Came on here to tell you that I really do enjoy your mod. My friend who is new to minecraft wants to take on the role of an archer and use a bow and arrow. I'm using a personal 1.9 modpack with some RPG elements and I don't have a good way for him to obtain arrows besides the vanilla arrow recipe (and we can both agree on how crappy getting flint is). This mod really does help him take on that aspect since I can config arrow drops from skeletons.
Though, I've noticed some things that just aren't working. I've set to 0 on the amount of wool I want from mobs like endermen and creepers, but they still drop wool. I'll try setting that to -1 and see what happens lol.
Another bit, I don't really want creepers dropping TNT blocks. While it DOES logically make sense for them to do that, I'd rather just stick to gunpowder lol. I don't see it anywhere in the config to where TNT is disabled as a drop for them.
Hello folks. I'm playing Minecraft 1.9 and I'm having the issue where when my shield breaks, my game crashes completely. I've noted and tested that it only happens when my shield's durability reaches 0.
I'm using several mods, but I can't seem to figure out why it's doing that. Here is the crash report. Any assistance would be appreciated!
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// I just don't know what went wrong
Time: 5/2/16 3:20 AM
Description: Ticking player
java.lang.NullPointerException: Ticking player
at net.minecraft.entity.EntityLivingBase.func_184608_ct(EntityLivingBase.java:2447)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1881)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:226)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:301)
at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:163)
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:193)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:286)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:238)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityLivingBase.func_184608_ct(EntityLivingBase.java:2447)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1881)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:226)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 442
Entity Name: ThiefCat
Entity's Exact location: 322.70, 64.00, 238.30
Entity's Block location: World: (322,64,238), Chunk: (at 2,4,14 in 20,14; contains blocks 320,0,224 to 335,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.30, 0.36, -0.26
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:301)
at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:163)
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:193)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:286)
-- Ticking connection --
Details:
Connection: [email protected]
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:238)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Unknown Source)
So while playing with this mod in 1.9, I do want to report one minor scuff I have with the mod.
A skeleton shoots at me while I am blocking with a shield for 0 damage...yet I still gain blood splatters on my screen, which is quite odd to me. Is there a fix for that yet or has that not been addressed?
Is there a way to make it where this mod plays sounds in different biomes? I have the Biomes O Plenty mod and when I'm in a non-vanilla biome, I don't really get much sound other than the cave-dripping sound or the underwater sound (if I'm underwater)
Okay, so for the longest time, I would have this graphic bug whenever I am holding a wand or Thaumometer. What it would do is make a big, black square around the sun and I can see black stars up in the sky during the day.
I didn't really think too much on it as it's just an aesthetic bug. Nothing to really cry home about.
Well, tonight, I had a warp effect happen (heard the heart beat effect) and my character is pretty warped in the head because I like it like that. What I assume was the bright-light warp, where the "sun is brighter than usual" it made my ENTIRE screen black. Like, I literally cannot see a thing. I can't even see my inventory.
Logged out. Logged in. Still black. Had to wait for the effect to wear off before I could actually see again. I'm sure that the light-blind effect wasn't supposed to do that, exactly...
I'm not sure what's causing it. I don't really suspect any of my mods to be the culprit. I removed the AmnesiaLights mod, but that didn't fix anything.
Any luck figuring out how to keep villagers from reviving and disappearing when you're not in the chunk? I haven't made any new townsfolk, though I could just build them an underground base to keep them safe.
My friend gave me an idea to add a bell, like from Fallout 4, to call all your villagers to you. I'm no programmer, so I don't know how that would work.
Laserki beat me to it lol. Yeah, I made my own little personal modpack with Thaumcraft, this mod, Dungeon Tactics, Roguelike Dungeons, and a handful of other mods to help compliment an RPG adventure experience.
I avoid mods that make me OP or giving me an OP advantage (growing diamonds from plants? Please...give me a pickaxe and I'll go vanilla on it.)
I guess you can message me if you want the full list of mods I'm using.. Playing it on 1.8.9 btw.
I'm not too bummed out, as it was only two villagers, but my other two villagers can't take their homes as a result so it would suck to have all these empty houses in case more endermen kidnap my villagers while I'm away!
They're scared and their toilets are full of doo-doo butter (Mr. Crayfish furniture mod ftw) and they need your help to prevent further kidnappings!
Something odd happened and I can't seem to fix it.
Two of my villagers had died (a banker and a peasant). No big deal since I know they revive. I run off to go fight mobs at night to get some xp so I'm not in the same chunk as they are. Well, I got a message notifying me that they have revived, but upon my return, I don't see them anywhere. I'm even using a minimap mod that shows entities as yellow dots, but they're not in their houses at all. I even brought a new villager in to see if they could take their house, but it says it's still owned by the missing villager.
0
After several trials of figuring out what the Mastery Tome: Riposte does, I have finally discovered it's secrets and how it is used.
I guess I'll just toss this away somewhere since it doesn't do anything.
You sir, are a genius. This is an amazing tome.
Edit: Wait...no, that was some other mod...
Back to the drawing board
0
After getting Treasure Hunter rank 3, my inventory seems to just flood with coins.
Not that I'm complaining, but I kinda need that inventory space! Any chance we could have some kind of wallet that soaks up coins into it?
If not, that's fine. I have some other mod that has a portable ender chest that I use as my "wallet"
0
I'm waitin' for a 1.9 update now since I actually am one of those few silly folks that actually enjoys the new combat mechanic...
Plus, the boats are absolutely amazing.
No rush though! I am still gonna be playing this on 1.8.9!
This is a fantastic mod!!! <3
0
Kudos on the update there, ckhbox! I'll have to play around with it later as I don't have any time right now (bed time and whatnot).
I'll run some tests to see if that problem I had with villagers reviving+disappearing is fixed.
0
Came on here to tell you that I really do enjoy your mod. My friend who is new to minecraft wants to take on the role of an archer and use a bow and arrow. I'm using a personal 1.9 modpack with some RPG elements and I don't have a good way for him to obtain arrows besides the vanilla arrow recipe (and we can both agree on how crappy getting flint is). This mod really does help him take on that aspect since I can config arrow drops from skeletons.

Though, I've noticed some things that just aren't working. I've set to 0 on the amount of wool I want from mobs like endermen and creepers, but they still drop wool. I'll try setting that to -1 and see what happens lol.
Another bit, I don't really want creepers dropping TNT blocks. While it DOES logically make sense for them to do that, I'd rather just stick to gunpowder lol. I don't see it anywhere in the config to where TNT is disabled as a drop for them.
Other than that, this is a good mod.
0
Hello folks. I'm playing Minecraft 1.9 and I'm having the issue where when my shield breaks, my game crashes completely. I've noted and tested that it only happens when my shield's durability reaches 0.
I'm using several mods, but I can't seem to figure out why it's doing that. Here is the crash report. Any assistance would be appreciated!
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// I just don't know what went wrong
Time: 5/2/16 3:20 AM
Description: Ticking player
java.lang.NullPointerException: Ticking player
at net.minecraft.entity.EntityLivingBase.func_184608_ct(EntityLivingBase.java:2447)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1881)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:226)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:301)
at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:163)
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:193)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:286)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:238)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityLivingBase.func_184608_ct(EntityLivingBase.java:2447)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1881)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:226)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 442
Entity Name: ThiefCat
Entity's Exact location: 322.70, 64.00, 238.30
Entity's Block location: World: (322,64,238), Chunk: (at 2,4,14 in 20,14; contains blocks 320,0,224 to 335,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: 0.30, 0.36, -0.26
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:301)
at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:163)
at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:193)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:286)
-- Ticking connection --
Details:
Connection: [email protected]
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:728)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:609)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:238)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:467)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.9
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 14971014984 bytes (14277 MB) / 16106127360 bytes (15360 MB) up to 16106127360 bytes (15360 MB)
JVM Flags: 5 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms15360m -Xmx15360m -XX:+UseG1GC -XX:MaxGCPauseMillis=4
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 104
FML: MCP 9.23 Powered by Forge 12.16.0.1865 Optifine OptiFine_1.9_HD_U_B1 23 mods loaded, 23 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (modpack.jar)
UCHIJAAAA Forge{12.16.0.1865} [Minecraft Forge] (modpack.jar)
UCHIJAAAA ambientsounds{1.0} [AmbientSounds] (AmbientSounds v1.0 mc1.9.zip)
UCHIJAAAA XaeroBetterPvP{1.8.9} [Better PVP Mod] (BetterPvP_1.8.9_Forge_1.9.jar)
UCHIJAAAA BiomesOPlenty{4.0.1.2006} [Biomes O' Plenty] (BiomesOPlenty-1.9-4.0.1.2006-universal.jar)
UCHIJAAAA cavern{1.0.1} [Cavern] (Cavern_1.9-v1.0.1.jar)
UCHIJAAAA fe{1.2} [Food Expansion] (FoodExpansion1.2-mc1.9.jar)
UCHIJAAAA furnus{1.73} [Furnus] (Furnus-1.9-1.73.jar)
UCHIJAAAA harvestchevsky{b5} [Gentle Harvest] (Gentle_Harvest_1.9_b5.jar)
UCHIJAAAA JEI{3.2.14.190} [Just Enough Items] (jei_1.9-3.2.14.190.jar)
UCHIJAAAA RadixCore{1.9-2.1.0} [RadixCore] (RadixCore-1.9-2.1.0-BETA-universal.jar)
UCHIJAAAA MCA{1.9-5.1.2} [Minecraft Comes Alive] (MCA-1.9-5.1.2-BETA-universal.jar)
UCHIJAAAA NoPotionShift{1.0.0} [No Potion Shift] (nopotionshift_1.9-1.0.0.jar)
UCHIJAAAA packingtape{0.5.1} [Packing Tape] (Packing Tape-0.5.1.jar)
UCHIJAAAA practicalanvil{1.0} [Practical Anvil] (PracticalAnvil-1.0.0.jar)
UCHIJAAAA RandomUtilities{3.0.2} [Random Utilities] (Random Utilities-1.9-3.0.2.jar)
UCHIJAAAA xreliquary{1.9-1.3.1.322} [Reliquary] (Reliquary-1.9-1.3.1.322.jar)
UCHIJAAAA Roguelike{1.5.0} [Roguelike Dungeons] (RoguelikeDungeons-1.9-1.5.0.jar)
UCHIJAAAA AS_Ruins{16.0} [Ruins Spawning System] (Ruins-1.9.jar)
UCHIJAAAA SimpleGraves{1.9-1.0.0-8} [SimpleGraves] (SimpleGraves-1.9-1.0.0-8.jar)
UCHIJAAAA thirdpersonelytra{1.0} [Third Person Elytra] (thridpersonelytra-1.0.1.jar)
UCHIJAAAA AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.9.jar)
Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['ThiefCat'/442, l='FUCKING PIECE OF SHIT', x=322.70, y=64.00, z=238.30]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.9_HD_U_B1
Render Distance Chunks: 12
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.0 NVIDIA 347.52
OpenGlRenderer: GeForce GT 640/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 6
0
I'm working on that now. I'll send you the config to see what you think.
0
So while playing with this mod in 1.9, I do want to report one minor scuff I have with the mod.
A skeleton shoots at me while I am blocking with a shield for 0 damage...yet I still gain blood splatters on my screen, which is quite odd to me. Is there a fix for that yet or has that not been addressed?
0
Is there a way to make it where this mod plays sounds in different biomes? I have the Biomes O Plenty mod and when I'm in a non-vanilla biome, I don't really get much sound other than the cave-dripping sound or the underwater sound (if I'm underwater)
1
They just like you and think you're cute. They're really after your butt and are gonna take turns with you.
Best keep runnin'.
0
I'm having a teensy-weensy issue...
Okay, so for the longest time, I would have this graphic bug whenever I am holding a wand or Thaumometer. What it would do is make a big, black square around the sun and I can see black stars up in the sky during the day.
I didn't really think too much on it as it's just an aesthetic bug. Nothing to really cry home about.
Well, tonight, I had a warp effect happen (heard the heart beat effect) and my character is pretty warped in the head because I like it like that. What I assume was the bright-light warp, where the "sun is brighter than usual" it made my ENTIRE screen black. Like, I literally cannot see a thing. I can't even see my inventory.
Logged out. Logged in. Still black. Had to wait for the effect to wear off before I could actually see again. I'm sure that the light-blind effect wasn't supposed to do that, exactly...
I'm not sure what's causing it. I don't really suspect any of my mods to be the culprit. I removed the AmnesiaLights mod, but that didn't fix anything.
0
Any luck figuring out how to keep villagers from reviving and disappearing when you're not in the chunk? I haven't made any new townsfolk, though I could just build them an underground base to keep them safe.
My friend gave me an idea to add a bell, like from Fallout 4, to call all your villagers to you. I'm no programmer, so I don't know how that would work.
0
Laserki beat me to it lol. Yeah, I made my own little personal modpack with Thaumcraft, this mod, Dungeon Tactics, Roguelike Dungeons, and a handful of other mods to help compliment an RPG adventure experience.
I avoid mods that make me OP or giving me an OP advantage (growing diamonds from plants? Please...give me a pickaxe and I'll go vanilla on it.)
I guess you can message me if you want the full list of mods I'm using.. Playing it on 1.8.9 btw.
0
I'm using 0.3.0 beta.
I'm not too bummed out, as it was only two villagers, but my other two villagers can't take their homes as a result so it would suck to have all these empty houses in case more endermen kidnap my villagers while I'm away!
They're scared and their toilets are full of doo-doo butter (Mr. Crayfish furniture mod ftw) and they need your help to prevent further kidnappings!
0
Something odd happened and I can't seem to fix it.
Two of my villagers had died (a banker and a peasant). No big deal since I know they revive. I run off to go fight mobs at night to get some xp so I'm not in the same chunk as they are. Well, I got a message notifying me that they have revived, but upon my return, I don't see them anywhere. I'm even using a minimap mod that shows entities as yellow dots, but they're not in their houses at all. I even brought a new villager in to see if they could take their house, but it says it's still owned by the missing villager.
Endermen are kidnapping my villagers! Help! D: