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    posted a message on A Series of Funny (?) Trailer Videos

    So, over the past few years, I made a bunch of trailer videos for my upcoming adventure map, An Amazing Journey 3: Endergame. Well, I've since released the map already for whoever wants to check it out but I think the trailer videos are works of art on their own. :lol:


    What do you think? Do you recognize the music I used in each video?


    Playlist link: https://www.youtube.com/playlist?list=PLUPUdOF2371Gtq4CojRcJyCTlYyrpOZYb


    Posted in: Other Videos
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    posted a message on An Amazing Journey 3: Endergame (7+ mazes) [Maze/Adventure Map] UPDATED 1/22/2021


    Download the full map here!


    Download the map with reduced Resource Pack here!


    (In the right sidebar, look for the option to download.)


    1/22/2021 Update!

    Made a few fixes!
    The triathlon puzzle wall now resets properly.
    The missing minecart in the Hedge Maze is no longer missing.
    The wild minecart on the bridge has been removed.

    That whole section of the map in general SHOULD be working now.



    It all started in October 2015, and now it's finally done. My magnus opium is finally available for all to download and play. In this map, you'll find 7 new mazes, inspired by Super Mario 64 for some reason, plus dozens of extra goodies!


    This is the end of a three-part mega project that started in 2012, maybe a little earlier, when I started work on the first An Amazing Journey, a map so old now that its original incarnation was supposed to be played in Survival mode.


    Please note that there's an ongoing story in these maps so if you're interested in story, consider playing through the first two maps.


    Also note that this map is for Minecraft version 1.15.2. I did not update my Minecraft to 1.16+ due to a bug that was introduced in 1.16 that still has not been fixed. Once that bug is fixed, I'll consider updating this map to be compatible with the latest version of Minecraft.


    My previous two maps must be played in 1.12.2. You can find threads on them here and here.


    In the WIP thread for this map, I uploaded pictures of my journey through this map.



    I've worked on these mazes for a long time (not all are shown here).


    Maze 1:






    Maze 2:






    Maze 3:






    Maze 4:






    Maze 5:






    Maze 6:






    Now it's break time.



    Please take a look and let me know if you spot any bugs or broken features! Part of the reason why this project took so long was me going through it multiple times to fix anything that appears broken or not running as it should.

    Posted in: Maps
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    posted a message on An Amazing Journey 3

    Maze #6!


    Well, this place appears to use a... different means of transportation. I was expecting some kind of loud railway system.


    I found myself in a familiar castle here. There was a big table and a fireplace, but not much else.


    This was fun but a bit haphazard. I was hoping to find a wind tunnel to practice skydiving, but these will do. What's with the unfinished maze in the back?


    Wheeeeee!


    That's all for today. I think my travels will finally be coming to an end soon!

    Posted in: WIP Maps
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    posted a message on An Amazing Journey 3

    Time for a non-maze update!

    Sorry for the delay but I just finished working on a very-involved section of the map. There's probably going to be another area like this near the very end of this project but hopefully it won't take *counts* almost FOUR months to complete. Each maze alone already takes about a month.


    Anyway, here are some images so you can see what's been taking up my time.


    Well, first, I've been busy at work.


    Then, once work is over, it's time to grab a drink!


    I hope to have images of the next maze up by sometime in October.

    Posted in: WIP Maps
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    posted a message on An Amazing Journey 3

    Maze #5!


    Why would solving a maze be a requirement for clocking in? Whose idea was that?


    Whew, this is one tall maze. 23 floors!


    Good thing I don't need to take ladders or stairs to get to an upper level. There are some devices that just propel you upward!


    Now here I am on a pendulum... wait, did I go inside the clock from my first picture?


    That's all! I hope I can put up pictures from the next maze soon.

    Posted in: WIP Maps
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    posted a message on An Amazing Journey 3

    Sorry for the almost 3-year-long delay but I'm back!

    Here's maze 4, an original maze.


    Here I am in the HEDGE MAZE!


    Oh, geez, it's one of THESE puzzles with the two guards blocking two doors. I bet they're BOTH liars!


    Groovy!


    I met a friend with a weird skin complexion!


    If you'd like to see video trailers for my map, check out the following videos:

    https://www.youtube.com/playlist?list=PLUPUdOF2371Gtq4CojRcJyCTlYyrpOZYb

    Posted in: WIP Maps
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    posted a message on An Amazing Journey 2: Redstone Boogaloo (7 mazes) [Maze/Adventure Map]

    An Amazing Journey 2: Redstone Boogaloo has finally been updated!

    Read the first post for details.

    Posted in: Maps
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    posted a message on An Amazing Journey: Adventure Edition (7 mazes) [Maze/Adventure Map]

    Five years later and I'm still updating this map.

    In this latest update, the map has now been optimized for Adventure Mode.

    Please read the first post for more details.


    Note: I don't know if I should be bumping this thread or creating a new thread entirely for the update. Contact me if you know for sure.

    Posted in: Maps
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    posted a message on Chaining or Conditional Options in Command Blocks Not Working?

    Hi, I wasn't sure if I should post this here or in the Command Blocks board, under Redstone Discussion. I thought I'd post it here because this seems to be some kind of bug.


    In the attached image, the top command block simply has the command /say 1. The bottom command block has /say 2 and the command block on the right has /say 3. When I press the button at the top, the only message that appears in the chat window is "1." That means that none of the other command blocks are being triggered.

    What am I doing wrong?


    Additionally, new command blocks that I place down have the Previous Output window missing. Old command blocks, before the 1.9 update, don't have this issue. It's just the new ones I place down. If I were to switch it to X instead of O, the Previous Output window will suddenly appear. But if I switch it back to O, it disappears entirely again.


    I just don't understand what is going on.

    Posted in: Java Edition Support
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    posted a message on An Amazing Journey 3

    Maze number 3!


    So here I am in this latest maze, set on an island. One of two islands, actually.


    The two islands are identical, as can be seen in my picture here on the second island. It's completely identical to the first... except it's one half the size. There's the original's mountain in the background.


    Of course, there's another hidden cave system.


    Finally, at the top of the mountain is a relaxing hot spring.

    Posted in: WIP Maps
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    posted a message on An Amazing Journey: Adventure Edition (7 mazes) [Maze/Adventure Map]

    Updated the map with a tiny patch. Don't know how I let this one slip but I was able to catch the problem by watching someone point it out on Youtube.

    Posted in: Maps
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    posted a message on An Amazing Journey 3

    Maze number 2!

    This is a tall, tall maze. I took this picture from a boat.


    Here I am sliding down the mountain's hidden water slide.


    First time I've ever seen an anvil chandelier.


    I always like meeting with the locals.

    Posted in: WIP Maps
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    posted a message on An Amazing Journey 3

    Time for some pictures of my travels to the first full, proper maze of the map.


    Here I am trying to figure my way through this enclosed elevator maze.


    It really started to rain here. The area below filled up with water quick.


    Here I am swimming around downtown.


    Finally, here I am participating in the popular game show, "It's Quiz Time!"


    Oh, also, some giant shadowy figure...

    I probably shouldn't take pictures at night time.

    Posted in: WIP Maps
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    posted a message on An Amazing Journey: Adventure Edition (7 mazes) [Maze/Adventure Map]

    I guess, in a way, Dungeon Man inspired me to put signs all around the mazes. But I also got similar inspirations from World of Goo and Stephen King's Dark Tower series.


    If you're interested, you can find a teaser for the third part in the WIP board.

    Posted in: Maps
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    posted a message on An Amazing Journey: Adventure Edition (7 mazes) [Maze/Adventure Map]

    Oh, hey, I just viewed your video. Good job so far. You really understood the purpose of the cabin at the beginning.


    Honestly, the toughest part of the game is the Maze of the Three Regions, in my opinion. The cloud has lots of parkour-type stuff, the maze after that is very puzzling, and the third region just has a lot of booby traps. Once you get beyond that hump, I think the rest of the game is a bit more straightforward and relies more on simple puzzle-solving, with really difficult moments being more spread out.


    But as I said in my comment to your video, don't worry if you feel like you have to cheat to get past a maze. If you're not sure where to go or what to do, you can always enter ghost mode to just fly anywhere. I'll be keeping an eye on your videos in case it seems like you need some help.


    It's up to you whether you finish the entire map or not but keep in mind that there is an ongoing story and you might be a little confused on what the characters are talking about in the second map if you haven't finished the first.


    Also, I've always been rather fond of Bert but he doesn't show up in the second adventure map. That may or may not change in the third map, which I'm currently working on...

    Posted in: Maps
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