composite.fsh, line 1001:
vec3 emissiveLightC = vec3(1.5,0.42,0.045);
Adjust those values (RGB)
Thanks!
One slight issue though: chests, signs and item frames as well as other entities still seem to abide by the default more yellow-ish tint, as seen in the attachment. Is there a way to get around this?
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Thanks!
One slight issue though: chests, signs and item frames as well as other entities still seem to abide by the default more yellow-ish tint, as seen in the attachment. Is there a way to get around this?
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How/where do I change the color of block lights? My underground base doesn't look very pretty with yellow lights...