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    posted a message on Episode 7 Updates!

    Hello there Minecraft novices an advanced players and players outside the Minecraft universe! Today, we have finally caught up tweets and stuffs about Episode 7! Finally!:


    So okay I am not a twitter fan so I may not accurately quote their tweets. But trust me, I got it all covered:


    Updates as of July 11th:

    Well as of now and overall from those tweets that were posted, nothing like plot was revealed except for the release date! Yes!


    When someone asked for spoilers for Episode 7, someone tweeted that Ep 7 is awesome and we will be playing it this month. They really have'nt given any clue for the plot except for the Steam and Xbox achievements for Episode 7. Well guys, let us just wish that this is awesome! The HYPE is real!


    That is it for now and if tou want to read Telltale's Episode 7 waiting thread, just read it here:


    https://www.telltalegames.com/community/discussion/106733/ep-7-waiting-thread-july-is-a-good-bet-small-teasers-from-staff


    NOTE: I will update the thread as long as I recieve any new news for Ep 7 ...

    Posted in: Minecraft Story Mode
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    posted a message on Minecraft framerate issue, known "fixes" failed

    That image seems Win 7, but hey I had once that problem but I didn't mess anything with the JVM stuffs like that . And one factor is that Mipmap Settings will totally make Minecraft laggy. I suggest you disable Mipmap level and see if anything changes.

    Posted in: Java Edition Support
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    posted a message on Story Mode Battles: Aiden or White Pumpkin?

    Warning:

    Before you even read so, this thread contains spoilers, so if you don't have played it yet, I recommend you do so first but if you really want, you can do so.


    So recently, we had been introduced 2 human villains in these previous 2 episodes, which was Aiden and The White Pumpkin ... Let us have an imaginary battle where the 2 of them fights. Before you vote, let us recall each side so things can be clearer, okay?


    The White Pumpkin:

    So this is Cassie Rose, just calling her White Pumpkin. She appeared at Episode 6.

    • She has a diamond axe that is NOT enchanted ...
    • Good ender pearling skills ...
    • Expert in brewery ...
    • Knowledge of redstone ...

    Aiden:

    He first appeared on Episode 1 and vows to steal the Eversource in Sky City in Episode 5 and ended up being jailed.

    • He has a diamond sword which is enchanted with Sharpness III, probably ...
    • Good sword fighting skills ...
    • Good at scouting out weaknesses
    • Dozens of spawn eggs ????

    Note:

    • Both Aiden and Cassie had "one-hit" strikes at you in some of your death scenes on Episode 5 and 6, respectively.
    • Cassie killed you multiple times with redstone ...
    • Cassie thrown you off to the Endermites using her ender pearling ...

    So who do you think could win? Aiden, or The White Pumpkin?

    Posted in: Minecraft Story Mode
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    posted a message on Episode 7 Theories

    Hello people! This thread is a place where people can talk about their speculations for Episode 7 ... If you can see irrelevant topics here, just ignore them! So what do you think could happen on Episode 7?

    Posted in: Minecraft Story Mode
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    posted a message on /summon Command Mobs Requests

    Probably difficult when doing 1.10 commands. I can do some but they're not guaranteed to work (don't get discouraged! I said I could do some)but you can try them out!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /summon Command Mobs Requests
    Quote from EchoOcelot»

    Hey there! I was wondering if you could help me with a husk riding on a baby polar bear.


    Husk:

    Chain Armor Set with Protection IV

    Main Hand - Golden Axe with Unbreaking (Highest Level) and Sharpness V

    Off Hand - Dragon Head

    Health: 75

    PersistenceRequired: True

    Name: The Beginning of The End


    Polar Bear:

    Health: 80

    Name: The End of The Beginning


    Thanks! :D


    P.S: Is there a way for players to ride polar bears? If so, can you tell me please? Thanks!



    Hi there EchoOcelot, was it? I might test your mob later. There is something I am working lately. But be patient, I promise that I will do your request!

    Answer:
    Currently, the only way to ride a polar bear is to summon a minecart above the polar bear. Although you cant control it because the minecart is controlling the polar bear's AI. If It would be able to use players in /entitydata, then maybe you could control the polar bear youre riding already.


    EDIT:

    Here you go:

    /summon PolarBear ~ ~1 ~ {Attributes:[{Name:generic.maxHealth,Base:80}],Health:80.0f,Passengers:[{id:Zombie,HandItems:[{id:golden_axe,tag:{ench:[{id:16,lvl:5},{id:34,lvl:3}]}},{}],ArmorItems:[{id:chainmail_boots,tag:{display:{color:10511680},ench:[{id:0,lvl:4}]}},{id:chainmail_leggings,tag:{display:{color:10511680},ench:[{id:0,lvl:4}]}},{id:chainmail_chestplate,tag:{display:{color:10511680},ench:[{id:0,lvl:4}]}},{id:chainmail_helmet,tag:{display:{color:10511680},ench:[{id:0,lvl:4}]}}],CustomName:The End Of The Beggining,CustomNameVisible:1,Attributes:[{Name:generic.maxHealth,Base:75},{Name:zombie.spawnReinforcements,Base:1.0F}],PersistenceRequired:1,CanBreakDoors:1,ZombieType:6,Health:75.0f}]}

    I'm not sure if this works but can you try it? If the thing works, then hey! You have it!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I need command block pros

    I think we should post a thread on the servers section, because, the main topic here was mostly about how this server is going on and a few redstone guys going in this thread. So yeah.


    P.S. Sorry hehe ... If you can find out why ...

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Health Detector Help

    Hello redstoners and command block proggramers! If you know something about this problem, could you please help me? This is about a Health detector for 1.9 and/or1.10:


    So I am trying to turn all players who have 5 health points (or 3 and a half hearts) to spectator. I already used this command:


    /testfor @a[score_health=5]


    Assuming that we have "health" as the objective.


    But they won't work! Why is this not working?



    EDIT:

    So okay, I am really sorry for the thread. The real problem here was, I was using a very fast clock, so fast that the repeater cannot keep up with the pace. So the problem was solved by a simple 3 hopper clock.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /summon Command Mobs Requests
    Quote from sunny77696»

    Hey I was wondering if you could help me. The new edition to MC is obviously so cute: POLAR BEARS!!! However, if I cannot find a way to make them babies forever. Can you help me write a command for this? Th plonkinganks!




    Quote from sunny77696»

    Hey I was wondering if you could help me. The new edition to MC is obviously so cute: POLAR BEARS!!! However, if I cannot find a way to make them babies forever. Can you help me write a command for this? Thanks!




    Sorry late reply. Hehe, okay for some reason, I can't find any NBT tags that summons a baby polar bear, if you know a tag, I'll process your request.


    EDIT:

    Okay, so while I was wittling around mobs earlier, I remembered the entity tag, "Age". So because of that, here you go:

    Two Types Of My Baby Bear:


    Passive Baby Bear:

    Have a polar bear named "Baby" or whatever you like:

    /summon PolarBear ~ ~1 ~ {CustomName:<Name>}


    And then because "Age" tag doesn't accept "forever" time count, we will use the /entitydata:

    /entitydata @e[type=PolarBear,name=<Name of the Polar Bear>] {Age:-100}


    And the command above must be in a repeating command block that is unconditional andis always active. Then there you have it! Your cuddly baby mob!


    Tamed Variant:

    Actually, this is just a tamed wolf riding the baby bear but the wolf is invisible so it is just like you've tamed the bear. So summon the "tamed" bear:

    /summon PolarBear  ~ ~1 ~ {CustomName:<Name of the bear>,Passengers:[{id:Wolf,Owner:<Your Username>,ActiveEffects:[{Id:14,Amplifier:10,Duration:500000}]}]}


    Okay then after that, still, use that /entitydata command to keep the "baby" identity of the bear.


    So okay! If something is wrong there, ask for what is it and I'll fix it if I can! Okay! Enjoy!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Episode 6 Updates!

    Okay for all of you excited there! The video containing some teasers and interviews of the appearing youtubers in the episode:


    Why didnt we thought of the possible storyline? It is like, A Portal To Murder Mystery, for all there o dont know what Murder Mystery means, it is a minigame in Minecraft where someone will be the killer and the minigame should have at least 1 death before the round ends so I am thinking, will someone die at Episode 6?

    Posted in: Minecraft Story Mode
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    posted a message on Episode 6 Updates!

    New updates guys! Read the first post! I edited it this June 1!

    Posted in: Minecraft Story Mode
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    posted a message on I need command block pros

    Im sorry TeraGram if I wasnt active for a while, but here I am now! Ready for more creations! The reason I wasnt active cause most servers I visited (4 servers that I was OP) asked me to make some mini games and features like custom Villager trades for their market and stuffs like that.


    First of all old school minigames are spleef and pvp, let us start with that. We need good builders though for the arena and Ill do the system improvements (like exploding swords, right-clicking map effects, .etc) . I am working on this pvp mechanic that was meant to be for a server but they declined this. The system could be done any minute from now. You guys just make the arena first

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Troubles with /clear

    Okay, thank you guys for the help. Before these I used this command:


    /clear @a golden_sword 17 1


    Just like /give command, except this was /clear.


    The second attempt was after I read this thread's replies:


    I put the command line in a repeating command block. The problem is the sword was clear and no output was given. I found out that these repeating command blocks give offs 1 tick pulse which the comparators cant keep up. I tried the slower hopper clocks and it worked perfectly!


    Exploding Golden Swords are meant to be power ups so Ill use data tags to clear only golen swords named, "Golden TNT".I've done that to seperate normal golden swords to the exploding swords.


    - Thank you for the help anyway

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Troubles with /clear

    So recently, I am working on a cool PVP map which has so many features. One of these is that when a golden sword reaches a certain durability, the player will explode!


    So here it is:


    Command Block 1 is for clearing the sword and then a comparator facing CB 2 detecting the removed golden sword and CB 2 for summoning the TNT block to whoever that sword belongs.


    The only issue here is, how to clear the golden sword with 15 durability?


    - Thank you in advanced!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Unable to load Snapshots
    Quote from gerbil»

    That's not an error message. It doesn't signify any problems.


    What? It is a problem, I cant even play snapshots, especially the 1.10 ones. It is a problem, when I press play, the screen with that message appears.
    Posted in: Java Edition Support
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