Dizzlepop12
Eternaldoom123 - assistant developer
Yes, you can use this mod in a modpack or review it, as long as you give credit where its due. No sane person would say no to that.
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Yes, you can use this mod in a modpack or review it, as long as you give credit where its due. No sane person would say no to that.
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Just putting this out there, Scimiguy has received my permission to have a new team update this mod (as I am the current rights holder for this mod). I haven't been associated with the development of DRPG for years, but the rights to update the mod and do as they wish with it are theirs.
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The Betweenlands download
LINKS-
The Betweenlands on CurseForge
The Betweenlands repository on Github
For frequent news and updates, follow @BetweenlandsDev on Twitter
Feeling a bit overwhelmed by all the new stuff? The official wiki for the mod can be found here!
We now also have an official Discord server for The Betweenlands where you can hang out and maybe chat with the developers (we're usually around).Come drop by and say hi!
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Updated to 0.2 which changes a lot of things between 0.11, so they aren't really compatible. Notable changes are that the Fracture dimension no longer is accessible directly through the overworld, but only through the nexus dimension. Take a look around the mod and see if there is anything you want in it! Also, the wiki currently does not reflect the changes, but that will eventually change.
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It's been released.
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BEFORE-
AFTER-
The New Anvil Launcher in Action!
A Video on the "Nether Spirit" Boss Fight by Myself.
A Review by the Amazing Lanthanoid!
http://i.imgur.com/OiHIJ2t.png
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Yup! We are back and updating this mod to 1.10.2. I'm sorry if we mislead anybody with promising 1.7.10 before, but if we started developing for 1.7.10 now, it would be on the brink of death right as we finished. We are updating now while there is not too much content to update.
Our plan is to remake the mod, and we may have to cut a few of the nice touches, such as the translation mini game, for the time being. We may re-add them back later, but for now, our focus is to give you guys a stable release ASAP.
Thank you for all your support!
~ItsQuesoTime
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Older Releases (Click on "Download 1.7.10" above for latest version 1.6.2)
Arcana Rpg for Minecraft 1.7.10(1.6.1)
Arcana Rpg for Minecraft 1.7.10(1.5)
Arcana RPG for Minecraft 1.7.10(1.4.1)
Arcana RPG for Minecraft 1.7.10(1.4)
Arcana RPG for Minecraft 1.7.10(1.3)
Arcana RPG for Minecraft 1.7.10(1.2)
Arcana RPG for Minecraft 1.7.10(1.1)
Arcana RPG for Minecraft 1.7.10(1.0.2)
Arcana RPG for Minecraft 1.7.2(1.4)
Arcana RPG for Minecraft 1.7.2(1.3)
Arcana RPG for Minecraft 1.7.2(1.2)
The Sunset Dimension is not compatible with Battle Towers, just disable the mod when entering.
-Not compatible with servers (yet!)
-Use keepInventory!!
-Use Not Enough Items
Modpacks: Just leave a link to the page and you are good to go!
Changelog
-1.6:
-Many previous Minibosses and Bosses have been made harder.
-The Montane Dungeon mobs are much harder.
-Crystallium Depths mobs are harder.
-Don't worry if it is too hard. Easy mode has been added in the config.
-Added 7 New Mobs/Minibosses
-Powered up amulets a ton, try them out!
-The mod is now server compatible. HOWEVER it hasn't been tested extensively yet, so backup often!
-The elemental blazes have been replaced with a new model.
-A new boss, the Elemental Boss is crafted from killing all of the elementals that spawn in the overworld.
-(again)reworked the armor a bit. The full set buffs are different, so take a look.
-Also, normal armor has been decreased a bit, because it is a bit op for other mods.
-The durability of mid-end game armors have been increased.
-1.5:
-Made Nethersteel a bit more common
-Reworked the Void Lord and Black Knight Boss Fights
-Most mobs will no longer hurt you in creative
-Fixed a bug where mod potion effects and nether portals appear solid
-Added a new dimension with lots of mobs, blocks, ores, etc.
-Did some general rebalancing
-Rebalanced enchantments
-Rebalance void armor and damage
-Made the mod more self explanatory. (Many items have been labeled with what they do in-game)
-Added crafting recipies for already existing items in the Montane Dimension
-Made the magic regeneration rate faster and added items to upgrade it.
-Re-textured the magic bar and tome of magic
The new dimension is accessible via the midnight block located at the top of the montane dimension structure. It needs to be mined and brought to the overworld first.
-1.4:
-Redid a few Dungeons
-Added many new mobs to overworld biomes.
-Added two new ores to the overworld.
-1.3:
-Completely redid the Crystallium Dimension. It has been split into two dimensions for double the awesomeness!
-Added more mobs for each Crystallium Dimension.
-Added a new boss and a new 3D weapon.
-1.2:
-Completed .config file
-Added many new mobs
-Added a new Dimension!
-Changed some creative tabs
-2 New Potion Effects
-Added some 3D items: expect to see more in the future!
-Magical Items are now more self explanatory.
-General Rebalancing of magical weapons and items.
-1.1:
-Smashed More Bugs
-Added a few Mobs/Npcs
-Added a dozen of new items, most notably amulets, bows and drinks
-Changed the dungeon spawners to custom dungeon spawners.
-Bosses are now spawned in useing spawners, so they will not despawn anymore.
-Added a config file, currently only for enchantment ids
-Global Entity ids should no longer conflict
-Added 1 new potion effect, imbalance.
-Added 3 new structures, the Tavern, the Desert Dragger Temple and the Nether Tower
-Chests now have been customized, so there is better loot in some dungeons.
-Purple and black flashes indicate when magic or void damage was taken.
-Overall, everything has been polished.
-1.0.2:
-Made a texture for the Undead Warlord
-Crushed a few bugs
-Made generated structures less common
-Made elemental blazes drop rods more commonly
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So far, 1.2.0 adds:
And fixes:
And probably a lot more to come!
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Alright, the last post in here was almost 3 years ago, and this may just seem like a necro, but I assure you it’s not.
The mod is being REVIVED! Development is now underway for Minecraft 1.15.2, and we have a Discord channel to talk all about it!
A lot of the content originally planned for the mod is indeed making a return, as well as some all new stuff that’s sure to get you excited!
Come on down and say hello!
https://discord.gg/E3eEAd
(There also may or may not be alpha builds on the way soon
so get hyped!)
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This mod hasn't been updated in a long time, unfortunately, and it's not looking like the creator is going to update it to 1.12 (as far as we are aware).
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It is still undergoing development on a new update, which will most likely feature the final boss of the mod!
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You gotta do this! Imagine playing this mod alongside DRPG and AoA, along with ArcanaRPG! It would be so cool!
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Honestly, if Xolova didn't want to continue the mod, I think he would've posted something on here saying that we would have to deal with what we have. He's probably just going through life right now. I have a strong belief that he will pick up this mod at some point, it's just when that I don't know.
He could also pull a Twilight Forest and get a small team of incredibly talented individuals to help him port the mod to a newer version of Minecraft. Would it take time? Yes, lots, but it would be well worth it in the end.
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The Adventure Awaits mod is a large scale adventure mod. Your world will now be populated with so many different dungeons, and so many different creatures. You can travel to new, unknown worlds, with stunning terrain and creatures. Not only will you be fighting with humanoid creatures, you will also do battle with mystical beings, giant insects, mobs made out of breakfast foods... Wait... Breakfast foods? Nevermind that, and prepare yourself for an adventure you will never forget. Now go, my friend, Adventure Awaits!
You can read about some of the mod's contents in the spoilers below:
The Breakfast Bog!
This biome is surely representing the most important meal of the day well. It looks like a normal Minecraft swamp, but is yellow, and inhabited by creatures and mobs that call this place home, and make you want to eat breakfast all over again. While I'm not going to spoil too much about this place, I will say it is certainly delicious...
Prehistoric Plains!
This biome is going to take you back in time. Many amazing prehistoric themed mobs can be found here, as well as a boss! It won't be just your normal dinosaur-esque mobs here, no, it will be many unique mobs from multiple different prehistoric time periods! It is sure to make you feel like you've traveled back in time.
New Ores!
Rose Gold- much more durable than gold, and about as strong as iron, only much cooler looking.
Vampirite- an extremely rare ore, which, when tools are crafted from it, grants them life sapping abilities.
And more to follow...
The Dungeons:
There are many planned dungeons. Here are just a few:
Crystal Caves
An incredibly rare underground structure of marvelous beauty. It appears as a giant, hollowed out cavern, gleaming and shimmering with durable crystal ore. Be wary, though, as the caves are not unguarded. Crystal Golems and Crystal Slimes will guard the precious ores with their lives. Try not to wake the boss, either. He is one that is easily bugged..
Beehive
A gigantic beehive that spawns hanging from a gigantic tree. The hive itself holds treasures, and can be accessed via the tree's many vines that drape it's trunk. It is recommended to enter the hive at the top, to avoid getting washed away by sticky and sweet honey. Many bees will populate the hive, and can be overwhelming if they happen to swarm you. They are just protecting the one they hold dear; the boss of the hive, the Queen Bee.
Goblin Fort
The goblin fort is a large structure that will spawn in the plains biome. It is populated by many goblins. The main 3 types of goblins are the warrior, archer, and shaman. The warriors will attack with swords and maces, while the archers will stay back and shoot with bows. The rarer shaman will fire magic projectiles at the player, and, if close to injured goblins, will heal them. The boss of the fort is pretty tough...
Spider Nest
People that hate spiders are gonna hate this dungeon. It spawns underground, and will contain many spider eggs, which will shatter when you walk too close to them, a baby spider popping out of each after they burst. Don't kill too many baby spiders, though, as their mother won't like it...
Science Lab
Eureka! This dungeon is filled to the brim with potions and gadgets, and the dungeon itself is very modern. Many scientists inhabit the structure, and all of them are not pleased about your arrival. Especially not the boss, he's a little psycho...
Gilded Catacombs
Pure gold and shiny platinum about sum up this dungeon. Every enemy you encounter is gilded, and will have unique characteristics that make them stand out among other mobs. The boss is a knight, who is rather brassy...
And, a special dungeon...
Ant Dungeons! Yes! I have gotten permission from joshosh34 to use his suggestion in my mod. To check out what some of the content will look like, please refer to the original suggestion post: http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2505707-ant-dungeon-found-in-mesa-biomes
Thank you, joshosh34. I love your suggestion, and can't thank you enough for letting me use it in my mod!
One interesting thing this mod will have to offer is the Boss Relic system. Every boss will have a weapon that they use, and will drop it after they are killed. I plan to make it easy to create stunning and incredible trophy rooms, with many rare artifacts and weapons dropping off of bosses, and sometimes mobs.
Other planned future content:
- A new dimension, deep underground... way deep
- A crashlanded alien mothership, with multiple mobs and a boss
- A pirate ship, with pirates onboard, and a very "jolly" boss
- A tower, ten floors tall, with a knight boss on the top floor
- A lumberjack villager, who sells a unique weapon
- A beetle den, with a large rhino beetle boss
- A witchdoctor-esque villager
- A nest of magma worms in the nether
- A catacombs older than the soil it's buried beneath
- A boss bestiary, which will fill with information after you defeat each boss
There is still so much content yet to be revealed. Helping support the project by helping our team out. If you are proficient in modeling, coding, or texturing, please do send me a request to join the team! I say the more the better!
Current Development Team:
*Project Planner/Current Owner & Dungeon Builder- TheRandomMidget
*Lead Coder- Arrowstorm (thank you so much
)
*Main Texturer- Black_Saturn
*Main Modeler- Still need someone! Please apply if you are a modeler with decent skills!
If you are a coder, texturer, or modeler and would like to work on this mod, please PM me with details about what you can do. Also, I am always open to suggestions, and would love to hear them! Just post them as a reply to this post!
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By the time they push out a first release, 1.11 is bound to have a few mods that updated (AbyssalCraft was updated rather quickly, and I know there's a few more).
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Dang, dude! These ideas are actually really cool! Love the Pantheon one the most
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In terms of currency to trade with the Swamp Dwellers... What about some sort of aquatic flower that only grows in swamps? Or some sort of moss-covered coins that drop off of swamp mobs?
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Oh my god! That looks SO EPIC! Can't wait to play this, great work!