• 0

    posted a message on Weird texture behavior on glass panes [UNSOLVED]
    Try taking off the getBlockTextureFromSide and adding this

        public boolean renderAsNormalBlock()
        {
            return false;
        }
    
        public int getRenderType()
        {
            return 18;
        }


    This should work for you, let me know :smile.gif:

    -Muserae
    Posted in: Modification Development
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from ThundahThor

    Is it just me or is the XP Orb Radius download broken? I get the Xp Orb Block Effect .class instead, wierd. Fix soon, pl0x.

    /Thor


    Thanks for saying something, I never would have noticed :tongue.gif:
    Link fixed

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from Kiki_The_Kitty

    I downloaded lava physics as well as a couple other of your mods, but I didn't download the no fire spread mod.


    Alright, I'll have to look into that next time that I can. I don't know why it isn't, but it shouldn't be to hard to fix, I hope.

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from Kiki_The_Kitty

    I tested it out, but lava doesn't seem to cause fires. I made a lava fountain out of leaves, went afk for about an hour, came back, but the fountain was still intact.

    Before and after pictures:


    It could've been just luck, or me not having a great understanding of fire mechanics. But I did try this test again without the mod, and my lava-leaf fountain caught fire.


    Did you have NoFireSpread on as well, or did you only have the lava physics?

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from Kiki_The_Kitty

    About the lava physics tweak, since lava acts more like water, does that mean lava won't cause fires? :smile.gif: That might be something you will want to add in the tweak's description if it's true.


    I'm actually glad you said that. I couldn't test it because I had the no fire spread tweak on :tongue.gif:
    I didn't mess with that code, so it should be working fine with starting fires. I mainly just messed with the flowing and decaying code.

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from Max007x

    Thanks a lot for the creeper mod, just what I needed !


    You're welcome :smile.gif:
    Don't mention it

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from blackroseanjel

    love the tweaks they help out so much. Don't know if you know this with Vein Miner (I know it has some bugs still) but when you mine ore some that aren't even close to them break also. I mined some coal and a vein of iron broke 30 blocks away from me. If you already know about this then disregard that part =)

    and keep up the great work


    Ya, that's mostly the bug. I know a way I can fix it, but that would require me to make a new .class for each ore, which I don't want to do. I'm working on it here and there when I have time, and eventually I'll figure out all the bugs.

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Vein Miner has been updated, fixed a few bugs, such as placing a block on the ore will break it.
    Also, I've added two new tweaks. Ice Return, which will allow you to receive ice blocks and they won't melt from light. Lava Physics, which will change lava physics to water, so it will extend to 8 blocks instead of 4, decay faster, and will allow you to make an infinite lava source.

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP]Animals+ Pre-Release Available
    Quote from AndrewSherman

    It shouldn't be hard at all for him to update his mod as hardly any code for mobs has been changed!


    That's the problem, it's the 1.8 code that screwed the mod up :tongue.gif:
    I'm working on a few other projects at the moment, and I'll be working on this mod shortly after.

    -Muserae
    Posted in: WIP Mods
  • 0

    posted a message on Multiple Blocks Destroyed
    Quote from Stewiecraft

    I fixed it. It had some stupid things because I actually typed all that out on the forums which obviously is a terrible thing to do.


    With this part
                    if(world.getBlockId(i + 1, j, k) == mod_mydumbmod.mydumbblock.blockID);
                    {
                            world.setBlockWithNotify(i + 1, j, k, Block.air.blockID);
                            dropBlockAsItem(world, i + 1, j, k, mod_mydumbmod.mydumbblock.blockID, 0);
                    }


    I'm not getting why the if isn't working. If the block ID isn't mydumbblock, it will still delete the blocks next to it, and drop the drop. Know why that isn't working? I'm thinking it's because there's no thing saying what will happen if it's not that, but any time I try to add an else function, I get an error. Any thoughts?

    -Muserae
    Posted in: Modification Development
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from TheChewyness

    Yeah I deleted it. Im not doing anything wrong with when I put it in the jar either.


    I don't know what could be wrong. I just tested it myself and it worked fine. Are you sure you're on Minecraft 1.0?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Muserae's Tweaks
    Quote from TheChewyness

    Melons Generate isn't working for me and I do not know why. When ever i start a new world or open an existing world, I get a black screen. I have no other mods installed and I have a clean minecraft.jar. Could you help please?


    Are you deleting META-INF? Because even though it's not adding any .class, it's still changing them which causes a collision. If that doesn't work, I'll look into it, but I'm working on Vein Miner so I won't do it now.

    -Muserae
    Posted in: Minecraft Mods
  • 0

    posted a message on Multiple Blocks Destroyed
    Quote from Stewiecraft

    -snip-


    Everything worked perfectly in this except for the Block.air part.
    I'm gonna be fiddling with it until you respond, know how to fix that?

    -Muserae

    EDIT: Noticed you editted, 0 worked, but it's just breaking blocks now that aren't even the block. I'm going to try and add some if's and see if that works.
    Posted in: Modification Development
  • 0

    posted a message on Multiple Blocks Destroyed
    Quote from jamolnng

    My code example might work for that, I haven't tried it but it might work.



    Stop confusing me *rips out hair* ok well did you try my code it might work though I am not quite sure about it.



    Putting your code in and changing that one thing, no. I'm assuming I need a code to get the other blocks, but I have no idea how, or if I even need it. :tongue.gif:

    -Muserae
    Posted in: Modification Development
  • 0

    posted a message on Multiple Blocks Destroyed
    Quote from jamolnng

    Oh I thought you meant it as like if it was a vein of ores or something. Hmm... Let me look through the Minecraft code and see if I can find anything


    That's what I ment, I should've been more specific :tongue.gif:

    -Muserae
    Posted in: Modification Development
  • To post a comment, please .