• 2

    posted a message on What will I need to fight the wither?

    If you have diamond armor with Protection IV and some healing/regeneration of some sort, then just dig a cave with a low ceiling and spawn the Wither in there and whack it to death with a sword (with either Sharpness or Smite at a high level.)


    Quaff an 8-minute potion of Night Vision beforehand because all your torches will be blown away.


    Parts of your cave roof and maybe floor will be blown away too, of course - but the Wither will still remain within sword-reach. Most of the Wither blasts can't even destroy cobblestone. No need for an obsidian cave.


    You can make it even easier by making a long thin corridor leading to the Wither cave-room and then nail it with a bow as it blasts its way to you, saving you from any damage to yourself until halfway through, when you have to get to work with a sword.


    At any rate, dealing with the Wither in the open air is a bit of a nightmare IMO!

    Posted in: Survival Mode
  • 1

    posted a message on So You Just Finish Gliding Down Your Water Elevator When This Happens......

    Drowned can spawn in mid-ocean (not necessarily on the ocean floor) but they will not spawn in land biomes. Only in ocean/river/swamp and other watery biomes.


    If you were building under the ocean, you could still prevent them from spawning in your waterways by keeping the light level up.

    Posted in: Survival Mode
  • 1

    posted a message on A sunken ship is the burried treasure?

    Treasure maps always show the closest treasure location, wherever it is, so you will often get duplicates.


    Having a shipwreck on top of your buried treasure is just a happy coincidence.

    Posted in: Survival Mode
  • 2

    posted a message on Killed by lava while I was mining diamonds :(

    Well don't step down into lava would be the basic rule!


    If you find yourself standing in lava, with your head free, then placing water almost anywhere (displacing the current block of lava for example, or having the water flow onto your lava) would do.


    Stepping out of the lava would be a good first step.


    But to really answer the question, If you're digging around lava, do it while standing in water, and do it one layer at a time. Seems like you were taking the right approach (digging around the diamonds) but you didn't have water at your feet and you didn't clear one layer at a time.


    Might as well finish all the digging before getting the diamonds too. One thing at a time.

    Posted in: Survival Mode
  • 1

    posted a message on Clearing land / spawn conditioning areas for mob spawners

    In reasonably flat ground, you can take care of night-time monster spawns aboveground by placing a torch at all coordinates where X,Z are (..0 , ..0) or (..5 , ..5)


    You're placing torches every 10th space North-South and East-West.


    Then you're making the same pattern offset by 5.


    This also makes a pretty diamond pattern of light when seen from above. It is also easy to do if you are watching your coordinates in F3, the debug view.


    This is enough light to prevent spawns on any surface as long as the elevation change is no greater than 1 between a given block and any torch.


    If the elevation change is a little too high, there will be much diminished spawns, but not zero. (A light level of 7 will spawn mobs, but at 1/7 the rate of a fully dark block - and most blocks will still be lighted at 8 or above.)


    Not all trees need to be cut down, because mobs cannot spawn on leaf blocks. A tree trunk in line with your torches could darken some blocks enough to make spawning spots. Things that are not in line with your torches (not at coordinates ending in 0 or 5) are reachable in multiple ways by light and so can be ignored. Acacia trees can have spawnable blocks (logs) in the air, so need extra light in the tree.

    Posted in: Survival Mode
  • 1

    posted a message on No squids spawning inside guardian farm. Help?
    Quote from mirriett»

    Okay. Thank you so much! I was assuming they were forced to spawn inside my cube, because of the lack of water elsewhere. There is no more water at a level above y46 inside the walls, and the drained area is 68x68. If you could help me understand, is that because ive not made big enough of an area, and they're spawning outside of my walls instead, causing the squid population to be stable and delaying a new wave? Or does removing the water cause spawning to calculated, then canceled because of the lack of water?


    Basically you haven't cleared enough area of squid spawnable blocks.


    There are lots of squids spawning within approximately 128 blocks of you in a spawning wave - outside the walls - assuming you are in a deep ocean. This spawning wave is way bigger than the mob cap for squids (squid mob cap is 5 and the spawning wave could well be 50+), so after a wave there will be no more squids spawning for a few minutes.


    If you removed all water within 128 blocks of you, except for the water in your aquarium, then squids will show up at a pretty good rate in your aquarium. This will happen because the squid population will very often be below the squid mob cap, because squids are spawning only in your aquarium and pretty rapidly getting killed there. Since the squid population is so often below the mob cap, there will be many more ticks during which squids attempt to spawn (many more spawning waves.)


    However, removing all water within 128 blocks of you would be a very large chore (4x the work of the area you've already drained.) A better option might be a squid farm elsewhere.


    SUMMARY:

    There are 2 factors at work.

    1 - The number of spawning waves

    (There are no spawning waves while the mob count is above the mob cap.)

    2 - The number of blocks in the spawnable area

    (In a given spawning wave, the number of mobs you get is proportional to your count of spawnable blocks.)


    Your count of spawnable blocks (in your aquarium) is not too terrible. So it's mainly a question of not getting many spawning waves.

    Posted in: Survival Mode
  • 1

    posted a message on No squids spawning inside guardian farm. Help?

    The frequency of squids spawning inside your water volume is not very high. The squid population has to decline to very small number before a new wave of squids will spawn, and the new wave of squids is a large number (maybe 50 or so.) Then you'd have to wait for all those squids to despawn before a new wave happens.


    Of course there is not a very great likelihood for a squid spawn to happen in that volume of water in a given spawning wave either!


    Anyhow you should get some squids once in a while; there's no problem with them spawning in an ocean monument zone. I recall it taking quite a while to get any substantial number of ink sacs though (assuming you're properly set up to collect them.) Plus now (1.13+) they would float anyhow ... !

    Posted in: Survival Mode
  • 1

    posted a message on Preventing Guardian Spawns

    I don't think light inhibits guardian spawning. my guardian spawners have lots of light.

    Posted in: Survival Mode
  • 1

    posted a message on QUESTION! PLEASE HELP I'M SO CONFUSED!

    A trader came by and then despawned. When he despawns, the llamas are left behind.

    https://minecraft.gamepedia.com/Wandering_Trader

    Posted in: Survival Mode
  • 1

    posted a message on Is there some blocks or obstacle a spider can't climb to?
    #####################
    #W>>>>>>>vvv<<<<<<<W#
    #W>>>>>>>vCv<<<<<<<W#
    #W>>>>>>>vvv<<<<<<<W#
    #########OOO#########



    Something like this is just how I pre-kill spiders before the drop in my exp mob farm. 'O' = the drop shaft, v = water (lower level)


    It's too much of a hassle dropping spiders into the same kill box you're using to whack at the legs of creepers, skeletons, and so on. If the kill box far below is 2-deep and 2-wide, then it's easy for creepers to catch a glimpse of you ... and hard for you to hit their legs.

    Posted in: Survival Mode
  • To post a comment, please or register a new account.