So I was making a custom drowned mob. It uses a trident but everything I try never increases its damage. Ive tried giving it strength, increasing the tridents damage, increasing the drowns base damage but nothing.
I'm not the best with commands but I've been trying to figure out how to detect an armor stand holding a specific item. Lets say there is an armor stand with a iron sword in its hand and i replace it with a diamond sword. When i place the diamond sword in its hand it detects the armor stand, but not with the iron sword.
So i have been trying some stuff but can't think of a way to create a potion that never ends. Splash or not im having trouble. What i want it to do is be a potion of poison that when it is thrown it does not leave your inventory kind of like duplicating. so you can throw it any number of times. Thing is i want it to only be that specific item not every splash potion.
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Didn't work. I think its the tridents he is throwing. they aren't enchanted like the one he is holding
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So I was making a custom drowned mob. It uses a trident but everything I try never increases its damage. Ive tried giving it strength, increasing the tridents damage, increasing the drowns base damage but nothing.
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Got it i saw what i did. Thanks for the help
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I am in 1.15.1 sorry for not saying, buy it's not working. not to sure what is wrong.
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I'm not the best with commands but I've been trying to figure out how to detect an armor stand holding a specific item. Lets say there is an armor stand with a iron sword in its hand and i replace it with a diamond sword. When i place the diamond sword in its hand it detects the armor stand, but not with the iron sword.
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So i have been trying some stuff but can't think of a way to create a potion that never ends. Splash or not im having trouble. What i want it to do is be a potion of poison that when it is thrown it does not leave your inventory kind of like duplicating. so you can throw it any number of times. Thing is i want it to only be that specific item not every splash potion.