"Does Minecraft need an ocean update before release?"
"A glaring need"
Hey, OP answered his own question! I don't need to be here! :biggrin.gif:
Lol, I suppose that description is a bit redundant.
I'm not saying that I'm impatient for the update (what with all the new stuff we've been getting), just that it's something that should either get prioritized or downplayed before the final release.
The hunger bar itself is a challenge. At best, you have time to prepare, and you have health that regenerates by a half-heart for a limited time, lessened the more you fight. At worst, you're ambushed and scrambling to get through the eating animation of whatever you brought with you just so that you don't starve to death in addition to being murdered by a horde of buffed zombies. I'd nerf the food carrying, though. 8 items per slot seems fair.
As of right now, potion crafting seems to require a blaze rod to even get started, meaning that you have to go toe-to-toe with at least one of Minecraft's toughest mobs in the Nether. Even then, crafting one of the few effective life-regeneration potions without using the wiki will require both a lot of trial and error and use of rare ingredients, which will even then probably be unstackable.
As mentioned before, breeding is being nerfed, and animals don't respawn anymore. Instead of knocking out a mob grinder in a half hour, you'll now have to raise animals yourself.
Repairing just means that you have less clutter in your inventory. Wolves and Snow Golems have significant drawbacks (Wolves require care, snowmen can't damage). Charcoal opens up tons of new adventure map possibilities. They all have uses beyond making the game easier.
I do see what you mean with bonemeal, though. Getting an average of 3 bonemeal for every skeleton killed (enough for three wheat, which can be made into bread or be used in animal breeding) is a bit generous. Even a simple nerf to 2 bonemeal per bone would help.
Unless they buy the game, start a map, spawn on an island, starve to death from lack of resources, and quit the game forever, it doesn't really matter.
Sadly, that's what I'm worried about. With so many people wanting to get instant pleasure out of video games these days, there won't be much sympathy for a blocky 2-D world that doesn't seem to give them the time of day on the world they generated.
Well to be that guy, it's not a full game. It's still in beta. But I'm glad you agree with me; although Minecraft is one of those games that shouldn't necessarily have a tutorial, the new player shouldn't have to start off with absolutely nothing.
I agree, and that's what I mean; we're still in Beta, but time for development is rapidly running out. If there's not enough to add new content, ocean spawning should be fixed.
I like the idea of survival on an island with limited resources as much as everyone else, but new players shouldn't be subjected to it if they don't know what to do otherwise. Hardcore players aren't the only ones who play this game; young kids do too. If you want to, it's not hard to put all your items in a chest and find a suitable island to maroon yourself on.
The main problem here is the spawning. Since the update, there hasn't been a set spawning parameter. We used to always, ALWAYS spawn on sand. This usually helped regulate the spawns and make sure we didn't start off in the middle of nowhere. It would be great if Notch could put something similar back into the game, just to prevent people from spawning on tiny islands in the middle of nowhere.
Definitely. If the oceans are going to be one of the themed updates after the full release, we should at least not have to spawn in the middle of them until there's more to do there. Deleting a world because there's nothing to do there is fine for a game in beta, but it's in poor form for a theoretically complete and full game.
Sounds like you've hit on the perfect solution already.
That's fine for those of us who know what to do, but for everyone else, the first semblance of instruction to be had in Minecraft is an achievement telling you to punch a tree. Now, imagine spawning for the very first time in a world with no trees, surrounded by a totally blank ocean.
Their first reaction: "This game makes absolutely no sense!" :wink.gif:
As is, Minecraft is a wonderfully full world. In terms of exploration, there's a lot to see. The surface is teeming with cows, pigs, sheep, chicken, and wolves, in addition to all the farming options, stunning biome diversity, and. The darkness of night is populated with zombies, skeletons, spiders, creepers, and endermen, so many of which are already iconic in their own right. Underground, there are vast cave systems, water and lava flows, dungeons, strongholds, and abandoned mine shafts to be found, each populated with all of the above mobs in addition to silverfish and cave spiders to spice up the world. In the nether, there are four unique and somewhat terrifying mobs, in addition to some remarkably unique, fun, and malleable terrain. These are all likely to see further updates as well in the near future, especially with the addition of NPC interaction and boss mobs. And the oceans... well... there's... hmm... squid?
I've heard many players as of late generate a world in the middle of the ocean, with nothing but vast, empty stretches of water before them and maybe even a total absence of trees. While this may make for an interesting survival map, mostly it just prompts me to hit "Create New World" in a heartbeat. As of right now, all you can do is catch fish, take your tiny rowboat out for a spin, and look for some squid to get you black ink. Of those, fish are just another form of food and can be found in any old pond, there's a lot more to see while boating in rivers, and not only do squid spawn awkwardly, but black wool can be found naturally on black sheep. That leaves oceans as a massive blank spot on the map with no unique features.
The depth of the oceans are a cool feature of the landscape, but as of right now, they serve no purpose. Given that the ocean biome is a relatively recent introduction, I'd normally give it time, but with the full release of Minecraft on the horizon, it feels like a remarkably unfinished feature, and a point that's going to get a lot of negative feedback in reviews.
Your thoughts? Should this take precedent over random additions like the mushroom biomes?
If the 100% fertilized egg idea is true and you don't have to feed chickens by hand (giving you a better reason to build fences around farms!), a decent automatic chicken coop system could give you all the food you'll ever need.
I'd definitely say Squids. At the very least, they should be changed to only spawning in ocean biomes... seeing a bunch of squid crowding around a 2x2 fountain is rather silly. Before the final release, I predict we'll see a few updates to the oceans... maybe new mobs.
This may be a bit too complex for the average user, but I think what would be perfect is if he made it possible to write in books as well. Then we could be able to write down combos and such. Perhaps he could even make it possible to find books in dungeons with really good combos in them. Hell he could implement a tutorial in the form of a book that the player starts out with when they create the world. Maybe just a basic survival guide with descriptions and recipes for the basic tools and such. Then we could be able to find more complex things like potions guides or tips on defeating certain mobs from chests in dungeons and such. He could even include things like how to breed mobs or tame wolves.
I think that these potions will be a great addition to the game and will finally allow minecraft to finally get some real deep complexity. Maybe potions could also be used with other items to make better versions. There's obvious things like poison weapons and all the different kinds of possible arrows, but like combining a health potion with a fishing rod to make it better at catching fish, or some shenanigans like that.
I like your thinking, Blaze... especially with the books.
While previous updates were hit-or-miss in some respects, this second pre-release of 1.9 pretty much improved on the game in every way.
1) Mob combat is more varied, with Zombies getting a health increase, Cave spiders getting a health decrease, and Endermen becoming the formidable and terrifying creatures that they always should have been.
2) Animal breeding (though through my eyes, unfinished) opens up loads of new possibilities for animal farming. It would be nice if different animals had different habits... say, if there were a way to encourage automatic breeding for our pork-based friends. But as is,
3) Hardcore mode is just what everyone who wants a true survival challenge needed. Adding this in conjunction with creative mode allows for a massive variety of gameplay types.
4) New music= awesome.
5) The new potions system was seriously unexpected and will add miles of new gameplay depth when it gets fully added. For future boss fights, you'll have to find the best combination of power-ups to fully prepare yourself... not to mention the wonders that it will do for adventure maps.
There's a number of complaints I have about 1.8+, but only two of them really mean a damn thing (though I will list the others).
Bedrock Fog; This is annoying in two ways. First, it seems incredibly arbitrary. All it does is annoy the player and it doesn't balance anything and there is no benefit for dealing with it that was not there before the fog was put in place. Second, it is not internally consistent. I can light an area near bedrock beyond any hope of mobs spawning there, yet if I walk ten blocks away, I can't even seem the torches I placed down. That sort of breaks verisimilitude.
Animal Spawning; Loads and loads of one or two specific animals will spawn per chunk, but all the chunks in a fairly wide area will spawn the same animals. This is forcing players to spend longer amounts of time hunting for basic resources (leather, feathers). Depending on the spawn, leather and bows can be rendered practically useless; leather for being more rare than iron and bows because there's no chickens to be found. There needs to be something put in to ensure that at least some of every animal spawns in a given area.
The other piddly issues for me are Endermen moving tree blocks (makes the forest look silly), Testificates' tall heads (another internal consistency issue), the occasional complete and utter lack of roses and iron bar placement behavior. As I said though, none of these are all that big. The two above are my only real complaints about 1.8+.
These are both all very good points. I've never been a fan of the bedrock fog and the problem it presents for those who wish to build starting at the bottom of the map, and so far in my new survival world it took several minutes of walking in one direction after a few days of gameplay before I found anything other than chickens. If this mob spawning system is to be kept, there should be some way to herd other animals into the area of your choice and increase their spawn rates there.
Your .gif is a welcome contribution, but there are other topics about the new enderpearl use in general, so I'd suggest you check for those before posting next time.
I give him the benefit of the doubt, as I haven't seen an actual response by Notch to any of the other ender pearl suggestions.
If ender pearls are single-use teleportation devices only, it would be a nice little addition to the game, and certainly make hunting endermen worthwhile. Limited teleportation could have many uses in adventure maps, and in cases where you need to make a quick escape from a creeper!
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Lol, I suppose that description is a bit redundant.
I'm not saying that I'm impatient for the update (what with all the new stuff we've been getting), just that it's something that should either get prioritized or downplayed before the final release.
0
As of right now, potion crafting seems to require a blaze rod to even get started, meaning that you have to go toe-to-toe with at least one of Minecraft's toughest mobs in the Nether. Even then, crafting one of the few effective life-regeneration potions without using the wiki will require both a lot of trial and error and use of rare ingredients, which will even then probably be unstackable.
As mentioned before, breeding is being nerfed, and animals don't respawn anymore. Instead of knocking out a mob grinder in a half hour, you'll now have to raise animals yourself.
Repairing just means that you have less clutter in your inventory. Wolves and Snow Golems have significant drawbacks (Wolves require care, snowmen can't damage). Charcoal opens up tons of new adventure map possibilities. They all have uses beyond making the game easier.
I do see what you mean with bonemeal, though. Getting an average of 3 bonemeal for every skeleton killed (enough for three wheat, which can be made into bread or be used in animal breeding) is a bit generous. Even a simple nerf to 2 bonemeal per bone would help.
0
Sadly, that's what I'm worried about. With so many people wanting to get instant pleasure out of video games these days, there won't be much sympathy for a blocky 2-D world that doesn't seem to give them the time of day on the world they generated.
0
Awesome idea.
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I agree, and that's what I mean; we're still in Beta, but time for development is rapidly running out. If there's not enough to add new content, ocean spawning should be fixed.
I like the idea of survival on an island with limited resources as much as everyone else, but new players shouldn't be subjected to it if they don't know what to do otherwise. Hardcore players aren't the only ones who play this game; young kids do too. If you want to, it's not hard to put all your items in a chest and find a suitable island to maroon yourself on.
0
Definitely. If the oceans are going to be one of the themed updates after the full release, we should at least not have to spawn in the middle of them until there's more to do there. Deleting a world because there's nothing to do there is fine for a game in beta, but it's in poor form for a theoretically complete and full game.
1
That's fine for those of us who know what to do, but for everyone else, the first semblance of instruction to be had in Minecraft is an achievement telling you to punch a tree. Now, imagine spawning for the very first time in a world with no trees, surrounded by a totally blank ocean.
Their first reaction: "This game makes absolutely no sense!" :wink.gif:
20
I've heard many players as of late generate a world in the middle of the ocean, with nothing but vast, empty stretches of water before them and maybe even a total absence of trees. While this may make for an interesting survival map, mostly it just prompts me to hit "Create New World" in a heartbeat. As of right now, all you can do is catch fish, take your tiny rowboat out for a spin, and look for some squid to get you black ink. Of those, fish are just another form of food and can be found in any old pond, there's a lot more to see while boating in rivers, and not only do squid spawn awkwardly, but black wool can be found naturally on black sheep. That leaves oceans as a massive blank spot on the map with no unique features.
The depth of the oceans are a cool feature of the landscape, but as of right now, they serve no purpose. Given that the ocean biome is a relatively recent introduction, I'd normally give it time, but with the full release of Minecraft on the horizon, it feels like a remarkably unfinished feature, and a point that's going to get a lot of negative feedback in reviews.
Your thoughts? Should this take precedent over random additions like the mushroom biomes?
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I like your thinking, Blaze... especially with the books.
1
1) Mob combat is more varied, with Zombies getting a health increase, Cave spiders getting a health decrease, and Endermen becoming the formidable and terrifying creatures that they always should have been.
2) Animal breeding (though through my eyes, unfinished) opens up loads of new possibilities for animal farming. It would be nice if different animals had different habits... say, if there were a way to encourage automatic breeding for our pork-based friends. But as is,
3) Hardcore mode is just what everyone who wants a true survival challenge needed. Adding this in conjunction with creative mode allows for a massive variety of gameplay types.
4) New music= awesome.
5) The new potions system was seriously unexpected and will add miles of new gameplay depth when it gets fully added. For future boss fights, you'll have to find the best combination of power-ups to fully prepare yourself... not to mention the wonders that it will do for adventure maps.
0
These are both all very good points. I've never been a fan of the bedrock fog and the problem it presents for those who wish to build starting at the bottom of the map, and so far in my new survival world it took several minutes of walking in one direction after a few days of gameplay before I found anything other than chickens. If this mob spawning system is to be kept, there should be some way to herd other animals into the area of your choice and increase their spawn rates there.
0
I give him the benefit of the doubt, as I haven't seen an actual response by Notch to any of the other ender pearl suggestions.
If ender pearls are single-use teleportation devices only, it would be a nice little addition to the game, and certainly make hunting endermen worthwhile. Limited teleportation could have many uses in adventure maps, and in cases where you need to make a quick escape from a creeper!
0
Good point, but there are designs that don't require water, only pistons. They simply won't all fall in the same place.