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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far

    The conduit only damages mobs with a fully complete structure, btw. And it only damages one mob at a time, and only mobs within 8 blocks.


    The structure is a 5x5 cube with a 2x2 cube missing from each corner, and the 3x3 cube in the center made of water. Prismarine, prismarine brick, and sea lanterns all work. It looks like this:


    Conduit Structure

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    The conduit opens up the possibility of a new kind of underwater base - one that doesn't require removing the water! Always the most annoying part.


    It's also going to make assaulting ocean monuments much easier. Just set a conduit down in a corner of a room, and that's enough prismarine to give you quite a range of water breathing and night vision.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread
    Quote from Mancu32»

    The sunken ships give me a bit of fear. It's not that I hated them, but the boats must have been built on land. So, who built them?


    I'm going to guess the v/illagers. Something seems to have happened to split them into the monkish villagers and the lavish, magic-using illagers. (And the solitary witches.) Perhaps at one point they were a much wider-ranging culture.

    Though, interestingly, villager zombies are distinct from regular zombies. Where do the regular zombies come from? They can't all be dead Steves and Alexes, can they?

    Oh, and right - I forgot the icebergs. Though frankly they don't seem that interesting, except maybe as a source for packed ice.
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    Looks like we've now got everything that was teased except dolphins. Though according to Minecraft.net, Drowned are going to get a special new drop.


    I think it would be appropriate for their melee attack to give you a status effect. Maybe the opposite of Levitation - you sink into the depths. Or maybe they can increase your oxygen usage.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    I'll admit I thought that 3072 versions of the tropical fish was a little extreme. But I don't know what criteria people are using to say something should be a mod rather than vanilla.

    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far

    Plus it's not like Minecraft spiders and silverfish are at all like their real-life counterparts .

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    Looks like Mojang went hog-wild with the tropical fish. 3072 variants?! That's... quite a lot. No doubt one of them looks exactly like a clownfish, but good luck finding one.


    Likewise the lack of block ID limits gives us five kinds of *dead* coral. Almost too much detail, but I won't complain!


    I *love* the idea of adding markers to maps using banners!


    Still no sign of underwater shipwrecks, are the ruins replacing them? No dolphins, either. And still no way to get a trident in Survival. (I was expecting the treasure maps to lead to a trident, but apparently not.) I wouldn't mind seeing treasure maps show up in other places too, like desert temples.


    Is something wrong with the forum? I'm seeing a lot of posts from 2016 and earlier on the front page, and only a very few that are more recent.

    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft 1.13 Update Opinion Thread

    I'm thoroughly enjoying this snapshot, it has more features than any single one in a long time.


    Plus using Channeling makes me feel like a freakin' Greek god. :)

    Posted in: Recent Updates and Snapshots
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    posted a message on 18w07a - Trident bug

    I don't see any flash, just the trail of the returning trident from the Loyalty enchant. Is that what you're referring to?

    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far

    You must wait until night. They do not hatch during the day.


    Huh. That would account for it. Does torchlight prevent them from hatching?

    They do advance stages during the day, though I've only had it happen once. The rest have stayed at the same stage indefinitely.


    EDIT: I'm starting to see the method in Mojang's madness. You have to stay up at night to protect your turtle eggs... but if you stay up, you risk the phantoms.

    Posted in: Recent Updates and Snapshots
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    posted a message on [1.13] Interesting Hidden Features Part 2

    Okay, I figured out the trick to 1x1 bubble columns. You do need a 2x2 hole of water, but replacing any one of the floor with soul sand or magma will produce bubbles. You can then cover the top of the other three squares with stone or whatever, and it will still bubble, as long as there's 2x2 water for 2 squares above it.


    EDIT: You can get any two squares in a 2x2 hole to produce bubbles, but not three. If you have two adjacent squares producing bubbles, trying to add a third will mean only the two diagonal ones will.

    Posted in: Recent Updates and Snapshots
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    posted a message on [1.13] Interesting Hidden Features Part 2

    Making bubble columns in restricted spaces is more complicated than one might think. It is not sufficient to put one soul sand or magma at the bottom of a 1x1 hole filled with water.


    If you make a 2x2 hole filled with water, bubbles only appear at the northwest and southeast corners. The northwest one starts up first, then after a while the southeast one. I don't know if this is a bug or what.


    In a 3x3 hole, the 'side' squares are the ones to get bubbles, not the middle or the corners.


    EDIT: After more experimentation, this doesn't actually seem to be consistent. But I've yet to see more than two of the squares in a 2x2 hole produce bubbles. Maybe 1x1 will if you give it enough time? Dunno.

    Posted in: Recent Updates and Snapshots
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    posted a message on Seeking help with something i do not understand...

    For now, it seems that only stairs and slabs are affected, plus any manually added to the tag. I'm sure future snapshots will add more options.

    Posted in: Recent Updates and Snapshots
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    posted a message on [1.13] Interesting Hidden Features Part 2

    I was hoping that the bubble columns would let you create a barrier that boats couldn't get past. But no go - as long as a boat maintains maximum speed, it doesn't seem to get sucked down by magma, even 16 across. Anything less than full speed will give you a quick trip into the drink, though. And swimming across is quite hopeless.


    How long does it take turtle eggs to hatch?! I've been waiting quite a while.


    Also, turtle eggs can be picked up with Silk Touch. I hope that doing that, then placing them on sand, will 'reset' their home beach.

    Posted in: Recent Updates and Snapshots
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    posted a message on "Update Aquatic" (Now 1.13): All Information We Have So Far
    Quote from Genius_idiot»

    so i have discovered the hard way that Zombies agro onto baby turtles. not sure about other mods, or if they agro onto adults, but they definitely agro onto baby turtles


    Speaking of baby turtles, what does it take to get some? The wiki says eggs take about 6 minutes to hatch, but that is blatantly false in my experience. I have waited a couple hours, and they've only advanced one stage.
    Posted in: Recent Updates and Snapshots
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