• 0

    posted a message on A question about block models

    I tried to make a leaves block model for my Texturepack like it is in the Betterfoliage mod (i know there are a lot attempts about this, but nothing looked like the mod) so i tried to do it myself and except ths dump light bug it looks like in the mod.


    I would like to know how to fix this (i am not a pro at creating block models).



    Here is what the file looks like:


    {"parent":"block/block",

    "textures": {

    "particle": "#all"

    }, "ambientocclusion": false,

    "elements": [

    { "name": "cube",

    "from": [ 0, 0, 0 ],

    "to": [ 16, 16, 16 ], "shade": true,
    "faces": {

    "down": { "uv": [ 16, 16, 0, 0 ], "texture": "#all", "tintindex": 0, "cullface": "down" },

    "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0, "cullface": "up" },

    "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0, "cullface": "north" },

    "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0, "cullface": "south" }

    , "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0, "cullface": "west" },

    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#all", "tintindex": 0, "cullface": "east" }

    }

    },

    {

    "from": [ 16, -8, -11 ],

    "to": [ 16, 24, 21 ],

    "shade": false,

    "rotation": { "origin": [ 16, 0, 16 ], "axis": "y", "angle": 45 },

    "faces": {

    "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#bushy", "tintindex": 0 },

    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#bushy", "tintindex": 0 }

    }

    },

    {

    "from": [ -11, -8, 0 ],

    "to": [ 21, 24, 0 ],

    "shade": false,

    "rotation": { "origin": [ 16, 0, 0 ], "axis": "y", "angle": 45 },

    "faces": {

    "north": { "uv": [ 16, 16, 0, 0 ], "texture": "#bushy", "tintindex": 0 },

    "south": { "uv": [ 16, 16, 0, 0 ], "texture": "#bushy", "tintindex": 0 }

    }

    }

    ]

    }

    Posted in: Discussion
  • 0

    posted a message on Emfires 64x64 Realistic Texturepack ReRelease

    Thanks to let me know! I will replace it with the default skin Misa created in the next Update.


    EDIT: It is replaced now.

    Posted in: Resource Packs
  • 1

    posted a message on Misa's Realistic Texture Pack (UPDATED 1JUL13)

    I made a Texturepack which is based on what i liked about Misas back in Beta (with Wildgrass etc.) it currently uses a lot of Textures from the Original as well as from the patches since 1.6, some who like Misas may like it as well, even tho i only Textures i did where Blocks and some others details.

    Its hard to say that this isnt advertising, so if you think that it is inappropriate i will delete this comment.


    If you still want to take a look here is a link to my Planetminecraft Post:

    Posted in: Resource Packs
  • 2

    posted a message on Emfires 64x64 Realistic Texturepack ReRelease

    Emfires 64x64 Realistic Texturepack Version 1.14



    NOTE: This post will no longer be updated!


    My Planteminecraft page:

    https://www.planetminecraft.com/texture_pack/emfires-64x64-realistic-texturepack-rerelease/

    Posted in: Resource Packs
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Is it to be provided meanwhile possibly a server with this mod?
    Because with a lan server it is possible.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    I have found a bug: if I in my world one perch places and then from the world goes out and afterwards again purely he is away perch.
    That is my world is not stored like can repair one this?
    Sorry for my bad English :/
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Exalm gibt es den Mod als Plugin schon für Server oder kannst du das sonst machen, wenn möglich?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    I don't know, as I never used that mod, but wiki shows that they look the same, only with different texture:

    Anyway, for me they look fine. The only thing that is wrong with them is that they are much larger than all other animals, including cows.

    What? If you answered to someone, quote his post please. Right now your message doesn't make sense.

    Nein, ich meine auch die vom alten Mo Creatures aus der Beta:
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    No. You can you custom folders. That's how you are supposed to install mods — by creating a separate version.
    What MCPatcher options did you enable? Also the next daily is not built yet, it will start in 2 minutes. :)
    IDK. But aren't you suggesting me to make horses look like in that mod?

    Nein aber es wäre schön, weil die Pferde nicht so schön schlicht aussehen wie die anderen Tiere(Schwein, Kuh...).
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    It is very broken. It generates actual water blocks in the air randomly, causing immediate freeze and world corruption.

    Exalm ist es möglich, dass Pferde so aussehen wie im Alten Mo Creatures Mod, also ohne so viele details?
    Posted in: Minecraft Mods
  • 0

    posted a message on Emfire's 64x64 Realistic Texturepack 1.5.2
    Quote from swvn9Gaming

    Darf ich bitte verlinken Sie zu den Deutsch minecraft Foren? sorry about my Deutsch, wie ich bin Holländer. :)
    hier ist der Link: http://minecraft.de/

    Oh, sorry
    Posted in: Resource Packs
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Emerald ore — Generate New Ores are on, right?
    Desert wells — unconfirmed. Maybe you accidentally switched it to 1.2?

    Exalm ist es ein Bug das wenn man eine Welt in Lan öffnet und 1.7.3 lightning an hat, dass es in der Nacht so hell wie am tag ist?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from EmfireLP2012

    Exalm ist es möglich, dass wenn man den Mod benutzt und auf einen Server geht, das die optischen Sachen erhalten bleiben?

    z.b. 1.7.3 Lighting, old Chests, ...
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm

    Почти любой багфикс может сломать совместимость. А в том снапшоте список изменений не такой уж и маленький. Да и к релизу наверняка еще фиксы будут.

    I didn't change furnaces at all. (Except stone texture, which does not require furnace code changes.)
    So it's probably a Minecraft bug.

    Exalm ist es möglich, dass wenn man den Mod benutzt und auf einen Server geht, das die optischen Sachen erhalten bleiben?
    Posted in: Minecraft Mods
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