And there we have it... 1.19 is going to be the WILD UPDATE, and ooh, what an update it's shaping up to be. I was almost certain the End was next on the list for an overhaul, but I was very wrong, and very pleasantly surprised. The Wild Update is shaping up to be the best update- or at the very least, the update with the most potential- yet. And not for the reasons you might be thinking.
Let me just take a step back and go over the major highlights from Minecraft Live:
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-The Swamp is being updated, following the update of the Mountains. (Presumably, the badlands will also eventually be updated?) This comes in the form of new Mangrove Trees, (Which I sincerely hope will have their color changed to ANYTHING OTHER THAN ORANGE before the full release), Mud and Mud Bricks, and Frogs, which have tadpoles, biome specific variants, and the ability to eat Fireflies- apparently a new ambient particle effect unique to swamps. (This also comes with the addition of the promised 'Chest Boat,' which will be even more useful thanks to the actually navigable rivers of 1.18), and, (In case you missed it, as it was mentioned very briefly), a renewable means of farming clay.
-The Deep Dark has been Delayed to 1.19- but I have never been so thrilled about a delay before, because it was also revealed that the Deep Dark will consist of MASSIVE ruined cities buried deep underground! I'm certain there'll be a tone of analysis of this footage in the coming year, but there's some extremely noteworthy things right off the bat: Firstly, that Skulk growth literally consists of the mutated remains of lost souls... a feature that makes this place all the more terrifying, and has huge implications regarding lore. (The Skulk can also be seen to emit soul fire when ignited.)
Also, I'm presuming that the Deep Dark will exist as a biome outside of the cities, though they definitely seem to be the main feature. (In addition, there's still plenty about this that hasn't been revealed. It's been hinted that there will be Unique Loot in the Cities, as well as a Unique Structure in the center of the city. This is just a theory... but I'm thinking it might have something to do with the strongholds. The City also offers a great oppurtunity to make new additions such as candles and deepslate building materials generate naturally.
These cities could possibly be the new largest structure in the game... and one of the most dangerous. In the footage, we see a player in full netherite armor easily annihilated by a single warden... and it is utterly terrifying. Between the thumping heartbeat, distorted moans, and creepy ambiance of this city of the dead, it's... a little surprising this is still a kid's game... but I am personally thrilled to explore this place. This is way more ambitious than I ever would have thought... which is becoming sort of a given with Mojang as of late.
-The Allay won the mob vote... and while I was personally rooting for the copper golem, if only for more uses for copper... I think the Allay is definitely the most interesting. Mojang has (more or less) confirmed that the Allay can be given an item, and will collect similar items in the nearby area that are on the ground. There will also be some sort of system to assign Allays to drop things off at I'm a little concerned that this could render old sorting systems useless... but I think it offers a lot of new opportunities.
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But what is the big thing we're missing? It was mentioned in only a couple of minutes, but I think we have good reason to be extremely excited about it. 1.19 could very well be a major biome update.
Consider the 1.18 update- the Mountains won the biome vote... and in response, Mojang completely overhauled terrain generation in the entire overworld, not to mention also completely overhauling caves. So what else remains in the Overworld to update? ...(Ahem) The biomes, maybe?
Agnes revealed, sort of in passing, that in addition to upgrading swamps, Mojang wanted to improve some of the existing biomes to be more atmospheric and interesting... which kind of makes sense. Now that the terrain has been dramatically improved, the logical next step is to improve the biomes themselves- many of which haven't seen much of a change since they were first introduced. Biomes like the Birch Forest, Oak Forest, plains, etc.
And the concept art provided for this was truely stunning- making more common biomes like oak and birch forests more living and atmospheric would be fantastic, and the potential here is enormous. I can easily imagine better trees, undergrowth, even new plants or mobs to make these biomes more distinct. Admittedly, since they currently consist exclusively of grass and trees, pretty much any improvement would be welcome.
...So while I'm excited for a cool new mob, swamps that are a bit more worth exploring, and the amazing (and terrifying) subterranean cities of the Deep Dark... I think a potential overhaul to the Overworld's biomes could be by far the most ambitious part of the upcomming 1.19 update, and one that could have the biggest impact on the game. It's kind of weird to think just how much the game has changed over the years, to the point that not much remains of the earlier versions... but I don't see this so much as a loss as a growth into a new, more intricate and polished product.
What are your thoughts about the Wild Update? Expectations? Aspirations? Disappointing bits? Exciting Bits? (There's certainly a lot to think about!)
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Yes, it looks like it's been much expanded.
I wonder what happened to archeology?
1
If the copper golem is as unpredictable as other golems, it sounds fairly useless. Automated button-pushing can be simulated in all sorts of ways.
I worry about the cute factor, though. I really want the Allay to win, and these votes are so unpredictable.
Oh, and the copper golem is here.
1
Oh, and the question in the OP has since been answered. The biome and terrain generation have completely changed, regenerated chunks are very unlikely to have the same biomes or height profiles. Similarities will happen only due to chance.
And the old Extreme Hills biomes are gone, replaced by the new biomes.
1
The more I mull over the Allay, the more useful it seems. It could perhaps be turned into an automated sorting system - particularly if you can bind one to a specific note block.
You've got a farm. One Allay picks up wheat and drops it in a hopper next to note block 1, another picks up carrots and drops them in a hopper next to note block 2...
Even if they can't be bound to a note block, you just know that the redstone crowd will come up with a way to harness these guys.
2
This doesn't seem to be correct. It's true that other biomes can get hilly on their own without the need for special "Forest Hills" biomes any more, but dedicated mountain biomes still exist.
1
I wish Mojang would stop doing these, but oh well! They're a thing.
We've been introduced to the first potential new mob, the Glare.
Personally, I think it's ugly, and not in an "ugly-cute" way at all. And it's only very marginally useful... And what usefulness it does have will probably be outweighed by the annoyance factor. Count me out.
What do you think?
1
I'm not 100% certain about 1.17, but from what I've read about 1.18, definitely biome placement is changing in each snapshot.
I assume you meant 1.16 in your second paragraph rather than 1.6? Either way, try it! Generate a world in 1.16, then open it in a higher version. This is trivial to do with a launcher like MultiMC, but I'm sure it can be done with the vanilla launcher as well.
1
That's generally due to latency between client and server. Are you on single or multiplayer?
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Has there been any word as to when the next snapshot will come out? I haven't seen any, but I've been rather busy lately.
1
...A scarecrow spawner? So you're playing a modded version? Are you sure it will have the same ore distribution?