I am looking for someone to make a mod for me that will change the terrain generation to make the entire world into a 1000x1000 labyrinth starting area, and the player finds new items and new gear inside the labyrinth. Once they get out they can find smaller versions of these labyrinths around the world.
Like the idea! Although, it belongs in the ideas section :smile.gif:
How do you port a single player mod to work in multiplayer without the server host to have to install the mod to their server. My mod doesn't create any new blocks, items, etc. It only edits client features and is just a patch. No new class. Just edits EntityPlayer.java
How do i get the edited EntityPlayer to work in SMP by just installing it to your client-side
EXAMPLE MODS THAT DO THIS: rei minimap, zombe modpack, smart movement, water shader alpha, etc.
Please help. I know coding and i am NOT a noob. Just need help on this :biggrin.gif:
Well, you don't really need to port, unless it's a total client change.
If you really want to know, just copy one source code and edit it to change the algorithmics of the database text and recompile to reconfig the extredentials java for your liking.
Hey guys,
So I just noticed something. Since jens stepped up as the lead dev, why is notch still known for doing all the work.
This has been a problem for a while.
While jens still does a ****-ton of work, people still give notch all of the credit.
So yeah, Notch created the game.
But that's not the point. Jens is now going to be doing most of the work, almost all of it, yet people still love Notch more.
Responses?
Thanks.
Because some dumb**** parents like these ones think that 100% of the internet is viruses. Tell them this, "If this game gives our computer a virus, i'll pay you $1000 for a new computer" (Don't worry about the $1000 though, because minecraft doesn't give you a virus! :wink.gif:"
i said like i never said you where, so calm down kid, and being "good" or "decent" had nothing to do with what im saying, its literaly against the law to buy a M rated game for a child 16 or yonger and you really shouldnt play the game, play a realy game (besides minecraft) or go outside and get some friends, something you clearly dont have if your asking for codes on the internet if you friends can buy them to and give them to you, and chases are you wont win. or whatever stupid thing you get. and if its something as stupid as double xp then you really suck at the game if you need double xp to level up fast.
STFU. You ****ing adults ****ing complain about kids playing CoD. You sound like a HUGE fag when you say all of this legal law ****.
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Like the idea! Although, it belongs in the ideas section :smile.gif:
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Well, you don't really need to port, unless it's a total client change.
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Notch and Jeb never got around to it.
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Hey, please do not post the same question twice in the same section. It helps keep flow for others to ask questions too :smile.gif:
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Try looking again, you'll find one ;D
If you really want to know, just copy one source code and edit it to change the algorithmics of the database text and recompile to reconfig the extredentials java for your liking.
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So I just noticed something. Since jens stepped up as the lead dev, why is notch still known for doing all the work.
This has been a problem for a while.
While jens still does a ****-ton of work, people still give notch all of the credit.
So yeah, Notch created the game.
But that's not the point. Jens is now going to be doing most of the work, almost all of it, yet people still love Notch more.
Responses?
Thanks.
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STFU. You ****ing adults ****ing complain about kids playing CoD. You sound like a HUGE fag when you say all of this legal law ****.
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