and ultimately slay the boss, something other than plain brutalizing. E.g. having to shoot the regeneration crystals to break them before you can think of slaying the Enderdragon.


    Death/death animation

    The aesthetic effects of defeating the boss, and what happens after it dies? Does the boss split into two smaller, weaker entities on death, or such a thing? E.g. Enderdragon dissolving in a ball of purple energy.


    Drops

    What will the boss drop? What unique use will it have? Obviously it has to be something very special, or there is no point in slaying the boss. Of course, one drop could be used to access the next dimension, as well as a second one. E.g. Dragon Egg. Whatever that will eventually be used for...


    - Bosses should be found in their own dimension, not in the main dimension. This allows for the boss's environment to be created specifically for the boss and boss fight, without the fear of altering the main dimensions dramatically to suit the boss

    - Assuming that we have one major boss per dimension, Overworld should have a ground-based mob, Nether should have an amphibious/lava-based mob, [Genericwaterdimension] should have an aquatic mob, Aether/Skyland should have a flying boss, as should The End. Not, of course, mentioning any other dimensions that we could have, but five seems a nice round number for now.


    tl;dr:
    Bosses should all be unique. A base set of variables can be used to think of ways to make them very different. All the bosses should be beaten to access the final dimension.
    Et Cetera.














    EYES AND PEARLS

    Stuck in a different dimension? Can't find that boss portal? Don't worry, we have that covered!


    Pearls


    Traveling through different dimensions can be difficult, so sometimes you just need a way to get back home.

    For that, we have pearls. Pearls, when used in there native dimension do nothing, but when you are in a different dimension, they will act as an abort button, sending you to your spawn point in that dimension. Pearls only have one use, and cause a bit of damage when you use them, so be careful.

    Pearls are crafted with an ender pearl, and materials exclusive to their dimension, so you would have to have visited that dimension to be able to make its pearl.



    An example of how fire pearl might be crafted.
    .



    For now, there should be at least 4 pearls, one for each Main Dimension, we will talk side dimensions later ;)

    Fire pearl: More legit crafting concepts needed! Sprite concepts needed!

    Crafting concepts
    concept 1:

    Water pearl: Crafting concepts needed! Sprite concepts needed!

    Sky pearl: Crafting concepts needed! Sprite concepts needed!

    Earth pearl: Crafting concepts needed! Sprite concepts needed!



    EYES



    All of the main dimensions have boss portals, and you can't just wander around the dimension aimlessly trying to find them.

    That's why we have Eyes. (not the ones you see with, the ones that lead you to dimension portals silly :P )

    Eyes, like pearls, are crafted using an enderpearl, and materials found exclusively in that dimension. Unlike pearls however, they have unlimited uses.


    Nether eye: Crafting concepts needed! Sprite concepts needed!

    WD eye: Crafting concepts needed! Sprite concepts needed!

    Skylands eye: Crafting concepts needed! Sprite concepts needed!

    overworld eye: Crafting concepts needed! Sprite concepts needed!

    Possible crafting and sprite
    Thanks to auquamarine518 for the sprite!



    Eyes lead you to a dimensions boss portal. The current system is rather lacking, it is quite annoying using Eyes of Ender to locate strongholds, and this system of them flying into the air and falling down will be a pain in the nether with all those lava lakes.

    So I came up with a possibly better alternative. You place the Eye on the top of a block, it floats up into the air slightly, emits a trail of particles in the direction of the stronghold, then floats back down to be collected easily.


    The art is crappy, but the concept is there! :P

    Would like some feedback on this.





    New gameplay mechanic ideas~



    Quote from Rabidbadger

    New gameplay options should be forthcoming with each dimension.

    *The nether allows you to obtain blaze rods to make a brewing strand, other dimensions should have some sort of new gameplay mechanic implemented with them as well.


    - Utility block upgrades

    *Gathering certain materials and crafting them with a utility block like a furnace will upgrade it!
    *This "level 2" furnace is more efficient (smelts more blocks on one piece of coal, wood etc.), and smelts faster than a normal furnace!


    - Necromancy

    *Resurrect mobs from the dead to serve you!
    *Re-Fight Defeated bosses!











    SPECIFIC DIMENSION INFORMATION

    This is where all the proposed ideas go for now, later on, once these ideas are polished enough, the "Daughter threads" will be made and users will be put in charge of them.

    Once we have all the threads running, it will be just like a mini-forum if you will.

    All the threads would be interconnected via links, and this thread will become the generalized dimension thread, where the information and ideas that apply to all dimensions goes.

    There will be a brief description and some pictures for each dimension, and a link to that dimension's thread.

    I can't manage 5 threads at once, so "Thread Admins" and "Thread Mods" will be necessary. I will check on the other threads every once in a while to make sure everything is in order of course.

    "Thread Admins" are basically the people put in charge of making/managing the threads. They also will act as "Thread Mods" as well.

    "Thread Mods" are the people who will organize information and ideas, and direct users to the proper thread if necessary

    (Ex. If a user posts an idea in the Nether thread that might work better in the Skylands thread, a "Thread Mod" will direct the user to the Skylands thread.)

    I would also like to make sure everyone knows, THESE IDEAS ARE SUBJECT TO CHANGE, THEY ARE NOT 100% FINAL. WE ARE OPEN TO SUGGESTIONS AS WELL AS POSSIBLE BETTER ALTERNATIVES TO THINGS.






    DIMENSIONS






    MAIN DIMENSIONS

    The "Main Dimensions" of Minecraft, they contain most of the content in the game.



    WATER DIMENSION(Still needs a name!)



    The Water dimension is just that, dimension of water, Characterized by a vast ocean hidden underneath a thin crust. This "crust" is covered by a dense jungle and is littered with enormous holes that lead to the world of water below.



    When you spawn in the Water Dimension, you will always spawn on the crust.

    This is to prevent players from spawning in the ocean and insta-drowning, and it also supplies the necessary materials to create a tier 1 diving suit.




    LAYERS AND LAYERS OF FLAVOR



    The Water dimension has several layers, each with their own features.






    The Crust


    The crust is the thinnest layer in the Water Dimension, It is covered completely by a dense jungle.

    This jungle is the only source of wood in the WD, and it contains many different tropical flowers that can be crafted into new dye colors.

    The crust contains the materials needed to craft a tier 1 diving suit, allowing players to start diving without having to make a suit before entering the dimension.




    Upper Ocean: Sunlit Zone



    The Upper ocean is the layer closest to the crust, It is most populated by passive and neutral mobs such as fish and sea turtles.

    This layer receives the most light from the surface and contains such structures as coral reefs, and cave systems that connect to the surface.

    The materials needed to make a tier 2 suit are found here.






    Middle Ocean:



    This layer receives less light than the upper ocean, and has more hostile and neutral mobs.

    The water dimension's dungeon equivalents generate here, as well as the materials to make a tier 3 diving suit

    Bio-luminescent creatures start to spawn here




    Lower Ocean: Midnight Zone




    The lower ocean receives no light at all, and hostile mobs are abundant. The Water dimension's stronghold equivalents, underwater ruins, generate here. Since it is quite dark here, many bio-luminescent mobs spawn here.

    Underwater vents create bubbles that can refill your diving suits air meter.






    Ocean bottom: The Deep


    Deep oceanic trenches generate here. The materials to craft an "Eye of Drowned" are here, though we haven't figured out what yet.





    Proposed items


    * Red text indicates possible problems with the idea that need to be worked out.

    * Orange text indicates that the idea may need to be fleshed out a bit more.

    * Blue text indicates that we need concept art for the idea.

    * Purple text means the idea may be dropped, usually for a better alternative, or because it did not work out as expected.

    * Green text is just additional comments.


    Bubbles:

    Consumable air refills. These refill one air bubble on the default oxygen meter, and 15 seconds in a diving suit. Right click while holding a bubble and you will consume it like food! Preferably without the NOMNOMNOM sound effect.

    They are dropped by most mobs in the WD, so stock up on them!

    They are used in crafting Big bubbles and Bubble torches as well.

    *"Eating" a bubble should not last as long as it would to eat food, since it only restores 15 seconds in a suit, and those seconds count!




    Big bubbles:

    Consumable air refills. Crafted with 4 bubbles. They refill 4 bubbles on the default meter, and 1 minute in a suit.

    Some bigger mobs will drop these naturally as well.

    They are used to craft Bubble blocks.





    Bubble blocks:

    Crafted with 4 Big Bubbles. Basically a place-able an air block.



    It also acts as a bubble storage block, as it can be crafted back into 4 big bubbles



    *We need to work out the physics on this. You can't place one in the middle of the ocean.



    Glow goo:

    Dropped by the glowing jellyfish in the WD, used to make glow torches!

    *Requires that you kill adorable jellyfish :(
    *Needs more uses! Suggest some!


    Waterproof torches:

    Variation 1: Bubble torches

    Crafted With a torch and a bubble, creates a torch with a bubble of air around it. This is for the people who don't necessarily want to murder the cute jellyfish for their glow goop. ;)




    Variation 2: Glow Torches

    Crafted with a stick and glow goop from Jellyfish mobs, basically a torch but it has goop where the fire is supposed to be.



    *Currently, when you place a torch in water (other than it being removed almost instantly) it creates a pocket of air. This is likely because the space around the torch is air by default.



    We obviously cannot have this with our underwater torches, as it would be exploited by players to obtain oxygen, and it would be really ugly too.

    A possible quick fix for this, would be to have the area around the UW torches to be water by default. This of course, would mean that UW torches could not be placed in air, and they would be auto-removed like normal torches in water if you try to do so.



    Seaweed

    Seaweed is found naturally in the "kelp forest" biome of the water dimension, (more on dimension biomes later)

    Seaweed is similar to sugarcane in the fact that it grows vertically gradually over time.

    Seaweed can only be placed underwater, it will grow up to 3 blocks tall, but only if there is at least two blocks of water above it.

    Seaweed can be crafted with raw fish to make sushi!


    * We need a sprite concept for this, the generic green seaweed should work


    * We need an in-game concept of this. I would suggest re-texturing Iron bars, since they can be placed underwater.


    Sushi

    Crafted with seaweed and raw fish.

    * How much hunger is restore has not been decided.

    * How many are made per craft has not been decided.

    * We need a sprite concept for this

    * I will add crafting concepts after we have a sprite for both sushi, and seaweed.












    Skylands




    Coming soon to an OP near you!


    Nether




    To be added in the near future!


    Overworld




    Updating at a later point in time!

    THE "New" END




    The End as it is now, is a boss dimension. You go there through a stronghold portal, fight the Enderdragon, and the game ends. That's it.

    But all that is going to change. As of now, The End will be a full-fledged "Main Dimension"!

    What about the Enderdragon you ask? Don't worry, we have it all covered.

    The Enderdragon will get a new boss dimension within "The New End" and stronghold portals will instead go to the Overworld's boss dimension.




    SIDE DIMENSIONS


    None yet!


    We should focus on the Main dimensions first, for now this is just a placeholder.


    BOSS DIMENSIONS



    None yet!


    We should focus on the Main dimensions first, for now this is just a placeholder.






    LINKS AND OTHER STUFF





    Shipwrecks! A thread by spudmonkee! --> http://www.minecraft...749-shipwrecks/

    onelastorphan made some of the item sprites in this thread! Check out his thread here --> http://www.minecraft...etsatisfaction/

    Check out my other thread here, --> http://www.minecraft...031-necromancy/

    All Dem Dimensions forum! ---> http://alldemdimensi...fo.us/index.php




    SIG BANNERS
    Want to sow your support? Wear one of our banners! Just copy and paste the code into your signature!



    Banner 1:

    Made by spudmonkey


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    Banner 2:

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    Banner 4:

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    LIST OF CONTRIBUTORS


    All the people who have contributed to this thread!

    spudmonkey He made the awesome banner at the top of the thread, as well as a sig support banner. He helped me get this thread started, this thread would have gotten no where without him! Thanks! :)

    CAN_Archer He made a sig banner for this thread! Thanks!

    onelastorphan He made the awesome item sprites for the WD items!

    aquamarine518 She made the eye of earth concept sprite!

    Mad Cowboy He made a fire pearl crafting concept!

    HumanPorcupine texture artist, he also made a banner!

    V4n1ty Texture artist, he also made a banner!


    Adding more soon!




    Announcements

    WE HAVE OUR OWN FORUM!!!


    Found here ---> http://alldemdimensi...fo.us/index.php

    The All Dem Dimensions forum should help ideas get noticed and organized in a much more efficient manner than just having this one thread here.

    It's still a work in progress, but we have a web coder, Kazuja, to make the forum look pretty!

    We currently have discussion sections for the five main dimensions, and a discussion section for side dimensions as well!






    If you like these ideas then please feel free to add some
    Posted in: Suggestions
  • View MiniM00se's Profile

    4

    Mar 31, 2012
    MiniM00se posted a message on Something I hate about my fellow classmates
    Quote from Pork Master

    Michael, 100 North Carolwood Drive, Los Angeles, California, 90077, Katherine Scruse.




    hello
    i am looking for a "pork master", i'm from the minecraft forums
    Posted in: General Off Topic
  • View Dairuka's Profile

    2

    Mar 31, 2012
    Dairuka posted a message on What would you do if a burglar came to your house?
    Quote from Thine1024

    A book of faces?
    What a time to live in.


    True. True.

    Posted in: General Off Topic
  • View Nerevar's Profile

    13

    Mar 29, 2012
    Nerevar posted a message on Am I a freak?
    Being a Christian doesn't make you a freak. What thought process would lead you to ask that?

    Quote from ThePres
    I found a bunch of things that disproved evolution.


    Posted in: General Off Topic
  • View pwntpants's Profile

    16

    Mar 21, 2012
    pwntpants posted a message on Why do so many people hate america?
    Because we have a corrupt as **** government and people seem to base the entire populous of this place off of the government. There were people calling ALL Americans bad things because of SOPA. They weren't just referring to the government, they were saying it's the fault of ALL Americans, even though tons of us were against SOPA. Some nationalistic pricks just can't get it through their thick skull that the government isn't an accurate representation of the rest of the population.

    Also, we have a lot of media power. More media coverage=more coverage of idiots. Everyone assumes "Oh, we see more Americans acting stupid, the whole population must be lazy half-retarded obese people!" when in reality, they only see more simply because we have more control over the media. If Somalia or some other place had media control, everyone would be calling all Somalians a bunch of pirates or something, simply because they would see it more often. Also, things covered in the media, more often than not, are stories about people being dumb or racist or something out of the ordinary. Why aren't there any stories on the ACTUAL average American? Because it's not interesting. People who haven't personally been in the U.S. base the whole nation solely off of some statistics they heard or some stories from an American news channel or something.

    Unless you've been here, you can't actually judge the average American. From what I've heard, we're actually rather nice, compared to other places. I heard French people won't even listen to you if you speak bad French to them. If someone is learning english and they ask something in the US, at least most of us are kind enough to try to understand what they're saying and help out.
    Posted in: Politics, Philosophy, News and Science
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