I'm never convinced by the argument of "do it better yourself". What it tells me is that the person making the argument doesn't think criticism is helpful. The truth is that criticism is necessary for the improvement of ideas.
I'm all for seeds doing more than piling up in chests, but a lot of these recipes make little to no sense to me. For example, slime balls don't need a recipe. They can easily be acquired naturally from slimes; so much so that they can easily pile up in chests almost as much as seeds do. Other recipes - like vines, lily-pads, or grass - are ludicrous considering that shears and bonemeal are capable of getting you these items.
I could convince our owner to use MultiVerse, but the map size needs to be reasonable (i.e. 5000 x 5000 blocks or thereabouts) for it to work. For non-Pueblo crafters, the main world has to remain playable without huge lag generated by the Pueblo crafters on the other world.
If you manage to get this scaled to fit into something remotely on that order, hey even 10k x 10k might be doable, we can give it a trial run.
That would be super-cool. I haven't been working on it much lately, but this might change that!
This is really cool, I was wondering if you could put it on a server, and have us live a "Pueblo" life. Ive been to other anasazi ruins and seen them
I was thinking it would be really cool to have on a server, yeah - I just don't have the resources for a dedicated server that has the proper protections, etc.
I'm not sure what you mean. Do you mean you want to be able to type C:\java.exe, instead of the longer path? In theory that's possible, but it's not a good idea. Or do you mean that you want to change the current directory to C:\ because that's where WorldPainter.jar is? Or something else? If you need to change the directory, you can do that with the cd command, e.g:
cd C:\
Take a look at http://dosprompt.info/ for more information about using the command prompt on Windows.
If it doesn't recognise "java" then you need to find out where it is installed on your computer and then use the full path. It will be something like "C:\Program Files(x86)\Java\jre6\bin\java.exe" or something like that (including the double quotes, because there are spaces in the path).
I see! I had thought the path might have something to do with it. The trouble now is not knowing how to get the command line to just read "C:\" so that I can put in the commands.
I've been on a hiatus from this project for a while now, but don't worry - it will get done eventually!
Recently I've been working on a topographic map of the Chaco Canyon Historical Monument (the blocky, greenish portion) by stitching together zoomed-in screen-caps from Google Maps using the "terrain" filter. Here's a small version of the photo (the full one is over 60 MB):
After I completed the image, I took the size reference and translated it into chunks and block amounts, respectively in order to have something to refer to when building the map.
If you're wondering why it's so pixelated - I assure you, it's not a stylistic choice - it's because I had to go down to the level of pixels to calculate the size of chunks in comparison to the map. To put the sheer enormity of this map into perspective, each pixel in the image below is a 4x4 meter square.
Insane, no?
In fact, the general dimensions of a map needed to house this terrain would be ~22,300 blocks by ~13,050 blocks.
This guy is really hard to listen to. He tries way too hard to make jokes - and fails - when he could instead simply impart the information in an exuberant fashion. It reminds me of how much Bashcraft's Hobo series fails to be funny.
Also, this guy's already been promoted here - why is it happening again so soon?
There is one thing I think the texture of the piston is somewhat incorrect - blocking water. Shouldn't it be sealed to the side so that water would not passed through/destroy the piston?
Fences, doors, and hatches are the same way, aren't they?
0
0
0
0
0
1
I'm all for seeds doing more than piling up in chests, but a lot of these recipes make little to no sense to me. For example, slime balls don't need a recipe. They can easily be acquired naturally from slimes; so much so that they can easily pile up in chests almost as much as seeds do. Other recipes - like vines, lily-pads, or grass - are ludicrous considering that shears and bonemeal are capable of getting you these items.
0
0
That would be super-cool. I haven't been working on it much lately, but this might change that!
0
I was thinking it would be really cool to have on a server, yeah - I just don't have the resources for a dedicated server that has the proper protections, etc.
Aw, I'm so jealous! I really want to see them.
0
Thanks - that's what I needed
0
I see! I had thought the path might have something to do with it. The trouble now is not knowing how to get the command line to just read "C:\" so that I can put in the commands.
0
I tried that, but it won't recognize "java". I looked at your FAQ, tried your suggestion of re-installing Java, and got no luck. Same response.
I'm stuck :sad.gif:
0
Recently I've been working on a topographic map of the Chaco Canyon Historical Monument (the blocky, greenish portion) by stitching together zoomed-in screen-caps from Google Maps using the "terrain" filter. Here's a small version of the photo (the full one is over 60 MB):
After I completed the image, I took the size reference and translated it into chunks and block amounts, respectively in order to have something to refer to when building the map.
If you're wondering why it's so pixelated - I assure you, it's not a stylistic choice - it's because I had to go down to the level of pixels to calculate the size of chunks in comparison to the map. To put the sheer enormity of this map into perspective, each pixel in the image below is a 4x4 meter square.
Insane, no?
In fact, the general dimensions of a map needed to house this terrain would be ~22,300 blocks by ~13,050 blocks.
22.3 km x 13.05 km.
That's truly massive.
0
Do you actually not know the difference between hippies and hipsters?
1