- TheUnknownFew
- Registered Member
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Member for 10 years, 9 months, and 15 days
Last active Sun, Mar, 19 2023 13:04:23
- 3 Followers
- 2,032 Total Posts
- 355 Thanks
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Feb 28, 2014TheUnknownFew posted a message on Minecraft Movie?ps the warner brothers are working on this. just like how they worked on the lego moviePosted in: News
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Feb 28, 2014TheUnknownFew posted a message on Minecraft Movie?twitter comfirmed it yay.Posted in: News
wonder if its going to be advertized? -
Feb 15, 2014TheUnknownFew posted a message on 7 Reasons to Date a Gamer This Valentines Daynice vidPosted in: News
ps off topic: if its agains the rules for swearing and profanity filter .-. how is it alright for then news to have swearing? -
Feb 13, 2014TheUnknownFew posted a message on Universal Death Clock (in Minecraft)Posted in: News
good ideaQuote from StroganoffMC
Yup, depressing. Let's think of it this way though, we will not be in existence at that time (except for the fact we'll be in heaven with God). So let's live out a beautiful life whilst we can.
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Feb 12, 2014TheUnknownFew posted a message on Universal Death Clock (in Minecraft)soo depresingPosted in: News
so sad. the concept of death is just sooo....
its hard to think of whats after life D: -
Feb 8, 2014TheUnknownFew posted a message on Community Creations: Minecraft, Real Life Edition: 1.7 Biomesone of the better MC's in real life this kid does it right.Posted in: News
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Nov 25, 2013TheUnknownFew posted a message on Minecraft Pocket Edition: Android Beta Program Signupssome one quote my question so i get a notification pls!Posted in: News
When does the sign up end? cause it is 5:31PM eastern standard time USA and im going to go get google play money today D: and also, can i signup with out having the game but still get the update when ever i get the game tonight cause ill sign up now!? - To post a comment, please login.
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EDIT:
Sapphire:
Aquamarine:
PS these are roughly made. i could spend more time on them to make them look even better.
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The portals are breakable via tnt is the only method that i know of so far.
Might want to either make them not do that or do what the other guy said and
make the person enter the dimension by seeing if they are at the proper y coordinate
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This is what i suggested before.
and yes they are
Speaking of which. since they are different layers, "under ground" biomes in these dimensions can and will work with the regular minecraft biome generation except you have to make your own terrain generation.
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you should really look into making the dimensions their own biomes just so you can have more coustomability with the generation and that it will display properly in f3 mode. As weel, if you do this, you can then have the option to make other biomes for the Dimensions such as a Deep Desert Biome or a Lava field biome (as well have i been working on fixing how bedrock doesnt spawn at the top of the dimensions which having your own biomes would help with this)
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Do you have this error as well?
Eclipse paste:
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ah cool. well if it aint too much. b4 i suggested instead of portals if(player is at y coord == 0 in DIm.world) then tps to the next layer down at x z of where they went down except the y is now at the top of the next Dimension (layer) down. as well you can do the converse for going up.
basically a tp based on the y coord and not a portal. idk i just think it makes more sense to do this
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aight. well making the UI a bit smaller would be cool to
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have a fixed y coord but a random x z and check that x y z coord if(player.inblock) find new x z
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please define spawn. what spawn do you want? and is it to and fro?
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use nbt player data
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This came from my one post on the original suggestion.
As for items, idk wth to add so maybe you could smooth it out. All i had was the idea of also seeing sky layers too.
As well, (if you want) you dont need portals. you can check their YCoord
if(@yChoord == DIM.World(yCoord(0))
tp player DIM.World
Like i said, feel free to add on i just think the sky needs more love too
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ye, i bet ya the creator doesnt save last world location xyz coords in the player files. it is a good thing to add NBT tags for "Dimension name: x y z" so that onEnterPortal to (say the deep) "TheDeep: lastCoordX lastCoordY lastCoordZ"
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um the size of the world is redundant here! The size i was talking about was the actual area the UI takes. Searching feature would be a cool addition along with this too though.
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hey, do you think you could also work on my sky idea to be put with this mod :)?
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I don't see it as a wish list, more of like "the layers of the world" suggestion instead