Welcome to Untold Stories. This is where I post my CTM maps. (Complete The Monument) The objective is to finish the Monument by placing different colored wools and other material blocks on it. You find these wool blocks scattered around the map. The material blocks are iron, gold and diamond blocks. You may craft these blocks for the monument, But you are not allowed to craft the wool blocks.
Are you new to my maps? Or just new to the CTM genre in general? Then you should play Corona Trials! It's one of the best works I have to offer and is also really enjoyable for CTM newcomers!
Do you want to make videos of a map of mine? Sure, I recommend it, but you must have a link to this thread. If people watched your videos and want to play it themselves, they can find it really fast.
Without further ado, Let's get on to the maps!
For MC 1.9 - 1.12:
Untold Stories 06 - Horrifeye - 1.2.1 For MC 1.14.4
A shattered realm now void of life and filled with an eerie shadow. All that is left are remnants of a long-forgotten world.
This map features an expansive dark sky world filled with grand areas and brutal design not for the faint-hearted.
furthermore, expect a difficulty that ramps up as natural-spawning monsters scale with the map progress.
Can you survive in this forlorn wasteland or will you perish together with what is left?
Click me to download
Map Information:
Recommended MC version: 1.14.4
Difficulty: 5/5 (Hard)
Length: 4/5 (Hard)
Map Style: Open World (with semi-linear layout)
Amount of Monument goals: 12 Ender Eyes (+ 12 Bonus Music Discs + 65 Advancements)
The map features a custom soundtrack in the form of music discs made by Crinkles! (check his work out here: https://crinklesmusic.bandcamp.com/ )
Pictures:
Untold Stories 05 - Calamity Canyon - 2.4 For MC 1.12.2
These once fertile lands are now blighted and devoid of life. Dark clouds have covered the canyon and spread evil. Survival in this barren wasteland is difficult due to the absence of an infinite food source. Explore the mesa and uncover the secrets that it holds. Can you manage to stay alive?
Click me to download
Map Information:
Recommended MC version: 1.12.2
Difficulty: 3/5 (Medium)
Length: 3/5 (Medium)
Map Style: Open World
Amount of Monument goals: 11 Wool + 6 Material Blocks (+ 1 Emerald Block + 39 advancements)
Pictures:
Untold Stories 04 - Corona Trials - 1.2.2 For MC 1.12 (recommended for newcomers to my maps!)
I've frequently gotten requests about an easier map, so here we go! This map is based around fire with a difficulty that builds up. It starts off at a manageable level suitable for newcomers to the CTM (Complete The Monument) genre, but will get quite tricky over time.
Map Information:
Recommended MC version: 1.12
Difficulty: 2/5 --> 3/5 (from Easy into Normal)
Length: 3/5 (Medium)
Map Style: Linear-Branching
Amount of Monument goals: 16 Wool + 6 Material Blocks (+ 27 Bonus Emeralds)
Pictures:
The same render, but without the logo. The logo is on the bottom of the pictures. Feel free to use it for video thumbnails! Huge thanks to Moldybread for the Corona Trials logo!
Untold Stories 03 - Myriad Caves - 1.2.1 for MC 1.10
Myriad Caves, an extensive network of caves providing plenty to explore. This map is experimental in two ways.
Firstly, the map layout is an open-world cave layout. So areas may have an abounding amount of pathways to other areas. Secondly, the map uses a different food/health system than a normal MC world. Instead of getting food points back you get health back directly when you eat a piece of food. This in combination with the challenging areas will provide you with a challenging yet rewarding experience. How far will you make it?
Map information:
Recommended MC version: 1.9 / 1.10 (1.9 recommended, 1.10 works as well)
Difficulty: 4/5 (Hard)
Length: 4/5 (Long)
Map Style: Open World
Amount of Monument goals: 16 Wool + 6 Material Blocks (+ 54 Bonus Emeralds)
Pictures:
For MC 1.8:
Untold Stories 01 - Goliath - 1.1 for MC1.8
From forests to deserts. Go diving in the deepest oceans or go spelunking in the darkest caves. This map is an environment based map. It is extremely vast so that explains its name. It starts off relatively easy, but it gets harder and harder over time. But be wary, the map has a fair amount of traps
This map is a really rough map and not my best quality work. I recommend you Try some of my MC1.9+ maps.
Map information:
Recommended MC version: 1.8
Difficulty: Progressive 2/5 ---> 5/5 (Easy ---> Very Hard)
Length: 5/5 (Extremely Long)
Map Style: Linear Branching
Amount of Monument goals: 19 (+ 1 Bonus goal)
Pictures:
Untold Stories 02 - Bigleaf Forest - 1.0 for MC1.8
Stranded on an island full of vast trees you must survive. Explore and
discover in this overgrown wilderness. This is an open-world map that is more of a survival map than an adventure map. Also, because this
map has many leaves, fire doesn't spread, just to save your computer some hassle.
This map is a really rough map and not my best quality work. I recommend you Try some of my MC1.9+ maps.
Map information:
Recommended MC version: 1.8
Difficulty: 3/5 (Medium)
Length: 3/5 (Medium)
Map Style: Open World
Amount of Monument goals: 19 (+ 1 Bonus goal)
Pictures:
Minimaps:
Untold Stories Mini 03 - The Sower - 2.1 For MC 1.13.2
This is my first (mini) map for 1.13. The map experiments a bit with the core mechanics by introducing a new hostile mob spawning
system and and a spammable sword system. Feel free to leave feedback on how they play as I might use them again in a future map.
The map was originally made for the 21st Strawberry Jam, but I ran into time constraints, so I finished it as a standalone project.
In a world roses have withered and gloom filled the sky your objective is to find all flowers in the dark depths.
Retrieve all flowers to reap the victory. You start in a barren wasteland filled with old barrows.
As you explore these desolate ruins you will discover there is more than just old crypts below.
Click me to download!
Map information:
Recommended MC version: 1.13.2
Difficulty: 4/5 (Hard)
Length: 2/5 (Short)
Map Style: Open World
Amount of Monument goals: 8 Flowers
Pictures
Videos:
Curious how other players handle different areas? This place is where I give shout-outs to awesome guys who deserve some attention by doing an LP of my map(s). Show these guys some love! <3
Poopinhammer:
WarNev3rChanges:
Orgeron KITT:
Lorgon111:
Rockenroll4life:
Gold Hawk (french):
Saidenmaster (with WarNev3rChanges):
Donations:
If you really like my work and want to support my maps, feel free to donate by clicking the link down below! Any amount is appreciated!
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=E4BQZ695ZHWTQ
Legal:
- You are free to make videos of my maps and you are allowed to monetize it. (I even recommend making videos.)
- Making money from my maps in any other way than given above is forbidden.
- Don't claim my maps as your own.
- You may not re-upload, mirror or directly link to my maps without my permission. You must link to this page only.
- I am not responsible for any damage caused by my maps. All damage caused by the use of my maps fall under the user.
- I am not responsible for any damage to your Minecraft player.
1
Today I started playing Myriad Caves. So far I've gotten through the first area with one death, established myself at the monument, and found all of the emeralds in both of those places.
I really like it so far! The first area plays very nicely, and the monument is well done. I can't wait to see what the rest of the map has to offer. I was a bit skeptical at first since I'm not personally a fan of the 1.9 combat (In one sentence, the reason why I don't like it is the fact that they slowed down the player without also slowing down the mobs), but it's not making as much of a difference as I was expecting it to.
11
Hey everyone. I know I've been really inactive in recent months, but senior year of high school was happening, and I kinda dropped out of mapmaking for a long time. But my inspiration is picking back up, and I'm starting to make more stuff! I'm also going to make an effort to be more active on these forums (although I'll be gone for about the next week).
I mentioned back in January that I had started work on another full map, called The World Below. This is the monument area for that map. Even though it seems unlikely that I'll ever actually complete this thing, I still want to show what I've done - just in case.
More pictures of this area:
I want to give out area names eventually, but not now - I think I'll wait until I make more progress. It's also worth mentioning that this map, as you may have guessed from the title, is cave-themed. It's also linear, so no intersections.
1
Kinda sad to see that you're leaving, as you've always been producing some really cool work and been a great member of the community, but if you're losing interest, that's totally understandable. I wish you good luck in any and all creative endeavors you take part in the future.
That being said, you have no idea how much I've been looking forward to Nightmare Fuel I, so I'm really glad you at least finished that. Can't wait to give it a shot!
Edit: I've now played through the orange wool, and it's is very, very good so far. I can't wait to see what you have in store for us later in the map.
1
I don't even know what to say.
Looking at some of those pictures (especially the desert city and some of the modern/futuristic stuff in progress), I can't even imagine how much time that's taken you, and it really shows. Everything you have there looks absolutely incredible. Although it isn't quite as grand-scale as the others, that second area of IT1 may be my favorite aesthetically, it's just so bright and colorful while still feeling ancient.
2
It may have just been me, but I thought that the slowness/blindness the Sirens gave was worse than the noise. To me the noise was only really bad when I had to listen to it for more than about a second or two at a time, which normally wouldn't be a problem because you can use a sprinting hit to knock them back. But when you're slow/blind, you can't knock them out of listening range unless you have a good knockback weapon.
1
Dang, that looks nice. You've been putting a ton of work into that project, and I'm excited to see how it turned out. Didn't know it was coming this early, so it's a nice surprise to see it so soon.
3
Sorry to say this, but I'm dropping out for now. I was a little busier than expected, and as a result, I fell behind probably to the point of no recovery and my motivation is dwindling.
I still plan on finishing my map, as I really like how it's coming along so far, but I'll be doing it on my own time.
7
I only got one area done today (I started at 4 PM where I live, it's now midnight).
Not complaining, though.
Current progress: The first area out of five (the last one being the monument) is now aesthetically complete, as well as the spawn room. I'm hoping to at least get areas 2 and 3 done tomorrow.
1
I like those dates, my only complaint is that currently Wave 3 is four days while Waves 1 and 2 are only three. I think they should all be the same length.
3
That's basically already been done. The theme of the second Jam was "Time".
If I have time, then yeah. I've already come up with a good song to use assuming that's the theme that ends up being chosen.
-----
I do like the idea of a map theme being based around a specific time like "prehistoric", but I think that could be saved for a different Jam. Personally I love the idea of a literal song theme because it requires some thought, allows for lots of creativity, and will produce a nice variation in the maps.