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    posted a message on ı Skyrim: Before Alduin ı A Unique Twist on Skyrim
    Quote from qmagnet
    I think the point AnonymousBatman is trying to make is that you should be posting this thread in the WIP Maps section, not here. Unfinished maps posted in the maps section do nothing but waste the time of those searching for a new interesting map to play.

    yeah, i posted it in the wrong section. I will be moving it now
    Posted in: WIP Maps
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    posted a message on ı Skyrim: Before Alduin ı A Unique Twist on Skyrim
    I have the terrain made, just for your information. And I made this thread so it builds up some sort of community fan base for the maps release. We are going to be building as fast as we can.

    We also have the basic layout of how to get quests set up, as well as a way to make the traders trade items for the right amount of money, all we need to do now is get buildings set up, quests made, and get the merchants made.
    Posted in: WIP Maps
  • 1

    posted a message on ı Skyrim: Before Alduin ı A Unique Twist on Skyrim
    Hey everyone, Tech here to tell you guys about a new map that I will be working on with a couple of friends. The name? Skyrim: Before Alduin.
    About This Map
    This map has a very simple concept, you are from the small town of Helgen. That is where your journey unfolds into a land of mystery, danger, and enjoyment. From your small town of Helgen, you can meet HUNDREDS of custom NPC's over your time, even the great Ulfric or General Tullius. Along your journey, you can have multiple houses owned for the right amount of coins, and you can even make your own house in the world with the necessary tools supplied to you by a hardware merchant! Caves are fun to explore as well, and you can get a TON of great loot based on what area you are in.
    ------------------------------
    Progress Tracker
    Me and my build team (about 5 or 6 of us) are going to go town by town, road by road, river by river, cave by cave, even bandit camp by bandit camp to make sure the map is 100% like the original map.
    This is the progress tracker of the main areas of the game, such as the big cities and the infamous blackreach, all the way to the Greybeard's Temple and the home of Paarthunax
    ------------------------------
    Track the progress here!
    ------------------------------
    Helgen: 0%
    Riverwood: 0%
    Whiterun: 0%
    Windhelm: 0%
    Riften: 0%
    Falkreath: 0%
    Markarth: 0%
    Solitude: 0%
    Morthal: 0%
    Dawnstar: 0%
    Winterhold: 0%
    Blackreach: 0%
    Overall Map Completion: 0%
    Terrain Completion: 87%
    ------------------------------
    Other Info

    • Due to limitations in the Minecraft code, we will NOT be having dragons or the many side quests in the game, but you ARE able to talk to the many people throughout the map.
    • When you spawn, you will receive a quest book. DO NOT LOSE THIS BOOK. You keep inventory on death, but you should be careful.
    • There will be a source of currency in the game, gold coins will be used as currency. You can sell any ingots or gems you get to their appropriate sellers, and you can buy specials swords from the various blacksmiths. The towns are level based, so keep that in mind when buying/selling swords.
    • You will meet a LOT of NPC's throughout the game, and you can choose to kill/befriend the NPC's. There isn't a crime system, so we can't stop you if you go on a killing rampage, but understand that certain quests will NOT work if you don't have the necessary NPC alive.
    Downloads

    Resource Pack + Map Download: coming soon!
    Resource Pack Only: coming soon!
    Map Only: coming soon!
    Donate to the Project!
    This map is going to span a few thousand blocks from side to side, so we need your help! Support the amazing coders and the amazing builders by giving us a donation! Donate here: Link Removed
    Posted in: WIP Maps
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    posted a message on ☆ Arxon: A City In Peril ☆ "The Parkour Map Project" ⁻ᴺᵒᵗ ʸᵒᵘʳ ᵃᵛᵉʳᵃᵍᵉ ᴾᵃʳᵏᵒᵘʳ ᴹᵃᵖ⁻ By Matixpulse & Bogigafy
    I started a play through of it :D you can check out my playlist here. Amazing job on this map once again :P
    Posted in: Maps
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    I get this error message
    Description: Initializing game

    java.lang.NoClassDefFoundError: jds/bibliocraft/bopwood/renderers/BookcaseRenderer
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:249)
    at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Caused by: java.lang.ClassNotFoundException: jds.bibliocraft.bopwood.renderers.BookcaseRenderer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 36 more
    Caused by: java.lang.NoClassDefFoundError: jds/bibliocraft/rendering/TileEntityBookcaseRenderer
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
    ... 38 more
    Caused by: java.lang.ClassNotFoundException: jds.bibliocraft.rendering.TileEntityBookcaseRenderer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    ... 43 more

    I have downloaded and installed the mod about 5 times to no avail
    If it helps, there isn't a folder in my jds/bibliocraft called bopwood, if that helps at all
    Posted in: Minecraft Mods
  • 0

    posted a message on 1.7.2 Sky Jump Map
    .
    Posted in: Maps
  • 0

    posted a message on 1.7.2 Sky Jump Map
    Quote from balrajrox

    "1. Play with 2-4 players for the best experience!"
    That should be a suggestion, not a rule.
    yeah i put it in the wrong sections :P
    Posted in: Maps
  • 0

    posted a message on 1.7.2 Sky Jump Map
    This is my third map that I have made :D
    I started working on this map a few weeks ago, generating the world with a snapshot :P
    I made a cool, short, and hopefully, interesting parkour map!

    Story:
    The King's Royal treasury has been robbed! Team up with up to 3 others and jump through the world in search of the King's treasure!

    Play with 2-4 players for the best experience!

    Rules:
    1. Don't break, skip, or add to the map! (Only until the end ;)
    2. NO CHEATING!! You can use /tp or /time set if needed for checkpoints!
    3. Please record!

    Go Subscribe to my YouTube channel!

    IMPORTANT STUFF
    ---
    Screens
    Download
    Posted in: Maps
  • 0

    posted a message on Void World- Build a floating station with ease! (DOWNLOAD OUT NOW!)
    Quote from Sgt_Starfruit

    You can create a void world by creating a custom Superflat preset of 1;12;1 . You spawn under the 1 layer of sand, so just break it, then quickly rush to the edge of the falling sand and place a block down.

    it is VERY laggy that way, when i tried it, my minecraft crashed D;
    Posted in: Creative Mode
  • 0

    posted a message on Elemental Tower Adventure
    52 views.. any downloads yet?

    Be sure to leave links to your videos here!
    I want to see you play it!
    Posted in: Maps Discussion
  • 0

    posted a message on [Horse Racing] Mario Kart [In-Development]
    Quote from AnonymousYoshi

    Well yes, that'd be easy. Since it makes players small and slow, I could put a slowness effect on the players except the person that casted it. The smallness couldn't work because there's no way to make players smaller in the game.


    yeah, it would be really cool, im excited to see how this turns out since I am a huge Mario Kart fan
    Posted in: Maps
  • 0

    posted a message on [Horse Racing] Mario Kart [In-Development]
    would you have any ideas for a star power? I think you can do something with thunder as a star power..

    i'd be happy to make a map, I'm just not good with coding or redstone :D
    Posted in: Maps
  • 0

    posted a message on Void World- Build a floating station with ease! (DOWNLOAD OUT NOW!)
    awesome! i have been waiting to make a map so im not stuck with superflat :D
    Posted in: Creative Mode
  • 0

    posted a message on Elemental Tower Adventure
    Hi! This is a map I made on a random Friday in August. So, it is a fun adventure/parkour map. It is pretty short, considering the fact that I made it with no mods. So here are some screenshots, and if it interests you, be sure to download!

    Be sure to record! I really enjoy seeing people play my map!
    This is my very first map, even though I did upload a map earlier, I made this first.

    Screenshots:









    Story Plot:
    You awake one day to hear a loud bang and see that WATER is pouring out of the fire elemental tower! You gather up a few friends and adventure to the Elemental Crystal to see what is up. But as you enter, the door closes behind you and you cannot escape until the world is at peace! That is, if the world will stay at peace....
    Venture through the FOUR ELEMENTAL TOWERS and gain their Elemental Orbs to gain access to the Grand Tower. But along the way you meet an Elder who tells you the only way to bring peace to the world is by blowing it up and reshaping the Earth!

    Bugs:
    None so far, you might spawn out of the boundaries on some of the towers, if thats the case, just fly back up.

    You might start the game in Creative mode, if thats the case, use /gamemode 2 or /gamemode 0

    DOWNLOAD MEDIAFIRE

    Links:
    Facebook
    Youtube
    Twitter
    Imgur
    Posted in: Maps Discussion
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