• 1

    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]
    Quote from SirenFreak»

    I noticed you uploaded some files on GitHub. I downloaded them, and it didn't work in minecraft. Are those just development files for the mod?


    Yes. With some spare time creeping up I've decided to try and update this again for functionality in all major versions of MC since 1.7.10. I updated the files to a 1.12.2 branch in the hopes of updating it straight to 1.12.2 and then 1.13, but so much has changed in regards to Forge since 1.7 so I'll have to take baby steps and update it to 1.8 first, etc. The bonus of this is that it will be available on all releases when all is said and done.

    Again, this is just an attempt to update it. I haven't touched the Forge API in many years now, (Although I have been developing with Spigot for my multiplayer server) so it's a lot to have to refresh myself on. And try and figure out how this crappy code I wrote actually worked at one point.

    Don't expect any release date or expect it to even release at all. As time goes on and work gets in the way I lose more and more free time to that. This is just a hobby right now for me, so it wont be fast and it wont be full of features unfortunately.
    Posted in: Minecraft Mods
  • 1

    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]

    ^ 1.8 was going to be a complete rewrite. Id rather wait for 1.9, and perhaps back-release to 1.8 when 1.9 is done.

    Posted in: Minecraft Mods
  • 9

    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]


    Hello! Since you're here, I assume you like Sirens! I do too. I always wanted to add sirens into my Minecraft worlds, but all of the mods that added sirens were for older versions of Minecraft. So, armed with no knowledge of modding, and with Google working overtime, I researched at long lost for how to make a 1.6.4 Minecraft Mod. I was overjoyed when I managed to add a simple red block into the game, and I vowed that someday, in the distant future, I would make a siren block. Unbeknownst to me, that day was only a few days after my little red block was created. My first siren wasn't all that great, (very short sound file, you couldn't stop the sound, the siren's range was only about 4 blocks, etc.) but I was so proud of my creation I decided to share it with the Minecraft community. The community's requests have fueled my little mod, and have made it what it is today... SirenMod!


    I am currently looking for people to help Beta Test new versions of SirenMod before they are released to the Minecraft Community. Please PM me if you are interested.







    All of the crafting recipes can be found on the official SirenMod wiki.



    You hereby have my express permission to redistribute an UNALTERED and INTACT copy of my mod (SirenMod) in any private or public modpacks. You may NOT distribute any of my source code, in whole or in part, without my express written permission. You may NOT distribute altered versions of my mod (SirenMod). You may NOT take credit for any of my work. So basically, I don't care if you use my mod in your modpack, as long as it hasn't been altered! Actually, I hope you do! You don't need to ask me, although I would like to know what modpack you are making, just out of curiosity. Also, please don't distribute or use my source code! If you send me a PM and ask how I implemented a feature in my mod, I will more than likely send you some of my source code anyways.



    I'd like to thank the YouTubers that made these amazing mod showcases for me!








    Posted in: Minecraft Mods
  • 1

    posted a message on TheRealMcrafter's Siren Mod! [BETA TESTERS NEEDED]
    Version 2.1.01 uploaded. Sirens now loop on redstone signal. And are animated.
    Posted in: Minecraft Mods
  • 1

    posted a message on Taking Redstone Circuit Requests!
    Quote from Kursze
    Requires a bit of building,but here we go.Two giant ghasts facing each other. They shoot primed TNT from their mouth. TNT. Not minecarts. Also,don't make everything blow up.THey MUST open their mouth with timed sticky pistons and launch the TNT at a protected spots with water. The player must have a safe pod to launch. In needs to send him 30 BLOCKS HIGh. No more,no less.Here we go.


    Finished the ghast, but I only made one. Shoots primed tnt after opening it's mouth. What is it that you want me to make for the safe pod? A player launcher?

    Pictures:

    [Don't laugh at my pixel art skills :P]
















    World Download:

    http://adf.ly/ZaYzu

    Please leave feedback!

    -dannytheredstoner
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Detect when chest-minecart is full and launch it?
    I also found a solution. I loop a chest minecart under hoppers that are filled with the desired item to put into the chest. The cart runs over a detector rail each loop, and once the cart it completely full, the detector rail flips the track and sends it on it's way.

    Pictures:






    Is this what you are looking for?

    World download:

    http://adf.ly/ZTO23

    -dannytheredstoner
    Posted in: Redstone Discussion and Mechanisms
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