public mod_Blockname()
{
ModLoader.RegisterBlock(blockname);
blockname.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Ifyouwantafolder/16x16texture.png");
ModLoader.AddName(blockname, "In Game Name");
}
If you don't want a folder it's just "/filename.png"
It HAS to be .png
When you make a texture it goes into the file bin -> minecraft (and if you have a folder) -> foldername
I will be adding Tamable/Rideable for some/Offspring in the far future. I'm new to modding mobs, so I'm learning slowly. I'm constantly doing something for this mod weather it's modeling, coding, or researching codes/animals. As soon as I find out how to get something working correctly I'll add it to what needs it.
Will do :smile.gif:
Right now I'm remaking all of the models, making some of them bigger like the hyena and gorilla. Once I finish that I'll make the elephant :smile.gif:
You should do the template thing to. People won't want to join a group with a guy that doesn't give out his information etc, and maybe you should leave some examples of modding you have done. I would say most people don't want just an idea guy to get credit over them when they do all the hard work.
As some of you know, I'm making a mod called Animals+. I'm working on getting at least 1 animal for each biome. I did get a huge list of suggestions before, but not any that I particularly wanted/thought I could do. What I need from you guys are a few suggestions for mobs in the following biomes:
I don't think I need testers. I pretty must test them myself, make sure they're spawnable and stuff. I have my brothers opinion aswell of what he thinks of the model. If I do need one eventually, I'll PM you. Sorry, and thanks for asking :smile.gif:
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No, MLGM made one awhile back. Thanks anyways, looks nice :smile.gif:
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If you don't want a folder it's just "/filename.png"
It HAS to be .png
When you make a texture it goes into the file bin -> minecraft (and if you have a folder) -> foldername
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is your texture a .png?
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I will be adding Tamable/Rideable for some/Offspring in the far future. I'm new to modding mobs, so I'm learning slowly. I'm constantly doing something for this mod weather it's modeling, coding, or researching codes/animals. As soon as I find out how to get something working correctly I'll add it to what needs it.
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Will do :smile.gif:
Right now I'm remaking all of the models, making some of them bigger like the hyena and gorilla. Once I finish that I'll make the elephant :smile.gif:
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You need to leave example of what you're doing so people have an idea of what they're getting into
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http://www.youtube.com/user/minecraftart
http://www.minecraftforum.net/topic/473884-modloader-strengths-tutorials-16811/
http://www.youtube.com/user/HenryTheCoder
These should help a lot.
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Did you offset the texture when you modeled it?
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Thanks,
Muserae
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I thought about that, but it'd be pretty hard to do. I might do it eventually, but I need more practicing with modeling and coding first.
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This is for my Platypus
Also, the front foot flings way forward when it walks
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I don't think I need testers. I pretty must test them myself, make sure they're spawnable and stuff. I have my brothers opinion aswell of what he thinks of the model. If I do need one eventually, I'll PM you. Sorry, and thanks for asking :smile.gif: