Player Input is always welcome, I am always willing to discuses anything about this pack.
This pack contains Fastcraft, by Player. Enabled by default. Fastcraft enhances Minecraft with increased performance. Bug reports being made directly to Mod Authors should state that Fastcraft is enabled.
Mods Currently in the Pack:
-CodeChickenLib, ChickenChunks, CodeChickenCore, NotEnoughItems, and Forge Multipart by chicken_bones
-Hunger Overhaul by squeek502, progwml6, and Parker8283
-BiblioCraft by Nuchaz
-Big Reactors by E. Beef
-CoFHCore and MineFactoryReloaded by Team CoFH
-CoroUtil and Zombie Awareness by Corosus
-Custom Ore Generation by noogenesis
-Death Counter by iChun
-EiraIRC by Blay09
-EnderIO and EnderZoo by CrazyPants and tterrag1098
-EnhancedPortals 3 by Alz454
-EnviroMine by TimbuckTato
-Simply Jetpacks, NEI Integration, and Fancy Grass by tonius11
-FastLeafDecay by Olafski
-Funky Locomotion by RWTema
-GraveStone by NightKosh
-Highlands by fabricator77
-Improving Minecraft by pifou92000
-MineTweaker 3 by StanH
-ModTweaker2 by jaredlll08
-Morpheus by quetzi
-Natura by progwml6
-NEI Addons by bdew
-NotEnoughKeys by dmodoomsirius
-Pam's HarvestCraft by MatrexsVigil (AKA Pam)
-Perfect Spawn by lumien
-Quadrum by dmillerw
-Tinkers' Mechworks by Glassmaker
-Torch Levers by HitchH1k3r
-ttCore by tterrag1098
-Fastcraft by Player
-Storage Drawers by jaquadro
Also contains the Element Animation's villager voices from their resource pack as its own small resource pack, much better then Minecraft's default villager sounds. This will be removed if Element Animation asks me to, I could not find any way to ask for permission but I also did not see anything forbidding it.
Mod being considered for the pack (Indents are reasons for inclusion and prerequisites, feel free to discuss):
-AgriCraft by InfinityRaider
----Adds more to do and another way to get crops.
-Forestry by SirSengir
----Adds more to do.
-Adventurer's Amulets by GustoniaEagle
----Adds more rewards to exploration.
----Baubles by Azanor
----Enchiridion 2 by joshiejack
-Realistic World Gen by ted80 (once it is more developed)
----Adds better world gen.
-Fluxed Crystals by jaredlll08 and DarkByte (once it is more developed)
----Adds a way to renew resources. Would be made vary late game.
-Railcraft by CovertJaguar
----Adds a good system for various methods of transport.
----Could be set as a step before teleportation tech, or as an alternative.
-Dynamic Sword Skills by coolAilas
----Adds more skill to combat.
-Sound Filters by Tmtravlr
-Loot++ by Tmtravlr
----Adds more customization, from chest loot to mob/block drops.
-Applied Energistics 2 by AlgorithmX2
----Adds better logistics and denser storage at the cost of power.
-Modular Force Field System by Calclavia
-Re-uploading and redistributing this pack is forbidden.
-Extracting and re-hosting the mods in this pack is forbidden.
If shortened link is refusing to work here is the full URL:
Vanilla Launcher Installation:
1. Run the Forge installer for Forge 10.13.3.1428.
2. Open the Launcher and click on “New Profile” in the bottom left, put a name for the profile in the top text box, and set the "Use version" to the version of forge you installed.
----Recommended: Check the “Game Directory” option directly under the name field and add the profiles name to the ----file path, do not forget the “\” before it. This makes it work like multiMC.
3. Click on “Save Profile” in the bottom right.
4. Launch then close Minecraft to create the file directory.
5. Click on the “Edit Profile” in the bottom left and then click the “Open Game Dir” button in the bottom right.
6. Drag everything from within the pack zip into the file window that was just opened.
7. Enjoy Arc'E'Tech.
AT Launcher Installation:
Not yet Implemented, lots of hoops to jump through to get this done.
FTB Launcher Installation:
Not yet Implemented, lots of hoops to jump through to get this done and I would not have direct update control by the looks of it.
Technic Launcher Installation:
Not yet Implemented, lots of hoops to jump through to get this done but not as much as the others it seams.
Help & Information:
If you encounter a crash with the pack please let me know. I will handle tracking down and fixing problems so that mod creators do not get swamped with reports.
Beginnings of a Material Consistency Guideline for that I will use for recipe editing, Feel free to discuss.
Iron - Low grade structural component
Steel - Normal grade structural component
Dark Steel - Advanced grade structural component
Electrical Steel - Electrical grade structural component
Conductive Iron - Weak power conduction
Pulsing Iron - Conduit for transpatial (Ender) energies
Pulsing Crystal - Focus for weak transpatial (Ender) energies
Energetic Alloy - Power storage and universal conduction
Vibrant Alloy - Hyper power storage and conduction
Vibrant Crystal - Power storage and focusing
Soularium - Soul energy (exp) storage and channeling
Ender Crystal - Focus for strong transpatial (Ender) energies
To do list (not in order):
-Find some way to make the first day easier, at this point if you do not know exactly what to do it is very difficult to not die the first night. High Priority.
-Finish balancing Power IO.
-Determine a good Mob essence to Liquid XP ratio.
-Reevaluate recipes, especially high end tech ones.
-Add pack to FTB, AT, and Technic Launchers.
-Add more EnviroMine support.
-Look into vain generation for the EnviroMine cave dimension.
-Blood for the Blood God exploit: Not much that can be done about this, not saying what it is but if you find it you will know.
-Some times commands do not work when they should, seams to be inherent to Minecraft/Forge.
-Seems that some mods info for the "/help" command ("/help 4" being the lowest I have seen) causes a NullPointerException crash, not sure which mod is causing it as the crash log is not being very helpful. So for now be careful.
-Something is making Tinker' Construct tools enchantable in an anvil, the only up side is being able to apply soulbound, the rest of it is just... unbalanced.
-Some blocks loose data when they fall with EnviroMine physics, let me know if something does so I can let the modders know and make it immune to physics until that is fixed.
-Fixed MFR Chunk Loader recipe.
-Added crafting the Davy Lamp out of Aluminum Brass.
-Made some Enhanced Portals recipes harder, and more consistent with the rest of the pack.
-Added crafting recipes for Bibliocraft to use Aluminum Brass instead of gold.
-Added enviromine stats to more foods.
-Added Storage Drawers by jaquadro.
-Updated Forge to 10.13.3.1428
-Decreased the dye drop rate for ChromatiCraft trees from 100% to 20% in its configs, because that was too much. *coughrainbowtreescough* Not sure if it worked...
-Disabled EviroMine Village Mineshafts, they like to clip other buildings and make it to easy to get to low Y levels.
-Toned down ambient torch temperature, getting heatstroke from your main light source as fast as you do is a bit much.
-Added crafting Fresh Water from Water Clay Bucket.
-Made Lava Clay Bucket affect the player like a normal Lava Bucket.
-Moved the Status Effect to the left side so as to not conflict with ChromatiCraft information.
-Made most Big Reactor parts immune to EviroMine Physics, it made building them more challenging then is necessary.
-Removed the custom Capacitor upgrade recipes. Ender IO now has its own, more expensive versions.
-Fixed the accidental removal of the silent Dark Pressure Plate recipe.
-Added preliminary Mob Essence to Liquid XP Vat recipe. 1-to-1 experience value ratio at the moment. 1000mb Mob Essence = 300mb Liquid XP.
-Made GeoStrata cobbles grind-able in the SAG Mill just like vanilla cobble.
-Slime islands will no longer fall from the sky.
-GeoStrata stone now falls as cobble under EviroMine physics, just like vanilla stone.
-Added recipes to craft GeoStrata stairs and slabs back into their blocks. There has to be a better way then what I did... 3 lists of 272 blocks each *shivers* and that is not even factoring MineTweekers 260 item per list/loop limit...
-Added preliminary EviroMine mod armor support.
-Added recipes for Highlands Stairs back to blocks, opps.
-Removed gold and iron horse armor exploit.
-Redused the number of ingots per ore in the smeltery to one, doubling is not needed at the very start of the progression.
-Updated Reika's mods and EnviroMine.
-Gravestone graves, EnderIO conduits/facades, and ChromatiCraft Pylons are no longer affected by EviroMine physics, it caused data loss.
-Made EviroMine elevator MUCH more expensive.
-Nerfed Blood for the Blood God exploit.
-Made Ender IO Conduit tiers follow an upgrade path.
-Made Ender IO Capacitor Bank tiers follow an upgrade path.
-Made Advanced Photovoltaic Cell require the normal Photovoltaic Cell in its crafting.
-Made redstone devices require redstone in their crafting.
-Made Spice of Life's Lunch Box easier to craft then my redstone device tweak would have it.
-Made SAG Mill recipe harder.
-Made Conduit Binder require Binder Composite and 3 Plastic in the Alloy Furnace.
-Added crafting recipes to turn various stairs back into their source blocks.
-Made Multipart saws craft like the ones added by Iguana's Tinker Tweaks.
-Removed Stone Torch, Slab Furnace, and Slab Pattern Chest... just no.
Thank Yous and Contributions:
-The modders for their wonderful mods.
-Those of you that decide to give Arc'E'Tech a try.
-Mouse1230 for the name Arc'E'Tech.
-Creepercakes61 for the banner
<a href="http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2381274"><img width='250' src='http://i.imgur.com/kTEf3Zq.jpg?1' /></a>