• 2

    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    To chylex: Thank you very much for creating this mod. I threw together a mod pack of my own making, not really realizing what mod does what. I have had the (dull) pleasure of beating the end dragon once and like you, I was so bored with the battle that it almost drove me away from the end completely. Now that I happen to stumble across your mod (and after much tracing, after all I didn't know which mod created the super OP End Dragon) suddenly the end is exciting all over again! I have a reason for wanting to find and piece together OP armor and weapons.

    Once more, thank you very much for taking the time and effort into writing this fantastic mod. I only wish I had known about this mod before... Superb job! If ever I run across some spare money, I will come back and make a donation. Take care and much appreciated once more.
    Posted in: Minecraft Mods
  • 1

    posted a message on The 1.7.10 Pack 【Technic Platform; Solder】【OVER 1M Downloads!】【v0.10.4】
    Quote from 19abaranet»

    I'm not upset, just trying to prevent a misunderstanding that's all. We really don't like (at least I don't, I don't know about Jon) to copy off of another mod-pack. Instead I'd rather it be an original idea. (I'm sorry to speak for Jon, but just know we don't mind you giving suggestions, but we can't accept mods without authorization.) :)

    Sure I understand. Instead, would you just prefer a copy of the configs directory instead? That way no one can complain, and you can copy the configs for certain mods for y'alls pack. Again, just trying to promote sharing and caring and educational experiences. :D

    https://mega.co.nz/#!1AklyKJC!GMqToBNZ2RilJb5JhplKsOKsdoiUfNVZecBe06S6iOM
    Posted in: Mod Packs
  • 2

    posted a message on [v1.1.2] Reliquary
    java.lang.NoClassDefFoundError: lib/enderwizards/sandstone/mod/ModIntegration


    To anyone else that has run into the same problem I have stated in my previous post in 1.7.10, this is how to fix it. In the mods directory (folder), there should be a "1.7.10" directory. Inside of THAT directory, the "LibSandstone-1.0.0.jar" file is in there. Delete this file and restart Minecraft with Reliquary enabled or inside of the "mods" directory. Reliquary SHOULD auto-download the correct "LibSandstone-1.0.0.jar" file and this will fix that crash.

    Honestly, there shouldn't be any difference since the version numbers haven't changed for the LibSandStone file, but one won't work, and the other newly downloaded file will work instead. One can only assume that there is a difference between the jar file that is found on github and the downloaded file that Reliquary fetches. I hope this can help someone that runs into this same problem that I have had for 1.7.10.
    Posted in: Minecraft Mods
  • 1

    posted a message on [v1.1.2] Reliquary
    LibSandstone > https://drone.io/github.com/EnderWizards/libsandstone/files

    -Just do a lot of github searching xD

    In 1.7.10, Found LibSandstone, add it in to mods, but still generates a crash-report and after the fact, the libsandstone jar file is deleted. (I saw it get removed upon starting Minecraft, assuming it's inside Reliquary jar since i get duplicate mods error when re-replacing the deleted libsandstone jar file)


    I'm sure this is still known, and I am not expecting anything, just wanted to let it be known. Thanks for your time.

    http://paste.ee/p/h5dDK
    Posted in: Minecraft Mods
  • 2

    posted a message on Curse.com helped me reinstate my posts and I wish to thank them...
    Hello, to whomever take the time to read this. I had a problem with posting on the forum the previous night, and this kind forum operator helped me over the holiday weekend when they did not have to. They went out of the way for me and I sincerely appreciate the help and effort. Here is the reply I found, thank you citricsquid!

    citricsquid (Curse Support)

    "Hello WhiteTyger,

    Due to an issue with our spam filter a number of posts, threads and signatures have been mistakenly marked as spam. The development team have identified the issue and a solution will be rolled out in the coming days. I have marked your content as not spam. Thank you for your patience and sorry for the inconvenience! Let me know if I can help further.

    Regards,
    Curse Support"

    Thank you once more citricsquid for your quick help, and apologies for assuming the worst in the first place.
    Posted in: Forum Discussion & Info
  • 1

    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    First to the mod author, Thank you very much. Everyone here has pretty much thanked you in depth for the same reasons I would, so I'll spare you the reasoning but still, thank you for this great mod and all the hard work and effort on your part in keeping up with it!

    Secondly to Psyguy60 and to Vdrake77, thank you for pointing out this mod is not FULLY 1.7.10 compatible as of this date in which I am posting this. Psyguy60, much appreciated about the exact reason as to why it isn't supposed to work with 1.7.10 due to the AABBPool call. (This helped us out greatly and spared the mod author from combing through an already known issue!)

    I/we continue to use this mod regardless of the MANY warnings that are being posted here, because if there are others out there that are attempting to play through the errors (Still not sure how, but we have our own bandages for dealing with errors I.E. finding CeramicJars and simply moving the player back to spawn because server death occurs upon looking at them, which is already known.) like the Hermitcrafters, then others can too if they know enough about what to do in these situations.

    I just wanted to post this and let the mod author know that this mod is just that much BA to me and my server's players. Take your time in getting out a 1.7.10 update, by NO means do we wish for a fix quickly. We know how life can intervene and how much time and effort it is to first write the code to make a mod, how much AWESOME this mod is due to so much love and effort being put into it, and then having to re-write your mod's code to get it back in compatibility with new releases of the original game.

    TL;DR coolAlias Dude/Dudette, Just freakin' thanks for the time and effort I have seen you put into this mod (by reading through old forum posts in this thread).


    P.S. I just read your Bio and I've been wanting to learn more internals into mods and Minecraft and this seems like a better place to start than others. You didn't have to do any of this, yet you did take the time and I greatly appreciate it. I'm certain others do as well.
    Posted in: Minecraft Mods
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