Quote from ThesaurusRex84
Sweet! I just made this earlier:
I had an idea myself. Remember those pesky transparent colors?
Well, what if we brought them back, deliberately? So we could make 'medals' and similar items?
It would have to be brought in using a method that can't be confused with normal white. Perhaps have it sensitive to alpha channels.
Yes, I think that's a good idea. I will make some pictures with transparencies and then test loading it into MapItemEdit. Then I will also test using pictures with white them, to make sure I don't reintroduce the problem, but I think using transparency to our advantage could work out nicely
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Yes, I suppose keeping them as non-block entities would work. But making it block-based 'fragments' of the ship using wood slabs, chests and the bell would hypothetically lessen the load on a computer.
As for looting naturally spawned shipwrecks, I don't think they should have bells. I put bells into the idea as a sort of 'savegame' for your ships. Instead, if the shipwreck is unique they should have their blueprints in one of their chests.
Well, it's just that most servers I've played on seemed to have a slight 'work together' mentality, with asking to borrow wood and doing something for them in return, or being in a city where all your block production goes into the city's main building hut, where other players can take from to make their own buildings.
I suppose in Minecraft, things such as chests and horses are lacking permissions for the purpose that they are intended to be plundered or used communally, so it may be important to keep tabs on your carrack. Still, though, the thought of a giant ship that you've been working on just got taken away is rather frustrating. Surely there is some way to enable ownership while at the same time allowing it to be 'captured'.
Yeah. There's enchantments that allow you to enhance your weapons, but in SMP servers where random PvP is allowed most people don't even have enchantments much less high level ones. Building a big ship would mean that you'd need to be staying alive for quite some time, at the SAME time being able to gather experience points in some way or another. So it's safe to say that the plebians won't be doing much time with ships
Minecraft is Minecraft, not Farmville. No support.
Did...did you even read the idea? Or at least the ITKUFWCS?
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The process of breaking is also pretty cool, but I'd like to have been able to be challenged to hold my balance somehow. Breeding, though, is odd. You can speed up a horse's development by feeding them. And to breed them, you do not use a favored food of the horse...but a golden carrot. Because horses have such a low incentive to reproduce that only a metal-plated root can get them going. Not quite how most Minecraft mobs work, but hey, the status quo is not god I guess...
Do you think the current implementation of horses in Minecraft are too different from the normal mobs?
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I think it would be nice if both got a chance to be a contact method on the User CP.
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