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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Kaziem44

    Also you can sell ranks as long as players can gain access to it as-well.

    Example: a rank is ten dollars, but you can gain access to the rank without paying by playing on the server for 100 hours. Some may choose to by the rank instead of waiting that 100 hours. The rank may not contain things like "access to an area, or to things that give a huge advantage over the normal player, the normal non-paying player must have an equal chance at getting what the paying player gets.

    Yeah, that can work too.
    Posted in: Discussion
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    posted a message on How to give players enchanted items?
    Quote from Skylinerw


    The "ench" tag holds enchantments. Note that the IDs will soon be changed to alphabetical, so the following would have to be updated once that occurs:
    /give @p minecraft:stick 1 0 {ench:[{id:19,lvl:1},{id:16,lvl:2}]}

    Cool! It works great. What I realy want in the 1.8 update is for Knockback to be tuned down. Even at level 1, it still sends players flying. And can you tell me what the alphabetical enchantment IDs are please?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Make players drop custom XP when they die?
    Quote from Skylinerw

    You will have to use 1.8 to do this.

    Prerequisites:
    Objective to track deaths:
    /scoreboard objectives add DEATHS deathCount
    Mechanism:


    1. Creates an XPOrb entity at the location of a player who has died.
    /execute @a[score_DEATHS_min=1] ~ ~ ~ summon XPOrb ~ ~ ~ {Value:1}
    2. Sets the players' DEATHS score back to 0 for future testing (and so that the XPOrb isn't summoned constantly).
    /scoreboard players set @a[score_DEATHS_min=1] DEATHS 0

    Thanks! It works like a charm. Your method was the best one out there and the XP Orb is spawned right where the dead player was. Cant wait to put it to great use.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    If they disable the shop, I would most likely record the shop the day I report the server and give the raw file to Mojang. If someone records the server shop secretly, then gives the raw footage to Mojang, the server won't know because the player didnt say that she/he was going to report it.

    What I would do:

    1) Find a pay2win server

    2) Record myself going through the whole shop.

    3) Give the footage to Mojang.

    4) Dont tell the server anything
    Quote from Luke_James

    Mojang can't enforce squat, they're not a court of law. The most they can do is send out C&Ds and ask hosts to discontinue its service to offenders, ASK, not FORCE, and most will not. Mojang would have no authority to take a host to court just because a server on their network defies the EULA, the most Mojang can do is take individual servers owners to court which ain't gonna happen. This whole commotion has been blown way out of proportion and nothing will come of it, and if it does then it will be catastrophic for Mojang.

    It might work the way you said, but I understand why they can enforce their EULA. Actually, the old EULA made selling anything on a Minecraft server illegal, it just wasn't publicly enforced.
    Posted in: Discussion
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