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    posted a message on Small Suggestions
    Snowmen should be resistant to arrows, and heal over time.
    Posted in: Suggestions
  • 2

    posted a message on Boats Evolved; bigger, modular boats
    Quote from c_hay77
    If the ship sinks it would rotate to match the plane of the ocean floor and just sit there ready to be looted. The bell would be located in the captains quarters. Wrecked ships would spawn during world generation and would have loot (like villages). They would also contain bells and would have boats unobtainable in survival except by finding the bell of that ship (kind of like chain mail armor from villagers).


    Yes, I suppose keeping them as non-block entities would work. But making it block-based 'fragments' of the ship using wood slabs, chests and the bell would hypothetically lessen the load on a computer.

    As for looting naturally spawned shipwrecks, I don't think they should have bells. I put bells into the idea as a sort of 'savegame' for your ships. Instead, if the shipwreck is unique they should have their blueprints in one of their chests.


    I wouldn't exactly say it's "communist"; just see how someone who spends a few days being a logger and collecting a few stacks of wood reacts if someone were to come by and "borrow" most or all of it.... and Why only "certain elements" exhibit ownership? Aside from the collaborative-effort "let's play" videos to be found on YouTube or twitch.tv, I've always had the impression it is all, or mostly, about "player buy-in", with what you can do to your world.
    To be fair, I tend to the latter viewpoint, and I had assumed the vast majority does as well. At least, ownership, in the sense that if I exert effort to gather resources, and then make something from those resources, it would not be sporting of someone else to just use or consume those resources without permission from me. Then again, perhaps that's one reason I haven't joined any Minecraft servers.
    Yes, I know a plugin can give some protection, but it is still optional. I was thinking of developing a 'permissions' plugin or framework of my own, customized more to the blocks, items, and tile entities relevant to a shipyard and blueprint activity.

    Well, it's just that most servers I've played on seemed to have a slight 'work together' mentality, with asking to borrow wood and doing something for them in return, or being in a city where all your block production goes into the city's main building hut, where other players can take from to make their own buildings.

    I suppose in Minecraft, things such as chests and horses are lacking permissions for the purpose that they are intended to be plundered or used communally, so it may be important to keep tabs on your carrack. Still, though, the thought of a giant ship that you've been working on just got taken away is rather frustrating. Surely there is some way to enable ownership while at the same time allowing it to be 'captured'.

    Nothing wrong with the original idea, per-se; I am just hoping to expand on that original idea and make some adaptations with my suggestions and implementations. The biggest holding point, for me, was always that I needed to see that the whole of it would be self-balancing in design. If this were to be developed as a multiplayer mod, as I believe far too many people expressed their wishes for it in earlier pages, I didn't want it to inadvertently unbalance the game. I had not quite yet picked up on the idea that building a ship could, should, or would take experience points as part of the build (probably just my fault for mis-understanding your gui panel); however, with a hefty enough XP cost per ship, that seems to be do-able somewhat.

    Yeah. There's enchantments that allow you to enhance your weapons, but in SMP servers where random PvP is allowed most people don't even have enchantments much less high level ones. Building a big ship would mean that you'd need to be staying alive for quite some time, at the SAME time being able to gather experience points in some way or another. So it's safe to say that the plebians won't be doing much time with ships :P
    Quote from ForumYoshi

    Minecraft is Minecraft not Pirates of the Caribbean. No support.

    Minecraft is Minecraft, not Farmville. No support.


    :P
    Quote from chimp_spanner

    Plenty of support here - I was going to post something similar myself but I was a good boy and used search ;)

    I can't decide how would be best to design the ships though. Some kind of perspective view (like how you see your character when you enter the inventory) where you can assemble the blocks and view it from every direction would be cool. But it'd be tricky to do interiors, so building from first person might also be cool. Perhaps have a new class of block which, when you connect other blocks to it, defines the structure as a vehicle. So maybe you'd always construct the keel from this material, and then everything else would branch out from that? I dunno. Either way, I'd love to be able to build a floating home. Traverse the oceans. Maybe fight sea monsters...


    Did...did you even read the idea? Or at least the ITKUFWCS?
    Posted in: Suggestions
  • 1

    posted a message on Are the current horses too different?
    So, I recently downloaded the Horse Update, the version of Minecraft that required a new launcher. I immediately took to the horses. It's AWESOME. The first thing I notice, though, as is the first thing everyone else notices, is that they have a crazy amount of boxes compared to most other mobs, which are minimalistic in design. No biggie, just kinda strange. There's an excessive amount of boxes for their saddles, too.

    The process of breaking is also pretty cool, but I'd like to have been able to be challenged to hold my balance somehow. Breeding, though, is odd. You can speed up a horse's development by feeding them. And to breed them, you do not use a favored food of the horse...but a golden carrot. Because horses have such a low incentive to reproduce that only a metal-plated root can get them going. Not quite how most Minecraft mobs work, but hey, the status quo is not god I guess...


    Do you think the current implementation of horses in Minecraft are too different from the normal mobs?

    Also, the sounds of the horses are kind of weird. I realize this is pretty much a mod that made it to vanilla, but the horses don't exactly sound like horses...more like, my lawnmower failing to start...and running over a pig :P
    Posted in: Discussion
  • 1

    posted a message on 1.4.2 Is Out!
    I want a pet bat.
    Posted in: Minecraft News
  • 3

    posted a message on 12w38a Ready for Testing!
    YES, only Adventure Maps. Or towers. I really don't want them in my game of Minecraft.
    Posted in: Minecraft News
  • 2

    posted a message on 12w38a Ready for Testing!
    I might tolerate the bats, but the witches??

    Posted in: Minecraft News
  • 2

    posted a message on Block by Block, J!NX Swag Discounts, Gaming Network News & More
    Great, now Mojang's all political now.
    Posted in: Minecraft News
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    posted a message on Xfire and Steam should be added as a contact method
    You have Yahoo!, Jabber, etc. and while those aren't exactly the de facto IM services people use, it's still there just in case. Steam's IM system is popular too, and while Xfire doesn't seem to be used by Minecrafters often it is used practically everywhere else in the gaming world.

    I think it would be nice if both got a chance to be a contact method on the User CP.
    Posted in: Forum Discussion & Info
  • 2

    posted a message on Represent -- reputation faces for topics!
    Woohoohoo. I reckon this will be very nice for threads.
    Posted in: Forum Discussion & Info
  • 1

    posted a message on Small Suggestions
    Different crops should have different biome requirements, with some favoring wetter climates and others dying off in the cold.
    Posted in: Suggestions
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