Quote from MasterFenrir
Why not? The client has to do less, the server does more. You won't notice this in singleplayer, since it's just a server with a client. In total, it will do the same as before, just in a different way.
When you run a server for multiple people, yes, that's a bit heavier. But I'm sure they will code it properly.
You're referring to FPS. I'm talking about lag as in breaking a block 5 times before the server decides that you *actually* broke it. Further, even if the streamlining of code makes it so that servers don't have any more trouble than they do no, there's still on major issue: Lag will be more visible. For example, instead of just block lag and derpy inventory behavior, we'll enjoy sound lag (oh wait, we had that one for a while), lighting lag, etc...
If the server decides when x happens, and said server is particularly laggy, then the client will have to wait before it can see x. While this might block speedhack and the like, it's going to be horrid on servers that have less than optimal capabilities. Of course, it could be much less significant things that the server has to handle, or perhaps it could be dynamic. Only time will tell.
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3 years ago, when I still played minecraft, I had a dream. I envisioned a skybound fortress of doom, laying waste to all my enemies. Hoping it to be true, I made this thread and began my fruitless labor.
Many came, and many had great ideas. Others repeated ideas. And a few argued about what counted as ideas. Though I stopped playing, I often caught wind of this thread's apparent immortality. The dream of flight lived on, and spawned a variety of incredible contraptions.
Mojang, at last, has provided the missing link. Pack your bags, move on...
...and create a free floating, self powered lake.
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Don't fret, I have re-uploaded it for you:
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^It is indeed very cool; I wish we'd get more stuff like that.
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There are some new features that could sidestep this though, for example all items of one type can be stacked together with double click, which would reduce the number of clicks needed. Perhaps a mode could be added that uses these features? Further, I'd be willing to wait 2 minutes to sort each chest; it's too big a project for my brain to handle. (:
And yes, I ONLY play multiplayer. I used to do single player, but it just doesn't hold my interest anymore. If I were denied multiplayer, I'd probably leave minecraft. I don't hate it; I just like the unpredictability of other people.
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>anti-cheat plugins
Is there any possibility that you could add an option for delay to InvTweaks? A *very* large number of servers kill inventory sorting, and I don't want to script a sorter for Macro keys if I can help it. I'm willing to wait 30 seconds a pop if it means I can sort my 20 double chests.
Anyone else agree?
The reason it's disabled isn't because it's an unfair advantage, it's because hackers empty the chests of other players in pvp settings. I might as well not even use the mod anymore with all the servers that block it... :/
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The breaking mechanic can be exploited. This would greatly simplify piloting a flying machine, as the left click portion would happen on its own. Hence, the current holy grail I am after is indeed "point and spam".
Also, I fail to see how command blocks would help (and they wouldn't be viable in survival, so even less acceptable).
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Also, I don't understand what all this is about fuel and computers which keeps cropping up. If it's mods, allow me to explain why using a mod would defeat the purpose entirely:
A flying machine in minecraft is impressive because it would use simple components to create a complex machine. Modding introduces artificial complexity, cannot be enjoyed by players on *any* server, and is about as impressive as flight in a game like pilot wings.
Also also, I recall Jeb noting that glue would never be implemented.
Please refrain from discussing mods here, as such posts continue to water down this thread and reduce it into a swarm of poorly disguised bumps. The good stuff is dozens of pages back, buried and unlikely to be found by anyone without patience for such digging.
To recap all we know at present:
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Personally I think farming manually is playing Minecraft the "wrong" way, as Minecraft is about creativity. Manual labor should be discouraged, not the other way around.
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Steel Wool:
A shapeless recipe crafted from an iron ingot and white wool, this block didn't seem to have an properties at first. After some experimentation, however, this happened:
It breaks blocks! Automated cobble farms, free-moving, self-powered drilling machines, and many more creations are now possible! Not much more to be said other than that it cannot break anything which cannot be pushed (so your chests are safe).
The Redstone wool is even more ground breaking. It is, in fact, the long-awaited BUD block. Behaving like a cross between a 1-tick repeater and a redstone block, it responds to any block update, including things which *used* to give updates, like fence gates. Combined with steel wool and hopper carts, we may very well have a drilling machine!
The new block in action:
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Figure 2:
Place a redstone block anywhere along the line like so:
Back pistons are sticky, vertical pistons are not. Uses buggy new piston behavior, so don't rely on it for any major projects! (:
Inspiration for the design can be found here:
Mine uses no repeaters, and is a bit faster. The downside is that over very long (150+) distances on servers, you're likely to sink a bit, take some rare suffocation damage, and possibly fall (obviously not a problem for transporting blocks). I recommend making a "launch" platform and riding it to the top. Also, don't forget to put a furnace or something on top so it doesn't break.
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As an example:
The above won't work, because new lines are read as new commands. Any bewitchery I can perform to make it work?
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UselessIt's basically a NAND gate with one of the inputs inverted. I think.
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YES! For all intents and purposes, this is more useful than HUNGER alone.
Once we can make custom GUIs, I'll be using this to make a custom "Pig mode" one.
Thank heavens! It was pretty annoying trying to narrow down the cause with 20 different variables being spit out at once.
Fabulous! I haven't been using the flood protection for that reason, but now I will. Experimenting on public servers just got a little bit safer. A little.
*falls off chair*