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    posted a message on [REQ] Item textures
    Quote from Dan2098

    Do you still need just CHEESE?

    I have made one :smile.gif:



    Hope You Like It!


    No, MLGM made one awhile back. Thanks anyways, looks nice :smile.gif:
    Posted in: Resource Packs
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    posted a message on Modding help
    I would say paint.net, it's free and easy to use, but you can use any software that has transparency. Gimp, paint.net, paintshop to name a few
    Posted in: Mods Discussion
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    posted a message on Costom Block help
    This IS case sensitive
    public mod_Blockname()
    	{
    		ModLoader.RegisterBlock(blockname);
    		blockname.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Ifyouwantafolder/16x16texture.png");
    		ModLoader.AddName(blockname, "In Game Name");
    	}


    If you don't want a folder it's just "/filename.png"
    It HAS to be .png

    When you make a texture it goes into the file bin -> minecraft (and if you have a folder) -> foldername
    Posted in: Mods Discussion
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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from pown_age

    Yeah, thanks!

    I actually just want a human form with my own texture, put if I open my own texture, it gives some sort of error of a wrong format?


    is your texture a .png?
    Posted in: Tutorials
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    posted a message on [WIP]Animals+ Pre-Release Available
    also the small gorillas can be offsprings


    I will be adding Tamable/Rideable for some/Offspring in the far future. I'm new to modding mobs, so I'm learning slowly. I'm constantly doing something for this mod weather it's modeling, coding, or researching codes/animals. As soon as I find out how to get something working correctly I'll add it to what needs it.
    Posted in: WIP Mods
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    posted a message on I need some help with my Mod.
    Not to brag or sound like a **** or anything. But this was one of my first tweaks in the game with zero knowledge of java
    Posted in: Mods Discussion
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    posted a message on [WIP]Animals+ Pre-Release Available
    Quote from Lolwutburger

    ELEPHANTS


    Will do :smile.gif:
    Right now I'm remaking all of the models, making some of them bigger like the hyena and gorilla. Once I finish that I'll make the elephant :smile.gif:
    Posted in: WIP Mods
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    posted a message on Starting up a Modding group!
    Quote from oSoiERIN

    Its a new team, so far its me and four other guys that I just recruited and we have already started a project.


    You need to leave example of what you're doing so people have an idea of what they're getting into
    Posted in: Mods Discussion
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    posted a message on HELP PLEASE@_@
    Here's acouple things that I use to make mods, if that's what you want.

    http://www.youtube.com/user/minecraftart

    http://www.minecraftforum.net/topic/473884-modloader-strengths-tutorials-16811/

    http://www.youtube.com/user/HenryTheCoder

    These should help a lot.
    Posted in: Mods Discussion
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    posted a message on Starting up a Modding group!
    You should do the template thing to. People won't want to join a group with a guy that doesn't give out his information etc, and maybe you should leave some examples of modding you have done. I would say most people don't want just an idea guy to get credit over them when they do all the hard work.
    Posted in: Mods Discussion
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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Quote from narutoall76

    ok i got the mob in game but the texture dosent work properly.he is invisible except for the tiny texture map
    on him.


    Did you offset the texture when you modeled it?
    Posted in: Tutorials
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    posted a message on Animals+ Taking Suggestions
    As some of you know, I'm making a mod called Animals+. I'm working on getting at least 1 animal for each biome. I did get a huge list of suggestions before, but not any that I particularly wanted/thought I could do. What I need from you guys are a few suggestions for mobs in the following biomes:

    Tundra/IceDesert/Taiga
    Plains
    Ocean/Water


    Thanks,
    Muserae
    Posted in: Discussion
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    posted a message on [WIP]Animals+ Pre-Release Available
    Quote from Bonboneater

    You should add a kangaroo!


    I thought about that, but it'd be pretty hard to do. I might do it eventually, but I need more practicing with modeling and coding first.
    Posted in: WIP Mods
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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    @crazy

    This is for my Platypus
    	public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
        {
            head.rotateAngleX = f4 / 57.29578F;
            head.rotateAngleY = f3 / 57.29578F;
            body.rotateAngleX = 1.570796F;
            leg1.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
            leg2.rotateAngleX = MathHelper.cos(f * 0.6662F + 3.141593F) * 1.4F * f1;
            leg3.rotateAngleX = MathHelper.cos(f * 0.6662F + 3.141593F) * 1.4F * f1;
            leg4.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
            beakbottom.rotateAngleX = head.rotateAngleX;
            beakbottom.rotateAngleY = head.rotateAngleY;
            beaktop.rotateAngleX = head.rotateAngleX;
            beaktop.rotateAngleY = head.rotateAngleY;
        }




    Also, the front foot flings way forward when it walks
    Posted in: Tutorials
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    posted a message on [WIP]Animals+ Pre-Release Available
    Quote from kingrex213

    can i be a tester


    I don't think I need testers. I pretty must test them myself, make sure they're spawnable and stuff. I have my brothers opinion aswell of what he thinks of the model. If I do need one eventually, I'll PM you. Sorry, and thanks for asking :smile.gif:
    Posted in: WIP Mods
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