• 0

    posted a message on Push/Pull-able Blocks
    It's been more than a year, but I still think this is a good idea!
    Posted in: Suggestions
  • 0

    posted a message on Push/Pull-able Blocks
    Thanks for the support, guys!
    Posted in: Suggestions
  • 1

    posted a message on Push/Pull-able Blocks
    Update: I changed the Locking Pressure-Sensitive block to merely a Stopping Pressure-Sensitive block. This change allows the player to push or pull blocks off of it after they land, however it still will stop Gliding blocks on top of it.
    Posted in: Suggestions
  • 1

    posted a message on Push/Pull-able Blocks
    Quote from Rex1900Roblox

    There should also be a block where sliding and gliding blocks can go to, but will stop there. Though cn be moved again if pushed/pulled. I dont know... Just a stopper?

    And maybe when a Sliding or a Gliding block lands there, it will create a Redstone Signal?


    Mayhaps i'll edit the Locked Pressure-Sensitive to have a right-click toggle on whether or not it permanently locks a block on it.
    Posted in: Suggestions
  • 1

    posted a message on Push/Pull-able Blocks
    Quote from Acknid

    Adding new movable blocks like this kind of ruins the point of pistons existing.


    Since these blocks will only be moveable by the player, they can't be automated. Pistons will still be great for numerous redstone contraptions and basically everything they are currently used for.
    Posted in: Suggestions
  • 5

    posted a message on Push/Pull-able Blocks
    So I've been playing a few different RPG's lately, and I remembered/recognized a repeating theme to many of the puzzles: Block Puzzles. This made me think about making a puzzle map using block puzzles, but I realized that there aren't movable blocks without the aid of pistons. So here's my idea:

    Add 5 new types of blocks, each can be dyed either with the "new" leather armor dying mechanic, or just using the 16 colors of wool. These blocks would be:
    1. Sliding Block - a new block which is only able to be placed on top of the later-mentioned Slippery Blocks, converted or created. These can be pushed by left clicking with a hand or non-tool item and pulled by right clicking with a hand or non-tool item. The blocks move 1 meter per click, and have the same size/collision as a chest. They also follow gravity rules similar to sand and will replace some blocks/items which they land on (all items which get "washed away" by water)
    2. Gliding Block - a new block which is controlled similarly to the Sliding Block, however, this cannot be pulled, and will only stop moving when colliding with another block, or reaching the end of the Slippery Blocks (it will not slide off, onto normal blocks). These also are affected by gravity and will remove the same types of blocks/items.
    3. Slippery Blocks - these new blocks allow the Sliding and Gliding blocks to move on top of them. They are not affected by gravity. The player will "sink" into them, similar to Soul Sand, but will not be slowed. The player moves as if standing on ice while on these blocks.
    4. Pressure-Sensitive Blocks (Stopping) - These blocks produce a redstone signal when either a Sliding or Gliding Block is placed/moved on top of it. This will catch Gliding Blocks, stopping from sliding past. Blocks which land on this block will be locked in place, and must be broken to be moved (Adventure maps!), or moved via pistons. The redstone signal translates down to the block it is placed on, as well as from the side faces, but not into horizontal-neighboring blocks nor upward at all. This signal will travel across 15 redstone (or 16, whichever levers/buttons do :steve_sillyface: ).
    5. Pressure-Sensitive Blocks (Slippery) - The blocks function exactly the same as the Stopping variant, however Gliding Blocks will slide over them, and blocks will not be locked upon it. A block sliding across it will not generate a redstone signal; only once a block is stationary upon it will it generate a redstone signal.
    Tell me what you think!

    Crafting Recipes - White blocks represent empty space, roses represent redstone dust, water represents Ice Blocks. I used red wool here, but I'm thinking the color of wool will determine the color of the block, and can be combined with a dye in the crafting table to change its color.

    Sliding Block:
    :stone: :stone: :stone:
    :stone: :Red: :stone:
    :: :RFlower: ::

    Gliding Block:
    :stone: :stone: :stone:
    :stone: :Red: :stone:
    :Water: :RFlower: :Water:

    Slippery Block:
    :Water: :Water: :Water:
    :stone: :Red: :stone:
    :stone: :stone: :stone:

    Pressure-Sensitive Block (Stopping):
    :stone: :_: :stone: <- That half slab is a stone pressure plate.
    :RFlower: :Red: :RFlower:
    :stone: :RFlower: :stone:

    Pressure-Sensitive Block (Slippery):
    :Water: :_: :Water:
    :RFlower: :Red: :RFlower:
    :stone: :RFlower: :stone:
    Posted in: Suggestions
  • 0

    posted a message on [32x] [1.6.4] Derivation RPG
    running through my desert and seeing all of the variation in the sand tiles made me need to change my shorts. Keep up the amazing work!
    Posted in: Resource Packs
  • 0

    posted a message on Single Map Continent - Good for Small Server / Adv.Map 1.2.5
    Great seed for small (5-10 player) servers. Consists of a medium sized continent, complete with taiga, plains, forest, jungle, surface lava pool and testificate village. Many lakes and a river to divide it in half. I can totally envision a system of cities/villages developing here for an intricate playing system.

    I have not explored any caves, nor have I located the end portal.

    Seed for Copy/Paste: 4929049256318776545



    The land in the upper-left corner is another mainland system, I did not explore it.

    The land in the lower-left corner is a large, mountainous island with 3 trees and a lake. (possible "survival island" style play).

    Enjoy!
    Posted in: Seeds
  • 0

    posted a message on Looking for Free-Roam Bukkit Server
    I'm looking for a survival bukkit server with minimal down-time, and between 5 and 20 frequent players.

    My ideal conditions are:
    • Permission to build (almost) anywhere
    • economy plugins (iConomy, etc.)
    • private chests/entrances and other anti-griefing plugins.
    I'm fine with being not being allowed to build in places like main cities, spawn points, and in other peoples' homes, however I hate the idea of pre-determined plots and refuse to play on a server with them. Preferably, I'd like the server to be an open world, with or without a main goal, that focuses on the survival aspect, comradery, general enjoyment of the game, itself.

    About me (as a player):
    • I spend the majority of my time mining or farming
    • I enjoy large building projects
    • InvEdit, TooManyItems, etc. ruin the survival aspect
    I've played on a few other servers, which I've left because of combinations of lack of interest within the player-base, or because of the server shutting down for whatever reasons the hosts had.

    Please PM or comment with information on your server and post any pictures you may have in spoilers.
    Links and pictures are welcomed. :)
    Posted in: Server Recruitment
  • 0

    posted a message on [Adv] Criswelvania Resurrection v15.0 WiP
    Stumbled onto an LP of this, so now I have to try it. Downloading it now!

    -edit- Thoroughly enjoyed it! I skipped a lot of exploration because I didn't want to abandon the story line, so my second time through I'll have to step off the beaten path more often.

    Looking forward to see what all is hidden throughout Minerva!
    Posted in: Maps
  • 0

    posted a message on Giant Jungle Island Seed
    Found this large (roughly 300x300 blocks) jungle island by entering 'Nifty' as the seed (v1.2.5).

    "Complete with beautiful sandy beaches, luscious freshwater lakes and some of the wildest trees you've ever seen!" - Minecraft Tourism Guide

    You may enter seed as either:
    Nifty <- Case sensitive
    or
    75264432

    Some pictures (otherwise it didn't happen :Sheep: )


    Posted in: Seeds
  • 0

    posted a message on Interesting Find
    Outside of the generated village I've been spending the past week in, I noticed this odd lighting 'glitch' when I didn't make it home before nightfall:



    Curious about what might have caused it, I dug down at the center of it. After digging down roughly 20 blocks, I fell into a hallowed out cube with an all dirt bottom:



    There are a few different openings into an Abandoned Mineshaft, but other than that and a few Coal/Iron nodes, it was empty.

    Just thought I'd share this. Here's the map info if you want to check it out, however I made this map with the most recent snapshot (right before 1.2 was released) so I'm not entirely sure if you can generate the world without reverting back to that snapshot.

    Seed: -9015316379849286277
    Coordinates:
    x: -1352
    y: 64
    z: 1671
    Posted in: Screenshots
  • 0

    posted a message on Do you play the Snapshots or wait for Official Updates?
    I play the official updates because I host a small server for my family. For whatever reason, I can never get the snapshot servers to work, and updating them frequently is just a pain.

    I do usually update to the snapshots the day they come out to see everything, but I go back to 1.1.0 shortly after.
    Posted in: Discussion
  • 2

    posted a message on [16x][1.4.6]Moderncraft[Updated 12/16][80K+ Downloads]
    I like it. How do the cardboard boxes look when you open them?
    Posted in: Resource Packs
  • 0

    posted a message on Jungle and Mushroom biome seed
    Nice find, spawned me in the jungle, and I was within 10 blocks of the mushroom biome.
    Posted in: Seeds
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