• 0

    posted a message on [16x][1.7 - ish] True Tile (formerly LZ Pack )(WIP)
    Honestly, I came here after seeing Mruqe held your texture pack in high praise. Though your textures appear too busy, or noisy, for my taste, I am truly impressed with the amount of work, effort and thought that went into these textures. Those dye powders are lovely, and I really like that the apples are now potions (Makes more sense, surrounding a potion with gold blocks to make a gold potion... Though, using this, any mod that deals with apples now makes no sense. *Is thinking of TreeDrops* :biggrin.gif: Its sillyness.)

    I think the highlight of your pack, however, is your sun and moon. Those are absolutely adorable, what with their 3D effects. I was slackjawed at the new approach to them, and its honestly the subject of my highest praise.

    Your mobs are sleek, and that creeper is downright creepy. :wink.gif:

    I also adore what you've gone and done with Cloth. They're truly decorative blocks now, instead of colorful blobs of Wool.

    Your Hotbar and Health/Armor displays are quite visually appealing, though. I really love the transparency in the hotbar.

    I must say, the Obsidian blocks seem a bit too noisy. I know I said most of your textures are a bit too noisy for my tastes, but the Obsidian has the worst of it. Perhaps if you reduced the noise slightly? Though I do like the odd tiling the noise gives it, its a tad distracting.

    I like that you went with something thats not bricks for brick, shows a little originality, though I'm not personally too keen on herringbone. If you do want something thats a bit rustic, why not try bricks something like this?

    Posted in: Resource Packs
  • 1

    posted a message on [1.4_01] VarietalSaplings (grow pine & birch) *no update*
    Oh my god, I love you. I was just asking for this, and then you come along with it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    You just made my entire day so much better. :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    Quote from Epitaph64 »
    I might try seeing if it's possible for me to update this mod since I want to use it quite badly. Though I just started learning to mod.


    Good luck! I'm sure we're all eager for it. ^^;
    Posted in: Minecraft Mods
  • 0

    posted a message on [MOD] Kappa Industries: Spawn Totem v2 (Beta 1.2_02)
    Post for subscription, cause this is awesome. :biggrin.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    Quote from Exalinor »
    When it says at the top of your post, for the mod, "This mod does NOT work for MC 1.2_02" and it does not say that on your other fps mod, which i know also does not work with 1.2_02, does this mean that it will not be updated to 1.2_02 and the other will? Or is it just there to notify? And will be updated when you can?

    Thank ya ~Exalinor


    MCRegion does still work. O_o I'm using it this very moment.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    Scav seems to be MIA at the moment, however. =/
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    Doubly agreed with above posters. Honestly, you're the only reason I can play Minecraft. D: And I'm sure a lot of other players feel that way too.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    I think the MOST important part of this to me at the moment is the TextRender. That makes SMP playable for me.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    Sooo... Um. We got a OP update saying its broken...

    Can we at least get a post from you Scaevolus? ;-;
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Optimine (FPS Boost) [OPTIMIZATION] *UPDATED*
    Well, quite honestly, we just need Scaevolus, or some other competent modder perhaps, to update it, since all the error reports basically say the exact same thing, "tried to access method ll.c()V from class pe"
    Posted in: Minecraft Mods
  • 0

    posted a message on Bow or Sword?
    Actually, scratch all other ideas.

    Fishing Pole.
    Posted in: Survival Mode
  • 0

    posted a message on Bow or Sword?
    Its impractical until you find a skeleton spawner, and then make an Arrow Factory out of it. Then its fine, you can spray arrows all over the place.
    Posted in: Survival Mode
  • 0

    posted a message on [REQ] Plantable Tree Types
    Ohh, alright. Thank you for clarifying. ^^; My bad. So, would this be impossible if there were no way to provide saplings with metadata? Or is there some way to supply the needed metadata as its being placed to change the leaf/wood type?
    Posted in: Mods Discussion
  • 0

    posted a message on [REQ] Plantable Tree Types
    Quote from Empoliam »
    I think that this is impossible. The kind of wood/leaves on a tree are determined by it's damage level. Saplings, on the other hand, don't have damage levels, therefore planting birch/pine trees is impossible.


    Are you quite positive you're playing Minecraft? @[email protected]; I've never heard the term Damage Levels in reference to tree growth in Minecraft before...
    Posted in: Mods Discussion
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