First GetSatisfaction, now this. I guess neither Mojang nor Microsoft really cares about us.
- ThesaurusRex84
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Member for 11 years, 9 months, and 25 days
Last active Sun, Dec, 27 2020 00:02:43
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May 25, 2019ThesaurusRex84 posted a message on Important Minecraft Forum Archive AnnouncementPosted in: News
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Oct 18, 2015ThesaurusRex84 posted a message on Mod Spotlight: Ships Mod!Posted in: News
Nice! Y'all should check out my Boats Evolved suggestion on these boards -- posted in 2011 and still gathering attention!
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Apr 3, 2015ThesaurusRex84 posted a message on Best Holiday Ever Concluded, Business as UsualPosted in: News
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Jul 7, 2014ThesaurusRex84 posted a message on Snapshot 14w27a is Now Ready for Hopping!That is the ugliest looking rabbit I ever did see. Come on.Posted in: News
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Jun 6, 2014ThesaurusRex84 posted a message on Plague Inc in Minecraft?Looks like Madagascar's still there. Gonna be impossible to beat.Posted in: News
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Mar 6, 2014ThesaurusRex84 posted a message on Minecraft Movie?Posted in: NewsQuote from HollyLovesYou
Who wouldn't love a Minecraft movie? I was thinking about this idea ever since the Lego movie came out.
I wouldn't. Minecraft is still very new; it's not old enough to warrant a movie. I explained this in an earlier post:
Quote from ThesaurusRex84
No, I mean -Minecraft- has not existed long enough for an actual movie to be any good.
Look at Lego. It's existed since the 50's. Generations of kids have grown up playing with this toy that evolves yet fundamentally remained the same over decades, time has passed long enough not only for little quips to be discovered (the pain of stepping on a lego, those annoying pieces that are stuck together, never being able to find that one piece in the box but it shows up every other time) but many other large elements you can bring into a movie.
Minecraft has only existed for a few years.
It's incredibly popular, but it's still 3-4 out of 10 people that know about the game, compared to 9 out of 10 people that have almost certainly played with Legos in their life or at least know what they are. And it's so young, there's really not all that much to go on. The closest we've come to a little quip is the META-INF folder. The main demographic is going to be a bunch of creeper hoodie-wearing 10 year olds with headset-hoodie skins trying to fit in to a highschool social structure that doesn't exist. The LEGO movie is awesome because it focuses on the nostalgia of people playing with their legos, something people of all ages identify with. It also is very diverse: There's LEGO Batman, LEGO Star Wars, Knights Kingdom, various space-themed lines, etc. Minecraft has only one theme, really: A bunch of people in the middle of nowhere building everything they want using only what they know and have. While that itself sounds like a good enough theme for a movie, it's not enough for it to feel like Minecraft.
As time goes on, and people grow up, and Minecraft gets more popular, we'll start picking up things, finding jokes to add, elements to put in, and we'll have ourselves a decent movie.
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Mar 4, 2014ThesaurusRex84 posted a message on Minecraft Movie?Posted in: NewsQuote from Masterofjumping
There probably only starting to discuss and plan the movie, if you mean there has not been enough time for the creation of a good movie.
It should be great, as long it is not taken to seriously. With the obvious example of Lego Movie doing this perfectly, getting famous Minecraft Youtube personalities involved would also be pretty amazing.
No, I mean -Minecraft- has not existed long enough for an actual movie to be any good.
Look at Lego. It's existed since the 50's. Generations of kids have grown up playing with this toy that evolves yet fundamentally remained the same over decades, time has passed long enough not only for little quips to be discovered (the pain of stepping on a lego, those annoying pieces that are stuck together, never being able to find that one piece in the box but it shows up every other time) but many other large elements you can bring into a movie.
Minecraft has only existed for a few years.
It's incredibly popular, but it's still 3-4 out of 10 people that know about the game, compared to 9 out of 10 people that have almost certainly played with Legos in their life or at least know what they are. And it's so young, there's really not all that much to go on. The closest we've come to a little quip is the META-INF folder. The main demographic is going to be a bunch of creeper hoodie-wearing 10 year olds with headset-hoodie skins trying to fit in to a highschool social structure that doesn't exist. The LEGO movie is awesome because it focuses on the nostalgia of people playing with their legos, something people of all ages identify with. It also is very diverse: There's LEGO Batman, LEGO Star Wars, Knights Kingdom, various space-themed lines, etc. Minecraft has only one theme, really: A bunch of people in the middle of nowhere building everything they want using only what they know and have. While that itself sounds like a good enough theme for a movie, it's not enough for it to feel like Minecraft.
As time goes on, and people grow up, and Minecraft gets more popular, we'll start picking up things, finding jokes to add, elements to put in, and we'll have ourselves a decent movie. -
Mar 1, 2014ThesaurusRex84 posted a message on Minecraft Movie?I don't think there's been enough time for a Minecraft movie to actually be any good.Posted in: News
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Jan 13, 2014ThesaurusRex84 posted a message on Snapshot 14w02a Ready For Testing! YAY!Why does andesite look too much like smoothstone? :\Posted in: News
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Jan 9, 2014ThesaurusRex84 posted a message on Snapshot 14w02a Ready For Testing! YAY!Posted in: NewsQuote from CrimsolliteHowever, I don't like the new stones. One of them is pretty good, but the other two are eyesores and are just different shades of grey instead of new colours like granite is.
Yeah and what's with andesite? Just looks like regular limestone. They could have at least went with basalt. -
Jan 9, 2014ThesaurusRex84 posted a message on Snapshot 14w02a Ready For Testing! YAY!Posted in: NewsQuote from Greenis Creepis
Ughh, this snapshot is breadcrumbs. No content that feels like it took any real effort. You guys are millionares who make a low rez blocky game with jerky animations. What are you doing everyday at work there Mojang? Jezuz notching Christ.
And everyone is just ECSTATIC about stackable doors. Good god.
Get off your butt and start making mods, then. -
Jan 9, 2014ThesaurusRex84 posted a message on Snapshot 14w02a Ready For Testing! YAY!Slime blocks should have a sound or rebounding effect to make them appear bouncyPosted in: News
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Jan 9, 2014ThesaurusRex84 posted a message on Snapshot 14w02a Ready For Testing! YAY!Posted in: NewsQuote from JelmerN
Hey what about for once, you actually say what's new instead of "major changes"?
PS: this annoys me so much that i logged in just to post this. The last time i logged in was over a year ago.
They deliberately do that so that you download the snapshot to see for yourself. -
Jan 9, 2014ThesaurusRex84 posted a message on Snapshot 14w02a Ready For Testing! YAY!Posted in: NewsQuote from Blanzer
Sorry to complain, but I really don't like the idea of other stone types.
It feels like they're ripping off mods like TerraFirmaCraft.
Otherwise, stackable doors are awesome.
I understand Diorite as a sort of white granite, but I don't understand the reasoning for a vague stone like Andesite, which, in Minecraft looks like normal limestone.
Maybe if they went with something more recognizable like basalt.
Here's what I found out so far:
- Slime blocks give no fall damage, are broken in a millisecond, and are BOUNCY.
- There are 3 blocks: Diorite, Andesite, and Granite, and their polished forms.
- Enchantments are represented by a number superimposed over an 'enchantment blob' and tell you the name of one enchant and imply more. The number of all possible enchantments is given by this number. With only the item and your experience, you can only get 1 enchantment. To get more enchantments, there is a slot for lapis in which you unlock enchantments with each nugget.
- I see no difference with repair.
- Villagers have two products to initially show instead of one, and are much faster to display all wares.
Will edit more as I find stuff out. - To post a comment, please login.
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So, is there any way to export the maps as an image file? Or, at the very least, set the zoom to 1.00x instead of 1.09x or 1.04x? I'm using both the map and MSPaint to help me with large builds, but I would really like to be able to use the both of them together to see where I'm getting my measurements wrong.
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Oh my god, it's so simple. I was way overthinking it. Thanks!
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I'm trying to make an auto-clock for my stone generator. The idea is to have the pistons instantly push and pull, but wait about 2 seconds in the 'pulled' state before repeating.
I thought synchronizing two clocks with a locking circuit would do the trick, but it's just gone haywire.
Does anyone have a decent, compact schematic for getting this done? I'd show mine if necessary but it's a little silly; I plan to redo it entirely anyway.
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Anybody know what makes the ships start to spaz out and get stuck when they're reasonably close to land (not even touching)?
Also, is there another way to switch from chair to chair so you can pick a specific one? It only lets me pick 2.
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So, I'm wondering about the details of this collab. Is this more of a suggestion list for an eventual modder/mod team, or is the actual modding aspect already taken care of? If so is it just you or is there a team we could get to know? Large mods themselves are already ambitious projects; something like this, if actually backed up by experienced modders, would be an incredible feat.
In any case, it's still useful as a repository for popular suggestions.
I'd nominate my own suggestion, but there's already a ship idea in the list
Back in the day, Mojang had a GetSatisfaction page for issues, questions and especially suggestions. Some of those actually got responses from Notch and Jeb_. Before they took it down, I saved the .htmls of some of the really popular suggestions on there. I might go through some of them and see if they're relevant today.
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Another way to make rails 3D is to represent the blocks as entities, a la armor stands. You could probably do a few more things with rail if that path is taken -- a wider range of directions (i.e diagonal) could be more feasibly implemented; the standard 'zig-zag' diagonal track we see right now can be converted into a more straight rail whereas purely block rails would take up more blocks on the side.
It would make the crossties bleed into the region of other blocks, but with rails as entities you could also increase the gauge; it's a small change but can make larger vehicles like train or tram cars a more feasible idea.
I wholeheartedly agree with making minecarts chunk loaders. It would actually make the automated subway/train route plans I have truly feasible. I wonder if it's possible for the minecarts to only load chunks directly on the rail, specifically chunks immediately in front of the track?
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Just off the top of my head: reduce sailing efficiency by a certain percent for every side of a wool block not in contact with air blocks exposed to 'open' air, and that debuff ameliorated if it connects to wool blocks meeting that requirement. As to what 'open' air entails, I think MC already sort of has a way of dealing with that; something similar to how the game detects a villager 'house'.
Perhaps the only thing needed for the game to identify a sail would be if both sides of a wool block are at least 2 or 3 blocks from open air. Maybe even search laterally as well; if the only blocks along the length of the sail (searching crosswise from the ship) are wool and air, then it checks out as a valid sail.
That's one way anyway, from 5 minutes of thinking. Asking a non-programmer how to program something can get a bit silly sometimes, but I think at least the second paragraph is somewhat simple.
That link looks cool. Boats Evolved has been in suggestion collabs before, and people have expressed interest in making a mod, but I've never seen anything like a humongous suggestion-mod collab before. Very ambitious, if it's a real attempt to make a megamod. I'll check it out!
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This is the most in-depth blockship suggestion I've ever seen. On the forums and ye ol' defunct GetSatisfaction. You put a lot of thought into how this can be realistically implemented. It should at least be considered!
I can see someone getting cheaty with the wool blocks - maybe it needs to detect a certain distance of air blocks between sails in order for the game to count it as a 'sail'. Stuff like that though is probably what devs figure out on their own, but suggestions are great for giving them things to turn to when they need it.
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Same.
Mine though involves more non-block entity vehicles, like the existing vehicle entities. Both have their own pros and cons, but it's pretty clear everybody wants ships of some kind.
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Anyone know how to get this to work? /tp [playername] @e[name=MOB] doesn't work anymore.
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Cool! Can you pick up the sailboat, or does it get destroyed upon taking damage?
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Huh. That's kind of weird, but maybe a little useful too. Thanks!
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So, someone spawned...a lot of parrots here. It'll be difficult to manually kill them all, and I also don't want to kill all parrots on the server with a generic command.
It looks like the "r=" tag for radius has been replaced with "distance". So I test it out by typing "/kill @e[type=parrot,distance=50" and it says no entity was found. I try it again, increasing the values all the way up to 2000 (blocks, I hope?), even getting rid of the "type" parameter and same result.
Am I using the parameter wrong, or is it just broken?
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I think I fixed the problem by just switching to Peaceful and back. They seem to have loaded wrong.
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So the Aquatic Update has blown me away so far, but in my first 60 seconds of being thrown into the ocean on a new game I instantly became confused. I started taking damage for no apparent reason until I was killed by Drowned.
I turned Night Vision on to take a total 360 degree view around me, but I don't see anything even though I hear gurgling noises. I take damage as if I'm being hit, but nothing is there and I see no projectiles. On the occasion that I do see Drowned, they don't do anything indicative of throwing tridents.
Then I attempted to actually fight a Drowned. For some reason, the standard, trident-less Drowned (I haven't found one with a trident yet) seem to have a long range to their melee attack, about 2 - 3 meters away from them. So attacking them with a sword feels really impractical and strange as I'm being attacked by some mystical force.
Is anyone else having these problems? I'd like to know what exactly is going on.