Cooked porkchop makes Nether survival a little too easy. If you fight off a single horde of pigmen, then you'd have enough food to last you for many days, not counting the mushrooms that you'd find on your own. With rotten flesh instead, it becomes a manner of emergency survival between the time that you run out of food in the overworld and you establish a reliable mushroom farm. I like that better.
I prefer an enchantment system to skills, and I think it will remain that way. However, the randomness of it needs work
A player should be able to decide that he needs a certain skill to proceed, and with a reasonable amount of work, enchant accordingly. However, the current system would require you to take a random three enchantments, translate them, try to deduce the meaning from the cryptic words, and retry if you don't like what you get, which is most of the time.
My suggestion: First, make the translations more meaningful. Then make another block take the current role of bookshelves (getting an animation of its own), while bookshelves cause select words of the enchantment to be translated. This way, simpler enchantments are possible to figure out with lots of bookshelves, while more difficult enchantments are harder to translate and more of a risk.
I prefer the current RPG elements to skills. At the core of Minecraft, without that which you have built, crafted, enchanted, or brewed, you'll be just as weak as when you started. Also, splash potions open up a whole slew of new opportunities.
Notch likes this idea too much to let it go. We'll probably get it without Dragons, then the boss areas, then Dragons, then more stuff (ores, endermen behaviors) to fill it out after release.
I'm actually excited about this tweet, because it seems to imply that The End will indeed have Skylands terrain. And since Ender Pearls will be quite plentiful, I see getting around as quite a fun enterprise!
Think of it this way: there are no police in the Minecraft world. You are the only one present to enforce the rule of law, and because we are speaking of the overworld in this conversation, they are required to follow our laws while they are visiting from their own dimension. Therefore, when they systematically rob you of your items, it is your duty to lay down punishment. Yet if you try to confront him and resolve the issue peaceably, he attempts to use deadly force against you with no provocation except eye contact. It may not be an ideal solution, but you're ethically bound to uphold your society.
Build a hollow cube lined with obsidian. Surround with multiple layers of lava. Provoke dragon. Climb inside and close hatch. Pray to god that dragons don't destroy obsidian too.
Oceans take the cake when it comes to missing content... you know there's not nearly enough variety when there are no unique mobs or characteristics other than being really deep. It definitely should be among the first projects upon return to development.
I love pretty much everything new that's been added. I agree with your stronghold comment, though; i'd like to see some zombie and skeleton spawners and epic loot!
No challenge yet has ever been too great for us Minecrafters. We've made automated breeding machines, advanced computers, traps against even the deadliest of Minecraft foes, and effective proofing against the forces of the creeper, endermen, and griefers. Today, we may have found our most difficult foe yet. What's your plan for taking on these block-destroying, apparently invulnerable creatures?
To me, the first clear solution that comes to mind is to induce them to dive into the void.
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A player should be able to decide that he needs a certain skill to proceed, and with a reasonable amount of work, enchant accordingly. However, the current system would require you to take a random three enchantments, translate them, try to deduce the meaning from the cryptic words, and retry if you don't like what you get, which is most of the time.
My suggestion: First, make the translations more meaningful. Then make another block take the current role of bookshelves (getting an animation of its own), while bookshelves cause select words of the enchantment to be translated. This way, simpler enchantments are possible to figure out with lots of bookshelves, while more difficult enchantments are harder to translate and more of a risk.
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It needs...
-Endermen doing something (building with white stone, occupying the obelisks, etc)
-A way to leave, possibly by defeating an Ender Dragon and rolling the credits
-Dragons, of course!
-Mineable white stone
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That's the authoritarian perspective
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Fine, semi-automatic
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To me, the first clear solution that comes to mind is to induce them to dive into the void.