Britain: 17 Pounds and 95 Pence.
Korea: 30,000 Korean Whatchamacallits.
Britain's currency is best. Korean currency is the worst (no offense intended, whatever sails your boat).
Britain: 17 Pounds and 95 Pence.
Korea: 30,000 Korean Whatchamacallits.
Britain's currency is best. Korean currency is the worst (no offense intended, whatever sails your boat).
Maybe some kind of blind, albino cave critter. Or swans. Or geese. Or mountain goats. Or seagulls. Or doves. Or dolphins. Or mice. Or vampires. Or nosferatus. Or angels. Or Mark Twain. Or the Stay-Puff Marshmallow Man. Or Moby **** (← seriously, Minecraft Forum?). Or morlocks. Or mimes. Or the people on playing cards. Or Stormtroopers. Or...
I am ALMOST tempted to say "OBJECTION!". Unless you are pressing W, A, S, or D, you actually have MORE viewing freedom than the new Left|Right controls introduced in the Win10 and PE. Boats also have a lot of momentum, so you can let go of the W key for ~20 seconds before the boat slows back down.
If they were given more hearts, it would make them take forever to break, so you'd always be using your sword. As it stands boats have 2 hearts/4 health points. If they were given 5 hearts, it would take ten hits total with a fist, to insta-break it would need a Diamond Axe with Sharpness I, or a Diamond Sword with Sharpness III.
Make them not break when colliding with blocks/mobs, give them oars, different wood types, make them stackable.
Would you rather wait for Mojang to release a world-corrupting, bug-ridden update with fewer features now; or more features, less bugs, and no world corruption much later? If it's the latter, THEN FREAKING WAIT. IT WON'T KILL YOU.
*Sees news that he already knows from reading tweets, but decides to read it anyway. Then sees post with big print after reading main post.*
Me: DARN!
@Dinnerbone
I went and killed the Ender Dragon. You may have gone a little overboard with the attacks.
Heh, I might beat you to it!
Get myself a coffee, drink it, and start the game up multiple times until the snapshot goes live. That's what I'm gonna do.
Also, Half life 3 AND Illuminati confirmed.
Quote from TheBeastCH»
I always thought the Nether was Hell. So I feel like there are some "Demon-Mobs" missing. I know there are blazes, but thats not enough for me personally.
I really Like the custom Mobs inspired by Doom added in this Mod, but I cant install this Mod without preventing the Game spawn hordes of hostile mobs even during the day and make survival mode unsurvivable unless on peaceful. Not unless I get full Diamond Armor and Sword within the first five minutes. And I cant do that without Cheating.
If someone knows a Mod for 1.7.10 that adds more demon-like mobs to the Nether, without adding Plants there, and without changeing the Overworld, please tell me.
(I know Im a Noob! Please dont laugh at me!)
I don't know the specifics, but you have a good likelihood to find one here: http://modlist.mcf.li/version/1.7.10
Technically, it's both. That's all I'll say.
Around ~132 years old. I don't know exactly when I started, (August, I think), but if you count from when I changed my skin, it turns into ~108 years.
I usually use the pinwheel method, though caving is easier/cheaper. As for what level, 11 is where I usually go.
0
I think we can all agree that we prefer fluffy disks of cake with syrup on top, and to be accused of CRIMES, when there's EVIDENCE! So, as they say in Canada, peace ooot!!!
0
I was posting in the wrong thread. Whoops!
0
Also, just to let everyone here know, until June 16th, we are having a raffle on the server! Just post here PLZ and TY.
0
It's been a while since I was last here.
Yeah, I remember joining this server back over a year ago now.
0
Age: 19
In-game Name: ThePhysician2000
Preferred Name: Phys
Location and Timezone: Eastern Coast, EST
What are some of your goals for this server: To actually complete that darn Ship Graveyard!
Tell us a little about yourself: Just an old veteran MC player with oldschool redstione knowledge.
0
Age: 18
In-game Name: ThePhysician2000
Preferred Name: Phys
Location and Timezone: East Coast (I prefer not to reveal exact location for privacy reasons), EST
What are some of your goals for this server: More or less to get a little bit back into Minecraft. I plan on building a ship graveyard when the server would be updated to 1.13
Tell us a little about yourself: Although I'm slow to progress in game, once I get what I need I become nearly invulnerable. I have a bad habit of racking up deaths at the beginning, and also putting every darn enchantment I can on everything.
1
Although this reply is somewhat late, due to me not hovering around here like I used to, I figured I might as well say it.
In reality, I stopped updating this mod for three reasons: Life, Plagiarism, and Convenience.
On the convenience side of things, I basically had no idea what I was doing. Essentially, I was looking at other people's code to see how they did something, like inventories, and making my own spin on that. There aren't too many tutorials that go in-depth about the more complex Minecraft things -I remember how it took me months to figure out how to properly rotate a block- and I really hated being forced to look at the source code just to do simple things. Since I was still in school, I didn't have much spare time to take Java lessons; and in all honesty, I hate the language anyways. And no, I'm not a C++ advocate. I also hate C++.
Then there was plagiarism. I don't know if it was honestly him/her stealing my ideas or not, but a certain someone who's mod is more popular than mine kept adding features to his mod that I was going to add to mine. That got real old real fast after he added a fish tank.
And then life. About two years before I graduated, I realized that I was wasting my time playing Minecraft instead of more productive things. I had been playing on my favorite server, "Happy Valley", and I was basically the only one there 90% of the time, until one day I remembered what my father said about people he knew wasting their lives on games. I then decided I needed to change, and I swapped over to watching anime as my main hobby. I figured I was better off with something I get tired of more easily than focusing on the more-addictive sandbox game.
And that's pretty much it. I honestly don't think I'll be updating this mod until such a time as I have nothing more productive to do. You may see a 1.24 version, but don't hold your breath.
0
Oi, oi, who's childish? What you have said doesn't make you seem any more like an adult.
0
Ehh? I don't get it.
Also, wow, two years since this mod was last updated? I think that breaks my record.
0
So, in other words, it's in how the game processes the location of structures in general, and this has nothing to do with the actual command itself.
Also, that is very weird. Not quite sure how that happened.
I think the formula could be simplified to [ |x1 - x2| + |y1 - y2| + |z1 - z2| ] where '1' is the structure's location and '2' is the player's.
That chunk co'ords thing could very well be the source of the problem, and also be something that Mojang could easily overlook.
0
So I was kinda right; it looks like it's looking for the closest on the Y axis, not highest, then looking at the X and Z axises. It could be considered a bug, I guess, since the Y axis doesn't really affect travel.
0
I don't quite understand exactly WHY they did that. Guess what? I have a bone and arrow farm!
0
It's probably Mojang doing something silly.
"Oh, hey look! You can rename a stack of items for the same cost as a single item! It even includes the Anvil's durability changing the same! NERF!"
Never mind the fact that all it does is cost us more Iron. We DO have Iron farms, y'know. LOL
0
I'm guessing it's doing it by layer (E.G. the highest mineshaft gets detected first). What were the Y-co'ords for them?
0
Little bit of status report:
Things so far have been good. Post 1.8 actually made some things easy, such as rotation.
As for inventories, I have no clue whether or not I can get them working. Basically, I am working off of pure deduction, as I can no longer find ANY info beyond the basics, blocks, items, etc., as any 'advanced modding' is pre-1.8, which is basically becoming irrelevant to me. I think I can succeed, but don't hold your breath.
Note: Some current blocks will NOT be compatible with the new ones, as the TileEntities are changing. I may also be moving this over to the completed mods, as inventories are the ONLY thing holding me back.