you obviously havent done a lot of travelling in minecraft. an hour of travel on foot can get you up to 5000 blocks from spawn or more, flying around triples that. It is just that i think that the distance that populated villages spawn needs to be adjusted or there is currently a glitch that prevents them from spawning at all. It wouldnt be the end of the world to me if it never gets adjusted, but it feels like although it isnt really a hindrance on survival, it really is a significant barrier on progression. cant breed cows without wheat, cant grow wheat without villages. I have FOUND small amounts of wheat in dungeons, but not enough to really start breeding cows. if you cant breed cows it becomes very difficult to progress along the tech trees, and while i appreciate the hardcore feel to the mod in general, i would like a bit of a different approach to village generation. Perhaps make populated villages simply very rare instead of based off of the distance from spawn, that way you could have a good world generation and find a village right off the bat, but most of the ones you find will be abandoned. Im not going to pretend to know about how village generation works though, im just stating a concern of mineQuote from Falensbee
Thanks for playing.
Then you obviously didn't fly far enough away.
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Apr 6, 2013Posted in: Minecraft Mods
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Apr 18, 2013While your mod is very well done, I have a hard time figuring out how so many people can actually enjoy using your mod; considering you force us to play the game by YOUR rules, Flowerchild. Do you realize how imature that makes you look?Posted in: Minecraft Mods
Plus attacking the creators of the game on their own forums by saying their latest update was a complete waste of time? I fail to see how it was a waste of time. Everything fits in wonderfuly with minecraft's world and the new items allow for more redstone contraptions to be implimented. Such as ones that activitate depending on the time of day. But noooo, to you, that's a waste of time so your going to remove all their hard work just because it doesn't fit with YOUR mod.
Again, I stress that while your mod IS very well done(I have tried it and enjoyed it a lot), it would be a LOT more enjoyable if you weren't going out of your way to force us to use your mod and no other mods. Making your fans suffer just because you have something against the people at forge is rather stuck up of you, don't you think so? Then again, in all those interviews out there; you refuse to listen to anything that doesn't agree with you. How old are you? 10? 11? Because you sure act it.
As much as I would love to use your mod, due to how many restrictions you've put into it so far[and your focusing us to play the game by YOUR rules, because according to you, YOUR way is the ONLY correct way to play the game. Beds to do not break the game, they add to it. Not all of us use them to just skip past the night you know. In fact, a lot of us only skip past the night when we need to do something that is better off done during the day. Such as gathering food or wood. Recources obtained underground, I agree, can be obtained night or day. But what about spawn points? That's the main reason I use beds myself. To change my spawn point, especially as I tend to wonder off in a random direction, sometimes, for a good hour and a half gathering resources on the surface of the world until I have enough stuff gathered that I setup a base camp where I am. No where near the original spawn point. By disabling beds, you basically force players that have a lower survival rate than others to remain near the spawn point so they can actually get their stuff back before it all despawns. Nice job.
And turning all modes into Hardcore mod? that's just plain stupid. Not all of us like to have our hard work deleted because of a creeper ninja or because of a lucky arrow from a skeleton(or lucky hit from a zombie). Ever heard of playing to create rather than playing for adventure?
Now, don't get me wrong, Hardcore mode is fun, I do play it myself from time to time(though I suck at hardcore currently. Longest life is three days so far[damn ninja creeper got me as I found my first pile of diamonds]), and it's very much enjoyable, but forcing people to play only on hardcore if they want to use your mod(once again, it's an awesome mod, I love what you've done with it!), kinda makes it hard to want to actually use your mod.
Though, I think I can see where a LOT of your fans of this mod come from now. People who enjoy a good challenge from their games would certainly enjoy your mod a lot. I certainly enjoyed it while I tried it out myself, and I can't stress enough that I have NOTHING against you or the mod. My problem is how your going about working it. Not going to attempt to force you to change anything though. The mod its self is very well done, and I do enjoy playing it from time to time to see how well I can survive using your mod(so far, that's not very long at all). I just wish I could use some of my other favorite mods with it. Nothing that makes the game easy mode though. Hate those mods.
All in all, it IS a good mod and I'll probably download the 1.5 version once it releases. Please don't hate me for what I've said, everyone is allowed their own opinions, and I'm certainly not trying to change yours. Just wish you hadn't disabled the beds is my only real gripe with the mod. Everything else is awesome.
Edit: OK, I'm offcially blinder than a bat. I see 1.5 update is out, and I very much intend to play it again. Might I make one suggestion though? How about an in-game item that we can create that lets us see the recipes for everything we can make at the current teir we're on? Would make it a LOT easier than having to constantly check here[or somewhere on our computers if we've downloaded the screenshots] for the recipes.
Apr 13, 2013Posted in: Minecraft ModsQuote from TheShawtgun
Could we be looking forward to more features like these in the future? Maybe even things that get into strange ender magics?
No, probably not. I'd say I'm pretty much done with major additions of that kind.
Do you like being able to create a safe haven and being able to enjoy it after all the work that goes into it? Or do you think maybe there should be a way to make later game more challenging in some way?
I think at a certain point the game should transition into more or less "normal" play, so yes, I think that once you're established, feeling safe in your base is just fine. Of course, this is barring any accidents which throw you back into the wild through Hardcore Spawn.
As for eating all the time: that really shouldn't be the case with top tier food items like Hearty Stew. If you've yet to automate for its production, that probably explains why you're feeling that way.
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