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    posted a message on Countdown Clock

    I am trying to make a system where a minecart activates a detector rail that turns off powered rails over a chest so a minecart hopper can deposit, then resume it's course. However, I need a clock to make the minecart stop. How can I make the clock and how long does the clock need to wait?

    Posted in: Redstone Creations
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    posted a message on Super Minecraft Maker - LEVEL BUILDERS NEEDED!

    I'd be willing to give it a try as well.

    Is it too late?

    Posted in: WIP Maps
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    posted a message on legend 1.4???

    I'm sorry, its too long.

    is there anything i can do to share it without it being too long? like where to start copying it?

    Posted in: Mods Discussion
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    posted a message on legend 1.4???

    Im having more issues. I have all the supporting mods, but when i go into my world, it goes yup to building terrain, then takes me right back to the title screen. Whats going on this time?

    Posted in: Mods Discussion
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    posted a message on legend 1.4???

    Oh. Thank you so much! I was so confused.

    it just said legend not legend core it all makes sense now

    :D

    Posted in: Mods Discussion
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    posted a message on MineCon 2016

    thx

    Posted in: Minecon
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    posted a message on MineCon 2016

    NY or PA in the US would be awesome cause' there would be a large turnout because that is a large metropolitan area and its near Canada and there has never been a Minecon in or near Canada. Also, I don't think theres ever been one on the east side of the US

    Also theres a bunch of historical monuments in PA

    Educational<_<

    &lt;_&lt;

    ;-)

    Posted in: Minecon
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    posted a message on legend 1.4???

    I am creating a modpack and have a mod that requires "legend 1.4". I have no idea what this means and could not find it on the internet, and I don't know which mod requires it. This is all in 1.7.10. Can someone help me find which mod and/or download legends? here are the mods i have:


    Damage Indicators

    Mine and battlegear 2

    Botania

    CodeChickenCore

    Grapplemod

    iChunUtil

    MCA

    Morph

    NEI

    Radixcore

    Rei's minimap

    Superheroes unlimited

    TConstruct

    Thaumcraft

    Witchery




    Please help me as soon as possible, because I want to be able to play this.

    Posted in: Mods Discussion
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    posted a message on Command help

    Ok. I'm not going to use this for multiplayer. However, thanks! I sometimes have difficulty deciding whether to use testfor or execute, but I was pretty sure on this one. :D

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command help

    I am trying to make a command that checks multiple things. First, it runs this command

    /execute @p ~ ~ ~ detect ~ ~-1 ~ minecraft:gold_block 0

    then, if that is true, it runs this

    /testfor @p[284,71,1217,3] {Inventory:[{id:"minecraft:written_book"}]}

    However, the UUID is invalid and I lost the command I used to make the book so I can't make the parameters more specific. I could still find some information about it though. I'm not sure if the second block is even activating, though. a picture of the setup is below. Though you can't really see it, the first command block is being constantly activated by a infinite repeating circuit.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command issue

    Thank you so much! This is perfect.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command issue

    I'm trying to teleport all hostile mobs in a nearby area far away, so I decided to teleport each mob individually, using a quickly repeating circuit, which I don't have issues with but when I do this command /tp @e[type=Zombie], [r=80] 0 0 0 it says You must specify which player you wish to perform this action on. Is there a way to modify this, or even better just a hostile mob targeting command that I could use to the same effect?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with one command creation

    I see.. I'm not great with big command block creations, how would you make the arrow shoot? And is it possible to make it so right clicking a sign would give you the items you need?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with one command creation

    I want to make a one command creation but have no idea how. I was wondering if someone could tell me how or possibly make it for me. What I'm trying to make is a command where it makes one of those casings, and you get materials to make a "troller's structure". Then, if you made that and put something on it it would activate (be struck by lightning) and you could then throw certain items on the ground together to craft special items. The special items would be arrows, or some block, whatever's easier. Then, if you put one down and someone stepped on it, some troll or trap would happen. Or, where you shot an arrow something of the kind would happen. I don't want to be picky or anything, but can you make it sorta funny? Like spawn in Bob from luck blocks mod and not just make a block of lava. Also, give me credit!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Data Tag Command

    Thank you so much. It now is running smoothly.

    Posted in: Recent Updates and Snapshots
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