Aw, this topic is really going to break my heart. I have multiple people that I consider friends on a server. Some of them and I are now no longer able to be in contact. I think that there should be an in game friend option. If a person sends a friend request, the username they sent it to can accept. If they do, they can use the Jeb_Mail to stay in touch, and see what servers the other person is sharing for their friends and if they are on it. It really will help me keep in touch with old friends I really miss on servers, and I think many other people think like this.
Ah, bosses. A new little clip to my favorite game. Thanks to the Wither Miniboss, that leaves only the overworld as a dimension without a boss set for it. Eh, why not. So in jungle and forest biomes, new passive mobs called Bladadillos will spawn. Rather small, but very fast and hard to catch. Similar to ocelots, yet very different. If one was to be fed meat it would have a 5% chance to give you a crystal compass. This crystal compass always points to the nearest crystal tree. This crystal tree spawns about once every 10000 square meters. So it can be a trek getting to one, and it always spawns in a jungle or forest.
The crystal tree is made of a white-tinted wood called crystal wood. This block and its matching crystal leaves are unbreakable as to avoid someone from cheating through the crystal tree. As the player passes through the multi-floor tree, each floor is rigged with invisable, passeable blocks that spawn larger, discolored Bladadillos, in shades of red and yellow. The way this works is an invisible pressure plate typed block sends a current of invisible wire to spawners disguised as wood that spawn these Bladadillos when spawned. This also triggers the doors to the previous floor and the next to shut until each mob is killed. On the final floor, a crystal will be hovering within the dome of crystal leaves. When the player punches it, it slowly shapes into the overworld boss, the Crystadillo, name being a literal word for crystal armadillo.
The boss has three phases. In the first phase, he bounces around the room, and a few blocks of leaves will be slightly discolored. In order to harm the boss the player must get him to hit the discolored "spiked crystal leaves." After about a fifth of damage taken, he opens up from his curly sphere and starts charging into the nearest player. He can take damage from spikes, but that is impractical. The goal is to circle around him and hit his tail. When his tail is hit three times, he will jump to face the person that last struck him, sending out a shockwave. During this phase he can send of the medium difficulty yellow Bladadillos. After he has a final third of health left, he enters his final phase, where the damage do his tail sends a crack down his shell, sending a split in his long-horned helmet. During this phase he shoots fireballs to be deflected at his head to stun him. While he's stunned he cannot move, making striking his current weak point, his head, easier to hit. After this final phase, he finally crumbles and drops a random piece of Shell Armor. Which adds lava and fire resistance and has protection as high as diamond.I forgot to mention, this boss is repeatable, but it requires the chunk despawning, and going through the whole process again. That way someone can get back gear they lost or complete the set.
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The crystal tree is made of a white-tinted wood called crystal wood. This block and its matching crystal leaves are unbreakable as to avoid someone from cheating through the crystal tree. As the player passes through the multi-floor tree, each floor is rigged with invisable, passeable blocks that spawn larger, discolored Bladadillos, in shades of red and yellow. The way this works is an invisible pressure plate typed block sends a current of invisible wire to spawners disguised as wood that spawn these Bladadillos when spawned. This also triggers the doors to the previous floor and the next to shut until each mob is killed. On the final floor, a crystal will be hovering within the dome of crystal leaves. When the player punches it, it slowly shapes into the overworld boss, the Crystadillo, name being a literal word for crystal armadillo.
The boss has three phases. In the first phase, he bounces around the room, and a few blocks of leaves will be slightly discolored. In order to harm the boss the player must get him to hit the discolored "spiked crystal leaves." After about a fifth of damage taken, he opens up from his curly sphere and starts charging into the nearest player. He can take damage from spikes, but that is impractical. The goal is to circle around him and hit his tail. When his tail is hit three times, he will jump to face the person that last struck him, sending out a shockwave. During this phase he can send of the medium difficulty yellow Bladadillos. After he has a final third of health left, he enters his final phase, where the damage do his tail sends a crack down his shell, sending a split in his long-horned helmet. During this phase he shoots fireballs to be deflected at his head to stun him. While he's stunned he cannot move, making striking his current weak point, his head, easier to hit. After this final phase, he finally crumbles and drops a random piece of Shell Armor. Which adds lava and fire resistance and has protection as high as diamond.I forgot to mention, this boss is repeatable, but it requires the chunk despawning, and going through the whole process again. That way someone can get back gear they lost or complete the set.