"Who's that pokemone!?"
Huh, I wonder what it could be? Certainly looks cool though
This update of Colour seems pretty great regardless of the hate towards
the terracotta blocks. I'm at least looking forward to it.
- TheUnknownFew
- Registered Member
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Member for 10 years, 8 months, and 10 days
Last active Sun, Mar, 19 2023 13:04:23
- 3 Followers
- 2,032 Total Posts
- 355 Thanks
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Mar 23, 2017TheUnknownFew posted a message on New Minecraft Mob Announced!Posted in: News
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Apr 26, 2016TheUnknownFew posted a message on Mod Spotlight: The BetweenlandsPosted in: News
Wow this looks like a very interesting mod! I am liking the way mobs are moving.
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Mar 8, 2016TheUnknownFew posted a message on Minecraft 1.10 Teaser: "Working on a New Mob"Posted in: News
Ghosts!! im putting my bet on ghosts!
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Jul 2, 2015TheUnknownFew posted a message on ComputerCraftEdu: Learn Programming in Minecraft!Posted in: News
so is this like an adventure map that goes through the process of teaching players logic structures and coding?
I really love this idea as a coder my self, i want to see more people become involved in the programming industry.
This looks cool -
Jun 23, 2015TheUnknownFew posted a message on Community Roundtable: The Theme of MinecraftPosted in: News
yes which genre makes up typical theme. the theme of Minecraft can be what ever you want it to be for you can use what ever building style
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Jun 23, 2015TheUnknownFew posted a message on Community Roundtable: The Theme of MinecraftPosted in: News
i would think it would fall under a rouge like rpg sandbox.
Think about. most rouge likes are randomly generated. Minecraft worlds are randomly generated and do contain dungeons/exploration.
it is as well as an rpg because enchanting is a big part of Minecraft and you must level up in order to get enchantments.
Enchantment aspects would make it fall under a fantasy setting while the sandbox comes into play were you are basically allowed to choose your theme, style, and ambience of your own world.
Minecraft has some base genres added onto it but it is really what ever you want it to be. you sway your game style and gameplay in the direction you want to be. if you want to be a nomadic adventurer, that is more than possible. -
Jun 16, 2015TheUnknownFew posted a message on Minecraft HoloLens Demo: It's Not Just an Idea AnymorePosted in: News
well said. i too am a dev and see a lot of possibilities for this
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Jun 15, 2015TheUnknownFew posted a message on Minecraft HoloLens Demo: It's Not Just an Idea AnymorePosted in: News
as of now, win10 exclusive and xbox one exclusive
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Jun 15, 2015TheUnknownFew posted a message on Minecraft HoloLens Demo: It's Not Just an Idea AnymorePosted in: News
as of now, win10 exclusive and xbox one exclusive
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Feb 20, 2015TheUnknownFew posted a message on Year of the Sheep - Ore Sheep Mod!no it is goats that eat pretty much anything (and bull dogs )Posted in: News
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Feb 17, 2015TheUnknownFew posted a message on Snapshot 1.8.2 Pre-7 Ready for Testing!Posted in: News
they need to friken focus on preformance and bug issues man -
Sep 10, 2014TheUnknownFew posted a message on Microsoft Buying Minecraft?if it is handed over to MS no Wii U versionPosted in: News
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Sep 1, 2014TheUnknownFew posted a message on Community Creations: The 1.8 Song!i like it 1.8 here we come.Posted in: News
sheep is like a trade off which i like!
farm them for food or...
farm them for wool. -
Mar 31, 2014TheUnknownFew posted a message on Minecraft Gets New Developer, Sells to EAi clicked the link :3 all i got was a picture of a troll face!!!! lol xD you got me!Posted in: News
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Feb 28, 2014TheUnknownFew posted a message on Minecraft Movie?Posted in: NewsQuote from PokemonAndMinecraftI really hope they make a minecraft movie! But my question is, what would it be about? It would be boring if it was just someone trying to survive or something. Maybe killing the enderdragon? idk Where??? show me plz!!
confirmation!:
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Patrick Geuder Saga
@pgeuder 13h
Producer of The LEGO Movie is one of the producers the coming official Minecraft Movie! http://www.deadline.com/2014/02/minecraft-movie-warner-bros-lego-movie-producer/ …
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Markus Persson @notch 13h
@pgeuder I don't think the producer is chosen yet..
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Not really a retcon per se, more so a reskin and rename. As far as I am aware, Zombie Piglins behave near exactly to Zombie Pigmen if not exactly. But yes, you are right. Zombie Pigmen basically do not exist in the regard of what story, lore, or implementation to what they were suppose to be.
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Emeralds should stay solely as a currency. The game's currency IS emerald. Just like real money, it should have no other uses if you ask me.
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I beg to differ. I like the Java Creative inventory. It is much better than how it was WAY back when it was actually just a list of all of the blocks and items. I think if you start adding subsections into the creative inventory, it would be a lot harder to find individual items or blocks. The best thing I can suggest is adding more categories, but still I think how things are categorized now is pretty good.
"-There's a bug where when you do Ctrl + I/U/B, it makes a space before the word (this is on the Minecraft Forums, not Minecraft itself). Someone plz fix it."
I'd report that elsewhere such as here.
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That may sound easy and all, but there is probably a level of difficulty to conquering a bastion. Early game bastion hunting may be more difficult than expected, especially on harder difficulties.
If anything, I think the late game suffers a bit more with netherite gear spawning within bastions. On the other hand, It does remove some of the tedium from the original method of getting netherite. The balance issue here is how do you make late game items fun, but difficult to get?
I'd say another approach to this issue would be if there were locked chests with some means of getting a key, then the implementation of netherite gear as loot would be more balanced. Maybe it'd be cool for them to implement another boss, the Pig Kinglin, that resides in the bastions and that is how you obtain access to locked chests.
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No, I do not really think I expected something different. Mojang seems to have come up with a more fantastical approach towards a delta. To me, their delta represents more of a dornmant/active volcanic zone rather than some sort of flow of lava. And to me, what you described sounds more like lava tubes instead of lava deltas. At least with the way deltas are right now, they look like formations from volcanic activity within a much wider space. It really does feel like volcanic remains, especially with Mojang's push for ambience.
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This project is really interesting. I hope you are still working on it. To answer you about a lag-less light indicator, I do not know of a mod that does that, but I'm willing to help out/make a mod for you. Just shoot me a message and we can talk about it if you want.
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Yeah, I plan on adding pictures due Monday. I simply got busy, but wanted to release the mod. Updates for newer versions of Minecraft are due to come Monday as well. I've already got the 1.11 version ready for release.
I'm sort of doing things a bit systematically just because the way my real life schedule falls, but thanks for the suggestion. A whole new section to this post is due to come displaying off the mod's capabilities.
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More about how to create Tab Packs can be found here at the mod's official wiki.
Since Tab Packs come in the form of resource packs, it makes it easy for Tab Pack creators to share custom creative inventories with their friends, and/or with the internet.
Note: It is highly recommended to check the wiki of the mod to get fully detailed explanations about features of the mod.
Planned Features/Todo:
You can find a list of all what is planned for the future of the mod over here.
Important Links:
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I don't find this all that useful, although I do find this to be a nice addition to the game. This suggestions add a little aesthetic to the game that could add a little bit more depth to the environment of Minecraft. The colored clouds might be useful as well, although I don't see myself using it.
Support
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I personally find the iron nugget useful in multiple ways. They are a new item that can be utilized by map makers, servers, and etc as something that could be edited quite easily. For example, map makers and servers could use it as a currency. Servers might use it as an additional item that is re-textured as something else for other uses. As far as vanilla goes, I find it a good addition to not just waste tools.
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I dont think you hurt anyone's feelings with this suggestion. We are just giving feed back so you can make better suggestions in the future . It is what criticism is for.
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Considering people do not like natural disasters in real life due to the destruction they bring, I'm not sure anyone would be for natural disasters in a game that can cause mass destruction as well. Also this section is for Minecraft PC edition, not PE, but that aside this post is very vague and doesn't describe or go into details how these disasters would go about. This isn't so much "realistic" weather since most of these are natural disasters and "realistic" weather is not defined as natural disasters. In order to make "realistic" weather, you shouldn't be suggesting disasters, rather you should be suggesting dynamic weather via atmospheric distrubances, cloud patterns, etc.
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As far as lag goes, I don't think it is that much of an issue. There are a few ways of going about implementing this. You could either just skip calculations, speed up game ticks, or just simulate game changes instead of actually changing everything every tick at a time. There are some good ways of combating lag to this idea, and the idea is realistically able to be implemented. There is no need for a loading screen nor is there reason for complicated calculations. It could simply just be as easy as calculating by a larger factor than doing things ticks at a time. I'm not the one to come up with what way is the ideal way to go around combating lag is though.
As far as the idea goes, I would agree that this would be a nice way of making sleep better and it would allow to get around some of the more tedious long processes that you'd have to wait for. You have my support.
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I don't see the point of that argument. That isn't really specific at all actually because we can already do banner shapes with our current crafting table and I don't see it as that much of a hassle. Maybe he meant more banner shapes? Who knows? By speculation, maybe he means "new" banner shapes, but he never mentions anything about new banner shapes. This just seems like it would make banner shapes and patterns a lot more difficult to do and make banners more resource intensive. As I said before, our crafting system is already complex enough yet the OP wants to make it even more complex.
No, not really. It was a rebuttal to your claim that the majority of the permutations would be 'irregular', which in some sense, I did agree with you, but in another sense I stated that there is enough 'regular' recipes for us to not run out of 'regular' recipes any time soon. All in all, I think this is a valid claim to not support this suggestion considering I rather not have that amount of possible crafting recipes increase. It just makes everything way to hard to manage in which crafting will just because very tedious trying to arrange a massive grid.
Have you been reading my replies? I've been providing multiple reasons for not supporting this suggestion in all of my posts as of right now. I don't think I need to list them out for you for you to see. I may have stuck to a primary reason to not support this suggestion, but I have backed up my reasoning with other examples.
I do not consider that to be a "specific example", or rather it is not a strong enough point for me to want to support this suggestion. We can already make banner shapes in our current 3x3 crafting grid and it is already complicated enough to remember all of the crafting patterns for all of the banner patterns. If the OP wants more complex crafting recipes by expanding the grid, he is making it WAY too complex than it needs to be. I, myself, always have to look at the wiki to remember the crafting recipes for the banner patterns. Oh. . . and banner patterns was the ONLY example the OP gave. That isn't enough supporting detail to his claim for me to want to support this. If I saw some actual use for this and it actually appealed to me, then yes, I'd support it.
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Yeah, I was way off with my maths, and even my prediction because I had used a really wrong formula. I totally understand what you mean, but because the OP wasn't really detailed, I had assumed that "more complex recipes" implied "not enough recipes" or "running out of unique recipes". It was a fault on my part for assuming that, but the OP should have been more specific on what his idea actually was. Anyways, the number you suggested IS large enough that yeah there will be a majority of 'irregular' recipes, but large numbers like those also constitute a large number of 'regular' recipes as well, most likely way more than we ever need.
Besides the point of "running out of recipes", I still do not support this suggestion because I see no need for an expanded crafting table for the reasons I've already mentioned. We can already make really complex recipes if we want, and we can also already have tiered crafting such that you must craft some things to make one item that go into making a final product. The crafting is already complicated enough and the variations of what patterns you can make is large is all my point was as to why I did not support this suggestion.