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    posted a message on [1.2.5] Muserae's Tweaks
    Quote from EDDY3325

    The nether wart tweak download isn't working. Could you fix that please?


    Mediafire blocked adf.ly it seems. I posted a direct link, I'll fix all the downloads tomorrow if I have time.
    Posted in: Minecraft Mods
  • 0

    posted a message on Texture Artists' Union
    Ice, Side grass with Snow, Enchantment table


    I tried making the grass and dirt look more of a frost than it having snow all over it.
    Any thoughts?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from CaptainReaper

    EDIT: OK I did some testing, and noticed that the game causes that "dirt" screen if I have MCPatcher installed with these mentioned tweaks. Is there any way to get them MCPatcher compatible?


    It's probably Better Grass that causes it. It's a possibility, but it all depends if I ever feel like it :P

    Quote from jamolnng

    You sir are astounding. I hope you and your gf Lilly will stay together.


    You sir! Are dupid D:<
    thanks :D

    ~Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on Texture Artists' Union
    Quote from SofiJP

    Will do! Just going to leave this here because I decided WaluCraft needed more Waluigi:


    That looks awesome xD


    Also, made obsidian, cobblestone, glass, side grass, dirt, and I'm going to darken the torches D:
    Thoughts?

    EDIT: Also, any tips on how to do the top grass and gravel? I can't even think of how to begin D:



    ~Muserae
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from SofiJP



    Thanks :)

    Also, your textures are really good, when I looked at your texture pack, there were things I really loved about it and I want to do to my own.
    You've really got talent in my opinion. When I started on the forums, I never got any comments on anything I did. Once you start making a name for yourself you'll start getting some. On my mods and whatnot, I get maybe 5 comments a week, but that's still enough to keep me going.

    No comment is better then a negative comment, and a positive comment goes a long way.

    ~Muserae
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from appleslinky

    Would you be able to give us some in-game screenies?


    Keep in mind my computer is horrible, so there might be pixels outlined a little.
    I know there are a few blocks that have a tiling issue, but I'm not too worried about that yet :P

    I had a picture with fancy on, but I lagged so much the picture didn't get taken xD
    and Ignore the grass and dirt, I'm re-making them D:









    EDIT: I'm also using a drawing tables. It's fun to use, but mine messes up a lot and it makes it hard to use. It doesn't let me make small lines and dots sometimes, and it's really irritating.

    ~Muserae
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    I was bored and decided that I want to make a 32x texturepack because I've only ever made 16x.
    Figured I'd get feedback on what I can change before I get too much done.


    The image is small because it's a crop of the terrain.png D:

    Thanks for all feedback :D
    ~Muserae
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Exp Chest
    Rooking Guud, Sir!
    Keep up the good work :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks

    Vein miner is nice, but i dont like that it removes the durability of my tools so that they last forever. also my tools act like it is enchanted and i get way more ore than i mined. if this would be fixed i would beffinatly use that mod :)


    Ya, there are roughly 3-4 bugs with Vein Miner, I'll be fixing as many as I can when the next update comes out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Model doesn't Render Correctly?
    Oh that's mean
    that worked, thank
    +1
    Posted in: Modification Development
  • 0

    posted a message on Mob Model doesn't Render Correctly?
    mod_

      public void load()
      {
       ModLoader.registerEntityID(EntityFidoV2.class, "Fido v2", ModLoader.getUniqueEntityId());
      }
    	 public void AddRenderer(Map map)
    	 {
    	   map.put(EntityFidoV2.class, new RenderFidoV2(new ModelFidoV2(), 0.5F));
    	 }


    ModelFidoV2
    package net.minecraft.src;
    public class ModelFidoV2 extends ModelBase
    {
      //fields
        ModelRenderer WolfHead;
        ModelRenderer Body;
        ModelRenderer Mane;
        ModelRenderer Leg1;
        ModelRenderer Leg2;
        ModelRenderer Leg3;
        ModelRenderer Leg4;
        ModelRenderer Tail;
        ModelRenderer Ear1;
        ModelRenderer Ear2;
        ModelRenderer Nose;
     
      public ModelFidoV2()
      {
        textureWidth = 64;
        textureHeight = 32;
       
    	  WolfHead = new ModelRenderer(this, 0, 0);
    	  WolfHead.addBox(-3F, -3F, -2F, 6, 6, 4);
    	  WolfHead.setRotationPoint(-1F, 13.5F, -7F);
    	  WolfHead.setTextureSize(64, 32);
    	  WolfHead.mirror = true;
    	  setRotation(WolfHead, 0F, 0F, 0F);
    	  Body = new ModelRenderer(this, 18, 14);
    	  Body.addBox(-4F, -2F, -3F, 6, 9, 6);
    	  Body.setRotationPoint(0F, 14F, 2F);
    	  Body.setTextureSize(64, 32);
    	  Body.mirror = true;
    	  setRotation(Body, 1.570796F, 0F, 0F);
    	  Mane = new ModelRenderer(this, 21, 0);
    	  Mane.addBox(-4F, -3F, -3F, 8, 6, 7);
    	  Mane.setRotationPoint(-1F, 14F, -3F);
    	  Mane.setTextureSize(64, 32);
    	  Mane.mirror = true;
    	  setRotation(Mane, 1.570796F, 0F, 0F);
    	  Leg1 = new ModelRenderer(this, 0, 18);
    	  Leg1.addBox(-1F, 0F, -1F, 2, 8, 2);
    	  Leg1.setRotationPoint(-2.5F, 16F, 7F);
    	  Leg1.setTextureSize(64, 32);
    	  Leg1.mirror = true;
    	  setRotation(Leg1, 0F, 0F, 0F);
    	  Leg2 = new ModelRenderer(this, 0, 18);
    	  Leg2.addBox(-1F, 0F, -1F, 2, 8, 2);
    	  Leg2.setRotationPoint(0.5F, 16F, 7F);
    	  Leg2.setTextureSize(64, 32);
    	  Leg2.mirror = true;
    	  setRotation(Leg2, 0F, 0F, 0F);
    	  Leg3 = new ModelRenderer(this, 0, 18);
    	  Leg3.addBox(-1F, 0F, -1F, 2, 8, 2);
    	  Leg3.setRotationPoint(-2.5F, 16F, -4F);
    	  Leg3.setTextureSize(64, 32);
    	  Leg3.mirror = true;
    	  setRotation(Leg3, 0F, 0F, 0F);
    	  Leg4 = new ModelRenderer(this, 0, 18);
    	  Leg4.addBox(-1F, 0F, -1F, 2, 8, 2);
    	  Leg4.setRotationPoint(0.5F, 16F, -4F);
    	  Leg4.setTextureSize(64, 32);
    	  Leg4.mirror = true;
    	  setRotation(Leg4, 0F, 0F, 0F);
    	  Tail = new ModelRenderer(this, 9, 18);
    	  Tail.addBox(-1F, 0F, -1F, 2, 8, 2);
    	  Tail.setRotationPoint(-1F, 12F, 8F);
    	  Tail.setTextureSize(64, 32);
    	  Tail.mirror = true;
    	  setRotation(Tail, 1.130069F, 0F, 0F);
    	  Ear1 = new ModelRenderer(this, 16, 14);
    	  Ear1.addBox(-3F, -5F, 0F, 2, 2, 1);
    	  Ear1.setRotationPoint(-1F, 13.5F, -7F);
    	  Ear1.setTextureSize(64, 32);
    	  Ear1.mirror = true;
    	  setRotation(Ear1, 0F, 0F, 0F);
    	  Ear2 = new ModelRenderer(this, 16, 14);
    	  Ear2.addBox(1F, -5F, 0F, 2, 2, 1);
    	  Ear2.setRotationPoint(-1F, 13.5F, -7F);
    	  Ear2.setTextureSize(64, 32);
    	  Ear2.mirror = true;
    	  setRotation(Ear2, 0F, 0F, 0F);
    	  Nose = new ModelRenderer(this, 0, 10);
    	  Nose.addBox(-2F, 0F, -5F, 3, 3, 4);
    	  Nose.setRotationPoint(-0.5F, 13.5F, -7F);
    	  Nose.setTextureSize(64, 32);
    	  Nose.mirror = true;
    	  setRotation(Nose, 0F, 0F, 0F);
      }
     
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5);
        WolfHead.render(f5);
        Body.render(f5);
        Mane.render(f5);
        Leg1.render(f5);
        Leg2.render(f5);
        Leg3.render(f5);
        Leg4.render(f5);
        Tail.render(f5);
        Ear1.render(f5);
        Ear2.render(f5);
        Nose.render(f5);
      }
     
      private void setRotation(ModelRenderer model, float x, float y, float z)
      {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
      }
     
      public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
      {
        super.setRotationAngles(f, f1, f2, f3, f4, f5);
      }
    }


    I did have ModelFidoV2 the same as ModelWolf, changing wolf to fidov2, but that didn't work, so I remade the wolf model in Techne and made this Model.java
    Posted in: Modification Development
  • 0

    posted a message on Mob Model doesn't Render Correctly?
    Got the same thing :/
    Posted in: Modification Development
  • 0

    posted a message on Mob Model doesn't Render Correctly?
    package net.minecraft.src;
    
    public class RenderFidoV2 extends RenderLiving
    {
    	public RenderFidoV2(ModelBase par1ModelBase, float par2)
    	{
    		super(par1ModelBase, par2);
    	}
    
    	public void renderFidoV2(EntityFidoV2 par1EntityFidoV2, double par2, double par4, double par6, float par8, float par9)
    	{
    		super.doRenderLiving(par1EntityFidoV2, par2, par4, par6, par8, par9);
    	}
    
    	protected void func_25006_b(EntityFidoV2 entityfidov2, float f)
    	{
    	}
    
    	protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    	{
    		func_25006_b((EntityFidoV2)par1EntityLiving, par2);
    	}
    
    	public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    	{
    		renderFidoV2((EntityFidoV2)par1EntityLiving, par2, par4, par6, par8, par9);
    	}
    
    	public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    	{
    		renderFidoV2((EntityFidoV2)par1Entity, par2, par4, par6, par8, par9);
    	}
    }
    Posted in: Modification Development
  • 0

    posted a message on Mob Model doesn't Render Correctly?
    So I'm making a model called Fido v2, it's basically just a wolf. I've made the Entity, Model, and Render files, and I've also addRenderer and registered the Entity with ModLoader. I've added the textures like normal for mobs, but when I get Fido in game, he looks like this...



    Does anyone understand why this happens, or how to fix it?
    I can get any file that you need to say, just leave a response and I'll post it ASAP

    ~Muserae
    Posted in: Modification Development
  • 1

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from StrelokClearSky

    BTW also make the glass pane return.


    Thanks, I'll remember that for the next update
    Posted in: Minecraft Mods
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