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    posted a message on Performance Issue

    Wait I see what was going on here, Ruler was really right, turning MipMap settings to off made by FPS came from 0-6 FPS to 32-76 FPS! Okay the problem is solved and the thread is solved okay. Thanks for all your help guys anyway.

    Posted in: Java Edition Support
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    posted a message on 👑 Custom Boss Collection II ~ 150+ Bossfights [10k+ Downloads] [Music, Voice Acting, Models, Classes & more] [V3.0 Released!]

    Hmmmmm, okay, this sounds good, I am going to download the map and when it is good enough, I'll probably gonna add my own boss in the map.

    Posted in: Maps
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    posted a message on The Biggest MCPE Disapointment in My Life

    Some features written in the Minecraft Wiki are slowly erased some of them and some are labeled "Possibly" for example, it says there "Possibly Commands" and "Possibly resource packs".

    Posted in: MCPE: Recent & Upcoming PE Updates
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    posted a message on People's obsession with making Minecraft more realistic

    Plus the thing of sword cooldown is related to real life of swinging a sword in 1 second. Many people did'nt saw that change coming. People suggesting on making it to be realistic but when it comes added, they complaint it to be removed.

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft

    Man, I think this thread should be named Cubism like that:


    Anyway, you think if the End Portal Frames unleash some particles of signals to attract Eye Of Ender? Like some kind of force-magnetism or magical-magnetism. Also the reason behind why Eye of Ender needs heat (blaze powder) craft is because the portal frames is near to a certain amount of heat?

    Posted in: Discussion
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    posted a message on Villagers aren't breeding
    Quote from DolkyPop»



    It worked!!!!! They made one villager do I still need to keep trading or will they do it on their own now?

    Villagers need the "Willingness" status to breed which can be achieved by having or giving them enough food or trading to them. So when they breed, their willingness will reset and it will need to be willing again by doing the following:

    • Giving them food or wait for a set amount of time so they harvest their crops, don't worry, if a Villager has an excess food, they will give it to Villager which has less food. Waiting is really a long wait so I recommend you give them food.
    • Trade with them, trade the same villager 3-5 times and it will be willing. Trading some Villagers are highly pricey so I recommend not to do this.
    Posted in: Discussion
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    posted a message on Performance Issue
    Quote from grimallq»

    Typical symptoms of messing with memory settings that should not be messed with. Post your JVM arguments.


    Can you give me an example of messing with memory settings please? And JVM arguments too!
    Posted in: Java Edition Support
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    posted a message on Performance Issue

    Try these:

    -Lowering the settings (e.g. Render distance: Tiny; smooth lighting: off; etc.)

    -OptiFine.


    I already tried option 1 but still it does it like that, option 2 is optifine but Is it a mod? I know I've heard Optifine many times but if it is a mod, I really dont know how to apply mods in the game.
    Posted in: Java Edition Support
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    posted a message on I need command block pros

    Hi! MegaTeraGram, I heard you are finding good command blocks build for a server, well if your server doesn't use plugins, this creation will surely please you!


    XP Shop: (See Image For References)

    This build uses only XP for money so you will need a place where they will collect xp or you can make them tp to the normal terrain.Version 1.9 of Minecraft must be used!


    Image 1:The building itself, it is small so expect that the creation will be just small!


    Image 2: (The circuit)

    From left to right, Command blocks #1, #2, #3,

    • Command Block #1: (leftmost and is optional): /tellraw @p[lm=35] {"text":"Thanks for stopping by!","color":"green'}
    • Command Block #2: (left): /give @p[lm=35] diamond
    • Command Block #3: (right): /xp -35L @p[lm=35]

    Image 3:

    The output, and there you have it!


    Explanation:

    You maybe wondering why am I keeping use of [lm=35] because it will detect players with an xp level of 35. The tag must be with the target selector (@p,@a, etc..) or it will not work. So there you have your own shop!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Performance Issue

    Can someone tell me why this is happening?: (see image below)


    The FPS is rising (or is it?) occasionally, when that happens, the game will lag for a few seconds and then it is back to normal again, so can someone tell me why this is happening, this doesn't happened before, I am using Windows 10 right now. Is there anyway to make it back to normal? Please reply cause this is really bothering my gameplay.

    Posted in: Java Edition Support
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    posted a message on Mob In A Team Fighting Another Mob In A Team

    The title said it all, just to make it clearer in the description:


    So this was partially implemented by those Shulker in a team will attack other entities (that is hostile) that is not in a team or in a different team, so that was amazing right? So what I am saying is that if these would also apply to all other mobs (e.g. Skeleton vs. Skeleton, Zombie vs. Zombie) that makes them fight each other right? It will help in some multiplayer games where they have to defend a base (each with their own team) or make mobs conquer bases of other mob's bases right? So what do you think? I know there are people who are not interested in making a complex map with complex command blocks but mapmakers will love this! So do you support or NOSUPPORT?


    Extra:


    Spawn Shulker that attacks other mobs:

    Create a team using /scoreboard teams add (teamname)

    then, spawn it using:

    /summon Shulker ~ ~ ~ {Team:(teamname)}

    Posted in: Suggestions
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    posted a message on A new default skin?

    Man, I like the skin! But don't you think it is a little weird if that skin will be used as a default skin and that will look like the player being so newbie than the Steve skin (btw I've seen so many players using these kinds of skins that are really not good at Minecraft (sorry no offense).)


    Maybe you got my 12% support!


    ^_^

    Posted in: Suggestions
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    posted a message on Minecraft 1.10 Features - Temperature
    Quote from iceycraft92»

    Guys...a player would adapt to the climate of a biome and by simply putting cloth around their precious diamond armor they would be immune to the status effects of temperature because the cloth is "regulating" the players temperature...and also "trollish" this is a fairly good idea if we put some thought into it...it would add a fun aspect to the game...a new challenge...whenever something different is added to the game and everyone says THIS IS TERRIBLE...THIS DOES NOT BELONG IN MINECRAFT!!!! YELL YELL SCREAM ANGER BLA BLA BLA? and in the end they enjoy the feature...this is what people are doing here...its a basic part of the human mind...we are basically designed to believe change is bad...until after a while the change becomes normal and we enjoy and accept it...


    You know, the idea of temperature in Minecraft is shelved since Beta or Alpha and I dont think it will arrive in the game. I have partial support but, weapon cooldown is hated by most Minecraft players, how much more if they would add this idea.
    Posted in: Suggestions
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    posted a message on /summon EnderDragon not working after 1.9!
    Quote from rodabon»


    People truly 'stuck at The End' are stuck because they mistakenly deleted their DIM-1 folder thinking that would reset the End and they could fight the dragon again. However the game tracks whether the dragon has been slain separately and so even though the dimension is regenerated, the dragon is not and they no longer have an end portal to re-summon the dragon with.

    If you have already slain the dragon in a world prior to 1.9 being released and you do still have your old end dimension with a portal, then you need to gather the ingredients to make crystals to re-summon the dragon. If you don't want to do that you're not really stuck.


    Aaaaand... to add something, careful though, when you are regenerating the End which is prior to the 1.9 update, the former end portal which leads you back to the overworld will become end stone, and new pillars will spawn surrounding the new end portal, the former pillars don't despawn or relocate, it will just stay in place and because of that, there will be many obsidian plillars. (I've seen these myself so that things are real)
    Posted in: Recent Updates and Snapshots
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    posted a message on /summon EnderDragon not working after 1.9!
    Quote from AspieMum»

    In 1.9.2 the Dragon Phase stuff doesn't seem to work. I could summon a normal EnderDragon using it in 1.7.10 but even in the End you just get the stationary, invincible version in 1.9.2


    It is because the Ender Dragon has so much AI phases making it more complex, the /summon command is summoning all entities in it's default phases, behaviours, etc...

    Try using what DrWeegee stated, it might help you. I did'nt test it out yet but I think you can summon a moving dragon but is still invinvible.
    Posted in: Recent Updates and Snapshots
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