All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on What was the weirdest structure you have ever seen in Survival Mode?

    Villages in Amplified are totally nuts. You can get cobblestone or dirt towers a hundred+ blocks high.


    For example:

    https://www.minecraftforum.net/forums/minecraft-java-edition/seeds/323956-1-7-2-amplified-spawn-next-to-multi-level-village


    In addition to those towers, the grass paths can get laid down so that a single step could drop you a hundred blocks.


    "Watch out for that first step! It's a big one!"

    Posted in: Survival Mode
  • 0

    posted a message on Need some advice about Guardian Farms

    - Being able to "see" the sky will reduce Guardian spawns in a block of water greatly. So the fish tank (spawning area) needs to be have a non-transparent roof.


    - A relatively modest "fish tank" would deliver enough prismarine blocks and lanterns for most people, whether or not everything else is drained. This is because there are so many spawning spots in a volume of water. (The same volume of darkroom spawning would effectively waste at least 2/3 the space.)


    - Guardians sink pretty rapidly on their own, so only design downward flowing water if really going for max efficiency.

    Posted in: Survival Mode
  • 0

    posted a message on My ocean monument project

    Yes, sponges work best in a section of water which is only say 3-4 blocks of water wide.


    On the outside make sand or gravel walls 4-5 blocks apart and place sponges starting from the top.


    In the monument, section off rooms similarly, to get sections with 3-4 blocks of water in them.


    Could be way faster than placing sand, since placing 1 sponge block could absorb 65 water blocks (4x4x4).


    If you've gotten say 64 sponges, 32 can be drying while you use the other 32.

    Posted in: Survival Mode
  • 0

    posted a message on My ocean monument project

    Quote from xadan_mc_player >>


    Ok thanks for the ideas but i still have a problem. I cannot clear the water from the inside. No matter what i do the water keeps coming back , and i am using sponges. Its a harder job then clearing out the outside of the monument :(
    Anybody has a good idea... everybody said sponges but they don't clear water because water keeps coming back !? \
    Thank you

    You need to wall off a section (cuboid) that can be sponged-dry in 1 go.

    You can put a temporary door in doorways - this should be fine for most rooms in the monument. In long wide corridors along the edges, you really need to wall off a section with sand.

    Work your sponges from the top down so you can determine whether or not a layer of water blocks has been cleared (and so the sponges are sucking up water source blocks rather than flow blocks.)

    Due to the way that water makes new water, it'll fill in missing corners out of a rectangle. So you need to make a rectangle of manageable width (wall off a section) and shorten it step by step with sponges.

    This works well and I've done it many times.

    Posted in: Survival Mode
  • 0

    posted a message on Mob farm help

    Windows 10 edition is different from Java edition (it's more like pocket edition I guess?)


    Mob spawning could be messed up in some different ways we know nothing about.


    Some people discuss here:

    http://www.minecraftforum.net/forums/minecraft/discussion/2872655-minecraft-windows-10-edition-darkroom-spawner-not

    Posted in: Survival Mode
  • 0

    posted a message on Mob farm help

    Definitely don't wait at height 77; you'll be having lots of dark caves within 128 distance of player then.


    Yes there could be a number of caves (or dark earth) between levels 53 and 70 within 128 distance of you at height 182. This is probably not the main problem tho.


    What's your render distance? You need to have this set to at least 10 chunks (in your SSP game or on the SMP server.) Looks like it might be pretty low, maybe 8 chunks.


    If in SMP, other players can be using the mob cap too.

    Posted in: Survival Mode
  • 0

    posted a message on Mob farm help
    Quote from tedomedo»

    I'm building mobs farm with 3x3 hole 22 block deep so i they are still alive when they come down. How can i force spiders to fall down without climbing?



    I just have a 3x3 opening to my drop shaft and stick a cactus in the middle of it (in the center block). Water funnels all mobs into the 3x3 drop shaft.The spiders all bump into the cactus and try to climb it and die, whereas the tall mobs (skel, zombie, creeper) drop into the outside of the 3x3 opening and get funneled into a 1x2 drop shaft with water streams. I get the spider silk from the cactus deaths.

    Spiders wouldn't survive a 22 block drop anyhow, by the way.

    Top view:

    ~ ~ ~ ~ ~
    ~ = = = ~
    ~ = # = ~
    ~ = = = ~
    ~ ~ ~ ~ ~
    Posted in: Survival Mode
  • 0

    posted a message on Mob farm help

    Water canals can work OK if all spaces in the spawning pads are between 24 and 32 blocks from the player. Not the best but all the mobs will wander into a stream sooner or later in that case. You can squeeze a surprising number of 8x8 spawning pads into the 24-32 distance region above or below the player.


    You need a LOT more spawning surface than that image shows. 12 8x8 spawning pads would be a good start.

    Posted in: Survival Mode
  • 0

    posted a message on My ocean monument project

    Easy temple conquering:

    Use TNT with sand or gravel on top to blow holes into the ends of the arms and the pyramid top (light TNT, sand falls into it, preventing quenching.)

    Then swim in and hack the 3 elder guardians to death.

    Night vision definitely recommended & good armor.

    Then wait 30 seconds or whatever to let mining fatigue wear off and then clear the temple at your leisure making as many holes in it as you like.

    Posted in: Survival Mode
  • 0

    posted a message on Eternal Darkness

    Block ticks just happen to some block randomly. The game has 20 game ticks per second, and each block has some chance of getting a "block tick" in each game tick. When a block gets a "block tick", it has some chance of growing, if the block is wheat or some other plant or a sapling or a cactus or a reed. Conditions like light, hydration, and neighbors are checked for farm plants, giving a better or worse chance of growing on a block tick.


    The point is that the in-game day-night clock is not checked for plant growth but instead growth is driven by something much more fundamental - the block tick - which is part of the basic game loop.


    For a particular block, a block tick happens on average every 68 seconds, but it could be a longer or shorter time.


    https://minecraft.gamepedia.com/Tick


    So farm plants will grow underground or without any day, assuming the soil conditions and lighting are OK.

    Posted in: Survival Mode
  • 0

    posted a message on Eternal Darkness

    Yes, food will grow by torchlight and does not depend on a day/night cycle.


    Food growth depends on soil / farm / light conditions, and block ticks happening.

    Posted in: Survival Mode
  • 0

    posted a message on Mob farm help
    Quote from GBlackburn»

    If you make a gold farm in the overworld, you have to hit the pigmen, right? Will that trigger them in the Nether to attack you?


    The only way that could go wrong is if an aggravated pigman slips into the Nether; then when you go to the Nether this pigman will be waiting for you and can aggravate others.

    So you should locate your overworld gold farm to connect to some "off the grid" location in the Nether.
    Posted in: Survival Mode
  • 0

    posted a message on Villagers all gone...help
    Quote from Hexalobular»

    Note, unless the doors of the village are more or less evenly/symmetrically placed the village center might not be exactly in the center of the circle.
    If the door placement is very imbalanced you might still get siege zombies inside it.

    Right ... what I did in this last village is to always choose a line going through the desired center, and make buildings on the line with equal numbers of doors and being an equal distance from the center. That is, if one building ten blocks away had 12 doors, I could make 2 buildings ten blocks away in the other direction with 6 doors apiece.

    I'm expressing that in a convoluted way to emphasize you don't have to make your village too symmetrical (like being boring and making buildings in a cross shape.) As long as each "line" of buildings is balanced on the center, the entire project is balanced on the center.

    . . .

    Another approach of course is to make a couple of "gatehouses" away from the village on 2 sides (along a line thru the center) which are 10+ blocks outside the village walls. These gatehouses have to have special anti-siege floors (lower slabs over water will do) and need to have a couple doors and a villager in them.
    Posted in: Survival Mode
  • 0

    posted a message on Villagers all gone...help

    For a zombie siege, the player must be awake inside the village radius at midnight, and there must be 10+ doors and 20+ villagers.


    The village radius is at least 32 blocks or the distance from center to furthest house, whichever is greater.


    Easiest approach to avoiding a siege (besides not being awake in/near the village at midnight) is to have circular walls of less than 20 radius or so. The center of the siege is on the village radius (at least 32 that is) and zombies are spawned within 9 blocks of that point.


    Also, put important villagers into fenced enclosures.

    Posted in: Survival Mode
  • 0

    posted a message on Best way to locate a Jungle Biome?

    Wow that really changes what I thought, according to the other guys' posts, jungles were found near hot biomes. I will try to see if I find it this way, thank you!

    EDIT: I finally found a jungle! 18000x, 18000z, but it was worth it! Thanks everyone for the tips! Have a great day!


    Great, glad it worked!

    I have a lot of jungles in my world (around a big ocean mostly) and they are all next to forests (oak/birch/roofed) or swamps.
    Posted in: Survival Mode
  • To post a comment, please or register a new account.