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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    *slow clap*

    3 years ago, when I still played minecraft, I had a dream. I envisioned a skybound fortress of doom, laying waste to all my enemies. Hoping it to be true, I made this thread and began my fruitless labor.

    Many came, and many had great ideas. Others repeated ideas. And a few argued about what counted as ideas. Though I stopped playing, I often caught wind of this thread's apparent immortality. The dream of flight lived on, and spawned a variety of incredible contraptions.

    Mojang, at last, has provided the missing link. Pack your bags, move on...

    ...and create a free floating, self powered lake.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Quote from PokerFaceDavid

    Image, Y U NO LOAD?! I want to see the design! D:


    Don't fret, I have re-uploaded it for you:

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    I actually love that vertical flying machine; I use it to airlift grass to my floating islands when I don't have silk touch.

    ^It is indeed very cool; I wish we'd get more stuff like that.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Inventory Tweaks 1.61 (Jul 11)
    The problem is nodus added a hack to quickly empty chests to cheat in pvp. For example, a legit player would have to stand around and carefully clear out the chest of an enemy, but a hacker can take everything instantly and run away before someone retaliates. Since NC+ is currently built around Nodus' hacks, Inventory tweaks suffered the fallout. Since everyone blocks it now, I've more or less "moved" to creative mode.

    There are some new features that could sidestep this though, for example all items of one type can be stacked together with double click, which would reduce the number of clicks needed. Perhaps a mode could be added that uses these features? Further, I'd be willing to wait 2 minutes to sort each chest; it's too big a project for my brain to handle. (:

    And yes, I ONLY play multiplayer. I used to do single player, but it just doesn't hold my interest anymore. If I were denied multiplayer, I'd probably leave minecraft. I don't hate it; I just like the unpredictability of other people.
    Posted in: Minecraft Mods
  • 0

    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from Kobata

    Inventory Tweaks works with almost any mod, and even allows to sort the most popular mod containers. The main conflicting mod is Convenient Inventory, though there might be others. Note that servers can block InvTweaks from working correctly by using anti-cheat plugins.


    >anti-cheat plugins

    Is there any possibility that you could add an option for delay to InvTweaks? A *very* large number of servers kill inventory sorting, and I don't want to script a sorter for Macro keys if I can help it. I'm willing to wait 30 seconds a pop if it means I can sort my 20 double chests.

    Anyone else agree?

    The reason it's disabled isn't because it's an unfair advantage, it's because hackers empty the chests of other players in pvp settings. I might as well not even use the mod anymore with all the servers that block it... :/
    Posted in: Minecraft Mods
  • 0

    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    Ah yes, forgot that rails break off now. It used to work, but no longer, which does indeed limit us to redstone blocks, unless:

    The breaking mechanic can be exploited. This would greatly simplify piloting a flying machine, as the left click portion would happen on its own. Hence, the current holy grail I am after is indeed "point and spam".

    Also, I fail to see how command blocks would help (and they wouldn't be viable in survival, so even less acceptable).
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Design Challenge: free-floating, self-powered flying machine!.
    I actually think leashes could have potential with their ability to be attached to entities (they could manipulate a minecart over a detector rail), although this requires McEdit at present.

    Also, I don't understand what all this is about fuel and computers which keeps cropping up. If it's mods, allow me to explain why using a mod would defeat the purpose entirely:

    A flying machine in minecraft is impressive because it would use simple components to create a complex machine. Modding introduces artificial complexity, cannot be enjoyed by players on *any* server, and is about as impressive as flight in a game like pilot wings.

    Also also, I recall Jeb noting that glue would never be implemented.

    Please refrain from discussing mods here, as such posts continue to water down this thread and reduce it into a swarm of poorly disguised bumps. The good stuff is dozens of pages back, buried and unlikely to be found by anyone without patience for such digging.

    To recap all we know at present:
    • A piston engine MUST have the rear block powered. In order to power it, you must create another rear block. This is why it appears impossible.
    • Mobile power sources include detector rails and redstone blocks. Little else exists or counts.
    • Flying machines CAN be made, but they require a pilot. Mechanisms include placing a torch, breaking a block, refilling sand, placing a lever, and more.
    • Because of the implausibility of a truly automatic machine, the ideal flying machine would require a single cheap and easy motion by the pilot. If the pilot could simply face one direction and hold right mouse down, that would be EXTREMELY impressive. It's not impossible, give it a go guys!
    Don't post in this thread unless you have material, such as a design for a manual flying machine (those were really cool guys, why did you stop?), or perhaps a particularly weird idea. Be sure to include pictures of models for your ideas if you can! (:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A good idea suggested in jest
    Hehe, I'd love to see this implemented, but Jeb has a stated desire to prevent the game from "playing itself". Still, this could be balanced. For example, preventing its use on any block that has a blast resistance greater than or equal to stone would prevent cheap cobble farms and encourage clever traps and such.

    Personally I think farming manually is playing Minecraft the "wrong" way, as Minecraft is about creativity. Manual labor should be discouraged, not the other way around.
    Posted in: Suggestions
  • 0

    posted a message on "Seecret 1.5.2" update added Steel wool and Redstone Wool blocks
    Just launch using the normal .exe instead of magic launcher or any other third party launcher. You'll get the update.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on "Seecret 1.5.2" update added Steel wool and Redstone Wool blocks
    Welp, I'm flabbergasted. Bamboozled even. Got home and launched Minecraft for some Redstone related amusement, and beheld this:


    Since the update showed up only a very short while ago, I'll try to cover as much as I can about these new blocks; I recommend posting additional discoveries and machines built.

    Steel Wool:

    A shapeless recipe crafted from an iron ingot and white wool, this block didn't seem to have an properties at first. After some experimentation, however, this happened:






    It breaks blocks! Automated cobble farms, free-moving, self-powered drilling machines, and many more creations are now possible! Not much more to be said other than that it cannot break anything which cannot be pushed (so your chests are safe).

    The Redstone wool is even more ground breaking. It is, in fact, the long-awaited BUD block. Behaving like a cross between a 1-tick repeater and a redstone block, it responds to any block update, including things which *used* to give updates, like fence gates. Combined with steel wool and hopper carts, we may very well have a drilling machine!

    The new block in action:




    Try it yourself! Chances are that this will be nerfed/patched/whatever, so have fun and post your designs! (:
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Compact 3x3 elevator system using the redstone block
    Figure 1:



    Figure 2:


    Place a redstone block anywhere along the line like so:



    Back pistons are sticky, vertical pistons are not. Uses buggy new piston behavior, so don't rely on it for any major projects! (:

    Inspiration for the design can be found here:


    Mine uses no repeaters, and is a bit faster. The downside is that over very long (150+) distances on servers, you're likely to sink a bit, take some rare suffocation damage, and possibly fall (obviously not a problem for transporting blocks). I recommend making a "launch" platform and riding it to the top. Also, don't forget to put a furnace or something on top so it doesn't break.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Macro / Keybind Mod
    Is there any way to store a line break in a variable? I'd like to have standalone readout for use with labels (I like that I can adjust the background's opacity), but obviously I would need it to place output on additional lines. I *could* use LOGTO or multiple labels, but then it wouldn't look as nice, nor would (in the case of multiple labels) it be standalone.

    As an example:
    SET(@&readout,
    %HEALTH%
    %TIME%
    )

    The above won't work, because new lines are read as new commands. Any bewitchery I can perform to make it work?
    Posted in: Minecraft Mods
  • 0

    posted a message on Have you ever constructively used the IMPLIES gate?
    Useless

    It's basically a NAND gate with one of the inputs inverted. I think.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Have you ever constructively used the IMPLIES gate?
    No, really. List its uses if it has any. Surely is must be good for *something*... but I can't seem to think of what. The IMPLIES gate seems to exist for technical reasons and nothing else.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Macro / Keybind Mod
    I'm more excited for this update than I am for minecraft updating.

    added SATURATION variable containing current food saturation variable (rounded to nearest integer)


    YES! For all intents and purposes, this is more useful than HUNGER alone.

    Added VEHICLE variable, which contains the currently ridden entity name


    Once we can make custom GUIs, I'll be using this to make a custom "Pig mode" one.

    Undefined variables cause entire string to be blanked out


    Thank heavens! It was pretty annoying trying to narrow down the cause with 20 different variables being spit out at once.

    Added option to tell flood protection to ignore messages starting with /


    Fabulous! I haven't been using the flood protection for that reason, but now I will. Experimenting on public servers just got a little bit safer. A little. ^_^

    Added


    *falls off chair*
    Posted in: Minecraft Mods
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